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13 November 2025
- 23:3123:31, 13 November 2025 Sonic Adventure/Character Faces (hist | edit) [7,111 bytes] Speeps (talk | contribs) (Created page with "right|320px|Faces The expressions characters make in events can be loaded at any time, in contrast to later entries in the series where they're baked into cutscenes. ==Faces in Events== In events, face animations are called using <code>void EV_SetFace(task *tp, char *str)</code>. The parameters are player's Task and a character string that creates a queue of animations to play, with each letter representing an animation. The strings are cas...")
28 October 2025
- 19:5719:57, 28 October 2025 Sonic Adventure/CAM & SET Files (hist | edit) [4,410 bytes] Speeps (talk | contribs) (Created page with "In Sonic Adventure and its ports, placement data for cameras and objects is read from binaries beginning with "CAM" and "SET" respectively. Each file's name contains its type (CAM/SET), stage, act and character. For example: '''SET0400S.BIN''' corresponds to Speed Highway 1 as Sonic. The naming for stages is different depending on whether it's an action stage or not. For action stages, the stage's internal ID is used (In the example, 04 is Speed Hig...")
26 October 2025
- 06:0406:04, 26 October 2025 Katana SDK/Audio (hist | edit) [1,681 bytes] PkR (talk | contribs) (draft) Tag: Visual edit
21 October 2025
- 07:3807:38, 21 October 2025 Sonic Adventure 2/Sound Effects (hist | edit) [31,180 bytes] End User (talk | contribs) (Created Sound Effect page with WIP elements.)
20 October 2025
- 08:3208:32, 20 October 2025 Sonic Adventure/Sound Effects/Stage Background Sounds (hist | edit) [11,809 bytes] PkR (talk | contribs) (Created page with "This page contains lists of sound effects loaded into soundbank slot 5 in SADX. == EMERALD_COAST_BANK05 == {| class="mw-collapsible wikitable" style="width:auto;" |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Emerald Coast Sound Effects !Filename !ID !ID (hex) !Internal Name !Description |- |B05_00_00 |946 |0x3B2 |SE_CSE_KAMOME | |- |B05_00_01 |947 |0x3B3 |SE_CSE_DUMMY00 | |- |B05_00_02 |948 |0x3B4 |SE_CSE_WAVE | |- |B05_00_03 |949 |0x3B5 |SE_C...") Tag: Visual edit
- 07:0707:07, 20 October 2025 Sonic Adventure/Sound Effects/Stage Sounds (hist | edit) [39,283 bytes] PkR (talk | contribs) (Created page with "This page contains lists of sound effects loaded into soundbank slot 1 in SADX. == EMERALD_COAST_BANK01 == {| class="mw-collapsible wikitable" style="width:auto;" |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Emerald Coast Sound Effects !Filename !ID !ID (hex) !Internal Name !Description |- |B01_00_00 |40 |0x28 |SE_CS_DUMMY00 |Empty |- |B01_00_01 |41 |0x29 |SE_CS_BRIDGE |Bridge creaking |- |B01_00_02 |42 |0x2A |SE_CS_DAIBREAK |Wreckage |- |B01_00_03 |43...") Tag: Visual edit
- 05:1605:16, 20 October 2025 Sonic Adventure/Music Files (hist | edit) [12,658 bytes] End User (talk | contribs) (Created page with "The following is a list of all music tracks that are included within ``Sonic Adventure``. With the exception of the 2004 PC release, all music files are stored in the CRI ADX format. Dreamcast places these files within the <code>SONICADV</code> folder. GameCube stores the files on the root of the disc. The 2004 Windows PC release places these files within the <code>SYSTEM/SOUNDDATA/BGM/WMA</code> folder path, saved as <code>.wma</code> audio files. The 2010 Steam re...")
