The following is a list of all stage-specific sounds found within Sonic Adventure 2. While each stage can utilize two soundbanks for storing sounds, the contents of both soundbanks are loaded into the same buffer. The listed internal IDs reflect the sound data's position within the buffer, which is also used within the game's code.
Normal sounds are found in the MLT file/folder's Bank 5, while background sounds are in Bank 6.
Green Forest
This sound information is also used for Eternal Engine 2P and Sonic vs. Shadow 1.
Normal Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
0
|
Vertical vine swing
|
|
| 01
|
1
|
Horizontal vine swing
|
|
| 02
|
2
|
Bungee vine drop
|
|
| 03
|
3
|
Bungee vine recoil
|
|
| 04
|
4
|
Wind
|
|
| 05
|
5
|
Thud
|
|
| 06
|
6
|
Land on grindable surface
|
|
| 07
|
7
|
Grinding
|
|
| 08
|
8
|
Landmass rumble
|
|
| 09
|
9
|
Radio beep
|
Used in mini-event
|
White Jungle
Normal Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
0
|
Vine launcher
|
|
| 01
|
1
|
Horizontal vine swing
|
|
| 02
|
2
|
Land on grindable surface
|
|
| 03
|
3
|
Grinding
|
|
| 04
|
4
|
Torch fire
|
|
Background Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
5
|
Rainfall/Wind
|
|
Pumpkin Hill
Normal Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
0
|
Train chug
|
|
| 01
|
1
|
Train wheels moving
|
|
| 02
|
2
|
Train whistle
|
|
| 03
|
3
|
Train turntable moving
|
|
| 04
|
4
|
Train turntable locking in place
|
|
Background Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
5
|
Wind howl
|
|
Sky Rail
Normal Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
0
|
Hit propeller spring
|
|
| 01
|
1
|
Propeller spring wind
|
|
| 02
|
2
|
Propeller spring land
|
|
| 03
|
3
|
Mechanical skull fire
|
|
Background Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
4
|
Wind
|
|
| 01
|
5
|
Wind howl
|
|
Aquatic Mine
This sound information is also used for Pool Quest.
Normal Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
0
|
Rushing water
|
|
| 01
|
1
|
Water rising/draining
|
|
| 02
|
2
|
Central platform thud
|
|
| 03
|
3
|
Platform buoying in water
|
|
| 04
|
4
|
Mechanical skull fire
|
|
| 05
|
5
|
Minecart destruction
|
|
| 06
|
6
|
Water drip
|
|
Security Hall
Normal Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
0
|
Laser system hum
|
|
| 01
|
1
|
Touch laser
|
|
| 02
|
2
|
Activate safe lock mechanism
|
|
| 03
|
3
|
Open safe
|
|
| 04
|
|
Rustling
|
|
| 05
|
|
Rustling
|
|
Background Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
5
|
Fan wind
|
|
| 01
|
6
|
Money fluttering
|
|
| 02
|
|
Fan wind
|
|
| 03
|
|
Money fluttering
|
|
| 04
|
|
Money fluttering
|
|
Prison Lane
Normal Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
0
|
Beep
|
|
| 01
|
1
|
Mechanism activating
|
|
| 02
|
2
|
Mechanism activating 2
|
|
| 03
|
3
|
Mechanism stop
|
|
| 04
|
4
|
Machine whirring
|
|
| 05
|
5
|
Machine whirring stop
|
|
| 06
|
6
|
Mini-lift stop
|
|
| 07
|
7
|
Hit metallic surface
|
|
| 08
|
8
|
Hit
|
|
| 09
|
9
|
Smoke hiss
|
|
| 10
|
10
|
Mini-lift hum
|
|
| 11
|
11
|
Mini-lift exhaust
|
|
| 12
|
11
|
Mini-lift exhaust
|
This is part of sound ID 11
|
Background Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
12
|
Low hum
|
|
| 01
|
13
|
Low hum
|
|
| 02
|
14
|
Machine hum
|
|
This sound information is also used for Metal Harbor 2P.
Normal Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
0
|
Mobile container hum
|
|
| 01
|
1
|
Mobile container hum (Alternate)
|
|
| 02
|
2
|
Mobile container stop
|
|
| 03
|
3
|
Footstep on metallic bridge
|
|
| 04
|
4
|
Footstep on metallic bridge (Alternate)
|
|
| 05
|
5
|
Roof destruction
|
|
| 06
|
6
|
Makeshift board grinding on surface
|
|
| 07
|
7
|
Bridge destruction A
|
|
| 08
|
8
|
Bridge destruction B
|
|
| 09
|
9
|
Bridge destruction C
|
|
Background Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
10
|
Missile activation alarm
|
|
| 01
|
11
|
Missile launch exhaust
|
|
| 02
|
11
|
Missile launch exhaust
|
This is part of sound ID 1
|
| 03
|
11
|
Missile launch exhaust
|
This is part of sound ID 1
|
| 04
|
12
|
Seagull chirp
|
|
Iron Gate
This sound information is also used for Iron Gate 2P.
