Jump to content

Sonic Adventure 2/Character Model IDs: Difference between revisions

From SA Docs
Started work on updating extracted model data. Sonic and Shadow are mostly complete.
 
(4 intermediate revisions by the same user not shown)
Line 161: Line 161:
== Sonic Data ==
== Sonic Data ==
=== Sonic Filenames ===
=== Sonic Filenames ===
NOTE: The following model files are formatted as if they were to come from <code>SONICMDL.PRS</code>. For the other variants of Sonic's data, the <code>sonic</code> portion of each filename is replaced as follows:
* <code>psosonicmdl.prs</code> : <code>psosonic</code>
* <code>sonic1mdl.prs</code> : <code>sonic1</code>
* <code>hsonicmdl.prs</code> : <code>hsonic</code>
* <code>xsonicmdl.prs</code> : <code>xsonic</code>
{| class="wikitable" style="width:auto;"
{| class="wikitable" style="width:auto;"
!ID Filename||Descriptive Filename||Description
!ID Filename||Descriptive Filename||Description
Line 171: Line 176:
|sonic_spinball.sa2mdl
|sonic_spinball.sa2mdl
|Sonic's Jumpball
|Sonic's Jumpball
|-
|7.sa2mdl
|sonic_h_kageV.sa2mdl
|Sonic's Head Modifier Volume (DC only)
|-
|-
|13.sa2mdl
|13.sa2mdl
Line 219: Line 228:
|sonic_kihon_l2.sa2mdl
|sonic_kihon_l2.sa2mdl
|Sonic's model (Lower-poly)
|Sonic's model (Lower-poly)
|-
|394.sa2mdl
|sonic_psoradio.sa2mdl
|PSO Headset (DC only)
|}
|}
=== Sonic Model IDs ===
=== Sonic Model IDs ===


Line 261: Line 275:
|-
|-
|7
|7
|
|sonic_h_kageV
|Head Modifier
|Head Modifier
|DC Only
|DC Only
Line 566: Line 580:
|-
|-
|394
|394
|
|sonic_psoradio
|Headset
|Headset
|PSO Sonic costume only
|PSO Sonic costume only
Line 573: Line 587:
== Shadow Data ==  
== Shadow Data ==  
=== Shadow Filenames ===
=== Shadow Filenames ===
NOTE: The following model files are formatted as if they were to come from <code>TERIOSMDL.PRS</code>. For the other variants of Shadow's data, the <code>terios</code> portion of each filename is replaced as follows:
* <code>psoshadowmdl.prs</code> : <code>psoshadow</code>
* <code>shadow1mdl.prs</code> : <code>shadow1</code>
* <code>hshadowmdl.prs</code> : <code>hshadow</code>
* <code>xshadowmdl.prs</code> : <code>xshadow</code>
{| class="wikitable" style="width:auto;"
{| class="wikitable" style="width:auto;"
!ID Filename||Descriptive Filename||Description
!ID Filename||Descriptive Filename||Description
Line 583: Line 602:
|terios_spinball.sa2mdl
|terios_spinball.sa2mdl
|Shadow's Jumpball
|Shadow's Jumpball
|-
|72.sa2mdl
|terios_h_kageV.sa2mdl
|Shadow's Head Modifier Volume (DC only)
|-
|-
|78.sa2mdl
|78.sa2mdl
Line 697: Line 720:
|-
|-
|72
|72
|terios_h_kageV
|Head Modifier
|Head Modifier
|DC Only
|DC Only
Line 1,046: Line 1,070:
|}
|}


== Knuckles Model IDs ==
== Knuckles Data ==
=== Knuckles Filenames ===
NOTE: The following model files are formatted as if they were to come from <code>KNUCKMDL.PRS</code>. For the other variants of Knuckles' data, the <code>knuck</code> portion of each filename is replaced as follows:
* <code>bknuckmdl.prs</code> : <code>bknuck</code>
* <code>hknuckmdl.prs</code> : <code>hknuck</code>
* <code>xknuckmdl.prs</code> : <code>xknuck</code>
{| class="wikitable" style="width:auto;"
!ID Filename||Descriptive Filename||Description
|-
|142.sa2mdl
|knuck_a.sa2mdl
|Knuckles' model
|-
|148.sa2mdl
|knuck_h_kageV.sa2mdl
|Knuckles' Head Modifier Volume (DC only)
|-
|161.sa2mdl
|knuck_sunglass.sa2mdl
|Knuckles' Sunglasses
|-
|162.sa2mdl
|knuck_clawsR.sa2mdl
|Knuckles' Shovel Claws (Right)
|-
|163.sa2mdl
|knuck_clawsL.sa2mdl
|Knuckles' Shovel Claws (Left)
|-
|164.sa2mdl
|knuck_glovesR.sa2mdl
|Knuckles' Hammer Gloves (Right)
|-
|165.sa2mdl
|knuck_glovesL.sa2mdl
|Knuckles' Hammer Gloves (Left)
|-
|166.sa2mdl
|knuck_k_head0.sa2mdl
|Knuckles' Gliding Head
|-
|168.sa2mdl
|knuck_air.sa2mdl
|Knuckles' Air Necklace
|-
|169.sa2mdl
|knuck_b.sa2mdl
|Knuckles' Model (Low-poly)
|-
|170.sa2mdl
|knuck_dive.sa2mdl
|Knuckles' Drill Claw Afterimage
|}
=== Knuckles Model IDs ===


