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Sonic Adventure 2/Sound Effects/Stage Sounds

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The following is a list of all stage-specific sounds found within Sonic Adventure 2. While each stage can utilize two soundbanks for storing sounds, the contents of both soundbanks are loaded into the same buffer. The listed internal IDs reflect the sound data's position within the buffer, which is also used within the game's code.

Normal sounds are found in the MLT file/folder's Bank 5, while background sounds are in Bank 6.

Green Forest

This sound information is also used for Eternal Engine 2P and Sonic vs. Shadow 1.

Normal Sounds
Sound ID Internal ID Description Notes
00 0 Vertical vine swing
01 1 Horizontal vine swing
02 2 Bungee vine drop
03 3 Bungee vine recoil
04 4 Wind
05 5 Thud
06 6 Land on grindable surface
07 7 Grinding
08 8 Landmass rumble
09 9 Radio beep Used in mini-event

White Jungle

Normal Sounds
Sound ID Internal ID Description Notes
00 0 Vine launcher
01 1 Horizontal vine swing
02 2 Land on grindable surface
03 3 Grinding
04 4 Torch fire
Background Sounds
Sound ID Internal ID Description Notes
00 5 Rainfall/Wind

Pumpkin Hill

Normal Sounds
Sound ID Internal ID Description Notes
00 0 Train chug
01 1 Train wheels moving
02 2 Train whistle
03 3 Train turntable moving
04 4 Train turntable locking in place
Background Sounds
Sound ID Internal ID Description Notes
00 5 Wind howl

Sky Rail

Normal Sounds
Sound ID Internal ID Description Notes
00 0 Hit propeller spring
01 1 Propeller spring wind
02 2 Propeller spring land
03 3 Mechanical skull fire
Background Sounds
Sound ID Internal ID Description Notes
00 4 Wind
01 5 Wind howl

Aquatic Mine

This sound information is also used for Pool Quest.

Normal Sounds
Sound ID Internal ID Description Notes
00 0 Rushing water
01 1 Water rising/draining
02 2 Central platform thud
03 3 Platform buoying in water
04 4 Mechanical skull fire
05 5 Minecart destruction
06 6 Water drip

Security Hall

Normal Sounds
Sound ID Internal ID Description Notes
00 0 Laser system hum
01 1 Touch laser
02 2 Activate safe lock mechanism
03 3 Open safe
04 Rustling
05 Rustling
Background Sounds
Sound ID Internal ID Description Notes
00 5 Fan wind
01 6 Money fluttering
02 Fan wind
03 Money fluttering
04 Money fluttering

Prison Lane

Normal Sounds
Sound ID Internal ID Description Notes
00 0 Beep
01 1 Mechanism activating
02 2 Mechanism activating 2
03 3 Mechanism stop
04 4 Machine whirring
05 5 Machine whirring stop
06 6 Mini-lift stop
07 7 Hit metallic surface
08 8 Hit
09 9 Smoke hiss
10 10 Mini-lift hum
11 11 Mini-lift exhaust
12 11 Mini-lift exhaust This is part of sound ID 11
Background Sounds
Sound ID Internal ID Description Notes
00 12 Low hum
01 13 Low hum
02 14 Machine hum

Metal Harbor

This sound information is also used for Metal Harbor 2P.

Normal Sounds
Sound ID Internal ID Description Notes
00 0 Mobile container hum
01 1 Mobile container hum (Alternate)
02 2 Mobile container stop
03 3 Footstep on metallic bridge
04 4 Footstep on metallic bridge (Alternate)
05 5 Roof destruction
06 6 Makeshift board grinding on surface
07 7 Bridge destruction A
08 8 Bridge destruction B
09 9 Bridge destruction C
Background Sounds
Sound ID Internal ID Description Notes
00 10 Missile activation alarm
01 11 Missile launch exhaust
02 11 Missile launch exhaust This is part of sound ID 1
03 11 Missile launch exhaust This is part of sound ID 1
04 12 Seagull chirp

Iron Gate

This sound information is also used for Iron Gate 2P.

