User contributions for PkR
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15 March 2026
- 02:1002:10, 15 March 2026 diff hist +332 m SA Tools/Contributing to the tools No edit summary current Tag: Visual edit
14 March 2026
- 14:2214:22, 14 March 2026 diff hist −2 m SA Tools/SALVL/Object Definitions No edit summary current Tag: Visual edit
- 12:1912:19, 14 March 2026 diff hist −9 m SA Tools/SALVL/Object Definitions No edit summary Tag: Visual edit
- 12:1912:19, 14 March 2026 diff hist +141 m SA Tools/SALVL/Object Definitions No edit summary Tag: Visual edit
- 12:1212:12, 14 March 2026 diff hist +13 m SA Tools/SALVL/Object Definitions No edit summary Tag: Visual edit
- 12:1112:11, 14 March 2026 diff hist +30 m SA Tools/SALVL/Object Definitions No edit summary Tag: Visual edit
- 12:0912:09, 14 March 2026 diff hist −62 m SA Tools/SALVL/Object Definitions No edit summary Tag: Visual edit
- 12:0912:09, 14 March 2026 diff hist −13 m SA Tools/SALVL/Object Definitions No edit summary Tag: Visual edit
- 12:0512:05, 14 March 2026 diff hist +3 m SA Tools/SALVL/Object Definitions No edit summary Tag: Visual edit
- 12:0412:04, 14 March 2026 diff hist +2,399 m SA Tools/SALVL/Object Definitions No edit summary Tag: Visual edit
- 11:4211:42, 14 March 2026 diff hist +213 m SA Tools/SALVL/Object Definitions No edit summary Tag: Visual edit
- 11:3811:38, 14 March 2026 diff hist +8,755 N SA Tools/SALVL/Object Definitions Created page with "== Introduction to Object Definitions == An object definition is a part of a project template that enables SALVL to display SET objects in the editor. The object definition sets up the object's model and textures, provides the position, rotation and scale routines to make the object look like it does ingame, and optionally converts SET data into customizable variables used to pick variations of the object or..." Tag: Visual edit
- 11:3511:35, 14 March 2026 diff hist 0 N File:SA Tools SALVL Object Definitions 1773488122468.png No edit summary current
- 09:4509:45, 14 March 2026 diff hist +28 N SALVL PkR moved page SALVL to SA Tools/SALVL current Tag: New redirect
- 09:4509:45, 14 March 2026 diff hist 0 m SA Tools/SALVL PkR moved page SALVL to SA Tools/SALVL current
11 March 2026
- 04:0204:02, 11 March 2026 diff hist +138 m MediaWiki:Common.css No edit summary current
- 03:5703:57, 11 March 2026 diff hist −224 m MediaWiki:Common.css No edit summary
- 03:5203:52, 11 March 2026 diff hist +260 N MediaWiki:Common.css Created page with "→CSS placed here will be applied to all skins: →Remove gray filter/dimming from images in Vector 2022 dark mode: html.skin-theme-client-night .mw-page-container img, html.skin-theme-client-night .mw-page-container video { filter: none !important; }"
2 March 2026
- 04:5104:51, 2 March 2026 diff hist 0 m Sonic Adventure Autodemo/Restoration No edit summary current Tag: Visual edit
- 03:4603:46, 2 March 2026 diff hist +15 m Sonic Adventure Autodemo/Restoration No edit summary Tag: Visual edit
- 03:4503:45, 2 March 2026 diff hist +1,372 m Sonic Adventure Autodemo/Restoration No edit summary Tag: Visual edit
- 03:4303:43, 2 March 2026 diff hist 0 N File:Sonic Adventure Autodemo Restoration 1772422993825.png No edit summary current
- 03:4203:42, 2 March 2026 diff hist 0 N File:Sonic Adventure Autodemo Restoration 1772422970977.png No edit summary current
1 March 2026
- 16:1016:10, 1 March 2026 diff hist −20 m Sonic Adventure Autodemo/Restoration No edit summary Tag: Visual edit
- 06:5606:56, 1 March 2026 diff hist +53 m Sonic Adventure Autodemo/Restoration No edit summary Tag: Visual edit
