Sonic Adventure 2/Sound Effects: Difference between revisions
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Internal IDs that are italicized indicate that the ID is listed in a separate sound list, e.g. the sounds for the Lost Chao are used for Bank 1 instead of Bank 0. | Internal IDs that are italicized indicate that the ID is listed in a separate sound list, e.g. the sounds for the Lost Chao are used for Bank 1 instead of Bank 0. | ||
By default, all of the sounds listed in the table are applied to Bank | Sound IDs that are italicized indicate that the sound may not exist within the MLT archive, but it does exist elsewhere within the game files. | ||
By default, all of the sounds listed in the table are applied to the internal Bank 8 unless otherwise specified. | |||
{| class="mw-collapsible wikitable sortable" style="width:auto;" | {| class="mw-collapsible wikitable sortable" style="width:auto;" | ||
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |General Sounds | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |General Sounds | ||
!data-sort-type="number"|Sound ID!!data-sort-type="number"|Internal ID | !data-sort-type="number"|Sound ID!!data-sort-type="number"|Internal Bank!!data-sort-type="number"|Internal ID!!class="unsortable"|Description!!class="unsortable"|Notes | ||
|- | |- | ||
|00 | |00 | ||
|8 | |||
|0 | |0 | ||
|Move menu selection | |Move menu selection | ||
| Line 341: | Line 344: | ||
|- | |- | ||
|01 | |01 | ||
|8 | |||
|1 | |1 | ||
|Confirm menu selection | |Confirm menu selection | ||
| Line 346: | Line 350: | ||
|- | |- | ||
|02 | |02 | ||
|8 | |||
|2 | |2 | ||
|Pause | |Pause | ||
| Line 351: | Line 356: | ||
|- | |- | ||
|03 | |03 | ||
|8 | |||
|3 | |3 | ||
| | | | ||
| Line 356: | Line 362: | ||
|- | |- | ||
|<s>04</s> | |<s>04</s> | ||
| | |||
| | | | ||
| | | | ||
| Line 361: | Line 368: | ||
|- | |- | ||
|05 | |05 | ||
|8 | |||
|4 | |4 | ||
|Score tally/finish | |Score tally/finish | ||
| Line 366: | Line 374: | ||
|- | |- | ||
|06 | |06 | ||
|8 | |||
|5 | |5 | ||
|Collect Ring | |Collect Ring | ||
| Line 371: | Line 380: | ||
|- | |- | ||
|07 | |07 | ||
|8 | |||
|6 | |6 | ||
|Emblem | |Emblem | ||
| Line 376: | Line 386: | ||
|- | |- | ||
|08 | |08 | ||
|8 | |||
|7 | |7 | ||
| | | | ||
| Line 381: | Line 392: | ||
|- | |- | ||
|09 | |09 | ||
|8 | |||
|8 | |8 | ||
|Open Main Menu | |Open Main Menu | ||
| Line 386: | Line 398: | ||
|- | |- | ||
|10 | |10 | ||
|8 | |||
|9 | |9 | ||
|Cancel in menus | |Cancel in menus | ||
| Line 391: | Line 404: | ||
|- | |- | ||
|11 | |11 | ||
|8 | |||
|10 | |10 | ||
|Select invalid option | |Select invalid option | ||
| Line 396: | Line 410: | ||
|- | |- | ||
|12 | |12 | ||
|8 | |||
|11 | |11 | ||
|Activate Omochao | |Activate Omochao | ||
| Line 401: | Line 416: | ||
|- | |- | ||
|13 | |13 | ||
|8 | |||
|12 | |12 | ||
|Hurt Omochao | |Hurt Omochao | ||
| Line 406: | Line 422: | ||
|- | |- | ||
|14 | |14 | ||
|8 | |||
|13 | |13 | ||
|Open Item Box | |Open Item Box | ||
| Line 411: | Line 428: | ||
|- | |- | ||
|15 | |15 | ||
|8 | |||
|14 | |14 | ||
| | | | ||
| Line 416: | Line 434: | ||
|- | |- | ||
|16 | |16 | ||
|8 | |||
|15 | |15 | ||
|Collect small animal | |Collect small animal | ||