19 October 2025
- 05:0905:09, 19 October 2025 Sonic Adventure/Fish List (hist | edit) [2,263 bytes] End User (talk | contribs) (Created page with "{|class="wikitable" style="width:auto;" !Model Filename(s)||English Name||Texture File||Screenshot |- | <code>anko_a_hontai</code>, <code>fish_tuno_oya</code> | Deep Sea Angler Fish | <code>ANKO</code> |frameless|500px <br /> frameless|500px |- | <code>h_head_hh_hontai</code> | Hammerhead | <code>HAMMER</code> |frameless|500px |- | <code>isidai_hontai</code>...")
- 04:1204:12, 19 October 2025 Sonic Adventure/Sound Effects (hist | edit) [62,151 bytes] End User (talk | contribs) (Created page with "SADX PC stores sound effects in DAT soundbanks, which can be edited with SADXSndSharp in SA Tools. Some banks are only available in some levels or when playing with a specific character. Here is a quick overview of the sound bank system. <h1>List of Soundbanks</h1> There are eight soundbank slots: - Bank 0 - Common sounds. This always loads <code>COMMON_BANK00.DAT</code>.<br /> - Bank 1 - Level sounds. This loads a <code>_BANK01</co...")
- 03:0903:09, 19 October 2025 Sonic Adventure/Character Actions (hist | edit) [15,665 bytes] End User (talk | contribs) (Created page with "Character actions ("modes" for the game developers) are the main character states. They can be set without crashing the game, but most will return to the normal state immediately because of failsafes. Pointers to the main characters data ("taskwk" for the game developers) are listed at <code>0x03B42E10</code>, one per player (8 players are possible internally, but only the first and second for the AI are used). The action is the very first byte that the pointer points t...")
16 October 2025
- 07:5707:57, 16 October 2025 Sonic Adventure 2/Music Files (hist | edit) [12,123 bytes] End User (talk | contribs) (Created page with "This table lists every ADX file packaged within Sonic Adventure 2. The 2012 port of the game places these files within the <code>resource\gd_PC\ADX</code> folder path. All other versions of the game place them in the root directory alongside the other game files. Blank entries in the Sound Test Name column indicate that the audio track is not included in the Sound Test. {| class="wikitable" style="width:auto" !Filename||OST Track Name||Sound Test Name||Description||No...")
14 October 2025
- 00:3000:30, 14 October 2025 SADX Mod Installer (hist | edit) [4,796 bytes] PkR (talk | contribs) (Created page with "== Introduction == SADX Mod Installer is a tool for Sonic Adventure DX PC that installs the latest version of MainMemory’s SADX Mod Loader, the Mod Manager and their dependencies, as well as Dreamcast Conversion and several other mods, which are sorted and configured automatically. The installer includes an easy to use ''Guide Mode'', which shows comparison screenshots to help you decide which mods to install. It can also convert the Steam version of SADX into a fully...") Tag: Visual edit
13 October 2025
- 15:0715:07, 13 October 2025 Game Troubleshooting Guide (hist | edit) [13,054 bytes] PkR (talk | contribs) (Created page with "This guide contains solutions to most common problems related to Sonic Adventure games and their mods. == Troubleshooting SA Mod Manager == === Mods and codes don't appear === This means you haven't selected the Game's location, unlike the previous Mod Manager, this Manager can work anywhere and with multiple games, so you have to set the game path manually. Note that if you had the previous Mod Manager before, you can directly update from it to install the new one and...") Tag: Visual edit
- 13:2613:26, 13 October 2025 Other Tools (hist | edit) [2,102 bytes] PkR (talk | contribs) (Created page with "This page lists tools that aren't part of the SA Tools suite but can be used for modding Sonic Adventure 1/2. == Texture Tools == {| class="wikitable" !Tool !Applicable games !Applicable file formats !Desciption !Link |- |Puyo Tools |Dreamcast and Gamecube games |PVR, GVR, PVM, GVM, PVP, GVP, PRS |This tool can be used as an alternative to SA Tools' Texture Editor. It can work with PVR, GVR and other textures, as well as PVM, GVM etc. archives. |https://github.com/n...") Tag: Visual edit