Normal Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
0
|
Mechanism activating
|
|
| 01
|
1
|
Mechanism stop
|
|
| 02
|
2
|
Mini-lift start
|
|
| 03
|
3
|
Mini-lift stop
|
|
| 04
|
4
|
Bridge extend
|
|
| 05
|
5
|
Alarm
|
|
| 06
|
6
|
Hit metallic surface
|
|
| 07
|
7
|
Hit
|
|
| 08
|
8
|
Security door activating
|
|
| 09
|
9
|
Security door shut
|
|
| 10
|
10
|
Metallic destruction
|
|
| 11
|
11
|
Security door move
|
|
| 12
|
12
|
Mini-lift move
|
|
| 13
|
13
|
Mini-lift stop
|
This is listed under the NewComplexSynth group in the 2012 version's CSB data
|
| 14
|
13
|
Mini-lift stop
|
This is part of sound ID 13 and is listed under the NewComplexSynth group in the 2012 version's CSB data
|
Background Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
14
|
Wind
|
|
| 01
|
|
Wind
|
|
Weapons Bed
This sound information is also used for Weapons Bed 2P, Tails vs. Eggman 1, and Deck Race.
Normal Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
0
|
Cargo machine moving
|
|
| 01
|
1
|
Cargo machine crash
|
|
| 02
|
2
|
Cargo machine destruction
|
|
| 03
|
3
|
Signal destruction
|
|
| 04
|
4
|
Container mechanism moving
|
|
| 05
|
5
|
Signpost destruction
|
|
| 06
|
5
|
Signpost destruction
|
This is part of sound ID 5
|
Background Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
6
|
Large satellite radar operation
|
|
| 01
|
7
|
Small satellite dish operation
|
|
City Escape
Normal Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
0
|
Streetboard landing
|
|
| 01
|
1
|
Streetboard turn
|
|
| 03
|
2
|
Streetboard brake/move
|
|
| 04
|
3
|
Car destruction A
|
|
| 05
|
4
|
Car destruction B
|
|
| 06
|
5
|
Car destruction C
|
|
| 07
|
6
|
Horizontal bar swing wind
|
|
| 08
|
7
|
GUN Truck landing
|
|
| 09
|
8
|
Streetboard grinding on surface
|
|
| 10
|
9
|
Car hum
|
|
| 11
|
10
|
GUN Truck roar
|
|
| 12
|
11
|
GUN Truck roar (Alternate)
|
|
| 13
|
12
|
Police siren
|
|
| 14
|
13
|
GUN Truck crash
|
|
Background Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
14
|
Ramp trick wind
|
|
| 01
|
14
|
Ramp trick wind
|
This is part of sound ID 0
|
| 02
|
15
|
Ramp trick wind
|
|
| 03
|
15
|
Ramp trick wind
|
This is part of sound ID 2
|
| 04
|
16
|
Wind howl
|
|
| 05
|
|
Car horn
|
|
Radical Highway
Normal Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
0
|
Horizontal bar swing wind
|
|
| 01
|
1
|
Collapsing road rumble
|
|
| 02
|
2
|
Collapsing road crash
|
|
| 03
|
3
|
Collapsing road crack
|
|
| 04
|
4
|
Horizontal spinning cylinder hum
|
|
Background Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
05
|
Ramp trick wind
|
|
| 01
|
05
|
Ramp trick wind
|
This is part of sound ID 0
|
| 02
|
06
|
Fan swing
|
|
| 03
|
07
|
Wind howl
|
|
| 04
|
08
|
Wind
|
|
Wild Canyon
This sound information is also used for Wild Canyon 2P.
Normal Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
0
|
Wind (Main)
|
|
| 01
|
1
|
Wind (Upper level A)
|
|
| 02
|
2
|
Wind (Lower level A)
|
|
| 03
|
3
|
Wind (Lower level B)
|
|
| 04
|
4
|
Wind scroll flap
|
|
| 05
|
5
|
Move stone head/block
|
|
| 06
|
6
|
Treasure chest destruction
|
|
| 07
|
7
|
Floating rock destruction
|
|
| 08
|
8
|
Fan swing
|
|
Background Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
09
|
Wind (Upper level B)
|
|
| 01
|
10
|
Wind rumble (Lower level)
|
|
Mission Street
This sound information is also used for Mission Street 2P.
