Sonic Adventure 2/Sound Effects
Sound effects are stored differently depending on the version of the game:
On Dreamcast and GameCube, the sound effects are inside MLT files in the root directory.
In the 2012 version, the sound effects are in folders found within the resource\gd_PC\MLT directory.
Event sound effects are in the event\MLT folder in the 2012 version, and as MLT files in the event folder for the Dreamcast/GameCube versions.
The 2012 version uses CSB sound banks to hold sound effects in ADX format. The following list denotes the contents of each CSB file as they're numbered. These numbers correlate to the soundbank IDs found within the MLT files and the names of the MPB files.
The internal order for the banks is different from what is displayed in the files, so extra care is needed when attempting to apply changes to sound effects using the logic found within the game's code.
| Filename | Internal Bank ID | Description |
|---|---|---|
| 0 | 8 | General Sound Effects and Menu SFX |
| 1 | 1 | Object Sound Effects |
| 2 | 2 | Character Sound Effects |
| 3 | 3 | Character Voices |
| 4 | 4 | Common Enemy Sound Effects/Event Sound Effects |
| 5 | 0 | Level-Specific Sound Effects |
| 6 | 6 | Level-Specific Sound Effects 2 |
| 7 | 7 | Water Sound Effects |
| 8 | 6 | Chao Voices |
| 9 | 6 | Chao Voices 2 |
| 10 | 6 | Chao Voices 3 |
| 11 | 6 | Chao Voices 4 |
| 12 | 5 | Chao Common Sound Effects |
| 13 | 4 | Chao Instruments |
The following filenames are folder names when referring to the 2012 version, otherwise refer to the *.mlt filenames in the Dreamcast/GameCube versions.
| Filename | Stage/Level | Notes |
|---|---|---|
| chao_chara_kr | Chao World: Knuckles/Rouge | |
| chao_chara_ss | Chao World: Sonic/Shadow | |
| chao_chara_te | Chao World: Tails/Eggman | |
| chao_dark_garden | Chao Dark Garden | |
| chao_hero_garden | Chao Hero Garden | |
| chao_kindergarten | Chao Kindergarten | |
| chao_neutral_garden | Chao Neutral Garden | |
| chao_race_circuit | Chao Race Circuit | |
| chao_race_entrance | Chao Race Entrance | |
| chao_sound_std | Chao Sound Effects | Eating, Sleeping, Crying, etc. |
| menu | Menu Sounds | Also contains some in-game sound effects (rings/animals/etc.) |
| se_ac_am | Aquatic Mine | |
| se_ac_bf | GUN Bosses | |
| se_ac_cc_e | Cannon's Core (Eggman) | All Cannon's Core sounds packs utilize the same sound list assignment information |
| se_ac_cc_kn | Cannon's Core (Knuckles) | |
| se_ac_cc_ru | Cannon's Core (Rouge) | |
| se_ac_cc_so | Cannon's Core (Sonic) | |
| se_ac_cc_t | Cannon's Core (Tails) | |
| se_ac_ce | City Escape | |
| se_ac_cg | Crazy Gadget | |
| se_ac_cw | Cosmic Wall | |
| se_ac_dc | Death Chamber | |
| se_ac_dl | Dry Lagoon | |
| se_ac_dtr | Downtown Race | |
| se_ac_ee | Eternal Engine | |
| se_ac_egl | Egg Golem (Eggman) | |
| se_ac_eq | Egg Quarters | |
| se_ac_fc | Final Chase | |
| se_ac_fr | Final Rush | |
| se_ac_gf | Green Forest | This sound pack is also used for Eternal Engine 2P and Sonic vs. Shadow 1 |
| se_ac_gh | Green Hill | |
| se_ac_hb | Hidden Base | |
| se_ac_ig | Iron Gate | |
| se_ac_kbb | King Boom Boo | |
| se_ac_lb1 | Biolizard | |
| se_ac_lb2 | Finalhazard | |
| se_ac_lc | Lost Colony | |
| se_ac_meh | Meteor Herd | |
| se_ac_mh | Metal Harbor | |
| se_ac_mp | Mad Space | |
| se_ac_ms | Mission Street | |
| se_ac_pc | Pyramid Cave | |
| se_ac_ph | Pumpkin Hill | |
| se_ac_pl | Prison Lane | |
| se_ac_rh | Radical Highway | |
| se_ac_sgl | Egg Golem (Sonic) | |
| se_ac_sh | Security Hall | |
| se_ac_so | Sand Ocean | |
| se_ac_sr | Sky Rail | |
| se_ac_wb | Weapons Bed | |
| se_ac_wc | Wild Canyon | |
| se_ac_wj | White Jungle | |
| se_ch_kn_BATTLE | Knuckles/Rouge/Tikal/Chaos | |
| se_ch_kr | Knuckles/Rouge | |
| se_ch_sn_BATTLE | Sonic/Shadow/Amy/Metal | |
| se_ch_ss | Sonic/Shadow | |
| se_ch_te | Tails/Eggman | |
| se_ch_wk | Mech Tails/Mech Eggman | |
| se_ch_wk_BATTLE | Mech Tails/Mech Eggman/Chao Walker/Dark C. Walker | |
| se_kart | Kart Racing (Japanese) | |
| se_kart_e | Kart Racing (English) | |
| se_vs_shadow | Sonic vs. Shadow 2 | |
| se_vs_sonic | Unused. se_vs_shadow is used for Sonic vs. Shadow 2
|
General Sounds
The following sounds are found within the banks labeled as 0 within the MLT/CSB data. Almost every sound in this list is used universally, with a few samples being used and referenced in other sound lists.
