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18 May 2026
- 03:4403:44, 18 May 2026 Sonic Adventure 2/Sound Effects/Stage Sounds (hist | edit) [41,685 bytes] End User (talk | contribs) (Implemented the framework for the "Stage Sounds" page for Sonic Adventure 2.)
14 March 2026
- 11:3811:38, 14 March 2026 SA Tools/SALVL/Object Definitions (hist | edit) [11,468 bytes] PkR (talk | contribs) (Created page with "== Introduction to Object Definitions == An object definition is a part of a project template that enables SALVL to display SET objects in the editor. The object definition sets up the object's model and textures, provides the position, rotation and scale routines to make the object look like it does ingame, and optionally converts SET data into customizable variables used to pick variations of the object or...") Tag: Visual edit
1 March 2026
- 03:0403:04, 1 March 2026 Sonic Adventure/Lantern Engine (hist | edit) [13,275 bytes] PkR (talk | contribs) (Created page with "Lantern (stylized LANTERN) Engine is the internal name of the lighting system used in Sonic Adventure (Dreamcast). It is also the name of a mod that restores said lighting system in the PC version of Sonic Adventure DX. = Overview of the SA1 Lighting System = The Dreamcast version of Sonic Adventure has a lighting system (referred to internally as “LANTERN”) that consists of two modes: # Palette lighting using a series of 256-color palettes. # Lights set up by...") Tag: Visual edit
- 03:0303:03, 1 March 2026 Ninja Lights (hist | edit) [10,723 bytes] PkR (talk | contribs) (Created page with ""Ninja Lights" refers to the lighting used by the Ninja library of the Katana SDK. == Ninja Lights in Sonic Adventure == '''Note: Ninja Lights are not implemented in the Lantern Engine mod, so the information below is irrelevant to the PC version.''' Sonic Adventure (Dreamcast) uses two lighting systems: the palette-based LANTERN system and the Ninja Lights. The game's model rendering functions have "Lantern" and "Ninja" variants, and depending on...") Tag: Visual edit