| Line 421: | Line 440: | ||
|- | |- | ||
|17 | |17 | ||
|8 | |||
|16 | |16 | ||
| | | | ||
| Line 426: | Line 446: | ||
|- | |- | ||
|18 | |18 | ||
|8 | |||
|17 | |17 | ||
|Collect Chaos Drive | |Collect Chaos Drive | ||
| Line 431: | Line 452: | ||
|- | |- | ||
|19 | |19 | ||
|8 | |||
|18 | |18 | ||
|Enter Chao World | |Enter Chao World | ||
| Line 436: | Line 458: | ||
|- | |- | ||
|20 | |20 | ||
|8 | |||
|19 | |19 | ||
|Hint Monitor | |Hint Monitor | ||
| Line 441: | Line 464: | ||
|- | |- | ||
|21 | |21 | ||
|8 | |||
|21 | |21 | ||
|Enemy destruction | |Enemy destruction | ||
| Line 446: | Line 470: | ||
|- | |- | ||
|22 | |22 | ||
|8 | |||
|21 | |21 | ||
|Enemy destruction | |Enemy destruction | ||
| Line 451: | Line 476: | ||
|- | |- | ||
|23 | |23 | ||
|8 | |||
|23 | |23 | ||
|Omochao flutter | |Omochao flutter | ||
| Line 456: | Line 482: | ||
|- | |- | ||
|24 | |24 | ||
|8 | |||
|24 | |24 | ||
| | | | ||
| Line 461: | Line 488: | ||
|- | |- | ||
|25 | |25 | ||
|8 | |||
|26 | |26 | ||
|Acquire shield | |Acquire shield | ||
| Line 466: | Line 494: | ||
|- | |- | ||
|26 | |26 | ||
|8 | |||
|27 | |27 | ||
| | | | ||
| Line 471: | Line 500: | ||
|- | |- | ||
|27 | |27 | ||
|8 | |||
|28 | |28 | ||
|Score/time reveal | |Score/time reveal | ||
| Line 476: | Line 506: | ||
|- | |- | ||
|28 | |28 | ||
|8 | |||
|31 | |31 | ||
| | | | ||
| Line 481: | Line 512: | ||
|- | |- | ||
|29 | |29 | ||
| | |||
| | | | ||
| | | | ||
| Line 486: | Line 518: | ||
|- | |- | ||
|30 | |30 | ||
| | |||
| | | | ||
| | | | ||
| Line 491: | Line 524: | ||
|- | |- | ||
|31 | |31 | ||
|8 | |||
|22 | |22 | ||
| | | | ||
| Line 496: | Line 530: | ||
|- | |- | ||
|32 | |32 | ||
|''13'' | |1 | ||
|''13'' | |||
|Crying Chao | |Crying Chao | ||
|This sound is tied to the "Common Object Sounds" list, but the audio data is found inside the "General Sounds" archive | |This sound is tied to the "Common Object Sounds" list, but the audio data is found inside the "General Sounds" archive | ||
|- | |- | ||
|33 | |33 | ||
|''14'' | |1 | ||
|''14'' | |||
|Happy Chao | |Happy Chao | ||
|This sound is tied to the "Common Object Sounds" list, but the audio data is found inside the "General Sounds" archive | |This sound is tied to the "Common Object Sounds" list, but the audio data is found inside the "General Sounds" archive | ||
|- | |- | ||
|34 | |34 | ||
|8 | |||
|25 | |25 | ||
|Level intro | |Level intro | ||
| Line 511: | Line 548: | ||
|- | |- | ||
|35 | |35 | ||
|8 | |||
|29 | |29 | ||
|Rank | |Rank | ||
| Line 516: | Line 554: | ||
|- | |- | ||
|36 | |36 | ||
|8 | |||
|30 | |30 | ||
|Event timestamps | |Event timestamps | ||
| Line 521: | Line 560: | ||
|- | |- | ||
|37 | |37 | ||
|8 | |||
|32 | |32 | ||
| | | | ||
| Line 526: | Line 566: | ||
|- | |- | ||
|38 | |38 | ||
|8 | |||
|33 | |33 | ||
| | | | ||
| | | | ||
|- | |- | ||
|39 | |''39'' | ||
| | |8 | ||
| | |50 | ||
| | | | ||
|This sound exists as <code>DamageRingScatter</code> in the CSB files. Sound is seemingly not stored in the MLT file. | |||
|} | |} | ||
Revision as of 20:45, 25 October 2025
Sound effects are stored differently depending on the version of the game:
On Dreamcast and GameCube, the sound effects are inside MLT files in the root directory.