Internal IDs that are italicized indicate that the ID is listed in a separate sound list, e.g. the sounds for the Lost Chao are used for Bank 1 instead of Bank 0.
Sound IDs that are italicized indicate that the sound may not exist within the MLT archive, but it does exist elsewhere within the game files.
By default, all of the sounds listed in the table are applied to the internal Bank 8 unless otherwise specified.
| Sound ID | Internal Bank | Internal ID | Description | Notes |
|---|---|---|---|---|
| 00 | 8 | 0 | Move menu selection | |
| 01 | 8 | 1 | Confirm menu selection | |
| 02 | 8 | 2 | Pause | |
| 03 | 8 | 3 | ||
| Sound does not exist in CSB/MLT data. | ||||
| 05 | 8 | 4 | Score tally/finish | |
| 06 | 8 | 5 | Collect Ring | |
| 07 | 8 | 6 | Emblem | |
| 08 | 8 | 7 | ||
| 09 | 8 | 8 | Open Main Menu | |
| 10 | 8 | 9 | Cancel in menus | |
| 11 | 8 | 10 | Select invalid option | |
| 12 | 8 | 11 | Activate Omochao | |
| 13 | 8 | 12 | Hurt Omochao | |
| 14 | 8 | 13 | Open Item Box | |
| 15 | 8 | 14 | ||
| 16 | 8 | 15 | Collect small animal | |
| 17 | 8 | 16 | ||
| 18 | 8 | 17 | Collect Chaos Drive | |
| 19 | 8 | 18 | Enter Chao World | |
| 20 | 8 | 19 | Hint Monitor | |
| 21 | 8 | 21 | Enemy destruction | |
| 22 | 8 | 21 | Enemy destruction | This is part of sound ID 21 |
| 23 | 8 | 23 | Omochao flutter | |
| 24 | 8 | 24 | ||
| 25 | 8 | 26 | Acquire shield | |
| 26 | 8 | 27 | ||
| 27 | 8 | 28 | Score/time reveal | |
| 28 | 8 | 31 | ||
| 29 | ||||
| 30 | ||||
| 31 | 8 | 22 | ||
| 32 | 1 | 13 | Crying Chao | This sound is tied to the "Common Object Sounds" list, but the audio data is found inside the "General Sounds" archive |
| 33 | 1 | 14 | Happy Chao | This sound is tied to the "Common Object Sounds" list, but the audio data is found inside the "General Sounds" archive |
| 34 | 8 | 25 | Level intro | |
| 35 | 8 | 29 | Rank | |
| 36 | 8 | 30 | Event timestamps | |
| 37 | 8 | 32 | ||
| 38 | 8 | 33 | ||
| 39 | 8 | 20 | Rings scatter | This sound exists as DamageRingScatter in the CSB files. Sound is seemingly not stored in the MLT file.
|
Common Object Sounds
The sounds in this section are found within the banks labeled as 1 in the MLT/CSB data. These sounds are either used for common level objects or menus, depending on which is being loaded at the time. All sounds in this section are loaded into the internal Bank 1.
