SA2B Mod Loader: Difference between revisions
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== Struct == | == Struct == | ||
Below is the initialized version of the HelperFunctions struct. For the definition of the struct, you can find that in [https://github.com/X-Hax/sa2-mod-loader/blob/master/SA2ModLoader/include/SA2ModInfo.h SA2ModInfo.h] | Below is the initialized version of the HelperFunctions struct. For the definition of the struct, you can find that in [https://github.com/X-Hax/sa2-mod-loader/blob/master/SA2ModLoader/include/SA2ModInfo.h SA2ModInfo.h] | ||
{{ | {{DocHeader|header=HelperFunctions|content= | ||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
HelperFunctions helperFunctions = | HelperFunctions helperFunctions = | ||
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This returns the version of the mod loader. This can be used to check if the user has an old version of the mod loader that may not have functionality your mod requires. | This returns the version of the mod loader. This can be used to check if the user has an old version of the mod loader that may not have functionality your mod requires. | ||
{{ | {{DocHeader|header=Example Usage|content= | ||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
if (helperFunctions.ModLoaderVer <= 10) | if (helperFunctions.ModLoaderVer <= 10) | ||
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<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
// TODO: Add proper example. | |||
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// TODO: Add proper example. | |||
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Registers a Start Position for the specified character. | Registers a Start Position for the specified character. | ||
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// This is a declaration of an SA2 StartPosition struct. | // This is a declaration of an SA2 StartPosition struct. | ||
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Clears the Start Positions for the specified character. | Clears the Start Positions for the specified character. | ||
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// TODO: Add proper example. | |||
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Registers a Multiplayer Intro Position for the specified character. | Registers a Multiplayer Intro Position for the specified character. | ||
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<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
// TODO: Add proper example. | |||
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Clears all Multiplayer Intro Positions for the specified character. | Clears all Multiplayer Intro Positions for the specified character. | ||
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// TODO: Add proper example. | |||
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Returns the game's Main Save File's path. | Returns the game's Main Save File's path. | ||
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// TODO: Add proper example. | |||
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Latest revision as of 17:52, 8 October 2025
HelperFunctions API
Struct
Below is the initialized version of the HelperFunctions struct. For the definition of the struct, you can find that in SA2ModInfo.h
HelperFunctions helperFunctions =
{
ModLoaderVer,
RegisterStartPosition,
ClearStartPositionList,
Register2PIntroPosition,
Clear2PIntroPositionList,
GetMainSavePath,
GetChaoSavePath,
RegisterEndPosition,
ClearEndPositionList,
RegisterMission23EndPosition,
ClearMission23EndPositionList,
HookExport,
GetReplaceablePath,
_ReplaceFile,
SetWindowTitle,
debug_text::SetFontSize,
debug_text::SetFontColor,
debug_text::DisplayString,
debug_text::DisplayStringFormatted,
debug_text::DisplayNumber,
&loaderSettings,
&modList,
&RegisterVoice,
&ReplaceTexture,
&UnreplaceFile,
&PushInterpolationFix,
&PopInterpolationFix,
};
Please be aware that all examples on this page will be using
helperFunctionswhich is how the variable is sent to a mod.
Properties
Mod Loader Version
int ModLoaderVer;
This returns the version of the mod loader. This can be used to check if the user has an old version of the mod loader that may not have functionality your mod requires.
if (helperFunctions.ModLoaderVer <= 10)
PrintDebug("This Mod Loader is way out of date.\n");
Mod Loader Settings
LoaderSettings loaderSettings;
Mod List
std::vector<Mod> modlist;
Functions
Register Start Position
void RegisterStartPosition(unsigned char character, const StartPosition& position)
Registers a Start Position for the specified character.
// This is a declaration of an SA2 StartPosition struct.
StartPosition myStageStartPos = {
1, // Level ID
0x4000, // Single Player Y Rotation
0x4000, // Multiplayer, Player 1 Y Rotation
0x4000, // Multiplayer, Player 2 Y Rotation
{ 100.0f, 200.0f, 100.0f }, // Single Player Start Position
{ 90.0f, 200.0f, 100.0f }, // Multiplayer, Player 1 Start Position
{ 110.0f, 200.0f, 100.0f } // Multiplayer, Player 2 Start Position
};
// We pass our StagePosition variable as a pointer to this function
// and we have specified Sonic, so the level for this ID would now use
// our StartPosition instead of the original.
helperFunctions.RegisterStartPosition(Characters_Sonic, &myStageStartPos);
Clear Start Position List
void ClearStartPositionList(unsigned char character)
Clears the Start Positions for the specified character.
Register 2P Intro Position
void Register2PIntroPosition(unsigned char character, const LevelEndPosition& position)
Registers a Multiplayer Intro Position for the specified character.
Clear 2P Intro Position List
void Clear2PIntroPositionList(unsigned char character)
Clears all Multiplayer Intro Positions for the specified character.
Get Main Save Path
const char* GetMainSavePath()
Returns the game's Main Save File's path.
Get Chao Save Path
const char* GetChaoSavePath()
Register End Position
void RegisterEndPosition(unsigned char character, const StartPosition& position)
Clear End Position List
void ClearEndPositionList(unsigned char character)
Register Mission 2/3 End Position
void RegisterMission23EndPosition(unsigned char character, const LevelEndPosition& position)
Clear Mission 2/3 End Position List
void ClearMission23EndPositionList(unsigned char character)
Hook Export
void HookExport(LPCSTR exportName, const void* newdata)
Get Replaceable Path
const char* __cdecl GetReplaceablePath(const char* path)
Replace File
void _ReplaceFile(const char* src, const char* dst)
Set Window Title
void SetWindowTitle(const wchar_t* title)
Debug Text : Set Font Size
void SetFontSize(float size)
Debug Text : Set Font Color
void SetFontColor(int color)
Debug Text : Display String
void DisplayString(int loc, const char* str)
Debug Text : Display String Formatted
void DisplayStringFormatted(int loc, const char* Format, ...)
Debug Text : Display Number
void DisplayNumber(int loc, int value, int numdigits)
Register Voice
uint16_t RegisterVoice(const char* fileJP, const char* fileEN)
Replace Texture
void ReplaceTexture(const char* pvm_name, const char* tex_name, const char* file_path, uint32_t gbix, uint32_t width, uint32_t height)
Unreplace File
void UnreplaceFile(const char* file)
Push Interpolation Fix
void PushInterpolationFix()
Pop Interpolation Fix
void PopInterpolationFix()
Get File Mod Index
int GetFileModIndex(const char* path)
Replace File At Index
void ReplaceFileAtIndex(const char* src, const char* dst, int modIndex)