Normal Sounds
Sound ID Internal ID Description Notes
00 0 Mechanism activating
01 1 Mechanism stop
02 2 Mini-lift start
03 3 Mini-lift stop
04 4 Bridge extend
05 5 Alarm
06 6 Hit metallic surface
07 7 Hit
08 8 Security door activating
09 9 Security door shut
10 10 Metallic destruction
11 11 Security door move
12 12 Mini-lift move
13 13 Mini-lift stop This is listed under the NewComplexSynth group in the 2012 version's CSB data
14 13 Mini-lift stop This is part of sound ID 13 and is listed under the NewComplexSynth group in the 2012 version's CSB data
Background Sounds
Sound ID Internal ID Description Notes
00 14 Wind
01 Wind

Weapons Bed

This sound information is also used for Weapons Bed 2P, Tails vs. Eggman 1, and Deck Race.

Normal Sounds
Sound ID Internal ID Description Notes
00 0 Cargo machine moving
01 1 Cargo machine crash
02 2 Cargo machine destruction
03 3 Signal destruction
04 4 Container mechanism moving
05 5 Signpost destruction
06 5 Signpost destruction This is part of sound ID 5
Background Sounds
Sound ID Internal ID Description Notes
00 6 Large satellite radar operation
01 7 Small satellite dish operation

City Escape

Normal Sounds
Sound ID Internal ID Description Notes
00 0 Streetboard landing
01 1 Streetboard turn
03 2 Streetboard brake/move
04 3 Car destruction A
05 4 Car destruction B
06 5 Car destruction C
07 6 Horizontal bar swing wind
08 7 GUN Truck landing
09 8 Streetboard grinding on surface
10 9 Car hum
11 10 GUN Truck roar
12 11 GUN Truck roar (Alternate)
13 12 Police siren
14 13 GUN Truck crash
Background Sounds
Sound ID Internal ID Description Notes
00 14 Ramp trick wind
01 14 Ramp trick wind This is part of sound ID 0
02 15 Ramp trick wind
03 15 Ramp trick wind This is part of sound ID 2
04 16 Wind howl
05 Car horn

Radical Highway

Normal Sounds
Sound ID Internal ID Description Notes
00 0 Horizontal bar swing wind
01 1 Collapsing road rumble
02 2 Collapsing road crash
03 3 Collapsing road crack
04 4 Horizontal spinning cylinder hum
Background Sounds
Sound ID Internal ID Description Notes
00 05 Ramp trick wind
01 05 Ramp trick wind This is part of sound ID 0
02 06 Fan swing
03 07 Wind howl
04 08 Wind

Wild Canyon

This sound information is also used for Wild Canyon 2P.

Normal Sounds
Sound ID Internal ID Description Notes
00 0 Wind (Main)
01 1 Wind (Upper level A)
02 2 Wind (Lower level A)
03 3 Wind (Lower level B)
04 4 Wind scroll flap
05 5 Move stone head/block
06 6 Treasure chest destruction
07 7 Floating rock destruction
08 8 Fan swing
Background Sounds
Sound ID Internal ID Description Notes
00 09 Wind (Upper level B)
01 10 Wind rumble (Lower level)

Mission Street

This sound information is also used for Mission Street 2P.

Normal Sounds
Sound ID Internal ID Description Notes
00 0 Car destruction A
01 1 Car destruction B
02 2 Car destruction (Hit floor)
03 3 Collapsing road rumble
04 4 Collapsing road crash
05 5 Collapsing road crack
06 6 Collapsing road (Unstable undulation)
07 7 Police siren
08 8 Arrow sign destruction
09 9 Hit metallic surface
10 10 Wanted sign destruction
11 11 Glass destruction
12 12 Crash barrel destruction
Background Sounds
Sound ID Internal ID Description Notes
00 13 Ramp trick wind
01 14 Fan swing
02 15 Wind howl A
03 16 Wind howl B

Dry Lagoon

This sound information is also used for Dry Lagoon 2P.

Normal Sounds
Sound ID Internal ID Description Notes
00 0 Turtle whimper
01 1 Turtle call
02 2 Turtle move on land
03 3 Turtle water splash
04 4 Turtle diving underwater
05 5 Underwater turtle swim
06 6 Strong underwater current
07 7 Vase destruction
08 8 Foliage rustle
Background Sounds
Sound ID Internal ID Description Notes
00 09 Cricket chirps A
01 10 Cricket chirps B
02 Water drop

Sand Ocean

This sound information is also used for Sand Ocean 2P.