Stage Objects
| Sound ID | Internal ID | Description | Notes |
|---|---|---|---|
| 00 | 0 | Spring | |
| 01 | 1 | Checkpoint | |
| 02 | 2 | Timed switch end | |
| 03 | 3 | Dash Panel | |
| 04 | 4 | ||
| 05 | 5 | Rocket/Missile activated | |
| 06 | 6 | ||
| 07 | 7 | Land on rail | |
| 08 | 8 | Extra life | |
| 09 | 9 | Hunting radar beep | |
| 10 | 10 | ||
| 11 | 11 | Mystic Melody platform summon | |
| 12 | 12 | ||
| 13 | |||
| 14 | |||
| 15 | 16 | Break wooden container | |
| 16 | 17 | Break steel container | |
| 17 | 18 | Goal Ring | |
| 18 | 19 | Touch Goal Ring | Unused |
| 19 | 20 | Touch Back Ring | |
| 20 | 21 | Alternate Goal Ring | Unused |
| 21 | 22 | Mystic Melody door open | |
| 22 | 23 | Entering Mystic Melody portal | |
| 23 | 24 | Exiting Mystic Melody portal | |
| 24 | 27 | Grinding (low speed) | |
| 25 | 28 | Grinding (high speed) | |
| 26 | |||
| 27 | 32 | Open prison door/activate mechanism | |
| 28 | 33 | Stop opening prison door/mechanism | |
| 29 | 34 | ||
| 30 | 35 | ||
| 31 | 36 | ||
| 32 | |||
| 33 | |||
| 34 | |||
| 35 | |||
| 36 | Missile exhaust | ||
| 37 | 26 | Spike ball rotation | |
| 38 | |||
| 39 | |||
| 40 | 29 | Pulley | |
| 41 | 30 | Mystic Melody | |
| 42 | 31 | Activate Mystic Melody platform | |
| 43 | 15 | Sound is seemingly not stored in the MLT file. | |
| 44 | 25 | Rocket blastoff | This sound exists as ROCKET_LAUNCHER in the CSB files. Sound is seemingly not stored in the MLT file.
|
Menu Object SFX
| Sound ID | Internal ID | Description | Notes |
|---|---|---|---|
| 00 | 0 | Checkpoint | |
| 01 | 1 | ||
| 02 | 2 | Goal Ring | Used when unlocking the Secretary menu theme |
| 03 | Extra life | ||
| 04 | |||
| 05 | Buzzer | ||
| 06 | |||
| 07 | 3 | ||
| 08 | 4 | ||
| 09 | 5 | ||
| 10 | 6 | Kart Racing confirmation (engine roar) |
Character Sounds
The sounds in this section are labeled as 2 within the bank data stored in the CSB folder path/MLT data and occupy the internal Bank 2.
For single-player scenarios, the sound packs labeled as SE_CH_[character pair] are used. Multiplayer scenarios use the SE_CH_[character pair]_BATTLE files in SA2B, which does not exist in the Dreamcast version as the multiplayer characters don't utilize different sounds in that version.
The following lists are based on the sound data of the _BATTLE sound packs, which contains all of the data from the single-player variant alongside the added sounds for multiplayer characters.
Speed-type Action Sounds
All sounds in this list are found within the SE_CH_SS/SE_CH_SN_BATTLE sound data within the bank labeled as 2.
| Sound ID | Internal ID | Description | Notes |
|---|---|---|---|
| 00 | 0 | Shadow jump | |
| 01 | 1 | Sonic jump | |
| 02 | 2 | Brake/turn around | |
| 03 | 3 | Land on ground | |
| 04 | 4 | ||
| 05 | 5 | Sonic whistle | |
| 06 | 6 | Shadow whistle | |
| 07 | 7 | Jump dash | |
| 08 | 8 | Somersault 1 | |
| 09 | 9 | Somersault 2 | |
| 10 | 10 | Bounce Attack | |
| 11 | 11 | Spin Dash release | |
| 12 | 12 | ||
| 13 | 13 | 2P Chaos Control activation | |
| 14 | 14 | Spin Dash charge | |
| 15 | 17 | Spin Dash charge (With Light Dash/Light Attack unlocked) | |
| 16 | 18 | Light Dash/Light Attack | |
| 17 | 19 | Time Stop tick | |
| 18 | |||
| 19 | 15 | Sonic Wind | Original sound. This is unused in the 2012 versions, replaced with TORNADO_low_volume.
|
| 20 | 16 | Chaos Spear | Original sound. This is unused in the 2012 versions, replaced with CHAOS_SPEAR.
|
| 21 | |||
| 22 | |||
| 23 | |||
| 24 | |||
| 25 | |||
| 26 | |||
| 27 | |||
| 28 | |||
| 29 | |||
| 30 | 20 | Amy jump | SA2B only |
| 31 | 21 | Amy brake/turn around | SA2B only |
| 32 | 22 | Amy land on ground | SA2B only |
| 33 | 23 | Metal Sonic jump | SA2B only |
| 34 | 24 | Metal Sonic brake/turn around | SA2B only |
| 35 | 25 | Metal Sonic ground movement sound | SA2B only |
| 36 | 26 | Metal Sonic land on ground | SA2B only |
| 37 | 27 | Black Shield | SA2B only |
| 38 | 28 | Metal Sonic jump dash | SA2B only |
| 39 | |||
| 40 |
Hunting-type Action Sounds
All sounds in this list are found within the SE_CH_KR/SE_CH_KN_BATTLE sound data within the bank labeled as 2.
