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Sonic Adventure 2/Character Animation Lists: Difference between revisions

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Created Character Animation Lists page with links to subpages containing animation list data.
 
 
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In the Dreamcast version, Amy is the only multiplayer character to have an animation list of her own. All other multiplayer characters copy the same lists used by their main game counterparts in that version.
In the Dreamcast version, Amy is the only multiplayer character to have an animation list of her own. All other multiplayer characters copy the same lists used by their main game counterparts in that version.
*[[Sonic Adventure 2/Character Animation Lists/Speed|Sonic/Shadow/Amy/Metal Sonic]]
*[[Sonic Adventure 2/Character Animation Lists/Speed Type|Sonic/Shadow/Amy/Metal Sonic]]
*[[Sonic Adventure 2/Character Animation Lists/Hunting|Knuckles/Rouge/Tikal/Chaos]]
*[[Sonic Adventure 2/Character Animation Lists/Hunting Type|Knuckles/Rouge/Tikal/Chaos]]
*[[Sonic Adventure 2/Character Animation Lists/Shooting|Mech Tails/Mech Eggman/Chao Walker/Dark Chao Walker]]
*[[Sonic Adventure 2/Character Animation Lists/Shooting Type|Mech Tails/Mech Eggman/Chao Walker/Dark Chao Walker]]
*[[Sonic Adventure 2/Character Animation Lists/Miscellaneous|Tails/Eggman/Super Sonic/Super Shadow]]
*[[Sonic Adventure 2/Character Animation Lists/Miscellaneous|Tails/Eggman/Super Sonic/Super Shadow]]


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Latest revision as of 05:49, 9 February 2026

This page lists the data present in each character's animation lists within Sonic Adventure 2. These lists will focus primarily on the data present within Sonic Adventure 2 Battle.

By default, every list will have multiple gaps because not all entries are treated as proper actions by the game. Some characters are also unable to utilize actions that their counterparts use (Amy and Metal Sonic can't use the Spin Dash through normal means, for example), but the game requires that those slots remain within their lists.

Animation Properties

Each character's animation list denotes a property for each of their animations, which determines how they're supposed to play in-game. Below are the possible values that the game can recognize, as well as what they do.

Any value above 13 will crash the game if the affected animation is called. These can be changed through a DLL mod which includes the character animation lists that can be exported to C++ using SA Tools HUB.

ID Description
0 Always the first frame
1 Always the first frame
2 Skip animation, puts the player in its default pose
3 Loop animation
4 Play once, hard transition
5 Play once, hard transition
6 Play once, then stop at last frame
7 Play reverse from last frame
8 Play reverse from last frame then stop at first frame
9 Play once, smooth transition
10 Directional input (slow)
11 Directional input (normal)
12 Directional input (fast)
13 Manually controlled in code (first frame otherwise)

Animation List Data

The following are links to each character type's animation lists. As the length of every list is quite large, they have been split into categories for ease of readability.

In the Dreamcast version, Amy is the only multiplayer character to have an animation list of her own. All other multiplayer characters copy the same lists used by their main game counterparts in that version.

Sonic Adventure 2 Information
General Information File FormatsModel FormatsLevelsTexture FilesLight and Fog DataGame Builds
Character Information General Model DataAnimation FilesActions
Animation Lists Speed-Types SonicShadowAmyMetal Sonic
Hunting-Types KnucklesRougeTikalChaos Zero
Shooting-Types Mech TailsMech EggmanChao WalkerDark Chao Walker
Miscellaneous TailsEggmanSuper SonicSuper Shadow
Sound Information Voice ListMusic FilesSound Effects
Other Cutscenes