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19 October 2025
- 04:5904:59, 19 October 2025 diff hist +76 N File:SA1MechaFish.png SA1 Mecha Fish Acquired from the SADX Modding Wiki on GitHub. current
- 04:4704:47, 19 October 2025 diff hist +77 N File:Kajiki.png SA1 Blue Marlin Acquired from the SADX Modding Wiki on GitHub. current
- 04:4604:46, 19 October 2025 diff hist +81 N File:Ishidai.png SA1 Striped Beakfish Acquired from the SADX Modding Wiki on GitHub current
- 04:4604:46, 19 October 2025 diff hist +82 N File:SA1Hammerhead.png SA1 Hammerhead Shark Acquired from the SADX Modding Wiki on GitHub. current
- 04:4404:44, 19 October 2025 diff hist +2 m File:Anko.png →Summary current
- 04:4404:44, 19 October 2025 diff hist +1 File:Tsuno.png →Summary current Tag: Visual edit
- 04:4304:43, 19 October 2025 diff hist +92 N File:Tsuno.png SA1 Deep Sea Angler Fish Antenna Acquired from the SADX Modding Wiki on GitHub
- 04:4204:42, 19 October 2025 diff hist +84 N File:Anko.png SA1 Deep Sea Angler Fish Acquired from the SADX Modding Wiki on GitHub
- 04:1304:13, 19 October 2025 diff hist 0 Sonic Adventure/Sound Effects No edit summary
- 04:1204:12, 19 October 2025 diff hist +49,709 N Sonic Adventure/Sound Effects Created page with "SADX PC stores sound effects in DAT soundbanks, which can be edited with SADXSndSharp in SA Tools. Some banks are only available in some levels or when playing with a specific character. Here is a quick overview of the sound bank system. <h1>List of Soundbanks</h1> There are eight soundbank slots: - Bank 0 - Common sounds. This always loads <code>COMMON_BANK00.DAT</code>.<br /> - Bank 1 - Level sounds. This loads a <code>_BANK01</co..."
- 03:0903:09, 19 October 2025 diff hist +15,665 N Sonic Adventure/Character Actions Created page with "Character actions ("modes" for the game developers) are the main character states. They can be set without crashing the game, but most will return to the normal state immediately because of failsafes. Pointers to the main characters data ("taskwk" for the game developers) are listed at <code>0x03B42E10</code>, one per player (8 players are possible internally, but only the first and second for the AI are used). The action is the very first byte that the pointer points t..." current
18 October 2025
- 06:1906:19, 18 October 2025 diff hist +15 Sonic Adventure/List of Events No edit summary current
- 06:1806:18, 18 October 2025 diff hist +15 Sonic Adventure/Character List No edit summary current
- 06:1806:18, 18 October 2025 diff hist 0 Template:SA1Navbox No edit summary
- 06:1706:17, 18 October 2025 diff hist +15 Sonic Adventure/List of Builds No edit summary current
- 06:1706:17, 18 October 2025 diff hist +15 Sonic Adventure/Voice List No edit summary
- 06:1606:16, 18 October 2025 diff hist +15 Sonic Adventure/Level List No edit summary current
- 06:1606:16, 18 October 2025 diff hist +15 Sonic Adventure/Texture Files No edit summary current
- 06:1506:15, 18 October 2025 diff hist +15 Sonic Adventure/File Formats No edit summary current
- 06:1506:15, 18 October 2025 diff hist −379 Sonic Adventure No edit summary current Tag: Visual edit: Switched
- 06:1406:14, 18 October 2025 diff hist +798 N Template:SA1Navbox Placeholder for proper navbox support.
17 October 2025
- 06:5506:55, 17 October 2025 diff hist +2 m Sonic Adventure 2/Music Files No edit summary
16 October 2025
- 07:5807:58, 16 October 2025 diff hist +15 m Sonic Adventure 2/Music Files No edit summary Tag: Visual edit: Switched
- 07:5707:57, 16 October 2025 diff hist +12,003 N Sonic Adventure 2/Music Files Created page with "This table lists every ADX file packaged within Sonic Adventure 2. The 2012 port of the game places these files within the <code>resource\gd_PC\ADX</code> folder path. All other versions of the game place them in the root directory alongside the other game files. Blank entries in the Sound Test Name column indicate that the audio track is not included in the Sound Test. {| class="wikitable" style="width:auto" !Filename||OST Track Name||Sound Test Name||Description||No..."
14 October 2025
- 08:1608:16, 14 October 2025 diff hist −13 m Template:SA2Navbox No edit summary current
- 08:1308:13, 14 October 2025 diff hist +15 Sonic Adventure 2/Character Model IDs No edit summary
- 08:1308:13, 14 October 2025 diff hist +15 Sonic Adventure 2/File Formats No edit summary current
- 08:1208:12, 14 October 2025 diff hist +15 Sonic Adventure 2/List of builds No edit summary current Tag: Visual edit: Switched
- 08:1208:12, 14 October 2025 diff hist +15 Sonic Adventure 2/Voice List No edit summary current
- 08:1108:11, 14 October 2025 diff hist +15 Sonic Adventure 2/Texture Files No edit summary current
- 08:1108:11, 14 October 2025 diff hist +15 Sonic Adventure 2/Character Animation Files No edit summary
- 08:1008:10, 14 October 2025 diff hist −290 Sonic Adventure 2 No edit summary current
- 08:0908:09, 14 October 2025 diff hist +15 Sonic Adventure 2/Cutscenes No edit summary
- 08:0808:08, 14 October 2025 diff hist +15 m Sonic Adventure 2/Character Actions No edit summary
- 08:0708:07, 14 October 2025 diff hist +846 N Template:SA2Navbox Placeholder for proper navbox support.