| Sound ID | Internal ID | Description | Notes |
|---|---|---|---|
| 00 | 0 | Knuckles jump | |
| 01 | 1 | Rouge jump | |
| 02 | 2 | Brake/turn around | |
| 04 | 3 | Land on ground | |
| 04 | 4 | ||
| 05 | 5 | Knuckles whistle | |
| 06 | 6 | Rouge whistle | |
| 07 | 7 | Knuckles start glide | |
| 08 | 8 | Rouge start glide | |
| 09 | 9 | Climb wall | |
| 10 | 10 | Dig | |
| 11 | 11 | Punch | |
| 12 | 12 | Punch finisher | |
| 13 | 13 | Kick | |
| 14 | 14 | Kick finisher | |
| 15 | 15 | ||
| 16 | 16 | Dig jump | |
| 17 | 21 | Glide | |
| 18 | 22 | Drill attack | |
| 19 | 17 | Level 1 Special Attack | Original sound. This is unused in the 2012 version, instead playing a sound ending in 19_1.
|
| 20 | 18 | Thunder Arrow | Original sound. This is unused in the 2012 version, instead playing a sound ending in 20_1.
|
| 21 | 19 | Power Flash | Original sound. This is unused in the 2012 version, instead playing a sound ending in 21_1.
|
| 22 | 20 | Black Wave | Original sound. This is unused in the 2012 version, instead playing a sound ending in 22_1.
|
| 23 | |||
| 24 | |||
| 25 | |||
| 26 | |||
| 27 | |||
| 28 | |||
| 29 | |||
| 30 | 23 | Chaos jump | |
| 31 | 24 | Chaos land on ground | |
| 32 | 25 | ||
| 33 | 26 | ||
| 34 | 27 | Chaos uppercut | |
| 35 | 28 | Chaos Impact | |
| 36 | 29 | Chaos Bind | |
| 37 | |||
| 38 | |||
| 39 | |||
| 40 |
Mech-type Action Sounds
All sounds in this list are found within the SE_CH_WK/SE_CH_WK_BATTLE sound data within the bank labeled as 2.
| Sound ID | Internal ID | Description | Notes |
|---|---|---|---|
| 00 | 0 | Mech Eggman jump | |
| 01 | 1 | Mech Tails jump | |
| 02 | 2 | Brake/turn around | |
| 04 | 3 | Land on ground | |
| 04 | 4 | ||
| 05 | 5 | Tails whistle | |
| 06 | 6 | Eggman whistle | |
| 07 | 7 | Step | |
| 08 | 8 | ||
| 09 | 9 | Start hover | |
| 10 | 9 | Hover | Part of sound ID 9 |
| 11 | 10 | Boxing Glove | |
| 12 | 11 | ||
| 13 | 12 | ||
| 14 | 13 | Power Laser | |
| 15 | 16 | Homing Missile | |
| 16 | 17 | Laser Missile | |
| 17 | 18 | Vulcan Cannon shot | |
| 18 | 19 | Cannon upgrade shot | |
| 19 | 19 | Cannon upgrade shot | Part of sound ID 18 |
| 20 | 19 | Cannon upgrade shot | Part of sound ID 18 |
| 21 | 20 | ||
| 22 | 20 | Part of sound ID 21 | |
| 23 | 21 | ||
| 24 | 21 | Part of sound ID 23 | |
| 25 | 22 | ||
| 26 | 15 | Lock-On | |
| 27 | 14 | Lock-On Laser | |
| 28 | 25 | Chao Walker jump | |
| 29 | 26 | Chao Walker brake/turn around | |
| 30 | 27 | Chao Walker step | |
| 31 | 28 | Dark Chao Walker jump | |
| 32 | 29 | Dark Chao Walker brake/turn around | |
| 33 | 30 | Dark Chao Walker step | |
| 34 | |||
| 35 | |||
| 36 | 23 | 2P Missile Special Attack 1 | Original sound. This is unused in the 2012 versions, replaced with wk59_ROCKET_LAUNCHER.
|
| 37 | 23 | 2P Missile Special Attack 2 | Part of sound ID 36. Original sound. This is unused in the 2012 versions, replaced with wk59_ROCKET_LAUNCHER.
|
| 38 | 24 | Power Laser charging | Original sound. This is unused in the 2012 versions, replaced with SA2_Walker_SFX_wk61_22k.