- 12:3312:33, 13 October 2025 Dreamcast Image Builder/Modding Games (hist | edit) [3,161 bytes] PkR (talk | contribs) (Created page with "This guide explains how to use Dreamcast Image Builder to apply mods and create modified GDI or CDI images of Dreamcast games. == Building a Modified Game Image == # Download and run the latest version of [https://gitlab.com/PiKeyAr/dreamcast-image-builder/-/raw/main/release/DreamcastImageBuilder.exe?ref_type=heads&inline=false DreamcastImageBuilder.exe]. # Switch to the <code>Games</code> tab and select the game you would like to mod in the games list. # In <code>Sele...") Tag: Visual edit originally created as "Dreamcast Image Build/Modding Games"
- 12:2412:24, 13 October 2025 Dreamcast Image Builder/Adding Mods (hist | edit) [1,703 bytes] PkR (talk | contribs) (Created page with "In addition to built-in mods, Dreamcast Image Builder can load mods from the <code>mods</code> folder located in the same folder as <code>DreamcastImageBuilder.exe</code> (if the <code>mods</code> folder doesn't exist, create it). none|thumb|The <code>mods</code> folder Each mod goes in a subfolder in the <code>mods</code> folder. For example, if you have a mod called <code>My Hack</code>, all of its files sh...") Tag: Visual edit
- 12:0412:04, 13 October 2025 Dreamcast Image Builder/Creating Mods (hist | edit) [16,097 bytes] PkR (talk | contribs) (Created page with "Dreamcast Image Builder comes with several built-in mods, and it also supports custom made mods. You can create new mods by clicking the <code>+</code> button to the bottom right of the mod list. User created mods are placed in the <code>mods</code> folder in the same location as <code>DreamcastImageBuilder.exe</code>. Each mod is placed in a subfolder within the <code>mods</code> folder. When you create a new mod, you can import a DCP file created by Universal Dreamca...") Tag: Visual edit
- 12:0012:00, 13 October 2025 Dreamcast Image Builder/Adding Games (hist | edit) [6,976 bytes] PkR (talk | contribs) (Created page with "== Adding Games in the UI == In addition to built-in games, but you can add support for more games by clicking the <code>+</code> icon to the right of the Games list and selecting a GDI file. When you pick a GDI file, you will see the following dialog: none|thumb|Add New Game dialog '''Brief Title''' is the internal name used by this program. It will be used as a filename base for files containing game sett...") Tag: Visual edit
- 11:5411:54, 13 October 2025 Dreamcast Image Builder (hist | edit) [10,386 bytes] PkR (talk | contribs) (Created page with "Dreamcast Image Builder is a program that builds modified GDI or CDI images of Dreamcast games using patches (mods). The mods for the Dreamcast Image Builder are different from the mods used for the SADX and SA2 Mod Loaders and are not cross compatible. The user interface of this tool is inspired by and built to resemble MainMemory's mod managers for Sonic games. == Prerequisites == * Windows 10 or later (x64). Windows 7 and 8.1 may or may not work. * [https://aka.ms/...") Tag: Visual edit
12 October 2025
- 15:1915:19, 12 October 2025 Mod Managers (hist | edit) [2,009 bytes] PkR (talk | contribs) (Created page with "Mod Managers are programs that help you arrange and configure your mods, toggle cheat codes and change game settings. They also have functionality to create simple mods. The difference between a Mod '''Loader''' and a Mod '''Manager''' is as follows: The Mod '''Manager''' is used to configure mods and settings FOR the Mod Loader. The Mod '''Loader''' does the actual work of hooking the game and injecting mods. Below is an overview of mod managers available for SADX an...") Tag: Visual edit