9 October 2025
- 06:5306:53, 9 October 2025 diff hist +51,664 N Sonic Adventure 2/Character Animation Files Created page with "The following tables list all the animations found in each character's <code>MTN.PRS</code> files in Sonic Adventure 2, along with the special animations that are tied to most stages. When the game data is split using SA Tools Hub, all of the extracted character animations will be placed in the <code>(Project Name)\figure\bin</code> folder path, labeled using their internal IDs within the MTN binaries. As many duplicate references exist within the files, only one file w..."
- 05:3105:31, 9 October 2025 diff hist +6,192 Sonic Adventure 2/Cutscenes No edit summary Tag: Visual edit: Switched
- 05:0105:01, 9 October 2025 diff hist +6,237 N Sonic Adventure 2/Character Actions Created page with "The lists on this page denote the various actions that each of the character classes can perform in Sonic Adventure 2. While they all share actions denoted in the "Common Actions" section, not all characters can perform all actions through normal means. <h1>Common Actions</h1> All characters pull their actions from the entries in this list, though some of the actions are exclusive to speed-types. {| class="wikitable" style="width:auto" !ID||Description||Notes |- |0 |Non..." Tag: Visual edit: Switched
4 October 2025
- 05:0905:09, 4 October 2025 diff hist +2,752 N Sonic Adventure 2/File Formats Created page with "This page lists all file formats/extensions in SA2 Dreamcast and SA2B along with the tools to work with these files. Italics indicate that the program is part of the [//github.com/sonicretro/sa_tools SA Tools] suite. {| class="wikitable" style="width:auto;" !Extension||Description||Tool(s) |- |PVR |Dreamcast PowerVR texture |''Texture Editor'', ''ArchiveTool'', Puyo Tools, PVRViewer, WinPVR etc. |- |PVP |External palette for a PVR texture |Puyo Tools |- |PVM |Dreamcast t..."
- 04:5804:58, 4 October 2025 diff hist +1 m Sonic Adventure 2/Cutscenes No edit summary
- 04:5804:58, 4 October 2025 diff hist +1,346 Sonic Adventure 2/Cutscenes No edit summary Tag: Visual edit: Switched
- 04:3404:34, 4 October 2025 diff hist +51 m Sonic Adventure 2/Cutscenes No edit summary Tag: Visual edit: Switched
- 04:3104:31, 4 October 2025 diff hist −53 m Sonic Adventure 2/Cutscenes No edit summary Tag: Visual edit: Switched
- 04:2604:26, 4 October 2025 diff hist +24,461 N Sonic Adventure 2/Cutscenes Created page with "<h1>Main Cutscenes</h1> Depending on the version of SA2, the data for the event cutscenes can differ. <code>EXXXX.PRS</code> is the main file, while the <code>_0</code> to <code>_J</code> files contain miscellaneous resources, such as audio timings and lighting/screen fade information. In the Dreamcast version, the models and animation data for a scene are all contained within the main file, while in SA2B, the animation data was split off into an uncompressed file labele..."
- 02:3102:31, 4 October 2025 diff hist +24,659 N Sonic Adventure 2/Character Model IDs Created page with "<h1>Character Model Packs</h1> SA Tools Hub extracts all of these packs and places their contents in the <code>(Project Name)\figure\bin\</code> folder path. {| class="wikitable" style="width:auto;" !Name||Description||Notes |- |amymdl |Amy | |- |bknuckmdl |Knuckles' Multiplayer Costume | |- |brougemdl |Rouge's Multiplayer Costume | |- |bwalkmdl |Big |DC Only |- |chaos0mdl |Chaos Zero | |- |cwalkmdl |Chao Walker | |- |dwalkmdl |Dark Chao Walker |SA2B Only |- |eggmdl |Eg..."
- 00:2600:26, 4 October 2025 diff hist +134 m Sonic Adventure 2/Voice List Adjusted sortable data to only sort through IDs and character names.
3 October 2025
- 07:1007:10, 3 October 2025 diff hist +5 m Sonic Adventure/File Formats No edit summary Tag: Visual edit: Switched
- 07:0907:09, 3 October 2025 diff hist +2,971 N Sonic Adventure/File Formats Created page with "This page lists all file formats/extensions in SA1 Dreamcast and SADX along with the tools to work with these files. Italics indicate that the program is part of the [//github.com/sonicretro/sa_tools SA Tools] suite. {| class="wikitable" style="width:auto;" ! Extension || Description || Tool(s) |- | PVR | Dreamcast PowerVR texture | ''Texture Editor'', ''ArchiveTool'', Puyo Tools, PVRViewer, WinPVR etc. |- | PVP | External palette for a PVR texture | Puyo Tools |- | PVM..." Tag: Visual edit: Switched
- 06:5306:53, 3 October 2025 diff hist +10,275 N Sonic Adventure/List of Events Created page with "The following table lists all accessible cutscenes in the game with corresponding EV files in the Dreamcast/Gamecube versions. Use decimal IDs to load the game on a specific cutscene using the Test Spawn mod. Credits: ItsEasyActually for the original list of EV files. {| class="wikitable" style="width:auto;" ! EV file || Description || Decimal ID |- | EV0001 | Sonic intro | 1 |- | EV0002 | Sonic defeats Chaos 0 | 2 |- | EV0003 | Sonic sees Tails crash | 3 |- | EV0006 |..."
- 04:1904:19, 3 October 2025 diff hist +14 m Sonic Adventure/Texture Files No edit summary Tag: Visual edit: Switched