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	<title>Katana SDK/Audio - Revision history</title>
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	<updated>2026-05-01T15:25:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
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		<title>PkR: draft</title>
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		<updated>2025-10-26T06:04:41Z</updated>

		<summary type="html">&lt;p&gt;draft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;To use the Dreamcast&amp;#039;s capabilities efficiently, various sound systems were available for different purposes. Different divisions within SEGA also created different implementations of sound systems for Katana games.&lt;br /&gt;
&lt;br /&gt;
* The Manatee sound API is a subset of the Shinobi library. &lt;br /&gt;
* The Audio64 and MidiDa libraries developed by SEGA of America are separate libraries, though they use the same data formats for the most part.&lt;br /&gt;
&lt;br /&gt;
This page will mainly focus on the Manatee sound system, which is used in the Sonic Adventure games.&lt;br /&gt;
&lt;br /&gt;
== The Manatee Sound System ==&lt;br /&gt;
Usage of the Manatee sound system can be confirmed by the presence of a sound driver, usually called &amp;lt;code&amp;gt;MANATEE.DRV&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;MASARU.DRV&amp;lt;/code&amp;gt;, in the game&amp;#039;s files. The driver is loaded into the Dreamcast AICA&amp;#039;s memory along with the sound data. The games call functions in the Shinobi library, which interact with the driver, which in turn manipulates the AICA&amp;#039;s hardware registers.&lt;br /&gt;
&lt;br /&gt;
The following file formats are used by the system:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Extension&lt;br /&gt;
!Description&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|DRV&lt;br /&gt;
|Sound driver.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MLT&lt;br /&gt;
|Multi-Unit.&lt;br /&gt;
|Can contain multiple packs of sound data (any of the formats below) and a memory layout table for loading this data into AICA RAM.&lt;br /&gt;
|-&lt;br /&gt;
|MPB or MDB&lt;br /&gt;
|MIDI Program Bank or MIDI Drum Bank.&lt;br /&gt;
|The soundfont for the MIDI system.&lt;br /&gt;
|-&lt;br /&gt;
|MSB&lt;br /&gt;
|MIDI Sequence Bank.&lt;br /&gt;
|A bank of MIDI sequences.&lt;br /&gt;
|-&lt;br /&gt;
|OSB&lt;br /&gt;
|One-Shot Bank.&lt;br /&gt;
|A bank of sound effects. Similar to MPB but without sequences (e.g. one sound effect = one note).&lt;br /&gt;
|-&lt;br /&gt;
|FPB&lt;br /&gt;
|FX Program Bank.&lt;br /&gt;
|A bank of DSP programs that contain code to distort sound (used for reverb etc.).&lt;br /&gt;
|-&lt;br /&gt;
|FOB&lt;br /&gt;
|FX Output Bank.&lt;br /&gt;
|A bank of output and sound mixing data.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PkR</name></author>
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