{| class="wikitable" style="width:auto;"
{| class="wikitable sortable" style="width:auto;"
!ID||Description||Notes
!data-sort-type="number"|ID!!data-sort-type="name"|File Source!!class="unsortable"|Description!!class="unsortable"|Notes
|-
|-
|142
|142
|knuck_a
|Model Root
|Model Root
|
|
|-
|-
|143
|143
|knuck_a
|Model Root 2
|Model Root 2
|
|
|-
|-
|144
|144
|knuck_a
|Model Root 3
|Model Root 3
|
|
|-
|-
|145
|145
|knuck_a
|Head (Complete)
|Head (Complete)
|Reference used for the head tracking feature
|Reference used for the head tracking feature
|-
|-
|146
|146
|knuck_a
|Right Eye
|Right Eye
|Reference used for the head tracking feature
|Reference used for the head tracking feature
|-
|-
|147
|147
|knuck_a
|Left Eye
|Left Eye
|Reference used for the head tracking feature
|Reference used for the head tracking feature
|-
|-
|148
|148
|knuck_h_kageV
|Head Modifier
|Head Modifier
|DC Only
|DC Only
|-
|-
|149
|149
|knuck_a
|Head (Complete)
|Head (Complete)
|
|
|-
|-
|150
|150
|knuck_a
|Right Foot Toe
|Right Foot Toe
|
|
|-
|-
|151
|151
|knuck_a
|Left Foot Toe
|Left Foot Toe
|
|
|-
|-
|152
|152
|knuck_a
|Right Hand
|Right Hand
|Reference used for positioning right hand upgrade models
|Reference used for positioning right hand upgrade models
|-
|-
|153
|153
|knuck_a
|Left Hand
|Left Hand
|Reference used for positioning left hand upgrade models
|Reference used for positioning left hand upgrade models
|-
|-
|154
|154
|knuck_a
|Right Arm
|Right Arm
|
|
|-
|-
|155
|155
|knuck_a
|Left Arm
|Left Arm
|
|
|-
|-
|156
|156
|knuck_a
|Head (Without Muzzle)
|Head (Without Muzzle)
|Reference used for the jiggle feature and mini-event model hiding code
|Reference used for the jiggle feature and mini-event model hiding code
|-
|-
|157
|157
|knuck_a
|Muzzle
|Muzzle
|Reference used for mini-event model hiding code
|Reference used for mini-event model hiding code
|-
|-
|158
|158
|knuck_a
|Right Hand Parent Node
|Right Hand Parent Node
|Reference used for mini-event model hiding code
|Reference used for mini-event model hiding code
|-
|-
|159
|159
|knuck_a
|Left Hand Parent Node
|Left Hand Parent Node
|Reference used for mini-event model hiding code
|Reference used for mini-event model hiding code
|-
|-
|160
|160
|knuck_a
|Head (Without Muzzle)
|Head (Without Muzzle)
|Reference used for Sunglasses positioning
|Reference used for Sunglasses positioning
|-
|-
|161
|161
|knuck_sunglass
|Sunglasses
|Sunglasses
|
|
|-
|-
|162
|162
|knuck_clawsR
|Shovel Claw (Right)
|Shovel Claw (Right)
|
|
|-
|-
|163
|163
|knuck_clawsL
|Shovel Claw (Left)
|Shovel Claw (Left)
|
|
|-
|-
|164
|164
|knuck_glovesR
|Hammer Glove (Right)
|Hammer Glove (Right)
|
|
|-
|-
|165
|165
|knuck_glovesL
|Hammer Glove (Left)
|Hammer Glove (Left)
|
|
|-
|-
|166
|166
|knuck_k_head0
|Head (Gliding)
|Head (Gliding)
|
|
|-
|-
|167
|167
|knuck_a
|Torso
|Torso
|Reference used for Air Necklace positioning
|Reference used for Air Necklace positioning
|-
|-
|168
|168
|knuck_air
|Air Necklace
|Air Necklace
|
|
|-
|-
|169
|169
|knuck_b
|LoD Model
|LoD Model
|
|
|-
|-
|170
|170
|knuck_dive
|Drill Claw Afterimage
|Drill Claw Afterimage
|
|
|}
|}


== Rouge Model IDs ==
== Rouge Data ==
 
=== Rouge Filenames ===
NOTE: The following model files are formatted as if they were to come from <code>ROUGEMDL.PRS</code>. For the other variants of Rouge's data, the <code>rouge</code> portion of each filename is replaced as follows:
* <code>brougemdl.prs</code> : <code>brouge</code>
* <code>hrougemdl.prs</code> : <code>hrouge</code>
* <code>xrougemdl.prs</code> : <code>xrouge</code>
{| class="wikitable" style="width:auto;"
{| class="wikitable" style="width:auto;"
!ID||Description||Notes
!ID Filename||Descriptive Filename||Description
|-
|171.sa2mdl
|rouge_a.sa2mdl
|Rouge's model
|-
|-
|171
|178.sa2mdl
|Model Root
|rouge_h_kageV.sa2mdl
|
|Rouge's Head Modifier Volume (DC only)
|-
|-
|172
|190.sa2mdl
|Model Root 2
|rouge_wing.sa2mdl
|
|Rouge's Wings
|-
|-
|173
|192.sa2mdl
|Model Root 3
|rouge_heartR.sa2mdl
|
|Rouge's Heart Plate (Right)
|-
|195.sa2mdl
|rouge_nailsR.sa2mdl
|Rouge's Pick Nails (Right)
|-
|196.sa2mdl
|rouge_heartL.sa2mdl
|Rouge's Heart Plate (Left)
|-
|199.sa2mdl
|rouge_nailsL.sa2mdl
|Rouge's Pick Nails (Left)
|-
|201.sa2mdl
|rouge_bootsR.sa2mdl
|Rouge's Iron Boots (Right)
|-
|203.sa2mdl
|rouge_bootsL.sa2mdl
|Rouge's Iron Boots (Left)
|-
|205.sa2mdl
|rouge_scope.sa2mdl
|Rouge's Treasure Scope
|-
|206.sa2mdl
|rouge_b.sa2mdl
|Rouge's Model (Low-poly)
|-
|207.sa2mdl
|rouge_dive.sa2mdl
|Rouge's Drill Dive Afterimage
|}
=== Rouge Model IDs ===
 