- 06:3806:38, 1 March 2026 diff hist +113 m Sonic Adventure Autodemo/Restoration No edit summary Tag: Visual edit
- 06:3706:37, 1 March 2026 diff hist 0 N File:Sonic Adventure Autodemo Restoration 1772347046976.mp4 No edit summary current
- 06:3506:35, 1 March 2026 diff hist 0 m Sonic Adventure Autodemo/Restoration No edit summary Tag: Visual edit
- 06:3406:34, 1 March 2026 diff hist +59 m Sonic Adventure Autodemo/Restoration No edit summary Tag: Visual edit
- 05:5205:52, 1 March 2026 diff hist 0 N File:SAAD CurrentMRTextureWork.mp4 Created blank page current
- 05:5105:51, 1 March 2026 diff hist 0 N File:2025-12-14 13-49-20.mp4 No edit summary current
- 05:5005:50, 1 March 2026 diff hist 0 N File:2024-07-27 14-59-17.mp4 No edit summary current
- 05:5005:50, 1 March 2026 diff hist 0 N File:SAAD BGMCasinopolis edit.mp4 No edit summary current
- 05:5005:50, 1 March 2026 diff hist 0 N File:2024-07-16 22-31-49.mp4 No edit summary current
- 05:4905:49, 1 March 2026 diff hist 0 N File:2026-01-18 07-38-23 edit.mp4 No edit summary current
- 05:4905:49, 1 March 2026 diff hist 0 N File:2024-06-18 10-59-18 edit.mp4 No edit summary current
- 03:1003:10, 1 March 2026 diff hist −12 m Ninja Lights No edit summary current Tag: Visual edit
- 03:0903:09, 1 March 2026 diff hist 0 m Ninja Lights No edit summary Tag: Visual edit
- 03:0803:08, 1 March 2026 diff hist +1 m Ninja Lights No edit summary Tag: Visual edit
- 03:0603:06, 1 March 2026 diff hist +31 m PL Tool No edit summary current Tag: Visual edit
- 03:0603:06, 1 March 2026 diff hist +16 m Ninja Lights No edit summary Tag: Visual edit
- 03:0503:05, 1 March 2026 diff hist −15,265 m PL Tool No edit summary Tag: Visual edit
- 03:0403:04, 1 March 2026 diff hist +13,275 N Sonic Adventure/Lantern Engine Created page with "Lantern (stylized LANTERN) Engine is the internal name of the lighting system used in Sonic Adventure (Dreamcast). It is also the name of a mod that restores said lighting system in the PC version of Sonic Adventure DX. = Overview of the SA1 Lighting System = The Dreamcast version of Sonic Adventure has a lighting system (referred to internally as “LANTERN”) that consists of two modes: # Palette lighting using a series of 256-color palettes. # Lights set up by..." current Tag: Visual edit
- 03:0303:03, 1 March 2026 diff hist +10,718 N Ninja Lights Created page with ""Ninja Lights" refers to the lighting used by the Ninja library of the Katana SDK. == Ninja Lights in Sonic Adventure == '''Note: Ninja Lights are not implemented in the Lantern Engine mod, so the information below is irrelevant to the PC version.''' Sonic Adventure (Dreamcast) uses two lighting systems: the palette-based LANTERN system and the Ninja Lights. The game's model rendering functions have "Lantern" and "Ninja" variants, and depending on..." Tag: Visual edit
- 02:5902:59, 1 March 2026 diff hist 0 N File:Ninja Lights 1772333955721.png No edit summary current
28 February 2026
- 10:1910:19, 28 February 2026 diff hist +42 m Sonic Adventure Autodemo/Restoration No edit summary Tag: Visual edit
- 06:5706:57, 28 February 2026 diff hist +172 m Sonic Adventure Autodemo/Restoration No edit summary Tag: Visual edit
- 06:5406:54, 28 February 2026 diff hist 0 N File:Pinball mode practice.mp4 No edit summary current
- 06:4706:47, 28 February 2026 diff hist 0 N File:Screenshot 2024-08-30 15-59-35.webp No edit summary current
- 06:4706:47, 28 February 2026 diff hist 0 N File:Screenshot 2024-08-30 16-15-04.webp No edit summary current