In the 2012 version, the sound effects are in folders found within the resource\gd_PC\MLT directory.
Event sound effects are in the event\MLT folder in the 2012 version, and as MLT files in the event folder for the Dreamcast/GameCube versions.
The 2012 version uses CSB sound banks to hold sound effects in ADX format. The following list denotes the contents of each CSB file as they're numbered. These numbers correlate to the soundbank IDs found within the MLT files and the names of the MPB files.
The internal order for the banks is different from what is displayed in the files, so extra care is needed when attempting to apply changes to sound effects using the logic found within the game's code.
| Filename | Internal Bank ID | Description |
|---|---|---|
| 0 | 8 | General Sound Effects and Menu SFX |
| 1 | 1 | Object Sound Effects |
| 2 | 2 | Character Sound Effects |
| 3 | 3 | Character Voices |
| 4 | 4 | Common Enemy Sound Effects/Event Sound Effects |
| 5 | 0 | Level-Specific Sound Effects |
| 6 | 6 | Level-Specific Sound Effects 2 |
| 7 | 7 | Water Sound Effects |
| 8 | 6 | Chao Voices |
| 9 | 6 | Chao Voices 2 |
| 10 | 6 | Chao Voices 3 |
| 11 | 6 | Chao Voices 4 |
| 12 | 5 | Chao Common Sound Effects |
| 13 | 4 | Chao Instruments |
The following filenames are folder names when referring to the 2012 version, otherwise refer to the *.mlt filenames in the Dreamcast/GameCube versions.
| Filename | Stage/Level | Notes |
|---|---|---|
| chao_chara_kr | Chao World: Knuckles/Rouge | |
| chao_chara_ss | Chao World: Sonic/Shadow | |
| chao_chara_te | Chao World: Tails/Eggman | |
| chao_dark_garden | Chao Dark Garden | |
| chao_hero_garden | Chao Hero Garden | |
| chao_kindergarten | Chao Kindergarten | |
| chao_neutral_garden | Chao Neutral Garden | |
| chao_race_circuit | Chao Race Circuit | |
| chao_race_entrance | Chao Race Entrance | |
| chao_sound_std | Chao Sound Effects | Eating, Sleeping, Crying, etc. |
| menu | Menu Sounds | Also contains some in-game sound effects (rings/animals/etc.) |
| se_ac_am | Aquatic Mine | |
| se_ac_bf | F-6t Bigfoot | |
| se_ac_cc_e | Cannon's Core (Eggman) | |
| se_ac_cc_kn | Cannon's Core (Knuckles) | |
| se_ac_cc_ru | Cannon's Core (Rouge) | |
| se_ac_cc_so | Cannon's Core (Sonic) | |
| se_ac_cc_t | Cannon's Core (Tails) | |
| se_ac_ce | City Escape | |
| se_ac_cg | Crazy Gadget | |
| se_ac_cw | Cosmic Wall | |
| se_ac_dc | Death Chamber | |
| se_ac_dl | Dry Lagoon | |
| se_ac_dtr | Downtown Race | |
| se_ac_ee | Eternal Engine | |
| se_ac_egl | Egg Golem (Eggman) | |
| se_ac_eq | Egg Quarters | |
| se_ac_fc | Final Chase | |
| se_ac_fr | Final Rush | |
| se_ac_gf | Green Forest | |
| se_ac_gh | Green Hill | |
| se_ac_hb | Hidden Base | |
| se_ac_ig | Iron Gate | |
| se_ac_kbb | King Boom Boo | |
| se_ac_lb1 | Biolizard | |
| se_ac_lb2 | Finalhazard | |
| se_ac_lc | Lost Colony | |
| se_ac_meh | Meteor Herd | |
| se_ac_mh | Metal Harbor | |
| se_ac_mp | Mad Space | |
| se_ac_ms | Mission Street | |
| se_ac_pc | Pyramid Cave | |
| se_ac_ph | Pumpkin Hill | |
| se_ac_pl | Prison Lane | |
| se_ac_rh | Radical Highway | |
| se_ac_sgl | Egg Golem (Sonic) | |