Normal Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
0
|
Car destruction A
|
|
| 01
|
1
|
Car destruction B
|
|
| 02
|
2
|
Car destruction (Hit floor)
|
|
| 03
|
3
|
Collapsing road rumble
|
|
| 04
|
4
|
Collapsing road crash
|
|
| 05
|
5
|
Collapsing road crack
|
|
| 06
|
6
|
Collapsing road (Unstable undulation)
|
|
| 07
|
7
|
Police siren
|
|
| 08
|
8
|
Arrow sign destruction
|
|
| 09
|
9
|
Hit metallic surface
|
|
| 10
|
10
|
Wanted sign destruction
|
|
| 11
|
11
|
Glass destruction
|
|
| 12
|
12
|
Crash barrel destruction
|
|
Background Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
13
|
Ramp trick wind
|
|
| 01
|
14
|
Fan swing
|
|
| 02
|
15
|
Wind howl A
|
|
| 03
|
16
|
Wind howl B
|
|
Dry Lagoon
This sound information is also used for Dry Lagoon 2P.
Normal Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
0
|
Turtle whimper
|
|
| 01
|
1
|
Turtle call
|
|
| 02
|
2
|
Turtle move on land
|
|
| 03
|
3
|
Turtle water splash
|
|
| 04
|
4
|
Turtle diving underwater
|
|
| 05
|
5
|
Underwater turtle swim
|
|
| 06
|
6
|
Strong underwater current
|
|
| 07
|
7
|
Vase destruction
|
|
| 08
|
8
|
Foliage rustle
|
|
Background Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
09
|
Cricket chirps A
|
|
| 01
|
10
|
Cricket chirps B
|
|
| 02
|
|
Water drop
|
|
Sand Ocean
This sound information is also used for Sand Ocean 2P.
Normal Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
0
|
Pillar crash
|
|
| 01
|
1
|
Rotating platform move
|
|
| 02
|
2
|
Fire crackle
|
|
| 03
|
3
|
Silo land
|
|
| 04
|
4
|
Vase destruction
|
|
| 05
|
5
|
Ornate box destruction
|
|
| 06
|
6
|
Sinking in quicksand
|
|
| 07
|
7
|
Pillar destruction
|
|
| 08
|
|
No sound
|
|
| 09
|
|
No sound
|
|
| 10
|
|
No sound
|
|
| 11
|
|
No sound
|
|
| 12
|
|
No sound
|
|
| 13
|
|
No sound
|
|
| 14
|
|
No sound
|
|
| 15
|
|
Sinking in quicksand
|
|
Background Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
08
|
Wind
|
|
Crazy Gadget
Normal Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
0
|
Gravity switching hum
|
|
| 01
|
1
|
Push gravity lever
|
|
| 02
|
2
|
Ceiling rail slide
|
|
| 03
|
3
|
Break warp tube glass
|
|
| 04
|
4
|
Sucked into warp tube
|
|
| 05
|
5
|
Exiting warp tube
|
|
| 06
|
6
|
Shutter door opening
|
|
| 07
|
7
|
Shutter door finish opening
|
|
| 08
|
8
|
No sound
|
|
| 09
|
9
|
No sound
|
|
| 10
|
10
|
Low hum
|
|
| 11
|
11
|
No sound
|
|
| 12
|
12
|
No sound
|
|
| 13
|
13
|
No sound
|
|
| 14
|
14
|
Laser blast
|
|
| 15
|
15
|
Touch laser/acid
|
|
| 16
|
16
|
No sound
|
|
| 17
|
17
|
Platform moving
|
|
| 18
|
18
|
Platform stop moving
|
|
| 19
|
19
|
Looping hum
|
|
| 20
|
20
|
Looping hum stop
|
|
| 21
|
21
|
Acid barrier hum
|
|
| 22
|
22
|
Warp tube hatch closing
|
|
Background Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
23
|
No sound
|
|
| 01
|
24
|
Air current
|
|
| 02
|
25
|
Machinery hum
|
|
| 03
|
26
|
Alarm
|
|
| 04
|
27
|
Gravity switch activation
|
|
Hidden Base
This sound information is also used for Hidden Base 2P and Pyramid Race.