Normal Sounds
Sound ID Internal ID Description Notes
00 0 Pillar crash
01 1 Rotating platform move
02 2 Fire crackle
03 3 Silo land
04 4 Vase destruction
05 5 Ornate box destruction
06 6 Sinking in quicksand
07 7 Pillar destruction
08 No sound
09 No sound
10 No sound
11 No sound
12 No sound
13 No sound
14 No sound
15 Sinking in quicksand
Background Sounds
Sound ID Internal ID Description Notes
00 08 Wind

Crazy Gadget

Normal Sounds
Sound ID Internal ID Description Notes
00 0 Gravity switching hum
01 1 Push gravity lever
02 2 Ceiling rail slide
03 3 Break warp tube glass
04 4 Sucked into warp tube
05 5 Exiting warp tube
06 6 Shutter door opening
07 7 Shutter door finish opening
08 8 No sound
09 9 No sound
10 10 Low hum
11 11 No sound
12 12 No sound
13 13 No sound
14 14 Laser blast
15 15 Touch laser/acid
16 16 No sound
17 17 Platform moving
18 18 Platform stop moving
19 19 Looping hum
20 20 Looping hum stop
21 21 Acid barrier hum
22 22 Warp tube hatch closing
Background Sounds
Sound ID Internal ID Description Notes
00 23 No sound
01 24 Air current
02 25 Machinery hum
03 26 Alarm
04 27 Gravity switch activation

Hidden Base

This sound information is also used for Hidden Base 2P and Pyramid Race.

Normal Sounds
Sound ID Internal ID Description Notes
00 0 Silo land
01 1 Vase destruction
02 2 Damage wall/block obstacle
03 3 Destroy wall
04 4 Destroy block obstacle
05 5 Staff destruction
06 6 Platform pillar destruction
07 7 Sinking in quicksand
08 No sound
09 No sound
10 No sound
11 No sound
12 No sound
13 No sound
14 No sound
15 Sinking in quicksand
Background Sounds
Sound ID Internal ID Description Notes
00 08 Wind A
01 Wind B

Eternal Engine

Normal Sounds
Sound ID Internal ID Description Notes
00 0 No sound
01 1 No sound
02 2 No sound
03 3 No sound
04 4 No sound
05 5 No sound
06 6 Shutter door opening
07 7 Shutter door finish opening
08 8 Bridge destruction
09 9 Hatch destruction
10 10 Platform hum
11 11 No sound
12 12 No sound
13 13 No sound
14 14 Laser blast
15 15 Touch laser/acid
16 16 No sound
17 17 Platform moving
18 18 Platform stop moving A
19 19 Looping hum
20 20 Platform stop moving B
21 No sound
22 No sound
23 21 Capsule bomb explosion
24 22 Power generator bullet pulse
25 23 Locking platform release
Background Sounds
Sound ID Internal ID Description Notes
00 24 No sound
01 25 Air current
02 26 Machinery hum
03 27 No sound
04 28 Machinery hum

Death Chamber

This sound information is also used for Death Chamber 2P.

Normal Sounds
Sound ID Internal ID Description Notes
00 0 Thud
01 1 Hourglass door moving
02 2 Hourglass door closing
03 3 Hourglass turning
04 4 Hourglass tick
05 5 Fire crackle
06 6 Pyramid Core piston hit
07 7 Pyramid Core electricity
08 8 Bat screech
09 9 Footstep on metallic grating
Background Sounds
Sound ID Internal ID Description Notes
00 10 Pyramid Core ambiance
01 Pyramid Core ambiance

Egg Quarters

Normal Sounds
Sound ID Internal ID Description Notes
00 0 Fire crackle
01 1 Footstep on metallic grating
02 2 Beetle robot jet exhaust
03 3 Beetle robot hum
04 4 Beetle robot alarm
05 5 Beetle robot laser fire
06 6 Touch laser
07 7 Hit
08 8 Radio beep Used in mini-event
Background Sounds
Sound ID Internal ID Description Notes
00 9 Machinery ambiance
01 Machinery ambiance

Lost Colony

This sound information is also used for Lost Colony 2P.

Normal Sounds
Sound ID Internal ID Description Notes
00 0 No sound
01 1 No sound
02 2 No sound
03 3 No sound
04 4 No sound
05 5 No sound
06 6 Shutter door opening
07 7 Shutter door finish opening
08 8 Bridge destruction
09 9 No sound
10 10 Platform hum
11 11 No sound
12 12 No sound
13 13 No sound
14 14 No sound
15 15 No sound
16 16 No sound
17 17 Platform moving
18 18 Platform stop moving A
19 19 No sound
20 20 Platform stop moving B
Background Sounds
Sound ID Internal ID Description Notes
00 21 Breathing
01 22 Air current
02 23 Machinery hum
03 24 No sound
04 25 Machinery hum

Pyramid Cave

This sound information is also used for Grind Race.