{| class="wikitable sortable" style="width:auto;"
!data-sort-type="number"|ID!!data-sort-type="name"|File Source!!class="unsortable"|Description!!class="unsortable"|Notes
|-
|171
|rouge_a
|Model Root
|
|-
|172
|rouge_a
|Model Root 2
|
|-
|173
|rouge_a
|Model Root 3
|
|-
|-
|174
|174
|rouge_a
|Torso
|Torso
|Reference used for the jiggle feature
|Reference used for the jiggle feature
|-
|-
|175
|175
|rouge_a
|Head (Complete)
|Head (Complete)
|Reference used for the head tracking feature
|Reference used for the head tracking feature
|-
|-
|176
|176
|rouge_a
|Right Eye
|Right Eye
|Reference used for the head tracking feature
|Reference used for the head tracking feature
|-
|-
|177
|177
|rouge_a
|Left Eye
|Left Eye
|Reference used for the head tracking feature
|Reference used for the head tracking feature
|-
|-
|178
|178
|rouge_h_kageV
|Head Modifier
|Head Modifier
|DC Only
|DC Only
|-
|-
|179
|179
|rouge_a
|Head (Complete)
|Head (Complete)
|
|
|-
|-
|180
|180
|rouge_a
|Right Foot Toe
|Right Foot Toe
|
|
|-
|-
|181
|181
|rouge_a
|Left Foot Toe
|Left Foot Toe
|
|
|-
|-
|182
|182
|rouge_a
|Right Hand Parent Node
|Right Hand Parent Node
|
|
|-
|-
|183
|183
|rouge_a
|Left Hand Parent Node
|Left Hand Parent Node
|
|
|-
|-
|184
|184
|rouge_a
|Right Arm
|Right Arm
|
|
|-
|-
|185
|185
|rouge_a
|Left Arm
|Left Arm
|
|
|-
|-
|186
|186
|rouge_a
|Head (Without Muzzle)
|Head (Without Muzzle)
|Reference used for the jiggle feature and mini-event model hiding code
|Reference used for the jiggle feature and mini-event model hiding code
|-
|-
|187
|187
|rouge_a
|Muzzle
|Muzzle
|Reference used for mini-event model hiding code
|Reference used for mini-event model hiding code
|-
|-
|188
|188
|rouge_a
|Right Hand Parent Node
|Right Hand Parent Node
|
|
|-
|-
|189
|189
|rouge_a
|Left Hand Parent Node
|Left Hand Parent Node
|
|
|-
|-
|190
|190
|rouge_wing
|Wings
|Wings
|
|
|-
|-
|191
|191
|rouge_a
|Torso
|Torso
|Reference used for positioning the wings
|Reference used for positioning the wings
|-
|-
|192
|192
|rouge_heartR
|Heart Plate (Right Foot)
|Heart Plate (Right Foot)
|
|
|-
|-
|193
|193
|rouge_a
|Right Foot Toe
|Right Foot Toe
|Reference used for positioning the right Heart Plate and Pick Nails (Right)
|Reference used for positioning the right Heart Plate and Pick Nails (Right)
|-
|-
|194
|194
|rouge_a
|Right Foot Toe
|Right Foot Toe
|
|
|-
|-
|195
|195
|rouge_nailsR
|Pick Nails (Right)
|Pick Nails (Right)
|
|
|-
|-
|196
|196
|rouge_heartL
|Heart Plate (Left Foot)
|Heart Plate (Left Foot)
|
|
|-
|-
|197
|197
|rouge_a
|Left Foot Toe
|Left Foot Toe
|Reference used for positioning the left Heart Plate and Pick Nails (Left)
|Reference used for positioning the left Heart Plate and Pick Nails (Left)
|-
|-
|198
|198
|rouge_a
|Left Foot Toe
|Left Foot Toe
|
|
|-
|-
|199
|199
|rouge_nailsL
|Pick Nails (Left)
|Pick Nails (Left)
|
|
|-
|-
|200
|200
|rouge_a
|Right Foot Heel
|Right Foot Heel
|Reference used for positioning Iron Boots (Right)
|Reference used for positioning Iron Boots (Right)
|-
|-
|201
|201
|rouge_bootsR
|Iron Boots (Right)
|Iron Boots (Right)
|
|
|-
|-
|202
|202
|rouge_a
|Left Foot Heel
|Left Foot Heel
|Reference used for positioning Iron Boots (Left)
|Reference used for positioning Iron Boots (Left)
|-
|-
|203
|203
|rouge_bootsL
|Iron Boots (Left)
|Iron Boots (Left)
|
|
|-
|-
|204
|204
|rouge_a
|Head (Without Muzzle)
|Head (Without Muzzle)
|Reference used for Treasure Scope positioning
|Reference used for Treasure Scope positioning
|-
|-
|205
|205
|rouge_scope
|Treasure Scope
|Treasure Scope
|
|
|-
|-
|206
|206
|rouge_b
|LoD Model
|LoD Model
|
|
|-
|-
|207
|207
|rouge_dive
|Drill Dive Afterimage
|Drill Dive Afterimage
|
|
|}
|}


== Tails Model IDs ==
== Tails Data ==
 
=== Tails Filenames ===
{| class="wikitable" style="width:auto;"
{| class="wikitable" style="width:auto;"
!ID||Description||Notes
!ID Filename||Descriptive Filename||Description
|-
|-
|208
|208.sa2mdl
|Model Root
|miles_kihon.sa2mdl
|
|Tails' model
|-
|-
|209
|214.sa2mdl
|Model Root 2
|miles_h_kageV.sa2mdl
|
|Tails' Head Modifier Volume (DC only)
|-
|-
|210
|222.sa2mdl
|Model Root 3
|miles_tail_w.sa2mdl
|
|Tails' tails (Walking)
|-
|228.sa2mdl
|miles_tail_f.sa2mdl
|Tails' tails (Flying)
|-
|229.sa2mdl
|miles_tail_i.sa2mdl
|Tails' tails (Idle)
|-
|528.sa2mdl
|miles_kage.sa2mdl
|Tails' Shadow Model
|}
=== Tails Model IDs ===
 
{| class="wikitable sortable" style="width:auto;"
!data-sort-type="number"|ID!!data-sort-type="name"|File Source!!class="unsortable"|Description!!class="unsortable"|Notes
|-
|208
|miles_kihon
|Model Root
|
|-
|209
|miles_kihon
|Model Root 2
|
|-
|210
|miles_kihon
|Model Root 3
|
|-
|-
|211
|211
|miles_kihon
|Head (Complete)
|Head (Complete)
|Reference used for the head tracking feature
|Reference used for the head tracking feature
|-
|-
|212
|212
|miles_kihon
|Right Eye
|Right Eye
|Reference used for the head tracking feature
|Reference used for the head tracking feature
|-
|-
|213
|213
|miles_kihon
|Left Eye
|Left Eye
|Reference used for the head tracking feature
|Reference used for the head tracking feature
|-
|-
|214
|214
|miles_h_kageV
|Head Modifier
|Head Modifier
|DC Only
|DC Only
|-
|-
|215
|215
|miles_kihon
|Head (Complete)
|Head (Complete)
|
|
|-
|-
|216
|216
|miles_kihon
|Right Foot Toe
|Right Foot Toe
|
|
|-
|-
|217
|217
|miles_kihon
|Left Foot Toe
|Left Foot Toe
|
|
|-
|-
|218
|218
|miles_kihon
|Right Hand Parent Node
|Right Hand Parent Node
|
|
|-
|-
|219
|219
|miles_kihon
|Left Hand Parent Node
|Left Hand Parent Node
|
|
|-
|-
|220
|220
|miles_kihon
|Right Arm
|Right Arm
|
|
|-
|-
|221
|221
|miles_kihon
|Left Arm
|Left Arm
|
|
|-
|-
|222
|222
|miles_tail_w
|Tails (Walking)
|Tails (Walking)
|Reference used for the jiggle feature
|Reference used for the jiggle feature
|-
|-
|223
|223
|miles_kihon
|Tail Node
|Tail Node
|Positioning for Tails' tails
|Positioning for Tails' tails
|-
|-
|224
|224
|miles_kihon
|Head (Without Muzzle)
|Head (Without Muzzle)
|Reference used for mini-event model hiding code
|Reference used for mini-event model hiding code
|-
|-
|225
|225
|miles_kihon
|Muzzle
|Muzzle
|Reference used for mini-event model hiding code
|Reference used for mini-event model hiding code
|-
|-
|226
|226
|miles_kihon
|Right Hand Parent Node
|Right Hand Parent Node
|Reference used for mini-event model hiding code
|Reference used for mini-event model hiding code
|-
|-
|227
|227
|miles_kihon
|Left Hand Parent Node
|Left Hand Parent Node
|Reference used for mini-event model hiding code
|Reference used for mini-event model hiding code
|-
|-
|228
|228
|miles_tail_f
|Tails (Flying)
|Tails (Flying)
|
|
|-
|-
|229
|229
|miles_tail_i
|Tails (Idle)
|Tails (Idle)
|
|
|-
|-
|528
|528
|miles_kage
|Shadow Model
|Shadow Model
|SA2B Only
|SA2B Only
|-
|-
|529
|529
|miles_kage
|Shadow Model Tail Node
|Shadow Model Tail Node
|Positioning for Tails' tails on his drop shadow, SA2B Only
|Positioning for Tails' tails on his drop shadow, SA2B Only
|}
|}