Normal Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
0
|
Silo land
|
|
| 01
|
1
|
Vase destruction
|
|
| 02
|
2
|
Damage wall/block obstacle
|
|
| 03
|
3
|
Destroy wall
|
|
| 04
|
4
|
Destroy block obstacle
|
|
| 05
|
5
|
Staff destruction
|
|
| 06
|
6
|
Platform pillar destruction
|
|
| 07
|
7
|
Sinking in quicksand
|
|
| 08
|
|
No sound
|
|
| 09
|
|
No sound
|
|
| 10
|
|
No sound
|
|
| 11
|
|
No sound
|
|
| 12
|
|
No sound
|
|
| 13
|
|
No sound
|
|
| 14
|
|
No sound
|
|
| 15
|
|
Sinking in quicksand
|
|
Background Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
08
|
Wind A
|
|
| 01
|
|
Wind B
|
|
Eternal Engine
Normal Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
0
|
No sound
|
|
| 01
|
1
|
No sound
|
|
| 02
|
2
|
No sound
|
|
| 03
|
3
|
No sound
|
|
| 04
|
4
|
No sound
|
|
| 05
|
5
|
No sound
|
|
| 06
|
6
|
Shutter door opening
|
|
| 07
|
7
|
Shutter door finish opening
|
|
| 08
|
8
|
Bridge destruction
|
|
| 09
|
9
|
Hatch destruction
|
|
| 10
|
10
|
Platform hum
|
|
| 11
|
11
|
No sound
|
|
| 12
|
12
|
No sound
|
|
| 13
|
13
|
No sound
|
|
| 14
|
14
|
Laser blast
|
|
| 15
|
15
|
Touch laser/acid
|
|
| 16
|
16
|
No sound
|
|
| 17
|
17
|
Platform moving
|
|
| 18
|
18
|
Platform stop moving A
|
|
| 19
|
19
|
Looping hum
|
|
| 20
|
20
|
Platform stop moving B
|
|
| 21
|
|
No sound
|
|
| 22
|
|
No sound
|
|
| 23
|
21
|
Capsule bomb explosion
|
|
| 24
|
22
|
Power generator bullet pulse
|
|
| 25
|
23
|
Locking platform release
|
|
Background Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
24
|
No sound
|
|
| 01
|
25
|
Air current
|
|
| 02
|
26
|
Machinery hum
|
|
| 03
|
27
|
No sound
|
|
| 04
|
28
|
Machinery hum
|
|
Death Chamber
This sound information is also used for Death Chamber 2P.
Normal Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
0
|
Thud
|
|
| 01
|
1
|
Hourglass door moving
|
|
| 02
|
2
|
Hourglass door closing
|
|
| 03
|
3
|
Hourglass turning
|
|
| 04
|
4
|
Hourglass tick
|
|
| 05
|
5
|
Fire crackle
|
|
| 06
|
6
|
Pyramid Core piston hit
|
|
| 07
|
7
|
Pyramid Core electricity
|
|
| 08
|
8
|
Bat screech
|
|
| 09
|
9
|
Footstep on metallic grating
|
|
Background Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
10
|
Pyramid Core ambiance
|
|
| 01
|
|
Pyramid Core ambiance
|
|
Egg Quarters
Normal Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
0
|
Fire crackle
|
|
| 01
|
1
|
Footstep on metallic grating
|
|
| 02
|
2
|
Beetle robot jet exhaust
|
|
| 03
|
3
|
Beetle robot hum
|
|
| 04
|
4
|
Beetle robot alarm
|
|
| 05
|
5
|
Beetle robot laser fire
|
|
| 06
|
6
|
Touch laser
|
|
| 07
|
7
|
Hit
|
|
| 08
|
8
|
Radio beep
|
Used in mini-event
|
Background Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
9
|
Machinery ambiance
|
|
| 01
|
|
Machinery ambiance
|
|
Lost Colony
This sound information is also used for Lost Colony 2P.
Normal Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
0
|
No sound
|
|
| 01
|
1
|
No sound
|
|
| 02
|
2
|
No sound
|
|
| 03
|
3
|
No sound
|
|
| 04
|
4
|
No sound
|
|
| 05
|
5
|
No sound
|
|
| 06
|
6
|
Shutter door opening
|
|
| 07
|
7
|
Shutter door finish opening
|
|
| 08
|
8
|
Bridge destruction
|
|
| 09
|
9
|
No sound
|
|
| 10
|
10
|
Platform hum
|
|
| 11
|
11
|
No sound
|
|
| 12
|
12
|
No sound
|
|
| 13
|
13
|
No sound
|
|
| 14
|
14
|
No sound
|
|
| 15
|
15
|
No sound
|
|
| 16
|
16
|
No sound
|
|
| 17
|
17
|
Platform moving
|
|
| 18
|
18
|
Platform stop moving A
|
|
| 19
|
19
|
No sound
|
|
| 20
|
20
|
Platform stop moving B
|
|
Background Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
21
|
Breathing
|
|
| 01
|
22
|
Air current
|
|
| 02
|
23
|
Machinery hum
|
|
| 03
|
24
|
No sound
|
|
| 04
|
25
|
Machinery hum
|
|
Pyramid Cave
This sound information is also used for Grind Race.