Normal Sounds
Sound ID Internal ID Description Notes
00 0 Thud
01 1 Door moving
02 2 Door opening/closing
03 3 Hourglass turning
04 4 Hourglass tick
05 5 Fire crackle
06 6 Door key beep
07 7 Door key moving into position
08 8 Door key sliding into lock
09 9 Door key activating
10 10 Suspended ship rocking
11 11 Warp activation hum
12 12 Chimney fire burst
13 13 Chimney fire crackle
14 14 Horizontal bar swing wind

Final Rush

Normal Sounds
Sound ID Internal ID Description Notes
00 0 Passing through rail ring (Alternate)
01 1 Vertical shaft hum
02 2 Floating sign hum
03 3 Floating sign alarm
04 4 Flaming debris tumble A
05 5 Flaming debris tumble B
06 6 Flaming debris tumble C
07 7 Rail ring hum
08 8 Passing through rail ring
Background Sounds
Sound ID Internal ID Description Notes
00 9 Flaming debris crash
01 10 Flaming debris fire
02 Air hiss
03 Low rumble

Green Hill

Normal Sounds
Sound ID Internal ID Description Notes
00 0 Touch spike trap
01 1 Platform crumbling
02 Spin dash (16-bit)
03 Death sound
04 No sound
05 No sound
06 No sound
07 No sound
08 No sound
09 No sound
10 No sound
11 No sound
12 No sound
13 No sound

Meteor Herd

Normal Sounds
Sound ID Internal ID Description Notes
00 0 Meteorite falling
01 1 Meteorite crash
02 2 Meteorite explosion
03 3 Explosion
04 4 Punching stationary meteorite
05 5 Stationary meteorite flying
06 6 Stationary meteorite destruction
07 7 Boring machine moving
08 8 Asteroid destruction
09 9 Tower shutter opening
10 10 Water flow
Background Sounds
Sound ID Internal ID Description Notes
00 11 Machine ambiance
01 Machine ambiance

Cannon's Core

All Cannon's Core variants use the same buffer for their stage sounds. Any differences within the data and overall usage will be denoted in the "Notes" section.

Normal Sounds
Sound ID Internal ID Description Notes
00 0 Tick All
01 1 Moving block spawn Sonic, Eggman, Knuckles, Rouge
02 2 Sliding on ceiling rail Sonic
03 3 Security door opening Knuckles, Rouge
04 4 Electric hum Sonic, Knuckles, Rouge
05 5 Rushing waterfall Sonic, Knuckles, Rouge
06 6 Shutter door opening Sonic, Tails, Eggman
07 7 Shutter door finish opening All
08 8 Rushing waterfall Sonic, Knuckles, Rouge
09 9 Security door fully opened Knuckles, Rouge
10 10 Platform hum Sonic, Tails, Eggman
11 11 Security door destruction Tails, Eggman
12 12 No sound All
13 13 No sound All
14 14 Laser blast All
15 15 Touch laser/acid All
16 16 Platform locking mechanism Tails, Eggman
17 17 Platform moving Sonic, Tails, Eggman
18 18 Platform stop moving Tails, Eggman
Background Sounds
Sound ID Internal ID Description Notes
00 19 Moving machinery ambiance All
01 20 Air current All
02 21 Machinery hum All
03 22 Alarm All
04 23 Low rumble All

Final Chase

Normal Sounds
Sound ID Internal ID Description Notes
00 0 Gravity cylinder hum
01 1 Gravity cylinder electric barrier hum
02 2 No sound
03 3 Crash on ground
04 4 No sound
05 5 Explosion
06 6 Passing through rail ring (Alternate)
07 7 Rail ring hum
08 8 Passing through rail ring
09 9 Vertical shaft hum
10 10 Floating sign hum
11 11 Floating sign alarm
12 12 Meteor explosion

Sonic vs. Shadow 2

Normal Sounds
Sound ID Internal ID Description Notes
00 0 Thud
01 1 Land
02 2 Boss title tick
03 3 Boss title scan
04 4 Platform rumble
05 5 Platform falling
06 6 Air current
07 7 Explosion
08 8 Chaos Control warp
09 8 Chaos Control warp This is part of sound ID 8
10 8 Chaos Control warp This is part of sound ID 8
11 8 Chaos Control warp This is part of sound ID 8
Background Sounds
Sound ID Internal ID Description Notes
00 Wind swipe

Cosmic Wall

This sound information is also used for Cosmic Wall 2P.