|
| 39 | |||
| 40 | 31 | Zap Laser | |
| 41 | 32 | Dark Finish | |
| 42 | |||
| 43 | |||
| 44 | |||
| 45 | |||
| 46 | |||
| 47 |
Mechless-type Action Sounds
All sounds in this list are found within the SE_CH_TE sound data within the bank labeled as 2.
| Sound ID | Internal ID | Description | Notes |
|---|---|---|---|
| 00 | 0 | Tails jump | |
| 01 | 1 | Eggman jump | |
| 02 | 2 | Brake/turn around | |
| 04 | 3 | Land on ground | |
| 04 | 4 | ||
| 05 | 5 | Tails whistle | |
| 06 | 6 | Eggman whistle | |
| 07 | 7 | Eggman brake/turn around | |
| 08 | 8 | Eggman swipe/kick | |
| 09 | 9 | Tails flying | |
| 10 | Tails tail swipe | Unused? | |
| 11 |
Character Voices
The sounds in this section can be found within the pack/bank labeled as 3 within either the MLT container or the folder paths containing CSB files. They can also be found as loose MPB files. All sounds in this category are loaded into internal Bank 3.
Voices are stored differently depending on the version of the game:
On Dreamcast and GameCube, the sound effects are inside MPB files in the root directory.
In the 2012 version, the sound effects are in folders within the resource\gd_PC\MPB directory.
The 2012 version uses CSB sound banks to hold voices in AAX format.
The following filenames are folder names when referring to the 2012 version, otherwise refer to the *.mpb filenames in the Dreamcast/GameCube versions.
| Filename | Description | Notes |
|---|---|---|
| b03_ew | Eggman (Japanese) | |
| b03_ewe | Eggman (English) | |
| b03_kn | Knuckles (Japanese) | |
| b03_kne | Knuckles (English) | |
| b03_kn_btl_e | Knuckles/Rouge/Tikal/Chaos (English) | |
| b03_kn_btl_j | Knuckles/Rouge/Tikal/Chaos (Japanese) | |
| b03_rg | Rouge (Japanese) | |
| b03_rge | Rouge (English) | |
| b03_sd | Shadow (Japanese) | |
| b03_sde | Shadow (English) | |
| b03_sn | Sonic (Japanese) | |
| b03_sne | Sonic (English) | |
| b03_sn_btl_e | Sonic/Shadow/Amy/Metal (English) | |
| b03_sn_btl_j | Sonic/Shadow/Amy/Metal (Japanese) | |
| b03_tw | Tails (Japanese) | |
| b03_twe | Tails (English) | |
| b03_wk_btl_e | Tails/Eggman/Chao Walker/Dark C. Walker (English) | |
| b03_wk_btl_j | Tails/Eggman/Chao Walker/Dark C. Walker (Japanese) | |
| bank12_d_garden | Chao: Dark Garden | |
| bank12_h_garden | Chao: Hero Garden | |
| bank12_karate | Chao Karate | |
| bank12_kinder | Chao Kindergarten | |
| bank12_n_garden | Chao: Neutral Garden | |
| bank12_race | Chao Race | |
| bank12_r_ent | Chao Race Entry | |
| c_b03_ew | Chao: Eggman (Japanese) | |
| c_b03_ewe | Chao: Eggman (English) | |
| c_b03_kn | Chao: Knuckles (Japanese) | |
| c_b03_kne | Chao: Knuckles (English) | |
| c_b03_rg | Chao: Rouge (Japanese) | |
| c_b03_rge | Chao: Rouge (English) | |
| c_b03_sd | Chao: Shadow (Japanese) | |
| c_b03_sde | Chao: Shadow (English) | |
| c_b03_sn | Chao: Sonic (Japanese) | |
| c_b03_sne | Chao: Sonic (English) | |
| c_b03_tw | Chao: Tails (Japanese) | |
| c_b03_twe | Chao: Tails (English) |
Sonic/Shadow/Amy Voices
The following list pertains to the soundbanks used for Sonic and Shadow's voice clips. The files for the single-player variants have the same number of entries, but the clips for the opposite character are left blank on their lists. The files labeled as B03_SS2P(E)(DC) and B03_SN_BTL(_J/_E)(SA2B) contain both sets of voices, as they're intended for multiplayer scenarios. The ID numbers used are based on the last two digits of the extracted filenames.