Normal Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
0
|
Thud
|
|
| 01
|
1
|
Door moving
|
|
| 02
|
2
|
Door opening/closing
|
|
| 03
|
3
|
Hourglass turning
|
|
| 04
|
4
|
Hourglass tick
|
|
| 05
|
5
|
Fire crackle
|
|
| 06
|
6
|
Door key beep
|
|
| 07
|
7
|
Door key moving into position
|
|
| 08
|
8
|
Door key sliding into lock
|
|
| 09
|
9
|
Door key activating
|
|
| 10
|
10
|
Suspended ship rocking
|
|
| 11
|
11
|
Warp activation hum
|
|
| 12
|
12
|
Chimney fire burst
|
|
| 13
|
13
|
Chimney fire crackle
|
|
| 14
|
14
|
Horizontal bar swing wind
|
|
Final Rush
Normal Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
0
|
Passing through rail ring (Alternate)
|
|
| 01
|
1
|
Vertical shaft hum
|
|
| 02
|
2
|
Floating sign hum
|
|
| 03
|
3
|
Floating sign alarm
|
|
| 04
|
4
|
Flaming debris tumble A
|
|
| 05
|
5
|
Flaming debris tumble B
|
|
| 06
|
6
|
Flaming debris tumble C
|
|
| 07
|
7
|
Rail ring hum
|
|
| 08
|
8
|
Passing through rail ring
|
|
Background Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
9
|
Flaming debris crash
|
|
| 01
|
10
|
Flaming debris fire
|
|
| 02
|
|
Air hiss
|
|
| 03
|
|
Low rumble
|
|
Green Hill
Normal Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
0
|
Touch spike trap
|
|
| 01
|
1
|
Platform crumbling
|
|
| 02
|
|
Spin dash (16-bit)
|
|
| 03
|
|
Death sound
|
|
| 04
|
|
No sound
|
|
| 05
|
|
No sound
|
|
| 06
|
|
No sound
|
|
| 07
|
|
No sound
|
|
| 08
|
|
No sound
|
|
| 09
|
|
No sound
|
|
| 10
|
|
No sound
|
|
| 11
|
|
No sound
|
|
| 12
|
|
No sound
|
|
| 13
|
|
No sound
|
|
Meteor Herd
Normal Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
0
|
Meteorite falling
|
|
| 01
|
1
|
Meteorite crash
|
|
| 02
|
2
|
Meteorite explosion
|
|
| 03
|
3
|
Explosion
|
|
| 04
|
4
|
Punching stationary meteorite
|
|
| 05
|
5
|
Stationary meteorite flying
|
|
| 06
|
6
|
Stationary meteorite destruction
|
|
| 07
|
7
|
Boring machine moving
|
|
| 08
|
8
|
Asteroid destruction
|
|
| 09
|
9
|
Tower shutter opening
|
|
| 10
|
10
|
Water flow
|
|
Background Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
11
|
Machine ambiance
|
|
| 01
|
|
Machine ambiance
|
|
Cannon's Core
All Cannon's Core variants use the same buffer for their stage sounds. Any differences within the data and overall usage will be denoted in the "Notes" section.
Normal Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
0
|
Tick
|
All
|
| 01
|
1
|
Moving block spawn
|
Sonic, Eggman, Knuckles, Rouge
|
| 02
|
2
|
Sliding on ceiling rail
|
Sonic
|
| 03
|
3
|
Security door opening
|
Knuckles, Rouge
|
| 04
|
4
|
Electric hum
|
Sonic, Knuckles, Rouge
|
| 05
|
5
|
Rushing waterfall
|
Sonic, Knuckles, Rouge
|
| 06
|
6
|
Shutter door opening
|
Sonic, Tails, Eggman
|
| 07
|
7
|
Shutter door finish opening
|
All
|
| 08
|
8
|
Rushing waterfall
|
Sonic, Knuckles, Rouge
|
| 09
|
9
|
Security door fully opened
|
Knuckles, Rouge
|
| 10
|
10
|
Platform hum
|
Sonic, Tails, Eggman
|
| 11
|
11
|
Security door destruction
|
Tails, Eggman
|
| 12
|
12
|
No sound
|
All
|
| 13
|
13
|
No sound
|
All
|
| 14
|
14
|
Laser blast
|
All
|
| 15
|
15
|
Touch laser/acid
|
All
|