| se_ac_sh | Security Hall | |
| se_ac_so | Sand Ocean | |
| se_ac_sr | Sky Rail | |
| se_ac_wb | Weapons Bed | |
| se_ac_wc | Wild Canyon | |
| se_ac_wj | White Jungle | |
| se_ch_kn_BATTLE | Knuckles/Rouge/Tikal/Chaos | |
| se_ch_kr | Knuckles/Rouge | |
| se_ch_sn_BATTLE | Sonic/Shadow/Amy/Metal | |
| se_ch_ss | Sonic/Shadow | |
| se_ch_te | Tails/Eggman | |
| se_ch_wk | Mech Tails/Mech Eggman | |
| se_ch_wk_BATTLE | Mech Tails/Mech Eggman/Chao Walker/Dark C. Walker | |
| se_kart | Kart Racing (Japanese) | |
| se_kart_e | Kart Racing (English) | |
| se_vs_shadow | Shadow Boss | |
| se_vs_sonic | Sonic Boss |
General Sounds
The following sounds are found within the banks labeled as 0 within the MLT/CSB data. Almost every sound in this list is used universally, with a few samples being used and referenced in other sound lists.
Internal IDs that are italicized indicate that the ID is listed in a separate sound list, e.g. the sounds for the Lost Chao are used for Bank 1 instead of Bank 0.
Sound IDs that are italicized indicate that the sound may not exist within the MLT archive, but it does exist elsewhere within the game files.
By default, all of the sounds listed in the table are applied to the internal Bank 8 unless otherwise specified.
| Sound ID | Internal Bank | Internal ID | Description | Notes |
|---|---|---|---|---|
| 00 | 8 | 0 | Move menu selection | |
| 01 | 8 | 1 | Confirm menu selection | |
| 02 | 8 | 2 | Pause | |
| 03 | 8 | 3 | ||
| Sound does not exist in CSB/MLT data. | ||||
| 05 | 8 | 4 | Score tally/finish | |
| 06 | 8 | 5 | Collect Ring | |
| 07 | 8 | 6 | Emblem | |
| 08 | 8 | 7 | ||
| 09 | 8 | 8 | Open Main Menu | |
| 10 | 8 | 9 | Cancel in menus | |
| 11 | 8 | 10 | Select invalid option | |
| 12 | 8 | 11 | Activate Omochao | |
| 13 | 8 | 12 | Hurt Omochao | |
| 14 | 8 | 13 | Open Item Box | |
| 15 | 8 | 14 | ||
| 16 | 8 | 15 | Collect small animal | |
| 17 | 8 | 16 | ||
| 18 | 8 | 17 | Collect Chaos Drive | |
| 19 | 8 | 18 | Enter Chao World | |
| 20 | 8 | 19 | Hint Monitor | |
| 21 | 8 | 21 | Enemy destruction | |
| 22 | 8 | 21 | Enemy destruction | This is part of sound ID 21 |
| 23 | 8 | 23 | Omochao flutter | |
| 24 | 8 | 24 | ||
| 25 | 8 | 26 | Acquire shield | |
| 26 | 8 | 27 | ||
| 27 | 8 | 28 | Score/time reveal | |
| 28 | 8 | 31 | ||
| 29 | ||||
| 30 | ||||
| 31 | 8 | 22 | ||
| 32 | 1 | 13 | Crying Chao | This sound is tied to the "Common Object Sounds" list, but the audio data is found inside the "General Sounds" archive |
| 33 | 1 | 14 | Happy Chao | This sound is tied to the "Common Object Sounds" list, but the audio data is found inside the "General Sounds" archive |
| 34 | 8 | 25 | Level intro | |
| 35 | 8 | 29 | Rank | |
| 36 | 8 | 30 | Event timestamps | |
| 37 | 8 | 32 | ||
| 38 | 8 | 33 | ||
| 39 | 8 | 50 | This sound exists as DamageRingScatter in the CSB files. Sound is seemingly not stored in the MLT file.
|
Common Object Sounds
The sounds in this section are found within the banks labeled as 1 in the MLT/CSB data. These sounds are either used for common level objects or menus, depending on which is being loaded at the time.
