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	<id>https://sadocs.unreliable.network/index.php?action=history&amp;feed=atom&amp;title=Dreamcast_Image_Builder%2FAdding_Games</id>
	<title>Dreamcast Image Builder/Adding Games - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://sadocs.unreliable.network/index.php?action=history&amp;feed=atom&amp;title=Dreamcast_Image_Builder%2FAdding_Games"/>
	<link rel="alternate" type="text/html" href="https://sadocs.unreliable.network/index.php?title=Dreamcast_Image_Builder/Adding_Games&amp;action=history"/>
	<updated>2026-05-01T15:20:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://sadocs.unreliable.network/index.php?title=Dreamcast_Image_Builder/Adding_Games&amp;diff=664&amp;oldid=prev</id>
		<title>PkR at 16:18, 16 February 2026</title>
		<link rel="alternate" type="text/html" href="https://sadocs.unreliable.network/index.php?title=Dreamcast_Image_Builder/Adding_Games&amp;diff=664&amp;oldid=prev"/>
		<updated>2026-02-16T16:18:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:18, 16 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Adding Games in the UI ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Adding Games in the UI ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition to built-in games, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;you can add support for more games by clicking the &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt; icon to the right of the Games list and selecting a GDI file.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition to built-in games, you can add support for more games by clicking the &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt; icon to the right of the Games list and selecting a GDI file.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When you pick a GDI file, you will see the following dialog:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When you pick a GDI file, you will see the following dialog:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PkR</name></author>
	</entry>
	<entry>
		<id>https://sadocs.unreliable.network/index.php?title=Dreamcast_Image_Builder/Adding_Games&amp;diff=435&amp;oldid=prev</id>
		<title>PkR at 12:01, 13 October 2025</title>
		<link rel="alternate" type="text/html" href="https://sadocs.unreliable.network/index.php?title=Dreamcast_Image_Builder/Adding_Games&amp;diff=435&amp;oldid=prev"/>
		<updated>2025-10-13T12:01:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:01, 13 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l79&quot;&gt;Line 79:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 79:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Comment,Filename,Offset,Type,Count,Value&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Comment,Filename,Offset,Type,Count,Value&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the SA International example above, the patch called &quot;LBA Patch&quot; writes the unsigned 16-bit integer value of &amp;lt;code&amp;gt;11868&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;2E 5C&amp;lt;/code&amp;gt;) once at offset &amp;lt;code&amp;gt;0x65DD50&amp;lt;/code&amp;gt; in &amp;lt;code&amp;gt;1ST_READ.BIN&amp;lt;/code&amp;gt;. For other value types that can be used in patches, see Creating Mods.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the SA International example above, the patch called &quot;LBA Patch&quot; writes the unsigned 16-bit integer value of &amp;lt;code&amp;gt;11868&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;2E 5C&amp;lt;/code&amp;gt;) once at offset &amp;lt;code&amp;gt;0x65DD50&amp;lt;/code&amp;gt; in &amp;lt;code&amp;gt;1ST_READ.BIN&amp;lt;/code&amp;gt;. For other value types that can be used in patches, see &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Dreamcast Image Builder/&lt;/ins&gt;Creating Mods&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Creating Mods]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can find more examples of game data in the built-in games folder.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can find more examples of game data in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://gitlab.com/PiKeyAr/dreamcast-image-builder/-/tree/main/games?ref_type=heads &lt;/ins&gt;built-in games folder&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Overriding Built-in Games ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Overriding Built-in Games ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PkR</name></author>
