Creating Mods/Mod Testing
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Using Test Spawn
To test your mod, you can use the Mod Manager's Test Spawn tab (make sure developer settings are enabled in the Manager Config tab) to bypass all menus and put a specific character in any stage or cutscene. You can also specify a save file override or set up a specific position in the stage.

Using Command Line Parameters
You can also you can launch sonic.exe with the following command line parameters.
Level commands
--level <name/ID>or-l <name/ID>to launch the game directly into a level. Click here for a list of all levels.--act <ID>or-a <ID>to start the level into a specific act.--time <time>or-t <time>to start the game on a specific time of day (Adventure Fields). The value can bedayor0,eveningor1, ornightor2.--gamemode <mode>or-g <mode>to start the game in a specific mode. The mode can be as follows:adventure(5),trial(9),stage(4),mission(10).--character <name/ID>or-c <name/ID>to change the default character. Click here for a list of all characters.--position <x> <y> <z>or-p <x> <y> <z>to spawn at a specific position.--rotation <r>or-r <r>to rotate the character along the Y axis. The value is the BAMS rotation (decimal).--event <ev>or-e <ev>to play a specific cutscene. See List of Cutscenes for usable IDs.--save <name/ID>or-s <name/ID>to launch the game with a specific savefile. The ID is the number after "SonicDX" in the savefile name. You can also put the name of the save file (e.g. "mysave" frommysave.snc) in quotation marks instead of the ID.--movie <ID>or-m <ID>to play a specific FMV cutscene. The value can range from0to8.
Option commands
--no-audioto disable music, voices and sound effects.--no-musicto disable music.--no-voiceto disable voices.--no-soundto disable sound effects.