- 14:5414:54, 12 October 2025 Creating Mods/Mod Testing (hist | edit) [8,631 bytes] PkR (talk | contribs) (Created page with "== Using Test Spawn == To test your mod, you can use the Mod Manager's <code>Test Spawn</code> tab (make sure developer settings are enabled in the <code>Manager Config</code> tab) to bypass all menus and put a specific character in any stage or cutscene. You can also specify a save file override or set up a specific position in the stage. none|thumb|SA Mod Manager's Test Spawn Tab == Using Command Li...") Tag: Visual edit
- 14:5414:54, 12 October 2025 Sonic Adventure/Character List (hist | edit) [348 bytes] PkR (talk | contribs) (Created page with "Internally, the game uses the following integer IDs for characters: {| class="wikitable" !ID !Name |- |0 |Sonic |- |1 |Eggman |- |2 |Tails |- |3 |Knuckles |- |4 |Tikal |- |5 |Amy |- |6 |E-102 Gamma |- |7 |Big |- |8 |Metal Sonic |}") Tag: Visual edit
- 14:5214:52, 12 October 2025 Sonic Adventure/Level List (hist | edit) [1,988 bytes] PkR (talk | contribs) (Created page with "Internally, the game uses a different level order than the Adventure Mode order. There are 43 level slots. {| class="wikitable" !ID !Level name !Dreamcast Binary !Layout names (SET & CAM files) |- |0 |Hedgehog Hammer |STG00 |00 |- |1 |Emerald Coast |STG01 |01 |- |2 |Windy Valley |STG02 |02 |- |3 |Twinkle Park |STG03 |03 |- |4 |Speed Highway |STG04 |04 |- |5 |Red Mountain |STG05 |05 |- |6 |Sky Deck |STG06 |06 |- |7 |Lost World |STG07 |07 |- |8 |Ice Cap |STG08 |08 |- |9 |C...") Tag: Visual edit
9 October 2025
- 19:5619:56, 9 October 2025 Mod Updates (hist | edit) [2,139 bytes] Kell (talk | contribs) (Initial draft) Tag: Visual edit
- 06:5306:53, 9 October 2025 Sonic Adventure 2/Character Animation Files (hist | edit) [51,617 bytes] End User (talk | contribs) (Created page with "The following tables list all the animations found in each character's <code>MTN.PRS</code> files in Sonic Adventure 2, along with the special animations that are tied to most stages. When the game data is split using SA Tools Hub, all of the extracted character animations will be placed in the <code>(Project Name)\figure\bin</code> folder path, labeled using their internal IDs within the MTN binaries. As many duplicate references exist within the files, only one file w...")
- 05:0105:01, 9 October 2025 Sonic Adventure 2/Character Actions (hist | edit) [9,222 bytes] End User (talk | contribs) (Created page with "The lists on this page denote the various actions that each of the character classes can perform in Sonic Adventure 2. While they all share actions denoted in the "Common Actions" section, not all characters can perform all actions through normal means. <h1>Common Actions</h1> All characters pull their actions from the entries in this list, though some of the actions are exclusive to speed-types. {| class="wikitable" style="width:auto" !ID||Description||Notes |- |0 |Non...") Tag: Visual edit: Switched
8 October 2025
- 21:4721:47, 8 October 2025 Creating Mods/Creating a DLL Mod (hist | edit) [7,819 bytes] Kell (talk | contribs) (Initial draft) Tag: Visual edit originally created as "Creating a DLL Mod"
6 October 2025
- 16:0316:03, 6 October 2025 Katana SDK (hist | edit) [37,061 bytes] PkR (talk | contribs) (Created page with "== Dreamcast SDK == Katana SDK (Dreamcast SDK for SEGA Library) was the official SEGA development kit for the Dreamcast console that came with Dreamcast development units. The Dreamcast SDK had a number of libraries and APIs that many developers used in their games. The SDK evolved together with the console, and earlier versions of the SDK had fewer features or targeted different hardware. Updates to the SDK continued after the Dreamcast's release, and some releases were...") Tag: Visual edit
- 07:3907:39, 6 October 2025 Guide for Contributors (hist | edit) [1,496 bytes] PkR (talk | contribs) (Created page with "Thank you for thinking about contributing to our wiki! Here are a few tips and rules to get started. We are not very strict about these rules at the moment, but please try to follow them to make our wiki more consistent and easy to navigate. == General Formatting Guide == === Page, Section and Link Titles === All words except articles, prepositions and auxiliary verbs should be capitalized in page titles, section titles and link captions that lead to pages or sections...") Tag: Visual edit