	</entry>
	<entry>
		<id>https://sadocs.unreliable.network/index.php?title=Dreamcast_Image_Builder/Adding_Games&amp;diff=434&amp;oldid=prev</id>
		<title>PkR: Created page with &quot;== Adding Games in the UI == In addition to built-in games, but you can add support for more games by clicking the &lt;code&gt;+&lt;/code&gt; icon to the right of the Games list and selecting a GDI file.  When you pick a GDI file, you will see the following dialog: Add New Game dialog &#039;&#039;&#039;Brief Title&#039;&#039;&#039; is the internal name used by this program. It will be used as a filename base for files containing game sett...&quot;</title>
		<link rel="alternate" type="text/html" href="https://sadocs.unreliable.network/index.php?title=Dreamcast_Image_Builder/Adding_Games&amp;diff=434&amp;oldid=prev"/>
		<updated>2025-10-13T12:00:24Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Adding Games in the UI == In addition to built-in games, but you can add support for more games by clicking the &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt; icon to the right of the Games list and selecting a GDI file.  When you pick a GDI file, you will see the following dialog: &lt;a href=&quot;/wiki/File:Dreamcast_Image_Builder_Adding_Games_1760356619109.png&quot; title=&quot;File:Dreamcast Image Builder Adding Games 1760356619109.png&quot;&gt;none|thumb|Add New Game dialog&lt;/a&gt; &amp;#039;&amp;#039;&amp;#039;Brief Title&amp;#039;&amp;#039;&amp;#039; is the internal name used by this program. It will be used as a filename base for files containing game sett...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Adding Games in the UI ==&lt;br /&gt;
In addition to built-in games, but you can add support for more games by clicking the &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt; icon to the right of the Games list and selecting a GDI file.&lt;br /&gt;
&lt;br /&gt;
When you pick a GDI file, you will see the following dialog:&lt;br /&gt;
[[File:Dreamcast Image Builder Adding Games 1760356619109.png|none|thumb|Add New Game dialog]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Brief Title&amp;#039;&amp;#039;&amp;#039; is the internal name used by this program. It will be used as a filename base for files containing game settings. It&amp;#039;s recommended to use short but descriptive names for game data files, such as &amp;lt;code&amp;gt;SA1_INT1003&amp;lt;/code&amp;gt; (Sonic Adventure International v.1.003).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Display Title&amp;#039;&amp;#039;&amp;#039; is the game&amp;#039;s name that will appear on the Games list. Note that each game configuration must have a unique title.&lt;br /&gt;
&lt;br /&gt;
The settings below are optional.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Icon&amp;#039;&amp;#039;&amp;#039; is an icon associated with the game. It is only used for cosmetic purposes. Click the box to locate a bitmap or icon file. If you click &amp;lt;code&amp;gt;Cancel&amp;lt;/code&amp;gt; in the open file dialog, the current icon will be cleared.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cheats&amp;#039;&amp;#039;&amp;#039; locates a RetroArch .cht file associated with this version of the game. If you specify a valid cheat sheet, the &amp;lt;code&amp;gt;Codes&amp;lt;/code&amp;gt; tab will appear when this game is selected. If you click &amp;lt;code&amp;gt;Cancel&amp;lt;/code&amp;gt; in the open file dialog, the current cheat table will be cleared.