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14 March 2026

1 March 2026

  • 03:0403:04, 1 March 2026 Sonic Adventure/Lantern Engine (hist | edit) [13,275 bytes] PkR (talk | contribs) (Created page with "Lantern (stylized LANTERN) Engine is the internal name of the lighting system used in Sonic Adventure (Dreamcast). It is also the name of a mod that restores said lighting system in the PC version of Sonic Adventure DX. = Overview of the SA1 Lighting System = The Dreamcast version of Sonic Adventure has a lighting system (referred to internally as “LANTERN”) that consists of two modes: # Palette lighting using a series of 256-color palettes. # Lights set up by...") Tag: Visual edit
  • 03:0303:03, 1 March 2026 Ninja Lights (hist | edit) [10,723 bytes] PkR (talk | contribs) (Created page with ""Ninja Lights" refers to the lighting used by the Ninja library of the Katana SDK. == Ninja Lights in Sonic Adventure == '''Note: Ninja Lights are not implemented in the Lantern Engine mod, so the information below is irrelevant to the PC version.''' Sonic Adventure (Dreamcast) uses two lighting systems: the palette-based LANTERN system and the Ninja Lights. The game's model rendering functions have "Lantern" and "Ninja" variants, and depending on...") Tag: Visual edit

21 February 2026

15 February 2026

9 February 2026

  • 06:2506:25, 9 February 2026 Sonic Adventure 2/Character Animation Lists/Miscellaneous (hist | edit) [22,306 bytes] End User (talk | contribs) (Created page with "The following animation lists focuses on the data present for Tails, Eggman, Super Sonic, and Super Shadow in ''Sonic Adventure 2 Battle''. = Tails = {| class="wikitable sortable" style="width:auto;" !ID||class="unsortable"|Description||Binary ID||Model ID||Property||Next Anim ID||Transition Speed||Play Speed||class="unsortable"|Notes |- |0 |Stand |95 |208 |3 |0 |0.0625 |0.1 | |- |1 |Alternate stand |95 |208 |3 |1 |0.25 |0.1 | |- |2 | |95 |208 |3 |2 |0.25 |0.1 | |- |3 |...")
  • 06:1806:18, 9 February 2026 Sonic Adventure 2/Character Animation Lists/Shooting Type (hist | edit) [32,507 bytes] End User (talk | contribs) (Created page with "The following animation lists focus on the data present for Mech Tails, Mech Eggman, Chao Walker, and Dark Chao Walker in ''Sonic Adventure 2 Battle''. In the Dreamcast version, Chao Walker uses Mech Tails' animation list data. = Mech Eggman = {| class="wikitable sortable" style="width:auto;" !ID||class="unsortable"|Description||Binary ID||Model ID||Property||Next Anim ID||Transition Speed||Play Speed||class="unsortable"|Notes |- |0 |Stand |90 |248 |3 |0 |0.0625 |0.3 |...")
  • 06:1306:13, 9 February 2026 Sonic Adventure 2/Character Animation Lists/Hunting Type (hist | edit) [41,973 bytes] End User (talk | contribs) (Created page with "The following animation lists focus on the data present for Knuckles, Rouge, Tikal, and Chaos Zero in ''Sonic Adventure 2 Battle''. In the Dreamcast versions, Tikal uses the same animation list as Knuckles and Chaos uses Rouge's animation list. = Knuckles = {| class="wikitable sortable" style="width:auto;" !ID||class="unsortable"|Description||Binary ID||Model ID||Property||Next Anim ID||Transition Speed||Play Speed||class="unsortable"|Notes |- |0 |Stand |128 |142 |3 |0...")
  • 06:0706:07, 9 February 2026 Sonic Adventure 2/Character Animation Lists/Speed Type (hist | edit) [41,909 bytes] End User (talk | contribs) (Created page with "The following animation lists focus on the data present for Sonic, Shadow, Amy, and Metal Sonic in ''Sonic Adventure 2 Battle''. = Sonic = {| class="wikitable sortable" style="width:auto;" !ID||class="unsortable"|Description||Binary ID||Model ID||Property||Next Anim ID||Transition Speed||Play Speed||class="unsortable"|Notes |- |0 |Standing |0 |0 |3 |0 |0.0625 |0.1 | |- |1 |Alternate standing |1 |0 |3 |1 |0.25 |0.1 | |- |2 | |2 |0 |3 |2 |0.25 |0.1 | |- |3 | |3 |0 |4 |0 |0...")
  • 05:4105:41, 9 February 2026 Sonic Adventure 2/Character Animation Lists (hist | edit) [2,402 bytes] End User (talk | contribs) (Created Character Animation Lists page with links to subpages containing animation list data.)

25 January 2026

23 January 2026

11 January 2026