| Sound ID | Internal ID | Description | Notes |
|---|---|---|---|
| 00 | 0 | Sonic Somersault | |
| 01 | 1 | ||
| 02 | 2 | Sonic Ledge Balance | |
| 03 | 3 | Sonic Ledge Grab | |
| 04 | 4 | Sonic Pick Up Object | |
| 05 | 5 | Sonic Throw Object | |
| 06 | 6 | Sonic Push | |
| 07 | 7 | Sonic Light Attack Charged | |
| 08 | 8 | Sonic Light Attack Release | |
| 09 | 9 | Sonic Jump Dash | |
| 10 | 10 | Sonic Finish Somersault | |
| 11 | |||
| 12 | |||
| 13 | 11 | Sonic Damage | |
| 14 | 12 | Sonic Hit Wall | |
| 15 | 13 | Sonic Scared | |
| 16 | 14 | Sonic Kart Jump/Dash | |
| 17 | 15 | Sonic Kart Boost | |
| 18 | |||
| 19 | |||
| 20 | 18 | Shadow Somersault | |
| 21 | 19 | ||
| 22 | 20 | Shadow Ledge Balance | |
| 23 | 21 | Shadow Ledge Grab | |
| 24 | 22 | Shadow Pick Up Object | |
| 25 | 23 | Shadow Throw Object | |
| 26 | 24 | Shadow Push | |
| 27 | 25 | Shadow Light Attack Charged | |
| 28 | 26 | Shadow Light Attack Release | |
| 29 | 27 | Shadow Jump Dash | |
| 30 | 28 | Shadow Finish Somersault | |
| 31 | |||
| 32 | |||
| 33 | 29 | Shadow Damage | |
| 34 | 30 | Shadow Hit Wall | |
| 35 | |||
| 36 | 31 | Shadow Kart Jump/Dash | |
| 37 | 32 | Shadow Kart Boost | |
| 38 | |||
| 39 | |||
| 40 | 33 | Amy Somersault/Ledge Balance | SA2B only, found in b03_sn_btl.
|
| 41 | 34 | ||
| 42 | |||
| 43 | |||
| 44 | |||
| 45 | |||
| 46 | |||
| 47 | |||
| 48 | |||
| 49 | 35 | Amy Light Attack Charged (Unused) | SA2B only, found in b03_sn_btl.
|
| 50 | 36 | Amy Light Attack Release (Unused) | SA2B only, found in b03_sn_btl.
|
| 51 | 37 | Amy Jump Dash | SA2B only, found in b03_sn_btl.
|
| 52 | |||
| 53 | 38 | Amy Damage | SA2B only, found in b03_sn_btl.
|
| 54 | |||
| 55 | |||
| 56 | |||
| 57 | |||
| 58 | |||
| 59 |
Knuckles/Rouge/Tikal Voices
The following list pertains to the soundbanks used for Knuckles and Rouge's voice clips. The files for the single-player variants have the same number of entries, but the clips for the opposite character are left blank on their lists. The files labeled as B03_KR2P(E)(DC) and B03_KN_BTL(_J/_E)(SA2B) contain both sets of voices, as they're intended for multiplayer scenarios. The ID numbers used are based on the last two digits of the extracted filenames.
| Sound ID | Internal ID | Description | Notes |
|---|---|---|---|
| 00 | 0 | Knuckles Jump | |
| 01 | 1 | ||
| 02 | 2 | Knuckles Ledge Balance | |
| 03 | 3 | Knuckles Ledge Grab | |
| 04 | 4 | Knuckles Pick Up Object | |
| 05 | 5 | ||
| 06 | 6 | Knuckles Push | |
| 07 | 7 | Knuckles Punch Combo | |
| 08 | 8 | Knuckles Spiral Upper | |
| 09 | 9 | Knuckles Water Surfacing | |
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | 10 | Knuckles Damage | |
| 14 | 11 | Knuckles Hit Wall/Knockback | |
| 15 | 12 | Knuckles Scared | |
| 16 | 13 | Knuckles Kart Jump/Dash | |
| 17 | 14 | Knuckles Kart Boost | |
| 18 | |||
| 19 | |||
| 20 | 17 | Rouge Jump | |
| 21 | 18 | ||
| 22 | 19 | Rouge Ledge Balance | |
| 23 | 20 | Rouge Ledge Grab | |
| 24 | 21 | Rouge Pick Up Object | |
| 25 | 22 | ||
| 26 | 23 | Rouge Push | |
| 27 | |||
| 28 | |||
| 29 | |||
| 30 | 24 | Rouge Kick combo | |
| 31 | 25 | Rouge Screw Kick | |
| 32 | 26 | Rouge Water Surfacing | |
| 33 | 27 | Rouge Damage | |
| 34 | 28 | Rouge Hit Wall/Knockback | |
| 35 | 29 | Rouge Scared | |
| 36 | 30 | Rouge Kart Jump/Dash | |
| 37 | 31 | Rouge Kart Boost | |
| 38 | |||
| 39 | |||
| 40 | 32 | Tikal Jump/ledge grab | SA2B only, found in b03_kn_btl.