Normal Sounds
Sound ID Internal ID Description Notes
00 0 Platform locking mechanism
01 1 Locking platform beep
02 2 Locking platform start
03 3 Locking platform moving
04 4 Locking platform stop
05 5 Asteroid explosion
06 6 Drill mechanism spinning
07 7 Drill mechanism moving
08 8 Drill mechanism damage
09 9 Walker hover fire
10 10 Asteroid hum
11 11 Meteor damaged
12 12 Meteor explosion
13 13 Meteor falling
14 14 Meteor landing
15 15 Meteorite hit
16 16 Meteorite explosion
17 17 Locking platform laser alarm
18 18 Sentry target hum

Mad Space

This sound information is also used for Planet Quest.

Normal Sounds
Sound ID Internal ID Description Notes
00 0 Truck box platform move
01 1 Truck horn
02 No sound
03 No sound
04 No sound
05 2 Explosion
06 No sound
07 No sound
08 No sound
09 No sound
10 3 Asteroid hum
11 4 Hit
12 5 Meteor explosion
13 6 Meteor fall
14 7 Meteor land
15 8 Meteor hit
16 9 Meteor explosion
17 Locking platform alarm
Background Sounds
Sound ID Internal ID Description Notes
00 10 Machinery hum
01 11 Water flow
02 12 Low rumble

Downtown Race

This level uses City Escape's sound buffer, with some modified sounds and IDs.

Normal Sounds
Sound ID Internal ID Description Notes
00 0 Snowboard landing
01 1 Streetboard trick
02 2 Streetboard brake/move
03 3 Car destruction A
04 4 Car destruction B
05 5 Car destruction C
06 6 Horizontal bar swing wind
07 7 Car landing
08 8 Snowboard on surface
09 9 Snowboard on surface (Alternate)
10 10 Hiss
11 11 Car hum
12 12 No sound
13 13 No sound
14 Police siren
15 No sound
Background Sounds
Sound ID Internal ID Description Notes
00 13 Ramp trick wind
01 14 Ramp trick wind
02 15 Ramp trick wind
03 Ramp trick wind
04 16 Wind howl
05 Car horn

GUN Mech Bosses

Normal Sounds
Sound ID Internal ID Description Notes
00 0 Damage boss
01 1 Boss explosion
02 2 Boss title tick
03 3 Boss title scan
04 4 Boss hover hum
05 5 Boss jet fire
06 6 Boss takeoff
07 7 Boss landing
08 8 Boss walking
09 9 Bullet fire
10 10 Bullet ricochet off ground
11 11 Open missile compartment
12 12 Charge laser
13 13 Laser blast
14 14 Laser blast explosion
15 14 Laser blast explosion This is part of sound ID 14
16 15 Boss explosion
17 16 Boss locked in firing mode
18 17 Boss walk
19 18 Climbing metal grating
20 19 Alarm

King Boom Boo

Normal Sounds
Sound ID Internal ID Description Notes
00 0 Damage boss
01 1 Boss explosion
02 2 Boss title tick
03 9 Boss title scan
04 10 Bite
05 11 Throw fireball
06 12 Fireball land
07 13 Inhale
08 14 Fire breath
09 15 Fire expanding
10 15 Fire expanding This is part of sound ID 9
11 16 Hourglass Boo jumping
12 17 Breathing
13 18 Boss scurrying in the shadows
14 19 Boss scurrying on ground
15 3 Sun door opening
16 5 Sun door stop opening
17 4 Hourglass tick
18 6 Sun door start moving
19 7 Sun door moving
20 8 Sun door closing

Egg Golem

Sonic

Normal Sounds
Sound ID Internal ID Description Notes
00 0 Damage boss
01 1 Boss explosion
02 2 Boss title tick
03 3 Boss title scan
04 4 Boss fist slam
05 5 Fist slam debris falling
06 6 Boss move arm
07 7 Boss back stairs moving
08 8 Electricity
09 9 Boss spin swipe
10 10 Boss head slam
11 11 Platform segment destruction
12 12 Mechanism hum
13 13 Sinking in quicksand
14 14 No sound
15 15 Sinking in quicksand