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sort List&amp;#039;&amp;#039;&amp;#039; locates a file list used for arranging files in a specific order (such as the sort files exported by GD-ROM Explorer). It&amp;#039;s only used for building CDI files. If you click &amp;lt;code&amp;gt;Cancel&amp;lt;/code&amp;gt; in the open file dialog, the current sort list will be cleared.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Boot LBA&amp;#039;&amp;#039;&amp;#039; is the value used for selfbooting CDI. It depends on the game and the selfboot method used.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;CDI Patches&amp;#039;&amp;#039;&amp;#039; is a list of hacks for 1ST_READ and other binaries required to boot the CDI. CDI patches are in the following format:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Comment,Filename,Offset,Type,Count,Value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For more information on patches, see the section below.&lt;br /&gt;
&lt;br /&gt;
== Adding Games Manually ==&lt;br /&gt;
To add games manually, create a &amp;lt;code&amp;gt;games&amp;lt;/code&amp;gt; folder in the same location as &amp;lt;code&amp;gt;DreamcastImageBuilder.exe&amp;lt;/code&amp;gt; and add game-specific data to it.&lt;br /&gt;
&lt;br /&gt;
=== Game Data ===&lt;br /&gt;
Game data includes the following files:&lt;br /&gt;
&lt;br /&gt;
* INI file with game metadata&lt;br /&gt;
* (Optional) Game icon (.ico file)&lt;br /&gt;
* (Optional) Cheat table in RetroArch .cht format (for flycast)&lt;br /&gt;
* (Optional) Sort file (such as those created by GD-ROM Explorer) with the .str extension&lt;br /&gt;
&lt;br /&gt;
Game data must be placed in the &amp;lt;code&amp;gt;games&amp;lt;/code&amp;gt; folder. It&amp;#039;s recommended but not required to create a subfolder for each game.&lt;br /&gt;
&lt;br /&gt;
All files for the same game must have the same name, for example if you name the INI file &amp;lt;code&amp;gt;MYGAME.INI&amp;lt;/code&amp;gt;, then the icon should be &amp;lt;code&amp;gt;MYGAME.ICO&amp;lt;/code&amp;gt;, the sort file should be &amp;lt;code&amp;gt;MYGAME.STR&amp;lt;/code&amp;gt; and the cheat table should be &amp;lt;code&amp;gt;MYGAME.CHT&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s recommended to use short but descriptive names for game data files, such as &amp;lt;code&amp;gt;SA1_INT1003&amp;lt;/code&amp;gt; (Sonic Adventure International v.1.003).&lt;br /&gt;
&lt;br /&gt;
=== INI file ===&lt;br /&gt;
The INI file is the minimum requirement for Dreamcast Image Builder to be able to build modified GDIs for the game. It&amp;#039;s a text file that consists of the following lines:&lt;br /&gt;
 Line 1: Game title (to be displayed in the UI) &lt;br /&gt;
 Line 2: Game identifier (used to check GDI versions and mod compatibility) &lt;br /&gt;
 Line 3: Number of tracks (unused) &lt;br /&gt;
 Line 4: Boot LBA for CDI (0, 11700, 11702 or 45000) &lt;br /&gt;
 Line 5 and below: Patches required to boot in CDI mode&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Important: Do not add comments or extra line breaks between the lines.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Game title&amp;#039;&amp;#039;&amp;#039; only affects the interface of the program. It&amp;#039;s recommended to include the full game title and version, such as &amp;quot;Sonic Adventure International 1.003&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Game identifier&amp;#039;&amp;#039;&amp;#039; is a string used to recognize the specific version of the game. You can retrieve it from the following locations in a GDI dump:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;track03.bin&amp;lt;/code&amp;gt;: from 0x50 to 0x70&lt;br /&gt;
* &amp;lt;code&amp;gt;IP.BIN&amp;lt;/code&amp;gt;: from 0x40 to 0x60&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;code&amp;gt;610-7029  V1.00019981016&amp;lt;/code&amp;gt;         for Sonic Adventure Autodemo.&lt;br /&gt;
&lt;br /&gt;