Stage Objects
| Sound ID | Internal ID | Description | Notes |
|---|---|---|---|
| 00 | 0 | Spring | |
| 01 | 1 | Checkpoint | |
| 02 | 2 | Timed switch end | |
| 03 | 3 | Dash Panel | |
| 04 | 4 | ||
| 05 | 5 | Rocket/Missile activated | |
| 06 | 6 | ||
| 07 | 7 | Land on rail | |
| 08 | 8 | Extra life | |
| 09 | 9 | Hunting radar beep | |
| 10 | 10 | ||
| 11 | 11 | Mystic Melody platform summon | |
| 12 | 12 | ||
| 13 | |||
| 14 | |||
| 15 | 16 | Break wooden container | |
| 16 | 17 | Break steel container | |
| 17 | 18 | Goal Ring | |
| 18 | 19 | Touch Goal Ring | Unused |
| 19 | 20 | Touch Back Ring | |
| 20 | 21 | Alternate Goal Ring | Unused |
| 21 | 22 | Mystic Melody door open | |
| 22 | 23 | Entering Mystic Melody portal | |
| 23 | 24 | Exiting Mystic Melody portal | |
| 24 | 27 | Grinding (low speed) | |
| 25 | 28 | Grinding (high speed) | |
| 26 | |||
| 27 | 32 | Open prison door/activate mechanism | |
| 28 | 33 | Stop opening prison door/mechanism | |
| 29 | 34 | ||
| 30 | 35 | ||
| 31 | 36 | ||
| 32 | |||
| 33 | |||
| 34 | |||
| 35 | |||
| 36 | Missile exhaust | ||
| 37 | 26 | Spike ball rotation | |
| 38 | |||
| 39 | |||
| 40 | 29 | Pulley | |
| 41 | 30 | Mystic Melody | |
| 42 | 31 | Activate Mystic Melody platform |
Menu Object SFX
| Sound ID | Internal ID | Description | Notes |
|---|---|---|---|
| 00 | 0 | Checkpoint | |
| 01 | 1 | ||
| 02 | 2 | Goal Ring | Used when unlocking the Secretary menu theme |
| 03 | Extra life | ||
| 04 | |||
| 05 | Buzzer | ||
| 06 | |||
| 07 | 3 | ||
| 08 | 4 | ||
| 09 | 5 | ||
| 10 | 6 | Kart Racing confirmation (engine roar) |
Character Sounds
Character Voices
Voices are stored differently depending on the version of the game:
On Dreamcast and GameCube, the sound effects are inside MPB files in the root directory.
In the 2012 version, the sound effects are in folders within the resource\gd_PC\MPB directory.
The 2012 version uses CSB sound banks to hold voices in AAX format.
The following filenames are folder names when referring to the 2012 version, otherwise refer to the *.mpb filenames in the Dreamcast/GameCube versions.