5 October 2025
- 20:2720:27, 5 October 2025 Creating Mods/Cheat Codes (hist | edit) [8,750 bytes] Kell (talk | contribs) (Initial draft) Tag: Visual edit originally created as "Creating mods/Cheat Codes"
- 17:0817:08, 5 October 2025 Installing Mods (hist | edit) [8,432 bytes] PkR (talk | contribs) (Created page with "This guide explains how to install mods on PC versions of SADX and SA2(B). == Prerequisites == Make sure you have the following version of the game installed. Other versions are not supported. {| class="wikitable" !Sonic Adventure DX !Sonic Adventure 2 |- |2004 (US) |Steam |- |2004 (EU) | |- |Sonic PC Collection (2009) | |- |Korean version (2004) | |- |Steam | |}") Tag: Visual edit originally created as "Installing mods"
4 October 2025
- 17:2217:22, 4 October 2025 Creating Mods (hist | edit) [3,289 bytes] Kell (talk | contribs) (First draft) Tag: Visual edit originally created as "Creating mods"
- 14:5114:51, 4 October 2025 SA2B Mod Loader (hist | edit) [10,028 bytes] ItsEasyActually (talk | contribs) (Writing SA2B Mod Loader page and documentation.)
- 14:2914:29, 4 October 2025 SADX Mod Loader (hist | edit) [14,678 bytes] ItsEasyActually (talk | contribs) (Adding initial SADX Mod Loader page + documentation.) Tag: Visual edit: Switched
- 05:0905:09, 4 October 2025 Sonic Adventure 2/File Formats (hist | edit) [2,767 bytes] End User (talk | contribs) (Created page with "This page lists all file formats/extensions in SA2 Dreamcast and SA2B along with the tools to work with these files. Italics indicate that the program is part of the [//github.com/sonicretro/sa_tools SA Tools] suite. {| class="wikitable" style="width:auto;" !Extension||Description||Tool(s) |- |PVR |Dreamcast PowerVR texture |''Texture Editor'', ''ArchiveTool'', Puyo Tools, PVRViewer, WinPVR etc. |- |PVP |External palette for a PVR texture |Puyo Tools |- |PVM |Dreamcast t...")
- 04:2604:26, 4 October 2025 Sonic Adventure 2/Cutscenes (hist | edit) [32,010 bytes] End User (talk | contribs) (Created page with "<h1>Main Cutscenes</h1> Depending on the version of SA2, the data for the event cutscenes can differ. <code>EXXXX.PRS</code> is the main file, while the <code>_0</code> to <code>_J</code> files contain miscellaneous resources, such as audio timings and lighting/screen fade information. In the Dreamcast version, the models and animation data for a scene are all contained within the main file, while in SA2B, the animation data was split off into an uncompressed file labele...")
- 03:0303:03, 4 October 2025 General Programming Guide (hist | edit) [31,605 bytes] PkR (talk | contribs) (Created page with "This guide is meant for complete beginners without prior knowledge or experience of programming in C. ''Note: Some information here is only relevant in the context of creating mods, and may not apply to other programming languages or contexts. Some details and accuracy have been sacrificed for the sake of simplicity.'' === Comments === Comments in C are preceded by <code>//</code>. Everything after <code>//</code> on the same line will be regarded as a comment, and ign...") Tag: Visual edit
- 02:3102:31, 4 October 2025 Sonic Adventure 2/Character Model IDs (hist | edit) [24,613 bytes] End User (talk | contribs) (Created page with "<h1>Character Model Packs</h1> SA Tools Hub extracts all of these packs and places their contents in the <code>(Project Name)\figure\bin\</code> folder path. {| class="wikitable" style="width:auto;" !Name||Description||Notes |- |amymdl |Amy | |- |bknuckmdl |Knuckles' Multiplayer Costume | |- |brougemdl |Rouge's Multiplayer Costume | |- |bwalkmdl |Big |DC Only |- |chaos0mdl |Chaos Zero | |- |cwalkmdl |Chao Walker | |- |dwalkmdl |Dark Chao Walker |SA2B Only |- |eggmdl |Eg...")