== Eggman Model IDs ==
== Eggman Data ==
=== Eggman Filenames ===
{| class="wikitable" style="width:auto;"
!ID Filename||Descriptive Filename||Description
|-
|230.sa2mdl
|eggman.sa2mdl
|Eggman's model
|-
|236.sa2mdl
|eggman_b_kageV.sa2mdl
|Eggman's Body Modifier Volume (DC only)
|-
|528.sa2mdl
|eggman_kage.sa2mdl
|Eggman's Shadow Model
|}
=== Eggman Model IDs ===


{| class="wikitable" style="width:auto;"
{| class="wikitable sortable" style="width:auto;"
!ID||Description||Notes
!data-sort-type="number"|ID!!data-sort-type="name"|File Source!!class="unsortable"|Description!!class="unsortable"|Notes
|-
|-
|230
|230
|eggman
|Model Root
|Model Root
|
|
|-
|-
|231
|231
|eggman
|Model Root 2
|Model Root 2
|
|
|-
|-
|232
|232
|eggman
|Model Root 3
|Model Root 3
|
|
|-
|-
|233
|233
|eggman
|Head
|Head
|
|
|-
|-
|236
|236
|eggman_b_kageV
|Body Modifier
|Body Modifier
|DC Only
|DC Only
|-
|-
|237
|237
|eggman
|Head
|Head
|
|
|-
|-
|238
|238
|eggman
|Right Foot Toe
|Right Foot Toe
|
|
|-
|-
|239
|239
|eggman
|Left Foot Toe
|Left Foot Toe
|
|
|-
|-
|240
|240
|eggman
|Right Hand Parent Node
|Right Hand Parent Node
|
|
|-
|-
|241
|241
|eggman
|Left Hand Parent Node
|Left Hand Parent Node
|
|
|-
|-
|242
|242
|eggman
|Right Arm
|Right Arm
|
|
|-
|-
|243
|243
|eggman
|Left Arm
|Left Arm
|
|
|-
|-
|244
|244
|eggman
|Head
|Head
|
|
|-
|-
|246
|246
|eggman
|Right Hand Parent Node
|Right Hand Parent Node
|
|
|-
|-
|247
|247
|eggman
|Left Hand Parent Node
|Left Hand Parent Node
|
|
|-
|-
|527
|527
|eggman_kage
|Shadow Model
|Shadow Model
|SA2B Only
|SA2B Only
|}
|}