| Filename | Description | Notes |
|---|---|---|
| b03_ew | Eggman (Japanese) | |
| b03_ewe | Eggman (English) | |
| b03_kn | Knuckles (Japanese) | |
| b03_kne | Knuckles (English) | |
| b03_kn_btl_e | Knuckles/Rouge/Tikal/Chaos (English) | |
| b03_kn_btl_j | Knuckles/Rouge/Tikal/Chaos (Japanese) | |
| b03_rg | Rouge (Japanese) | |
| b03_rge | Rouge (English) | |
| b03_sd | Shadow (Japanese) | |
| b03_sde | Shadow (English) | |
| b03_sn | Sonic (Japanese) | |
| b03_sne | Sonic (English) | |
| b03_sn_btl_e | Sonic/Shadow/Amy/Metal (English) | |
| b03_sn_btl_j | Sonic/Shadow/Amy/Metal (Japanese) | |
| b03_tw | Tails (Japanese) | |
| b03_twe | Tails (English) | |
| b03_wk_btl_e | Tails/Eggman/Chao Walker/Dark C. Walker (English) | |
| b03_wk_btl_j | Tails/Eggman/Chao Walker/Dark C. Walker (Japanese) | |
| bank12_d_garden | Chao: Dark Garden | |
| bank12_h_garden | Chao: Hero Garden | |
| bank12_karate | Chao Karate | |
| bank12_kinder | Chao Kindergarten | |
| bank12_n_garden | Chao: Neutral Garden | |
| bank12_race | Chao Race | |
| bank12_r_ent | Chao Race Entry | |
| c_b03_ew | Chao: Eggman (Japanese) | |
| c_b03_ewe | Chao: Eggman (English) | |
| c_b03_kn | Chao: Knuckles (Japanese) | |
| c_b03_kne | Chao: Knuckles (English) | |
| c_b03_rg | Chao: Rouge (Japanese) | |
| c_b03_rge | Chao: Rouge (English) | |
| c_b03_sd | Chao: Shadow (Japanese) | |
| c_b03_sde | Chao: Shadow (English) | |
| c_b03_sn | Chao: Sonic (Japanese) | |
| c_b03_sne | Chao: Sonic (English) | |
| c_b03_tw | Chao: Tails (Japanese) | |
| c_b03_twe | Chao: Tails (English) |
Sonic/Shadow/Amy Voices
b03_sn and b03_sd
The following list pertains to the single-player soundbank used for Sonic and Shadow's voice clips. Both files have the same number of entries, but their counterpart's clips are left blank on their lists. The ID numbers used are based on the last two digits of the extracted filenames.
| ID | Description |
|---|---|
| 00 | Sonic Somersault |
| 01 | |
| 02 | Sonic Ledge Balance |
| 03 | Sonic Ledge Grab |
| 04 | Sonic Pick Up Object |
| 05 | Sonic Throw Object |
| 06 | Sonic Push |
| 07 | Sonic Light Attack Charged |
| 08 | Sonic Light Attack Release |
| 09 | Sonic Jump Dash |
| 10 | Sonic Finish Somersault |
| 11 | |
| 12 | |
| 13 | Sonic Damage |
| 14 | Sonic Hit Wall |
| 15 | Sonic Scared |
| 16 | Sonic Kart Jump/Dash |
| 17 | Sonic Kart Boost |
| 18 | |
| 19 | |
| 20 | Shadow Somersault |
| 21 | |
| 22 | Shadow Ledge Balance |
| 23 | Shadow Ledge Grab |
| 24 | Shadow Pick Up Object |
| 25 | Shadow Throw Object |
| 26 | Shadow Push |
| 27 | Shadow Light Attack Charged |
| 28 | Shadow Light Attack Release |
| 29 | Shadow Jump Dash |
| 30 | Shadow Finish Somersault |
| 31 | |
| 32 | |
| 33 | Shadow Damage |
| 34 | Shadow Hit Wall |
| 35 | |
| 36 | Shadow Kart Jump/Dash |
| 37 | Shadow Kart Boost |
| 38 | |
| 39 |
b03_sn_btl
The following list contains samples used for the Sonic/Shadow multiplayer scenarios.