The text in that area usually takes less than 32 bytes, and the remainder of the string is filled with spaces (&amp;lt;code&amp;gt;0x20&amp;lt;/code&amp;gt;). You can remove the trailing spaces, but do not remove the spaces in the middle of the string (between &amp;lt;code&amp;gt;7029&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;V1.0001&amp;lt;/code&amp;gt; in the example above).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Number of tracks&amp;#039;&amp;#039;&amp;#039; is for compatibility with the old format of game INI files. You can leave the value at 3.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Boot LBA&amp;#039;&amp;#039;&amp;#039; is the sector ID used to boot the CDI file. It can be different depending on the game and the selfboot method used to make the game boot from a CD.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Patches for CDI&amp;#039;&amp;#039;&amp;#039; are hacks that need to be applied to &amp;lt;code&amp;gt;1ST_READ.BIN&amp;lt;/code&amp;gt; and other binaries to make the game boot from a CD. Each line is a separate patch (see below).&lt;br /&gt;
&lt;br /&gt;
Lines 4 (Boot LBA) and 5+ (Patches for CDI) are not required if you only want to build GDIs.&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s an example INI file for Sonic Adventure International:&amp;lt;pre&amp;gt;&lt;br /&gt;
Sonic Adventure International 1.003&lt;br /&gt;
HDR-0043 V1.00319990920&lt;br /&gt;
3&lt;br /&gt;
11702&lt;br /&gt;
LBA Patch,1ST_READ.BIN,65DD50,Uint16,1,11868&lt;br /&gt;
&amp;lt;/pre&amp;gt;CDI patches are in the following format:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Comment,Filename,Offset,Type,Count,Value&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the SA International example above, the patch called &amp;quot;LBA Patch&amp;quot; writes the unsigned 16-bit integer value of &amp;lt;code&amp;gt;11868&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;2E 5C&amp;lt;/code&amp;gt;) once at offset &amp;lt;code&amp;gt;0x65DD50&amp;lt;/code&amp;gt; in &amp;lt;code&amp;gt;1ST_READ.BIN&amp;lt;/code&amp;gt;. For other value types that can be used in patches, see Creating Mods.&lt;br /&gt;
&lt;br /&gt;
You can find more examples of game data in the built-in games folder.&lt;br /&gt;
&lt;br /&gt;
=== Overriding Built-in Games ===&lt;br /&gt;
If you need to modify settings for a game that Dreamcast Image Builder has built-in support for, you can do so by matching your game data filenames with the built-in names:&lt;br /&gt;
&lt;br /&gt;
* Sonic Adventure (US v.1005): &amp;lt;code&amp;gt;SA1_US1005&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sonic Adventure 2 (US v.1008): &amp;lt;code&amp;gt;SA2_US1008&amp;lt;/code&amp;gt;&lt;br /&gt;
* Sonic Adventure Autodemo prototype: &amp;lt;code&amp;gt;SA1_Autodemo&amp;lt;/code&amp;gt;&lt;br /&gt;
* Rez (Japan): &amp;lt;code&amp;gt;Rez_JP1003&amp;lt;/code&amp;gt;&lt;br /&gt;
* Rez (Europe/PAL): &amp;lt;code&amp;gt;Rez_EU1003&amp;lt;/code&amp;gt;&lt;br /&gt;
* Rez (Build 836 prototype): &amp;lt;code&amp;gt;Rez_b836&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Adding CDI support ===&lt;br /&gt;
To add support for building CDIs for a game, the following data is required:&lt;br /&gt;
&lt;br /&gt;
# The INI file must specify the required Boot LBA (&amp;lt;code&amp;gt;msinfo&amp;lt;/code&amp;gt; value).  At the moment only the value of &amp;lt;code&amp;gt;11702&amp;lt;/code&amp;gt; has been confirmed to work.&lt;br /&gt;
# The INI file must contain patches for &amp;lt;code&amp;gt;1ST_READ.BIN&amp;lt;/code&amp;gt; (and possibly other binaries) to remove the game&amp;#039;s GD-ROM protections, if any. There is an experimental setting in the &amp;lt;code&amp;gt;Options&amp;lt;/code&amp;gt; tab to bypass common GDROM protections, which may be enough for some games.&lt;br /&gt;
# For games that don&amp;#039;t use Windows CE, the INI file must contain patches for &amp;lt;code&amp;gt;1ST_READ.BIN&amp;lt;/code&amp;gt; to replace the Boot LBA value in cases when it isn&amp;#039;t &amp;lt;code&amp;gt;45000&amp;lt;/code&amp;gt;.  There is an experimental setting in the &amp;lt;code&amp;gt;Options&amp;lt;/code&amp;gt; tab to auto patch Boot LBA, which may be enough for some games.&lt;/div&gt;</summary>
		<author><name>PkR</name></author>
	</entry>
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