== Mech Eggman Model IDs ==
== Mech Eggman Data ==
 
=== Mech Eggman Filenames ===
NOTE: The following model files are formatted as if they were to come from <code>EWALKMDL.PRS</code>. For the other variants of Mech Eggman's data, the <code>ewalk</code> portion of each filename is replaced as follows:
* <code>ewalk1mdl.prs</code> : <code>ewalk1</code>
* <code>ewalk2mdl.prs</code> : <code>ewalk2</code>
* <code>hewalkmdl.prs</code> : <code>hewalk</code>
* <code>xewalkmdl.prs</code> : <code>xewalk</code>
{| class="wikitable" style="width:auto;"
{| class="wikitable" style="width:auto;"
!ID||Description||Notes
!ID Filename||Descriptive Filename||Description
|-
|248.sa2mdl
|ewalk_a.sa2mdl
|Mech Eggman's Model
|-
|-
|248
|252.sa2mdl
|Model Root
|ewalk_b_kageV.sa2mdl
|
|Mech Eggman's Body Modifier Volume (DC only)
|-
|-
|249
|255.sa2mdl
|Model Root 2
|ewalk_f_kageV.sa2mdl
|
|Mech Eggman's Foot Modifier Volume (DC only)
|-
|-
|250
|258.sa2mdl
|Pilot Root
|ewalk_normalgun.sa2mdl
|
|Mech Eggman's Missile Blaster
|-
|-
|251
|260.sa2mdl
|Model Root 3
|ewalk_powergun.sa2mdl
|
|Mech Eggman's Laser Blaster
|-
|-
|252
|263.sa2mdl
|Body Modifier
|ewalk_bazooka.sa2mdl
|DC Only
|Mech Eggman's Large Cannon
|-
|-
|253
|266.sa2mdl
|Right Foot
|ewalk_cannon.sa2mdl
|
|Mech Eggman's Vulcan Cannon
|-
|-
|254
|267.sa2mdl
|Left Foot
|ewalk_bullet.sa2mdl
|
|Mech Eggman's Vulcan Shot
|-
|-
|255
|268.sa2mdl
|Foot Modifier
|ewalk_punch.sa2mdl
|DC only
|Mech Eggman's Boxing Glove
|-
|-
|256
|272.sa2mdl
|Mech Accessory Node
|ewalk_bazookabullet.sa2mdl
|Positioning for weapon attachments, Node 11 in SA2B or Node 13 on DC
|Mech Eggman's Large Cannon Shot
|-
|-
|257
|274.sa2mdl
|Missile Blaster Barrel Node
|ewalk_jetengineR.sa2mdl
|Positioning for homing missile shots
|Mech Eggman's Jet Engine (Right)
|-
|-
|258
|276.sa2mdl
|Missile Blaster
|ewalk_jetengineL.sa2mdl
|
|Mech Eggman's Jet Engine (Left)
|-
|-
|259
|278.sa2mdl
|Laser Blaster Barrel Node
|ewalk_extrashield.sa2mdl
|Positioning for homing missile shots
|Mech Eggman's Protection Armor
|-
|-
|260
|279.sa2mdl
|Laser Blaster
|ewalk_eff_bazooka1.sa2mdl
|
|Mech Eggman's Large Cannon Shot Exhaust 1
|-
|-
|261
|280.sa2mdl
|Mech Accessory Node 2
|ewalk_eff_bazooka2.sa2mdl
|Positioning for cannon attachments, Node 12 in SA2B or Node 11 on DC
|Mech Eggman's Large Cannon Shot Exhaust 2
|-
|281.sa2mdl
|ewalk_eff_bazooka3.sa2mdl
|Mech Eggman's Large Cannon Shot Exhaust 3
|-
|-
|262
|282.sa2mdl
|Large Cannon Barrel Node
|ewalk_eff_bazooka4.sa2mdl
|Positioning for Large Cannon Shot
|Mech Eggman's Large Cannon Shot Exhaust 4
|-
|-
|263
|283.sa2mdl
|Large Cannon
|ewalk_eff_jet.sa2mdl
|
|Mech Eggman's Jet Engine Thrust
|-
|-
|264
|284.sa2mdl
|Mech Accessory Node 2
|ewalk_eff_monitor.sa2mdl
|
|Mech Eggman's Cockpit Monitor
|-
|-
|265
|285.sa2mdl
|Vulkan Cannon Barrel Node
|ewalk_eff_lamp.sa2mdl
|Positioning for Vulkan Shot
|Mech Eggman's Headlight
|-
|-
|266
|286.sa2mdl
|Vulkan Cannon
|ewalk_eff_brake.sa2mdl
|
|Mech Eggman's Brake Lights
|-
|-
|267
|287.sa2mdl
|Vulkan Shot
|ewalk_lasercannon.sa2mdl
|
|Mech Eggman's Power Laser Cannon
|-
|-
|268
|288.sa2mdl
|Boxing Glove (Complete)
|ewalk_eff_laser1.sa2mdl
|
|Mech Eggman's Power Laser (Top Layer)
|-
|-
|269
|289.sa2mdl
|Boxing Glove (Without Mechanism)
|ewalk_eff_laser2.sa2mdl
|
|Mech Eggman's Power Laser (Bottom Layer)
|-
|-
|270
|290.sa2mdl
|Model Root 2
|ewalk_eff_laser3.sa2mdl
|
|Mech Eggman's Power Laser (Thrust)
|-
|-
|271
|291.sa2mdl
|Mech Accessory Node 3
|ewalk_rocketlauncher.sa2mdl
|Positioning for Lock-on Laser, Node 13 in SA2B or Node 12 on DC
|Mech Eggman's Rocket Launcher
|-
|-
|272
|292.sa2mdl
|Large Cannon Shot
|ewalk_rocket.sa2mdl
|
|Mech Eggman's Rocket
|-
|-
|273
|462.sa2mdl
|Right Calf
|ewalk_window.sa2mdl
|
|Mech Eggman's Cockpit Window
|-
|-
|274
|463.sa2mdl
|Jet Engine (Right)
|ewalk_kage.sa2mdl
|
|Mech Eggman's Shadow Model
|}
=== Mech Eggman Model IDs ===
 
{| class="wikitable sortable" style="width:auto;"
!data-sort-type="number"|ID!!data-sort-type="name"|File Source!!class="unsortable"|Description!!class="unsortable"|Notes
|-
|-
|275
|248
|Left Calf
|ewalk_a
|Model Root
|
|
|-
|-
|276
|249
|Jet Engine (Left)
|ewalk_a
|Model Root 2
|
|
|-
|-
|277
|250
|Model Root 2
|ewalk_a
|Pilot Root
|
|
|-
|-
|278
|251
|Protection Armor
|ewalk_a
|Model Root 3
|
|
|-
|-
|279
|252
|Large Cannon Shot (exhaust)
|ewalk_b_kageV
|
|Body Modifier
|DC Only
|-
|-
|280
|253
|Large Cannon Shot (exhaust)
|ewalk_a
|Right Foot
|
|
|-
|-
|281
|254
|Large Cannon Shot (exhaust)
|ewalk_a
|Left Foot
|
|
|-
|-
|282
|255
|Large Cannon Shot (exhaust)
|ewalk_f_kageV
|
|Foot Modifier
|DC only
|-
|256
|ewalk_a
|Mech Accessory Node
|Positioning for weapon attachments, Node 11 in SA2B or Node 13 on DC
|-
|257
|ewalk_normalgun
|Missile Blaster Barrel Node
|Positioning for homing missile shots
|-
|-
|283
|258
|Jet Engine thrust
|ewalk_normalgun
|Missile Blaster
|
|
|-
|-
|284
|259
|Cockpit Monitor
|ewalk_powergun
|
|Laser Blaster Barrel Node
|Positioning for homing missile shots
|-
|-
|285
|260
|Headlight
|ewalk_powergun
|Laser Blaster
|
|
|-
|-
|286
|261
|Brake Lights
|ewalk_a
|Mech Accessory Node 2
|Positioning for cannon attachments, Node 12 in SA2B or Node 11 on DC
|-
|262
|ewalk_bazooka
|Large Cannon Barrel Node
|Positioning for Large Cannon Shot
|-
|263
|ewalk_bazooka
|Large Cannon
|
|
|-
|-
|287
|264
|Power Laser Cannon
|ewalk_a
|Mech Accessory Node 2
|
|
|-
|-
|288
|265
|Power Laser (Top Layer)
|ewalk_cannon
|
|Vulkan Cannon Barrel Node
|Positioning for Vulkan Shot
|-
|-
|289
|266
|Power Laser (Bottom Layer)
|ewalk_cannon
|Vulkan Cannon
|
|
|-
|-
|290
|267
|Power Laser (Top Layer Thrust)
|ewalk_bullet
|Vulkan Shot
|
|
|-
|-
|291
|268
|Rocket Launcher
|ewalk_punch
|Boxing Glove (Complete)
|
|
|-
|-
|292
|269
|Rockets
|ewalk_punch
|Boxing Glove (Without Mechanism)
|
|
|-
|-
|462
|270
|Cockpit Window
|ewalk_a
|SA2B Only
|Model Root 2
|
|-
|-
|463
|271
|Shadow Model
|ewalk_a
|SA2B Only
|Mech Accessory Node 3
|}
|Positioning for Lock-on Laser, Node 13 in SA2B or Node 12 on DC
 