| ID | Description |
|---|---|
| 00 | Sonic Somersault |
| 01 | |
| 02 | Sonic Ledge Balance |
| 03 | Sonic Ledge Grab |
| 04 | Sonic Pick Up Object |
| 05 | Sonic Throw Object |
| 06 | Sonic Push |
| 07 | Sonic Light Attack Charged |
| 08 | Sonic Light Attack Release |
| 09 | Sonic Jump Dash |
| 10 | Sonic Finish Somersault |
| 11 | |
| 12 | |
| 13 | Sonic Damage |
| 14 | Sonic Hit Wall |
| 15 | Sonic Scared |
| 16 | Sonic Kart Jump/Dash |
| 17 | Sonic Kart Boost |
| 18 | |
| 19 | |
| 20 | Shadow Somersault |
| 21 | Shadow Throw Object |
| 22 | Shadow Ledge Balance |
| 23 | Shadow Ledge Grab |
| 24 | Shadow Pick Up Object |
| 25 | Shadow Throw Object |
| 26 | Shadow Push |
| 27 | Shadow Light Attack Charged |
| 28 | Shadow Light Attack Release |
| 29 | Shadow Jump Dash |
| 30 | Shadow Finish Somersault |
| 31 | |
| 32 | |
| 33 | Shadow Damage |
| 34 | Shadow Hit Wall |
| 35 | |
| 36 | Shadow Kart Jump/Dash |
| 37 | Shadow Kart Boost |
| 38 | |
| 39 | |
| 40 | Amy Somersault/Ledge Balance |
| 41 | |
| 42 | |
| 43 | |
| 44 | |
| 45 | |
| 46 | |
| 47 | |
| 48 | |
| 49 | Amy Light Attack Charged (Unused) |
| 50 | Amy Light Attack Release (Unused) |
| 51 | Amy Jump Dash |
| 52 | |
| 53 | Amy Damage |
| 54 | |
| 55 | |
| 56 | |
| 57 | |
| 58 | |
| 59 |
Knuckles/Rouge/Tikal Voices
b03_kn and b03_rg
The following list pertains to the single-player soundbank used for Knuckles and Rouge's voice clips. Both files have the same number of entries, but their counterpart's clips are left blank on their lists. The ID numbers used are based on the last two digits of the extracted filenames.
| ID | Description |
|---|---|
| 00 | Knuckles Jump |
| 01 | |
| 02 | Knuckles Ledge Balance |
| 03 | Knuckles Ledge Grab |
| 04 | Knuckles Pick Up Object |
| 05 | |
| 06 | Knuckles Push |
| 07 | Knuckles Punch Combo |
| 08 | Knuckles Spiral Upper |
| 09 | Knuckles Water Surfacing |
| 10 | |
| 11 | |
| 12 | |
| 13 | Knuckles Damage |
| 14 | Knuckles Hit Wall/Knockback |
| 15 | Knuckles Scared |
| 16 | Knuckles Kart Jump/Dash |
| 17 | Knuckles Kart Boost |
| 18 | |
| 19 | |
| 20 | Rouge Jump |
| 21 | |
| 22 | Rouge Ledge Balance |
| 23 | Rouge Ledge Grab |
| 24 | Rouge Pick Up Object |
| 25 | |
| 26 | Rouge Push |
| 27 | |
| 28 | |
| 29 | |
| 30 | Rouge Kick combo |
| 31 | Rouge Screw Kick |
| 32 | Rouge Water Surfacing |
| 33 | Rouge Damage |
| 34 | Rouge Hit Wall/Knockback |
| 35 | Rouge Scared |
| 36 | Rouge Kart Jump/Dash |
| 37 | Rouge Kart Boost |
| 38 | |
| 39 |
b03_kn_btl
The following list contains samples used for the Knuckles/Rouge multiplayer scenarios.
| ID | Description |
|---|---|
| 00 | Knuckles Jump |
| 01 | |
| 02 | Knuckles Ledge Balance |
| 03 | Knuckles Ledge Grab |
| 04 | Knuckles Pick Up Object |
| 05 | |
| 06 | Knuckles Push |
| 07 | Knuckles Punch Combo |
| 08 | Knuckles Spiral Upper |
| 09 | Knuckles Water Surfacing |
| 10 | |
| 11 | |
| 12 | |
| 13 | Knuckles Damage |
| 14 | Knuckles Hit Wall/Knockback |
| 15 | Knuckles Scared |
| 16 | Knuckles Kart Jump/Dash |
| 17 | Knuckles Kart Boost |
| 18 | |
| 19 | |
| 20 | Rouge Jump |
| 21 | |
| 22 | Rouge Ledge Balance |
| 23 | Rouge Ledge Grab |
| 24 | Rouge Pick Up Object |
| 25 | |
| 26 | Rouge Push |
| 27 | |
| 28 | |
| 29 | |
| 30 | Rouge Kick combo |
| 31 | Rouge Screw Kick |
| 32 | Rouge Water Surfacing |
| 33 | Rouge Damage |
| 34 | Rouge Hit Wall/Knockback |
| 35 | Rouge Scared |
| 36 | Rouge Kart Jump/Dash |
| 37 | Rouge Kart Boost |
| 38 | |
| 39 | |
| 40 | Tikal Jump |
| 41 | |
| 42 | Tikal Ledge Balance |
| 43 | |
| 44 | |
| 45 | |
| 46 | |
| 47 | |
| 48 | |
| 49 | |
| 50 | |
| 51 | |
| 52 | |
| 53 | Tikal Damage |
| 54 | |
| 55 | |
| 56 | |
| 57 | |
| 58 | |
| 59 |
Tails/Eggman/Chao Walker/Dark Chao Walker Voices
b03_tw and b03_ew
The following list pertains to the single-player soundbank used for Tails and Eggman's voice clips. Both files have the same number of entries, but their counterpart's clips are left blank on their lists. The ID numbers used are based on the last two digits of the extracted filenames.