|
| 41 | 33 | ||
| 42 | 34 | Tikal Ledge Balance | SA2B only, found in b03_kn_btl.
|
| 43 | 35 | ||
| 44 | |||
| 45 | |||
| 46 | |||
| 47 | 36 | Tikal punch combo | SA2B only, sound is blank in the _E file |
| 48 | 37 | Tikal uppercut | SA2B only, sound is blank in the _E file |
| 49 | 38 | Tikal water surfacing | SA2B only, sound is blank in the _E file |
| 50 | SA2B _E file only, sound is equivalent to sound ID 47 | ||
| 51 | SA2B _E file only, sound is equivalent to sound ID 48 | ||
| 52 | SA2B _E file only, sound is equivalent to sound ID 49 | ||
| 53 | 39 | Tikal Damage | SA2B only, found in b03_kn_btl.
|
| 54 | 40 | Tikal hit wall/knockback | Blank sound |
| 55 | |||
| 56 | |||
| 57 | |||
| 58 | |||
| 59 |
Tails/Eggman/Chao Walker/Dark Chao Walker Voices
The following list pertains to the soundbanks used for Tails and Eggman's voice clips. The files for the single-player variants have the same number of entries, but the clips for the opposite character are left blank on their lists. The files labeled as B03_WK2P(E)(DC) and B03_WK_BTL(_J/_E)(SA2B) contain both sets of voices, as they're intended for multiplayer scenarios. The ID numbers used are based on the last two digits of the extracted filenames.
| Sound ID | Internal ID | Description | Notes |
|---|---|---|---|
| 00 | 0 | Tails Jump | |
| 01 | 1 | Tails Alternate Jump | |
| 02 | 2 | Tails Ledge Balance | |
| 03 | |||
| 04 | |||
| 05 | |||
| 06 | |||
| 07 | |||
| 08 | 3 | Tails basic combo | |
| 09 | 4 | Tails Propeller Punch | |
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | 5 | Tails Damage | |
| 15 | |||
| 16 | |||
| 17 | 6 | Tails Kart Jump/Dash | |
| 18 | 7 | Tails Kart Boost | |
| 19 | |||
| 20 | 10 | Eggman Jump | |
| 21 | 11 | Eggman Alternate Jump | |
| 22 | 12 | Eggman Ledge Balance | |
| 23 | |||
| 24 | |||
| 25 | |||
| 26 | |||
| 27 | 13 | Eggman basic combo | |
| 28 | 14 | Eggman Boxing Glove | |
| 29 | |||
| 30 | |||
| 31 | |||
| 32 | |||
| 33 | 15 | Eggman Damage | |
| 34 | |||
| 35 | |||
| 36 | 16 | Eggman Kart Jump/Dash | |
| 37 | 17 | Eggman Kart Boost | |
| 38 | |||
| 39 | |||
| 40 | 18 | Chao jump | SA2B only, found in b03_wk_btl.
|
| 41 | 19 | Chao alternate jump | SA2B only, found in b03_wk_btl.
|
| 42 | 20 | Chao ledge balance | SA2B only, found in b03_wk_btl.
|
| 43 | |||
| 44 | |||
| 45 | |||
| 46 | |||
| 47 | 21 | Chao basic combo | SA2B only, found in b03_wk_btl.
|
| 48 | 22 | Chao Omochao attack | SA2B only, found in b03_wk_btl.
|
| 49 | |||
| 50 | |||
| 51 | |||
| 52 | |||
| 53 | 23 | Chao damage | SA2B only, found in b03_wk_btl.
|
| 54 | |||
| 55 | |||
| 56 | |||
| 57 | |||
| 58 | |||
| 59 | |||
| 60 | 24 | Dark Chao jump | SA2B only, found in b03_wk_btl.
|
| 61 | 25 | Dark Chao alternate jump | SA2B only, found in b03_wk_btl.
|
| 62 | 26 | Dark Chao ledge balance | SA2B only, found in b03_wk_btl.
|
| 63 | |||
| 64 | |||
| 65 | |||
| 66 | |||
| 67 | 27 | Dark Chao basic combo | SA2B only, found in b03_wk_btl.
|
| 68 | 28 | Dark Chao Omochao attack | SA2B only, found in b03_wk_btl.
|
| 69 | |||
| 70 | |||
| 71 | |||
| 72 | |||
| 73 | 29 | Dark Chao damage | SA2B only, found in b03_wk_btl.