== Mech Tails Model IDs ==
 
{| class="wikitable" style="width:auto;"
!ID||Description||Notes
|-
|-
|267
|272
|Vulkan Shot
|ewalk_bazookabullet
|Large Cannon Shot
|
|
|-
|-
|293
|273
|Model Root
|ewalk_a
|Right Calf
|
|
|-
|-
|294
|274
|Model Root 2
|ewalk_jetengineR
|Jet Engine (Right)
|
|
|-
|-
|295
|275
|Pilot Root
|ewalk_a
|Left Calf
|
|
|-
|-
|296
|276
|Model Root 3
|ewalk_jetengineL
|Jet Engine (Left)
|
|
|-
|-
|297
|277
|Body Modifier
|ewalk_a
|DC Only
|Model Root 2
|
|-
|-
|298
|278
|Right Foot
|ewalk_extrashield
|Protection Armor
|
|
|-
|-
|299
|279
|Left Foot
|ewalk_eff_bazooka1
|Large Cannon Shot (exhaust)
|
|
|-
|-
|300
|280
|Foot Modifier
|ewalk_eff_bazooka2
|DC Only
|Large Cannon Shot (exhaust)
|
|-
|-
|301
|281
|Foot Modifier
|ewalk_eff_bazooka3
|DC Only
|Large Cannon Shot (exhaust)
|
|-
|-
|302
|282
|Model Root 3
|ewalk_eff_bazooka4
|Large Cannon Shot (exhaust)
|
|
|-
|-
|303
|283
|Missile Blaster Barrel Node
|ewalk_eff_jet
|Positioning for homing missile shots
|Jet Engine thrust
|
|-
|-
|304
|284
|Missile Blaster
|ewalk_eff_monitor
|Cockpit Monitor
|
|
|-
|-
|305
|285
|Laser Blaster Barrel Node
|ewalk_eff_lamp
|Positioning for homing missile shots
|Headlight
|
|-
|-
|306
|286
|Laser Blaster
|ewalk_eff_brake
|Brake Lights
|
|
|-
|-
|307
|287
|Model Root 3
|ewalk_lasercannon
|Power Laser Cannon
|
|
|-
|-
|308
|288
|Bazooka Barrel Node
|ewalk_eff_laser1
|Positioning for Bazooka Shot
|Power Laser (Top Layer)
|-
|309
|Bazooka
|
|
|-
|-
|310
|289
|Model Root 3
|ewalk_eff_laser2
|Power Laser (Bottom Layer)
|
|
|-
|-
|311
|290
|Vulkan Cannon Barrel Node
|ewalk_eff_laser3
|Positioning for Vulkan Shot
|Power Laser (Top Layer Thrust)
|-
|312
|Vulkan Cannon
|
|
|-
|-
|313
|291
|Propeller Punch (Complete)
|ewalk_rocketlauncher
|Rocket Launcher
|
|
|-
|-
|314
|292
|Propeller Punch
|ewalk_rocket
|Rockets
|
|
|-
|-
|315
|462
|Model Root 2
|ewalk_window
|
|Cockpit Window
|SA2B Only
|-
|-
|316
|463
|Mech Accessory Node
|ewalk_kage
|Positioning for Lock-on Laser, Node 4
|Shadow Model
|SA2B Only
|}
 
== Mech Tails Data ==
=== Mech Tails Filenames ===
NOTE: The following model files are formatted as if they were to come from <code>TWALKMDL.PRS</code>. For the other variants of Mech Tails' data, the <code>twalk</code> portion of each filename is replaced as follows:
* <code>twalk1mdl.prs</code> : <code>twalk1</code>
* <code>htwalkmdl.prs</code> : <code>htwalk</code>
* <code>xtwalkmdl.prs</code> : <code>xtwalk</code>
{| class="wikitable" style="width:auto;"
!ID Filename||Descriptive Filename||Description
|-
|-
|317
|267.sa2mdl
|Booster thrust
|twalk_bullet.sa2mdl
|
|Mech Tails' Vulcan Shot
|-
|-
|318
|293.sa2mdl
|RIght Calf
|twalk_a.sa2mdl
|
|Mech Tails' Model
|-
|297.sa2mdl
|twalk_b_kageV.sa2mdl
|Mech Tails' Body Modifier Volume (DC only)
|-
|300.sa2mdl
|twalk_f_kageV.sa2mdl
|Mech Tails' Foot Modifier Volume (DC only)
|-
|304.sa2mdl
|twalk_normalgun.sa2mdl
|Mech Tails' Missile Blaster
|-
|-
|319
|306.sa2mdl
|Booster (Right)
|twalk_laserblaster.sa2mdl
|
|Mech Tails' Laser Blaster
|-
|-
|320
|309.sa2mdl
|Left Calf
|twalk_bazooka.sa2mdl
|
|Mech Tails' Bazooka
|-
|-
|321
|312.sa2mdl
|Booster (Left)
|twalk_cannon.sa2mdl
|
|Mech Tails' Vulcan Cannon
|-
|-
|322
|313.sa2mdl
|Power Laser (Top Layer)
|twalk_punch.sa2mdl
|
|Mech Tails' Propeller Punch Mechanism
|-
|-
|323
|317.sa2mdl
|Power Laser (Bottom Layer)
|twalk_eff_jet.sa2mdl
|
|Mech Tails' Booster Thrust
|-
|-
|324
|319.sa2mdl
|Power Laser (Top Layer Thrust)
|twalk_boosterR.sa2mdl
|
|Mech Tails' Booster (Right)
|-
|-
|325
|321.sa2mdl
|Rocket Launcher
|twalk_boosterL.sa2mdl
|
|Mech Tails' Booster (Left)
|-
|-
|326
|322.sa2mdl
|Rockets
|twalk_eff_laser1.sa2mdl
|
|Mech Tails' Power Laser (Top Layer)
|-
|-
|327
|323.sa2mdl
|Bazooka Shot
|twalk_eff_laser2.sa2mdl
|
|Mech Tails' Power Laser (Bottom Layer)
|-
|-
|464
|324.sa2mdl
|Shadow Model
|twalk_eff_laser3.sa2mdl
|SA2B Only
|Mech Tails' Power Laser (Thrust)
|-
|325.sa2mdl
|twalk_rocketlauncher.sa2mdl
|Mech Tails' Rocket Launcher
|-
|326.sa2mdl
|twalk_rocket.sa2mdl
|Mech Tails' Rocket
|-
|327.sa2mdl
|twalk_bazookabullet.sa2mdl
|Mech Tails' Bazooka Shot
|-
|464.sa2mdl
|twalk_kage.sa2mdl
|Mech Tails' Shadow Model
|}
|}
=== Mech Tails Model IDs ===


== Super Sonic Model IDs ==
{| class="wikitable sortable" style="width:auto;"
 