| 16
|
16
|
Platform locking mechanism
|
Tails, Eggman
|
| 17
|
17
|
Platform moving
|
Sonic, Tails, Eggman
|
| 18
|
18
|
Platform stop moving
|
Tails, Eggman
|
Background Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
19
|
Moving machinery ambiance
|
All
|
| 01
|
20
|
Air current
|
All
|
| 02
|
21
|
Machinery hum
|
All
|
| 03
|
22
|
Alarm
|
All
|
| 04
|
23
|
Low rumble
|
All
|
Final Chase
Normal Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
0
|
Gravity cylinder hum
|
|
| 01
|
1
|
Gravity cylinder electric barrier hum
|
|
| 02
|
2
|
No sound
|
|
| 03
|
3
|
Crash on ground
|
|
| 04
|
4
|
No sound
|
|
| 05
|
5
|
Explosion
|
|
| 06
|
6
|
Passing through rail ring (Alternate)
|
|
| 07
|
7
|
Rail ring hum
|
|
| 08
|
8
|
Passing through rail ring
|
|
| 09
|
9
|
Vertical shaft hum
|
|
| 10
|
10
|
Floating sign hum
|
|
| 11
|
11
|
Floating sign alarm
|
|
| 12
|
12
|
Meteor explosion
|
|
Sonic vs. Shadow 2
Normal Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
0
|
Thud
|
|
| 01
|
1
|
Land
|
|
| 02
|
2
|
Boss title tick
|
|
| 03
|
3
|
Boss title scan
|
|
| 04
|
4
|
Platform rumble
|
|
| 05
|
5
|
Platform falling
|
|
| 06
|
6
|
Air current
|
|
| 07
|
7
|
Explosion
|
|
| 08
|
8
|
Chaos Control warp
|
|
| 09
|
8
|
Chaos Control warp
|
This is part of sound ID 8
|
| 10
|
8
|
Chaos Control warp
|
This is part of sound ID 8
|
| 11
|
8
|
Chaos Control warp
|
This is part of sound ID 8
|
Background Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
|
Wind swipe
|
|
Cosmic Wall
This sound information is also used for Cosmic Wall 2P.
Normal Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
0
|
Platform locking mechanism
|
|
| 01
|
1
|
Locking platform beep
|
|
| 02
|
2
|
Locking platform start
|
|
| 03
|
3
|
Locking platform moving
|
|
| 04
|
4
|
Locking platform stop
|
|
| 05
|
5
|
Asteroid explosion
|
|
| 06
|
6
|
Drill mechanism spinning
|
|
| 07
|
7
|
Drill mechanism moving
|
|
| 08
|
8
|
Drill mechanism damage
|
|
| 09
|
9
|
Walker hover fire
|
|
| 10
|
10
|
Asteroid hum
|
|
| 11
|
11
|
Meteor damaged
|
|
| 12
|
12
|
Meteor explosion
|
|
| 13
|
13
|
Meteor falling
|
|
| 14
|
14
|
Meteor landing
|
|
| 15
|
15
|
Meteorite hit
|
|
| 16
|
16
|
Meteorite explosion
|
|
| 17
|
17
|
Locking platform laser alarm
|
|
| 18
|
18
|
Sentry target hum
|
|
Mad Space
This sound information is also used for Planet Quest.
Normal Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
0
|
Truck box platform move
|
|
| 01
|
1
|
Truck horn
|
|
| 02
|
|
No sound
|
|
| 03
|
|
No sound
|
|
| 04
|
|
No sound
|
|
| 05
|
2
|
Explosion
|
|
| 06
|
|
No sound
|
|
| 07
|
|
No sound
|
|
| 08
|
|
No sound
|
|
| 09
|
|
No sound
|
|
| 10
|
3
|
Asteroid hum
|
|
| 11
|
4
|
Hit
|
|
| 12
|
5
|
Meteor explosion
|
|
| 13
|
6
|
Meteor fall
|
|
| 14
|
7
|
Meteor land
|
|
| 15
|
8
|
Meteor hit
|
|
| 16
|
9
|
Meteor explosion
|
|
| 17
|
|
Locking platform alarm
|
|
Background Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
10
|
Machinery hum
|
|
| 01
|
11
|
Water flow
|
|
| 02
|
12
|
Low rumble
|
|
Downtown Race
This level uses City Escape's sound buffer, with some modified sounds and IDs.