|
| 74 | |||
| 75 | |||
| 76 | |||
| 77 | |||
| 78 | |||
| 79 |
Enemy Sounds
The sounds in this section are generally found within the banks labeled as 4 within the CSB folder path/MLT container. These sounds are normally part of the stage's sound files and usually pertain to the enemies found within a given level. All sounds in this section are assigned to internal Bank 4.
| Sound ID | Internal ID | Description | Notes |
|---|---|---|---|
| 00 | 0 | Bullet shot | |
| 01 | 1 | Laser shot charging | |
| 02 | 2 | Laser shot | |
| 03 | 3 | Bullet shot | |
| 04 | 4 | Bomb thrown | |
| 05 | 5 | Bomb bounce | |
| 06 | 6 | ||
| 07 | 7 | Glue shot | |
| 08 | 8 | Orbinaut (Unidus) spike sway | |
| 09 | 9 | Gola fire sway | |
| 10 | 10 | Kiki laugh | |
| 11 | 11 | Hunter robot landing | |
| 12 | 12 | Hunter robot activating | |
| 13 | 13 | GUN Beetle hum | |
| 14 | 14 | Spark Beetle electric shield | |
| 15 | 15 | GUN Beetle warp | |
| 16 | 16 | Hawk robot hover | |
| 17 | 17 | Hornet robot hum | |
| 18 | 18 | Hornet robot preparing to attack | |
| 19 | 19 | Hornet robot bomb launch | |
| 20 | 20 | Boo scare | |
| 21 | 21 | Boo vanish | |
| 22 | 22 | Boo damaged | |
| 23 | 23 | Artificial Chaos deflect | |
| 24 | 24 | Artificial Chaos move | |
| 25 | |||
| 26 | 25 | Explosion | |
| 27 | 26 | Large explosion | |
| 28 | 27 | ||
| 29 | 32 | Blue Eagle (fighter jet) flying | |
| 30 | 33 | Vulcan Fighter hum | |
| 31 | 34 | Vulcan Fighter bullet fire | |
| 32 | |||
| 33 | |||
| 34 | |||
| 35 | Rhino robot revving up | ||
| 36 | 29 | Rhino robot charging | |
| 37 | 30 | Rhino robot stop | |
| 38 | 31 | Rhino robot | |
| 39 | Rhino Metal robot deflect | ||
| 40 | |||
| 41 | |||
| 42 | 35 | ||
| 43 | 36 | Boo idle/Artificial Chaos idle | |
| 44 | 37 | Artificial Chaos idle/P-100 divide | |
| 45 | Artificial Chaos P-100 divide | Some files contain an extra sound here |
Event Sound Information
Events generally use the sound effects found in slot 4 within the MLT/CSB container. In the Dreamcast and GameCube versions, the sound data and sequence information is stored within the MLT file, with the sequence data sharing similarities with single-bank MIDI data. The 2012 version uses two files to replicate this effect: a CSB file containing all of the audio information, and a .mid file containing the sequence data. The 2012 version only has partial support for MIDI sequence data, so many of the audio manipulation settings will be ignored when set.
Stage Sounds
The sounds in this category are found within the banks labeled as 5 within the CSB folder path/MLT container. Each level/boss tends to use its own sounds with occasional overlap depending on the situation. Most of the sounds present in this pack are usually tied to stage-specific objects. All sounds attributed here are loaded into internal Bank 0 unless otherwise specified.
Stage Environmental Sounds
The sounds in this category are found within the banks labeled as 6 within the CSB folder path/MLT container. Each level/boss tends to use its own sounds with occasional overlap depending on the situation. Generally speaking, these sounds tend to play in the background at all times or as part of specific level scenarios. All sounds attributed here are loaded into internal Bank 6 unless otherwise specified.
Water Sounds
The sounds in this section are generally found within the banks labeled as 7 within the CSB folder path/MLT container. These sounds are normally part of the stage's sound files and contain all of the water-related sound effects. All sounds in this section are assigned to internal Bank 7.
| Sound ID | Internal ID | Description | Notes |
|---|---|---|---|
| 00 | 0 | Shallow water step | |
| 01 | 1 | Water splash | |
| 02 | 3 | Underwater jump | |
| 03 | 5 | Underwater dive | |
| 04 | 6 | ||
| 05 | 7 | Underwater ambiance | |
| 06 | 8 | Underwater current | |
| 07 | 4 | Waterfall | |
| 08 | 2 |
| General Information | File Formats • Levels • Texture Files • Voice List • Music Files • Game Builds |
|---|---|
| Character Information | Model Data • Animation Files • Actions • Animation Lists |
| Other | Cutscenes • Sound Effects |