!data-sort-type="number"|ID!!data-sort-type="name"|File Source!!class="unsortable"|Description!!class="unsortable"|Notes
{| class="wikitable" style="width:auto;"
!ID||Description||Notes
|-
|-
|0
|267
|Sonic Model Root
|twalk_bullet
|Vulkan Shot
|
|
|-
|-
|1
|293
|Sonic Model Root 2
|twalk_a
|Model Root
|
|
|-
|-
|2
|294
|Sonic Model Root 3
|twalk_a
|Model Root 2
|
|
|-
|-
|3
|295
|Sonic Head (Complete)
|twalk_a
|Pilot Root
|
|
|-
|-
|4
|296
|Sonic Right Eye
|twalk_a
|Model Root 3
|
|
|-
|-
|5
|297
|Sonic Left Eye
|twalk_b_kageV
|
|Body Modifier
|DC Only
|-
|-
|7
|298
|Head Modifier
|twalk_a
|DC Only
|Right Foot
|
|-
|-
|8
|299
|Sonic Head (Complete)
|twalk_a
|Left Foot
|
|
|-
|-
|9
|300
|Sonic Right Foot Toe
|twalk_f_kageV
|
|Foot Modifier
|DC Only
|-
|301
|twalk_f_kageV
|Foot Modifier
|DC Only
|-
|-
|10
|302
|Sonic Left Foot Toe
|twalk_a
|Model Root 3
|
|
|-
|-
|11
|303
|Sonic Right Foot Heel
|twalk_normalgun
|
|Missile Blaster Barrel Node
|Positioning for homing missile shots
|-
|-
|12
|304
|Sonic Left Foot Heel
|twalk_normalgun
|Missile Blaster
|
|
|-
|-
|15
|305
|Sonic Right Hand Parent Node
|twalk_laserblaster
|Laser Blaster Barrel Node
|Positioning for homing missile shots
|-
|306
|twalk_laserblaster
|Laser Blaster
|
|
|-
|-
|16
|307
|Sonic Left Hand Parent Node
|twalk_a
|Model Root 3
|
|
|-
|-
|17
|308
|Sonic Right Arm
|twalk_bazooka
|Bazooka Barrel Node
|Positioning for Bazooka Shot
|-
|309
|twalk_bazooka
|Bazooka
|
|
|-
|-
|18
|310
|Sonic Left Arm
|twalk_a
|Model Root 3
|
|
|-
|-
|21
|311
|Sonic Head (Without Muzzle)
|twalk_cannon
|Vulkan Cannon Barrel Node
|Positioning for Vulkan Shot
|-
|312
|twalk_cannon
|Vulkan Cannon
|
|
|-
|-
|22
|313
|Sonic Muzzle
|twalk_punch
|Propeller Punch (Complete)
|
|
|-
|-
|23
|314
|Sonic Right Hand Parent Node
|twalk_punch
|Propeller Punch
|
|
|-
|-
|24
|315
|Sonic Left Hand Parent Node
|twalk_a
|Model Root 2
|
|
|-
|-
|328
|316
|Super Sonic Model Root
|twalk_a
|
|Mech Accessory Node
|Positioning for Lock-on Laser, Node 4
|-
|-
|329
|317
|Super Sonic Model Root 2
|twalk_eff_jet
|Booster thrust
|
|
|-
|-
|330
|318
|Super Sonic Model Root 3
|twalk_a
|RIght Calf
|
|
|-
|-
|331
|319
|Super Sonic Head (Complete)
|twalk_boosterR
|Booster (Right)
|
|
|-
|-
|332
|320
|Super Sonic Right Eye
|twalk_a
|Left Calf
|
|
|-
|-
|333
|321
|Super Sonic Left Eye
|twalk_boosterL
|Booster (Left)
|
|
|-
|-
|335
|322
|Head Modifier
|twalk_eff_laser1
|DC Only
|Power Laser (Top Layer)
|-
|336
|Super Sonic Head (Complete)
|
|
|-
|-
|337
|323
|Super Sonic Right Foot Toe
|twalk_eff_laser2
|Power Laser (Bottom Layer)
|
|
|-
|-
|338
|324
|Super Sonic Left Foot Toe
|twalk_eff_laser3
|Power Laser (Top Layer Thrust)
|
|
|-
|-
|339
|325
|Super Sonic Right Foot Heel
|twalk_rocketlauncher
|Rocket Launcher
|
|
|-
|-
|340
|326
|Super Sonic Left Foot Heel
|twalk_rocket
|Rockets
|
|
|-
|-
|343
|327
|Super Sonic Right Hand Parent Node
|twalk_bazookabullet
|Bazooka Shot
|
|
|-
|-
|344
|464
|Super Sonic Left Hand Parent Node
|twalk_kage
|
|Shadow Model
|-
|SA2B Only
|345
|}
|Super Sonic Right Arm
 
|
== Super Sonic Data ==
=== Super Sonic Filenames ===
{| class="wikitable" style="width:auto;"
!ID Filename||Descriptive Filename||Description
|-
|0.sa2mdl
|sonic_kihon.sa2mdl
|Sonic's model
|-
|7.sa2mdl
|sonic_h_kageV.sa2mdl
|Sonic's Head Modifier Volume (DC only)
|-
|-
|346
|328.sa2mdl
|Super Sonic Left Arm
|ssonic_kihon.sa2mdl
|
|Super Sonic's model
|}
=== Super Sonic Model IDs ===
 