Normal Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
0
|
Snowboard landing
|
|
| 01
|
1
|
Streetboard trick
|
|
| 02
|
2
|
Streetboard brake/move
|
|
| 03
|
3
|
Car destruction A
|
|
| 04
|
4
|
Car destruction B
|
|
| 05
|
5
|
Car destruction C
|
|
| 06
|
6
|
Horizontal bar swing wind
|
|
| 07
|
7
|
Car landing
|
|
| 08
|
8
|
Snowboard on surface
|
|
| 09
|
9
|
Snowboard on surface (Alternate)
|
|
| 10
|
10
|
Hiss
|
|
| 11
|
11
|
Car hum
|
|
| 12
|
12
|
No sound
|
|
| 13
|
13
|
No sound
|
|
| 14
|
|
Police siren
|
|
| 15
|
|
No sound
|
|
Background Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
13
|
Ramp trick wind
|
|
| 01
|
14
|
Ramp trick wind
|
|
| 02
|
15
|
Ramp trick wind
|
|
| 03
|
|
Ramp trick wind
|
|
| 04
|
16
|
Wind howl
|
|
| 05
|
|
Car horn
|
|
GUN Mech Bosses
Normal Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
0
|
Damage boss
|
|
| 01
|
1
|
Boss explosion
|
|
| 02
|
2
|
Boss title tick
|
|
| 03
|
3
|
Boss title scan
|
|
| 04
|
4
|
Boss hover hum
|
|
| 05
|
5
|
Boss jet fire
|
|
| 06
|
6
|
Boss takeoff
|
|
| 07
|
7
|
Boss landing
|
|
| 08
|
8
|
Boss walking
|
|
| 09
|
9
|
Bullet fire
|
|
| 10
|
10
|
Bullet ricochet off ground
|
|
| 11
|
11
|
Open missile compartment
|
|
| 12
|
12
|
Charge laser
|
|
| 13
|
13
|
Laser blast
|
|
| 14
|
14
|
Laser blast explosion
|
|
| 15
|
14
|
Laser blast explosion
|
This is part of sound ID 14
|
| 16
|
15
|
Boss explosion
|
|
| 17
|
16
|
Boss locked in firing mode
|
|
| 18
|
17
|
Boss walk
|
|
| 19
|
18
|
Climbing metal grating
|
|
| 20
|
19
|
Alarm
|
|
King Boom Boo
Normal Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
0
|
Damage boss
|
|
| 01
|
1
|
Boss explosion
|
|
| 02
|
2
|
Boss title tick
|
|
| 03
|
9
|
Boss title scan
|
|
| 04
|
10
|
Bite
|
|
| 05
|
11
|
Throw fireball
|
|
| 06
|
12
|
Fireball land
|
|
| 07
|
13
|
Inhale
|
|
| 08
|
14
|
Fire breath
|
|
| 09
|
15
|
Fire expanding
|
|
| 10
|
15
|
Fire expanding
|
This is part of sound ID 9
|
| 11
|
16
|
Hourglass Boo jumping
|
|
| 12
|
17
|
Breathing
|
|
| 13
|
18
|
Boss scurrying in the shadows
|
|
| 14
|
19
|
Boss scurrying on ground
|
|
| 15
|
3
|
Sun door opening
|
|
| 16
|
5
|
Sun door stop opening
|
|
| 17
|
4
|
Hourglass tick
|
|
| 18
|
6
|
Sun door start moving
|
|
| 19
|
7
|
Sun door moving
|
|
| 20
|
8
|
Sun door closing
|
|
Egg Golem
Sonic
Normal Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
0
|
Damage boss
|
|
| 01
|
1
|
Boss explosion
|
|
| 02
|
2
|
Boss title tick
|
|
| 03
|
3
|
Boss title scan
|
|
| 04
|
4
|
Boss fist slam
|
|
| 05
|
5
|
Fist slam debris falling
|
|
| 06
|
6
|
Boss move arm
|
|
| 07
|
7
|
Boss back stairs moving
|
|
| 08
|
8
|
Electricity
|
|
| 09
|
9
|
Boss spin swipe
|
|
| 10
|
10
|
Boss head slam
|
|
| 11
|
11
|
Platform segment destruction
|
|
| 12
|
12
|
Mechanism hum
|
|
| 13
|
13
|
Sinking in quicksand
|
|
| 14
|
14
|
No sound
|
|
| 15
|
15
|
Sinking in quicksand
|
|
Eggman
Normal Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
0
|
Damage boss
|
|
| 01
|
1
|
Boss explosion
|
|
| 02
|
2
|
Boss title tick
|
|
| 03
|
3
|
Boss title scan
|
|
| 04
|
4
|
Boss fist slam
|
|
| 05
|
5
|
Fist slam debris falling
|
|
| 06
|
6
|
Boss move arm
|
|
| 07
|
7
|
Boss back stairs moving
|
|
| 08
|
8
|
Explosion
|
|
| 09
|
9
|
Boss spin swipe
|
|
| 10
|
10
|
Boss head slam
|
|
| 11
|
11
|
Boss taking damage
|
|
| 12
|
12
|
Breaking boss chest
|
|
| 13
|
13
|
Weak point explosion
|
|
| 14
|
14
|
No sound
|
|
| 15
|
15
|
Sinking in quicksand
|
|