3 October 2025
- 14:4514:45, 3 October 2025 Sonic Adventure 2/Voice List (hist | edit) [201,646 bytes] Mars (talk | contribs) (Created page with "This huge table contains documentation for every AHX file found in event_adx_e.afs. Despite ADX being in the filename, SA2 does NOT support the ADX format in this archive. WAV and AHX are allowed only. Using WAV will bloat the archive to 300mb+, so please stick to using the AHX format. Use CTRL + F to search for specific lines, or type common lines in the find bar that would match where a line would be used. For example, type "ugly" to find Shadow's "Get out, you ugly p...") Tag: Visual edit
- 14:3714:37, 3 October 2025 Sonic Adventure 2/Texture Files (hist | edit) [48,696 bytes] Mars (talk | contribs) (Created page with "The following is a list of all the texture packs in Sonic Adventure 2. For the Dreamcast version, the texture packages are stored within the <code>SONIC2</code> folder on the disc, usually compressed into PRS files. Note that some texture packs - namely, those related to Kart Racing - are saved as PVM files. For the GameCube version, the texture packages are stored in the root of the disc, but the textures are saved as GVR files within the PRS archives. The PC version...") Tag: Visual edit
- 13:2413:24, 3 October 2025 Texture Editor (hist | edit) [4,148 bytes] PkR (talk | contribs) (Created page with "Texture Editor is a tool that can view and edit texture archives used in Sonic Adventure games. It can also be used to view individual texture files. == Supported formats == Archives: PVM, GVM, XVM, PRS (texture archives only), PAK, PVMX, PB Textures: PVR, GVR, XVR, DDS, PNG/BMP/JPG/GIF == Using Texture Editor == === Opening files === For ease of use, you can associate the supported file extensions with the program, which will make it open files on double click. Alt...")
- 13:1713:17, 3 October 2025 Sonic Adventure 2/List of builds (hist | edit) [1,746 bytes] Mars (talk | contribs) (Created page with "''This article is a stub. It needs more information on: any other versions of Sonic Adventure 2 Battle, and the HD versions for Xbox 360, Playstation 3, and Steam.'' This is a list of all distinct Sonic Adventure 2 (+Battle) versions that can be readily obtained. === Dreamcast builds === There are other known versions of the game, like a Focus Test version of the game seen on GameWave, but those have not been made available yet, so they will not be shown. {| class="wi...") Tag: Visual edit
- 12:3112:31, 3 October 2025 Game Launchers (hist | edit) [1,406 bytes] PkR (talk | contribs) (Created page with "A game launcher is a tool that lets the player configure various settings (display, sound, input etc.) and start the game. There are official launchers and fan-made launchers. == Official launchers == === Sonic Adventure DX === {| class="wikitable" |none|thumb|Installer/launcher for the 2004 port !none|thumb|Dreamcast Collection (2010) launcher for SADX !File:Steamlauncher.png|none|thumb|Official launcher for SADX (Ste...") Tag: Visual edit
- 11:3611:36, 3 October 2025 Mod Loaders (hist | edit) [8,666 bytes] ItsEasyActually (talk | contribs) (Created page with "The Mod Loaders are Dynamic Link Libraries (DLL) files that inject themselves into the Sonic Adventure titles by replacing existing DLL files from the game. This is what allows mods to exist external to editing the existing files within the game as well as inject their own code into the game. Below you'll find links to documentation pertaining to each mod loader respectively. * SADX Mod Loader * SA2B Mod Loader") Tag: Visual edit: Switched
