Dreamcast Image Builder/Modding Games
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This guide explains how to use Dreamcast Image Builder to apply mods and create modified GDI or CDI images of Dreamcast games.
Building a Modified Game Image
- Download and run the latest version of DreamcastImageBuilder.exe.
- Switch to the
Gamestab and select the game you would like to mod in the games list. - In
Select the input path to the original GDI, locate the folder containing the original GDI file. Only TOSEC GDI and Redump CUE dumps are supported at the moment. - If the GDI is the correct version, you will see a confirmation below saying this is the correct version.
- In
Select the output path for the patched image, locate the folder where you would like the patched game to be built. It can be any folder that can be written to without admin rights (not inC:\Program Files) on a drive that has enough space for the GDI and temporary files (about 3.2GB for Sonic Adventure). - (Optional) Switch to the
Optionstab and inLocationunderEmulator Settingsselect the path todemul.exe,redream.exeorflycast.exe.
Depending on the game and mod, some mods may only work on specific emulators, and/or not work on hardware. - Switch to the
Modstab and check the mods you would like to apply.
Dreamcast Image Builder comes with some built-in mods. See Adding Mods on how to add mods made by other people. If a...button appears on the right when a mod is selected, it means this mod has configurable options (submods). Click the...button to toggle submods. - Switch to the
Codestab (if applicable) and select the codes you would like to apply.
Codes are only available for the flycast emulator. If theCodestab does not appear, it means the game doesn't have a codes file at the moment. - Switch to the
Build Imagetab. Check theCDIcheckbox at the bottom (if applicable) if you want a CDI file, or leave it unchecked if you want a GDI file. If theCDIcheckbox is greyed out, CDI support is not implemented for this game at the moment. - Click
Save Settingsat the bottom. Then clickBuildorBuild & Run. Wait for the process to finish.
- You can click the
Stopbutton to abort the build process.
- You can click the
- If you clicked
Build & Run, the emulator will run automatically. If you have located the emulator in theOptionstab, you can also use theRunandStopbuttons to run and terminate the emulator at any time.