Eggman

Normal Sounds
Sound ID Internal ID Description Notes
00 0 Damage boss
01 1 Boss explosion
02 2 Boss title tick
03 3 Boss title scan
04 4 Boss fist slam
05 5 Fist slam debris falling
06 6 Boss move arm
07 7 Boss back stairs moving
08 8 Explosion
09 9 Boss spin swipe
10 10 Boss head slam
11 11 Boss taking damage
12 12 Breaking boss chest
13 13 Weak point explosion
14 14 No sound
15 15 Sinking in quicksand

Biolizard

Normal Sounds
Sound ID Internal ID Description Notes
00 0 Damage boss
01 1 Boss explosion
02 2 Boss title tick
03 3 Boss title fade-out
04 4 Boss foot slam
05 5 Boss water splash
06 6 Boss tail swipe
07 7 Dark energy ball pulsing
08 8 Boss firing dark energy ball
09 9 Hitting boss surface
10 10 Hitting boss eggs
11 11 Boss eggs moving
12 12 Boss eggs activating
13 13 Boss roar tremor
14 14 Boss recharging
15 15 Boss defeat thud
Background Sounds (Boss Noises)
Sound ID Internal ID Description Notes
00 16 Intro/phase change roar
01 17 Damage roar
02 18 Bite roar
03 19 Resting growl

FinalHazard

Normal Sounds
Sound ID Internal ID Description Notes
00 0 Damage boss
01 1 Boss explosion
02 2 Boss title tick
03 3 Boss title fade-out
04 4 Super Sonic/Shadow dash
05 5 Red swelling pulse
06 6 Boss laser pulse A
07 7 Boss laser pulse B
08 8 Boss egg summon
09 9 Hitting boss surface
10 10 Boss egg destroyed
11 11 Boss eggs moving
12 12 Boss eggs activating
13 13 Approaching atmosphere rumble
14 14 Atmosphere re-entry flame burning
Background Sounds (Boss Noises)
Sound ID Internal ID Description Notes
00 15 Intro/phase change roar
01 16 Damage roar
02 17 Resting roar
03 18 Defeated cry

Kart Racing

The sound buffer information for Kart Racing is stored within Data_DLL.

Character sounds are stored within Bank 3.

Character Sounds
Sound ID Internal ID Description Notes
00 0 Sonic kart jump
01 1 Sonic kart boost
02 2 Shadow kart jump
03 3 Shadow kart boost
04 4 Knuckles kart jump
05 5 Knuckles kart boost
06 6 Rouge kart jump
07 7 Rouge kart boost
08 8 Tails kart jump
09 9 Tails kart boost
10 10 Eggman kart jump
11 11 Eggman kart boost

The following sounds are stored in Bank 5.

Normal Sounds
Sound ID Internal ID Description Notes
00 12 Jet fire
01 13 Kart engine (Normal)
02 14 Kart engine (Idle)
03 15 Kart spin out
04 16 Kart drift
05 17 Kart engine stall
06 18 Kart crash into wall
07 19 Car hum
08 20 Hit car
09 21 Car crashing on ground
10 22 Police siren
11 23 Jet fire
12 24 Starting signal (Ready)
13 25 Starting signal (Go)
14 26 Kart engine start
15 27 Jet fire
16 No sound
17 No sound
18 No sound
19 No sound
20 30 Eggman kart engine (Normal)
21 31 Shadow EX kart engine
22 32 Knuckles kart engine (Normal)
23 33 Rouge kart engine (Normal)
24 34 Sonic EX kart engine
25 35 Knuckles kart engine (Extra)
26 36 Eggman kart engine (Extra)
27 37 Chao kart engine
28 38 Eggrobo engine
29 39 Eggrobo brake

The following sounds are stored in Bank 6.

Background Sounds
Sound ID Internal ID Description Notes
00 28 Wind howl
01 29 Wind howl
02 Road ambiance
03 Road ambiance
Sonic Adventure 2 Information
General Information File FormatsModel FormatsLevelsTexture FilesLight and Fog DataGame Builds
Character Information General Model DataAnimation FilesActions
Animation Lists Speed-Types SonicShadowAmyMetal Sonic
Hunting-Types KnucklesRougeTikalChaos Zero
Shooting-Types Mech TailsMech EggmanChao WalkerDark Chao Walker
Miscellaneous TailsEggmanSuper SonicSuper Shadow
Sound Information General Voice ListMusic Files
Sound Effects Stage Sounds
Other Cutscenes