Biolizard
Normal Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
0
|
Damage boss
|
|
| 01
|
1
|
Boss explosion
|
|
| 02
|
2
|
Boss title tick
|
|
| 03
|
3
|
Boss title fade-out
|
|
| 04
|
4
|
Boss foot slam
|
|
| 05
|
5
|
Boss water splash
|
|
| 06
|
6
|
Boss tail swipe
|
|
| 07
|
7
|
Dark energy ball pulsing
|
|
| 08
|
8
|
Boss firing dark energy ball
|
|
| 09
|
9
|
Hitting boss surface
|
|
| 10
|
10
|
Hitting boss eggs
|
|
| 11
|
11
|
Boss eggs moving
|
|
| 12
|
12
|
Boss eggs activating
|
|
| 13
|
13
|
Boss roar tremor
|
|
| 14
|
14
|
Boss recharging
|
|
| 15
|
15
|
Boss defeat thud
|
|
Background Sounds (Boss Noises)
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
16
|
Intro/phase change roar
|
|
| 01
|
17
|
Damage roar
|
|
| 02
|
18
|
Bite roar
|
|
| 03
|
19
|
Resting growl
|
|
FinalHazard
Normal Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
0
|
Damage boss
|
|
| 01
|
1
|
Boss explosion
|
|
| 02
|
2
|
Boss title tick
|
|
| 03
|
3
|
Boss title fade-out
|
|
| 04
|
4
|
Super Sonic/Shadow dash
|
|
| 05
|
5
|
Red swelling pulse
|
|
| 06
|
6
|
Boss laser pulse A
|
|
| 07
|
7
|
Boss laser pulse B
|
|
| 08
|
8
|
Boss egg summon
|
|
| 09
|
9
|
Hitting boss surface
|
|
| 10
|
10
|
Boss egg destroyed
|
|
| 11
|
11
|
Boss eggs moving
|
|
| 12
|
12
|
Boss eggs activating
|
|
| 13
|
13
|
Approaching atmosphere rumble
|
|
| 14
|
14
|
Atmosphere re-entry flame burning
|
|
Background Sounds (Boss Noises)
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
15
|
Intro/phase change roar
|
|
| 01
|
16
|
Damage roar
|
|
| 02
|
17
|
Resting roar
|
|
| 03
|
18
|
Defeated cry
|
|
Kart Racing
The sound buffer information for Kart Racing is stored within Data_DLL.
Character sounds are stored within Bank 3.
Character Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
0
|
Sonic kart jump
|
|
| 01
|
1
|
Sonic kart boost
|
|
| 02
|
2
|
Shadow kart jump
|
|
| 03
|
3
|
Shadow kart boost
|
|
| 04
|
4
|
Knuckles kart jump
|
|
| 05
|
5
|
Knuckles kart boost
|
|
| 06
|
6
|
Rouge kart jump
|
|
| 07
|
7
|
Rouge kart boost
|
|
| 08
|
8
|
Tails kart jump
|
|
| 09
|
9
|
Tails kart boost
|
|
| 10
|
10
|
Eggman kart jump
|
|
| 11
|
11
|
Eggman kart boost
|
|
The following sounds are stored in Bank 5.
Normal Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
12
|
Jet fire
|
|
| 01
|
13
|
Kart engine (Normal)
|
|
| 02
|
14
|
Kart engine (Idle)
|
|
| 03
|
15
|
Kart spin out
|
|
| 04
|
16
|
Kart drift
|
|
| 05
|
17
|
Kart engine stall
|
|
| 06
|
18
|
Kart crash into wall
|
|
| 07
|
19
|
Car hum
|
|
| 08
|
20
|
Hit car
|
|
| 09
|
21
|
Car crashing on ground
|
|
| 10
|
22
|
Police siren
|
|
| 11
|
23
|
Jet fire
|
|
| 12
|
24
|
Starting signal (Ready)
|
|
| 13
|
25
|
Starting signal (Go)
|
|
| 14
|
26
|
Kart engine start
|
|
| 15
|
27
|
Jet fire
|
|
| 16
|
|
No sound
|
|
| 17
|
|
No sound
|
|
| 18
|
|
No sound
|
|
| 19
|
|
No sound
|
|
| 20
|
30
|
Eggman kart engine (Normal)
|
|
| 21
|
31
|
Shadow EX kart engine
|
|
| 22
|
32
|
Knuckles kart engine (Normal)
|
|
| 23
|
33
|
Rouge kart engine (Normal)
|
|
| 24
|
34
|
Sonic EX kart engine
|
|
| 25
|
35
|
Knuckles kart engine (Extra)
|
|
| 26
|
36
|
Eggman kart engine (Extra)
|
|
| 27
|
37
|
Chao kart engine
|
|
| 28
|
38
|
Eggrobo engine
|
|
| 29
|
39
|
Eggrobo brake
|
|
The following sounds are stored in Bank 6.
Background Sounds
| Sound ID |
Internal ID |
Description |
Notes
|
| 00
|
28
|
Wind howl
|
|
| 01
|
29
|
Wind howl
|
|
| 02
|
|
Road ambiance
|
|
| 03
|
|
Road ambiance
|
|