New pages
Appearance
14 March 2026
- 11:3811:38, 14 March 2026 SA Tools/SALVL/Object Definitions (hist | edit) [11,468 bytes] PkR (talk | contribs) (Created page with "== Introduction to Object Definitions == An object definition is a part of a project template that enables SALVL to display SET objects in the editor. The object definition sets up the object's model and textures, provides the position, rotation and scale routines to make the object look like it does ingame, and optionally converts SET data into customizable variables used to pick variations of the object or...") Tag: Visual edit
1 March 2026
- 03:0403:04, 1 March 2026 Sonic Adventure/Lantern Engine (hist | edit) [13,275 bytes] PkR (talk | contribs) (Created page with "Lantern (stylized LANTERN) Engine is the internal name of the lighting system used in Sonic Adventure (Dreamcast). It is also the name of a mod that restores said lighting system in the PC version of Sonic Adventure DX. = Overview of the SA1 Lighting System = The Dreamcast version of Sonic Adventure has a lighting system (referred to internally as “LANTERN”) that consists of two modes: # Palette lighting using a series of 256-color palettes. # Lights set up by...") Tag: Visual edit
- 03:0303:03, 1 March 2026 Ninja Lights (hist | edit) [10,723 bytes] PkR (talk | contribs) (Created page with ""Ninja Lights" refers to the lighting used by the Ninja library of the Katana SDK. == Ninja Lights in Sonic Adventure == '''Note: Ninja Lights are not implemented in the Lantern Engine mod, so the information below is irrelevant to the PC version.''' Sonic Adventure (Dreamcast) uses two lighting systems: the palette-based LANTERN system and the Ninja Lights. The game's model rendering functions have "Lantern" and "Ninja" variants, and depending on...") Tag: Visual edit
21 February 2026
- 21:0621:06, 21 February 2026 Sonic Adventure Autodemo/Restoration (hist | edit) [9,638 bytes] Speeps (talk | contribs) (It's a start.)
- 20:5820:58, 21 February 2026 Sonic Adventure Autodemo (hist | edit) [1,658 bytes] Speeps (talk | contribs) (Let's put a basic page here.)
15 February 2026
- 09:4009:40, 15 February 2026 Ninja Model Formats (hist | edit) [28,719 bytes] End User (talk | contribs) (Created skeleton for the "Ninja Model Formats" page.)
9 February 2026
- 06:2506:25, 9 February 2026 Sonic Adventure 2/Character Animation Lists/Miscellaneous (hist | edit) [22,306 bytes] End User (talk | contribs) (Created page with "The following animation lists focuses on the data present for Tails, Eggman, Super Sonic, and Super Shadow in ''Sonic Adventure 2 Battle''. = Tails = {| class="wikitable sortable" style="width:auto;" !ID||class="unsortable"|Description||Binary ID||Model ID||Property||Next Anim ID||Transition Speed||Play Speed||class="unsortable"|Notes |- |0 |Stand |95 |208 |3 |0 |0.0625 |0.1 | |- |1 |Alternate stand |95 |208 |3 |1 |0.25 |0.1 | |- |2 | |95 |208 |3 |2 |0.25 |0.1 | |- |3 |...")
- 06:1806:18, 9 February 2026 Sonic Adventure 2/Character Animation Lists/Shooting Type (hist | edit) [32,507 bytes] End User (talk | contribs) (Created page with "The following animation lists focus on the data present for Mech Tails, Mech Eggman, Chao Walker, and Dark Chao Walker in ''Sonic Adventure 2 Battle''. In the Dreamcast version, Chao Walker uses Mech Tails' animation list data. = Mech Eggman = {| class="wikitable sortable" style="width:auto;" !ID||class="unsortable"|Description||Binary ID||Model ID||Property||Next Anim ID||Transition Speed||Play Speed||class="unsortable"|Notes |- |0 |Stand |90 |248 |3 |0 |0.0625 |0.3 |...")
- 06:1306:13, 9 February 2026 Sonic Adventure 2/Character Animation Lists/Hunting Type (hist | edit) [41,973 bytes] End User (talk | contribs) (Created page with "The following animation lists focus on the data present for Knuckles, Rouge, Tikal, and Chaos Zero in ''Sonic Adventure 2 Battle''. In the Dreamcast versions, Tikal uses the same animation list as Knuckles and Chaos uses Rouge's animation list. = Knuckles = {| class="wikitable sortable" style="width:auto;" !ID||class="unsortable"|Description||Binary ID||Model ID||Property||Next Anim ID||Transition Speed||Play Speed||class="unsortable"|Notes |- |0 |Stand |128 |142 |3 |0...")
- 06:0706:07, 9 February 2026 Sonic Adventure 2/Character Animation Lists/Speed Type (hist | edit) [41,909 bytes] End User (talk | contribs) (Created page with "The following animation lists focus on the data present for Sonic, Shadow, Amy, and Metal Sonic in ''Sonic Adventure 2 Battle''. = Sonic = {| class="wikitable sortable" style="width:auto;" !ID||class="unsortable"|Description||Binary ID||Model ID||Property||Next Anim ID||Transition Speed||Play Speed||class="unsortable"|Notes |- |0 |Standing |0 |0 |3 |0 |0.0625 |0.1 | |- |1 |Alternate standing |1 |0 |3 |1 |0.25 |0.1 | |- |2 | |2 |0 |3 |2 |0.25 |0.1 | |- |3 | |3 |0 |4 |0 |0...")
- 05:4105:41, 9 February 2026 Sonic Adventure 2/Character Animation Lists (hist | edit) [2,402 bytes] End User (talk | contribs) (Created Character Animation Lists page with links to subpages containing animation list data.)
25 January 2026
- 08:1008:10, 25 January 2026 Sonic Adventure 2/Lighting and Fog (hist | edit) [4,204 bytes] End User (talk | contribs) (Created Lighting and Fog page with basic information.)
23 January 2026
- 08:5608:56, 23 January 2026 Sonic Adventure 2/Levels (hist | edit) [18,398 bytes] End User (talk | contribs) (Created Levels page with basic information.)
11 January 2026
- 05:3705:37, 11 January 2026 Creating Mods/Texture Replacement (hist | edit) [166 bytes] PkR (talk | contribs) (Created page with "This page has not been created yet. In the meantime, use [https://github.com/X-Hax/SADXModdingGuide/wiki/Texture-Pack-Replacement this guide] for texture replacement.") Tag: Visual edit