| ID | Description |
|---|---|
| 00 | Tails Jump |
| 01 | Tails Alternate Jump |
| 02 | Tails Ledge Balance |
| 03 | |
| 04 | |
| 05 | |
| 06 | |
| 07 | |
| 08 | Tails basic combo |
| 09 | Tails Propeller Punch |
| 10 | |
| 11 | |
| 12 | |
| 13 | |
| 14 | Tails Damage |
| 15 | |
| 16 | |
| 17 | Tails Kart Jump/Dash |
| 18 | Tails Kart Boost |
| 19 | |
| 20 | Eggman Jump |
| 21 | Eggman Alternate Jump |
| 22 | Eggman Ledge Balance |
| 23 | |
| 24 | |
| 25 | |
| 26 | |
| 27 | Eggman basic combo |
| 28 | Eggman Boxing Glove |
| 29 | |
| 30 | |
| 31 | |
| 32 | |
| 33 | Eggman Damage |
| 34 | |
| 35 | |
| 36 | Eggman Kart Jump/Dash |
| 37 | Eggman Kart Boost |
| 38 | |
| 39 |
b03_wk_btl
The following list contains samples used for the Tails/Eggman multiplayer scenarios.
| ID | Description |
|---|---|
| 00 | Tails Jump |
| 01 | Tails Alternate Jump |
| 02 | Tails Ledge Balance |
| 03 | |
| 04 | |
| 05 | |
| 06 | |
| 07 | |
| 08 | Tails basic combo |
| 09 | Tails Propeller Punch |
| 10 | |
| 11 | |
| 12 | |
| 13 | |
| 14 | Tails Damage |
| 15 | |
| 16 | |
| 17 | Tails Kart Jump/Dash |
| 18 | Tails Kart Boost |
| 19 | |
| 20 | Eggman Jump |
| 21 | Eggman Alternate Jump |
| 22 | Eggman Ledge Balance |
| 23 | |
| 24 | |
| 25 | |
| 26 | |
| 27 | Eggman basic combo |
| 28 | Eggman Boxing Glove |
| 29 | |
| 30 | |
| 31 | |
| 32 | |
| 33 | Eggman Damage |
| 34 | |
| 35 | |
| 36 | Eggman Kart Jump/Dash |
| 37 | Eggman Kart Boost |
| 38 | |
| 39 | |
| 40 | |
| 41 | |
| 42 | |
| 43 | |
| 44 | |
| 45 | |
| 46 | |
| 47 | |
| 48 | |
| 49 | |
| 50 | |
| 51 | |
| 52 | |
| 53 | |
| 54 | |
| 55 | |
| 56 | |
| 57 | |
| 58 | |
| 59 |
Enemy Sounds
Event Sound Information
Events generally use the sound effects found in slot 4 within the MLT/CSB container. In the Dreamcast and GameCube versions, the sound data and sequence information is stored within the MLT file, with the sequence data sharing similarities with single-bank MIDI data. The 2012 version uses two files to replicate this effect: a CSB file containing all of the audio information, and a .mid file containing the sequence data. The 2012 version only has partial support for MIDI sequence data, so many of the audio manipulation settings will be ignored when set.
| General Information | File Formats • Levels • Texture Files • Voice List • Music Files • Game Builds |
|---|---|
| Character Information | Model Data • Animation Files • Actions • Animation Lists |
| Other | Cutscenes • Sound Effects |