- 11:1611:16, 3 October 2025 Sonic Adventure 2 (hist | edit) [1,310 bytes] Mars (talk | contribs) (Created page with "== General information == Sonic Adventure 2 was released for the Sega Dreamcast on June 19th, 2001. Like its predecessor, it was localized, re-released, and ported to other platforms. == Platforms and ports == The game is available on the following platforms under the following titles. {| class="wikitable" |+ !Platform !Title !Abbreviations !Tool support |- |SEGA Dreamcast |Sonic Adventure 2 |SA2, SA2 DC |Data can be ripped. Mods can be made with the Dreamcast Image B...") Tag: Visual edit
- 08:1408:14, 3 October 2025 Ripping Assets (hist | edit) [7,818 bytes] PkR (talk | contribs) (Created page with "This guide explains how to use the SA Tools to extract assets from different versions of SA1/DX and SA2/B. To get started, you need an image of the game you want to rip. Dreamcast games usually come in GDI and CDI formats, Gamecube games can be ISO or GCM. For PC, an installed copy of the game is fine. == Supported games == There are many different builds and regional revisions of the games. At the moment the tools support only specific versions of the games. Also,...") Tag: Visual edit originally created as "Ripping assets"
- 07:5407:54, 3 October 2025 SA Tools/Contributing to the tools (hist | edit) [2,574 bytes] PkR (talk | contribs) (Created page with "= Building SA Tools = Prerequisites: * Visual Studio 2022 * .NET 8.0 Desktop runtime To produce a package, build the <code>SA Tools.sln</code> file in Visual Studio and run <code>buildSATools.exe</code> in the solution's root folder. The package is placed in the <code>output</code> folder by default. Run <code>buildSATools.exe</code> with the <code>-help</code> command line switch for additional build settings. = Contributing to SA Tools = There are many ways to contri...") Tag: Visual edit: Switched
- 07:5007:50, 3 October 2025 3D Editor Controls (hist | edit) [4,379 bytes] PkR (talk | contribs) (Created page with "This page lists default camera controls for 3D editors in SA Tools, as well as instructions on how to change them. == Basic Camera Movement == '''Camera Look'''. Hold the <code>Middle Mouse Button</code> and move the mouse cursor to look around (camera pan/rotation). '''Camera Move'''. Hold <code>Shift + Middle Mouse Button</code> and move the mouse cursor to move camera position. '''Camera Zoom'''. Hold <code>CTRL + Middle Mouse Button</code> and move the mouse cu...") Tag: Visual edit
- 07:3607:36, 3 October 2025 Command Line Tools (hist | edit) [3,065 bytes] PkR (talk | contribs) (Created page with "In addition to GUI tools like Texture Editor and SAMDL, SA Tools include several command line tools useful for scripting and other purposes. These tools are located in <code>SA Tools\bin</code>. The <code>bin</code> folder contains a readme file with a brief overview of all command line tools. == Adding the PATH environment variable == To make using command line tools easier, add the <code>bin</code> folder to your system <code>PATH</code> environment variable. Go to S...") Tag: Visual edit: Switched
- 07:0907:09, 3 October 2025 Sonic Adventure/File Formats (hist | edit) [3,073 bytes] End User (talk | contribs) (Created page with "This page lists all file formats/extensions in SA1 Dreamcast and SADX along with the tools to work with these files. Italics indicate that the program is part of the [//github.com/sonicretro/sa_tools SA Tools] suite. {| class="wikitable" style="width:auto;" ! Extension || Description || Tool(s) |- | PVR | Dreamcast PowerVR texture | ''Texture Editor'', ''ArchiveTool'', Puyo Tools, PVRViewer, WinPVR etc. |- | PVP | External palette for a PVR texture | Puyo Tools |- | PVM...") Tag: Visual edit: Switched