{| class="wikitable sortable" style="width:auto;"
!data-sort-type="number"|ID!!data-sort-type="name"|File Source!!class="unsortable"|Description!!class="unsortable"|Notes
|-
|-
|349
|0
|Super Sonic Head (Without Muzzle)
|sonic_kihon
|Sonic Model Root
|
|
|-
|-
|350
|1
|Super Sonic Muzzle
|sonic_kihon
|Sonic Model Root 2
|
|
|-
|-
|351
|2
|Super Sonic Right Hand Parent Node
|sonic_kihon
|Sonic Model Root 3
|
|
|-
|-
|352
|3
|Super Sonic Left Hand Parent Node
|sonic_kihon
|Sonic Head (Complete)
|
|
|}
== Super Shadow Model IDs ==
{| class="wikitable" style="width:auto;"
!ID||Description||Notes
|-
|-
|65
|4
|Shadow Model Root
|sonic_kihon
|Sonic Right Eye
|
|
|-
|-
|66
|5
|Shadow Model Root 2
|sonic_kihon
|Sonic Left Eye
|
|
|-
|-
|67
|7
|Shadow Model Root 3
|sonic_h_kageV
|
|Head Modifier
|DC Only
|-
|-
|68
|8
|Shadow Head (Complete)
|sonic_kihon
|Sonic Head (Complete)
|
|
|-
|-
|69
|9
|Shadow Right Eye
|sonic_kihon
|Sonic Right Foot Toe
|
|
|-
|-
|70
|10
|Shadow Left Eye
|sonic_kihon
|Sonic Left Foot Toe
|
|
|-
|-
|72
|11
|Head Modifier
|sonic_kihon
|DC Only
|Sonic Right Foot Heel
|-
|73
|Shadow Head (Complete)
|
|
|-
|-
|74
|12
|Shadow Right Foot Toe
|sonic_kihon
|Sonic Left Foot Heel
|
|
|-
|-
|75
|15
|Shadow Left Foot Toe
|sonic_kihon
|Sonic Right Hand Parent Node
|
|
|-
|-
|76
|16
|Shadow Right Foot Heel
|sonic_kihon
|Sonic Left Hand Parent Node
|
|
|-
|-
|77
|17
|Shadow Left Foot Heel
|sonic_kihon
|Sonic Right Arm
|
|
|-
|-
|80
|18
|Shadow Right Hand Parent Node
|sonic_kihon
|Sonic Left Arm
|
|
|-
|-
|81
|21
|Shadow Left Hand Parent Node
|sonic_kihon
|Sonic Head (Without Muzzle)
|
|
|-
|-
|82
|22
|Shadow Right Arm
|sonic_kihon
|Sonic Muzzle
|
|
|-
|-
|83
|23
|Shadow Left Arm
|sonic_kihon
|Sonic Right Hand Parent Node
|
|
|-
|-
|86
|24
|Shadow Head (Without Muzzle)
|sonic_kihon
|Sonic Left Hand Parent Node
|
|
|-
|-
|87
|328
|Shadow Muzzle
|ssonic_kihon
|Super Sonic Model Root
|
|
|-
|-
|88
|329
|Shadow Right Hand Parent Node
|ssonic_kihon
|Super Sonic Model Root 2
|
|
|-
|-
|89
|330
|Shadow Left Hand Parent Node
|ssonic_kihon
|Super Sonic Model Root 3
|
|
|-
|-
|90
|331
|Shadow Right Foot Heel
|ssonic_kihon
|Super Sonic Head (Complete)
|
|
|-
|-
|91
|332
|Shadow Left Foot Heel
|ssonic_kihon
|Super Sonic Right Eye
|
|
|-
|-
|92
|333
|Skating Thrust (Left Toe, Narrow)
|ssonic_kihon
|Super Sonic Left Eye
|
|
|-
|-
|93
|335
|Skating Thrust (Left Toe, Wide)
|sonic_h_kageV
|
|Head Modifier
|DC Only
|-
|-
|94
|336
|Skating Thrust (Left Heel, Wide)
|ssonic_kihon
|Super Sonic Head (Complete)
|
|
|-
|-
|95
|337
|Skating Thrust (Left Heel, Narrow)
|ssonic_kihon
|Super Sonic Right Foot Toe
|
|
|-
|-
|96
|338
|Skating Thrust (Right Toe, Narrow)
|ssonic_kihon
|Super Sonic Left Foot Toe
|
|
|-
|-
|97
|339
|Skating Thrust (Right Toe, Wide)
|ssonic_kihon
|Super Sonic Right Foot Heel
|
|
|-
|-
|98
|340
|Skating Thrust (Right Heel, Wide)
|ssonic_kihon
|Super Sonic Left Foot Heel
|
|
|-
|-
|99
|343
|Skating Thrust (Right Heel, Narrow)
|ssonic_kihon
|Super Sonic Right Hand Parent Node
|
|
|-
|-
|355
|344
|Super Shadow Model Root
|ssonic_kihon
|Super Sonic Left Hand Parent Node
|
|
|-
|-
|356
|345
|Super Shadow Model Root 2
|ssonic_kihon
|Super Sonic Right Arm
|
|
|-
|-
|357
|346
|Super Shadow Model Root 3
|ssonic_kihon
|Super Sonic Left Arm
|
|
|-
|-
|358
|349
|Super Shadow Head (Complete)
|ssonic_kihon
|Super Sonic Head (Without Muzzle)
|
|
|-
|-
|359
|350
|Super Shadow Right Eye
|ssonic_kihon
|Super Sonic Muzzle
|
|
|-
|-
|360
|351
|Super Shadow Left Eye
|ssonic_kihon
|Super Sonic Right Hand Parent Node
|
|
|-
|-
|362
|352
|Head Modifier
|ssonic_kihon
|DC Only
|Super Sonic Left Hand Parent Node
|-
|363
|Super Shadow Head (Complete)
|
|
|}
== Super Shadow Data ==
=== Super Shadow Filenames ===
{| class="wikitable" style="width:auto;"
!ID Filename||Descriptive Filename||Description
|-
|-
|364
|65.sa2mdl
|Super Shadow Right Foot Toe
|terios_kihon.sa2mdl
|
|Shadow's model
|-
|-
|365
|72.sa2mdl
|Super Shadow Left Foot Toe
|terios_h_kageV
|
|Shadow's Head Modifier Volume (DC only)
|-
|-
|366
|92.sa2mdl
|Super Shadow Right Foot Heel
|terios_eff_jet_lf1.sa2mdl
|
|Shadow's Skating Thrust (Left Toe, Narrow)
|-
|-
|367
|93.sa2mdl
|Super Shadow Left Foot Heel
|terios_eff_jet_lf2.sa2mdl
|
|Shadow's Skating Thrust (Left Toe, Wide)
|-
|-
|370
|94.sa2mdl
|Super Shadow Right Hand Parent Node
|terios_eff_jet_lb2.sa2mdl
|
|Shadow's Skating Thrust (Left Heel, Wide)
|-
|-
|371
|95.sa2mdl
|Super Shadow Left Hand Parent Node
|terios_eff_jet_lb1.sa2mdl
|
|Shadow's Skating Thrust (Left Heel, Narrow)
|-
|-
|372
|96.sa2mdl
|Super Shadow Right Arm
|terios_eff_jet_rf1.sa2mdl
|
|Shadow's Skating Thrust (Right Toe, Narrow)
|-
|-
|373
|97.sa2mdl
|Super Shadow Left Arm
|terios_eff_jet_rf2.sa2mdl
|
|Shadow's Skating Thrust (Right Toe, Wide)
|-
|-
|376
|98.sa2mdl
|Super Shadow Head (Without Muzzle)
|terios_eff_jet_rb2.sa2mdl
|
|Shadow's Skating Thrust (Right Heel, Wide)
|-
|-
|377
|99.sa2mdl
|Super Shadow Muzzle
|terios_eff_jet_rb1.sa2mdl
|
|Shadow's Skating Thrust (Right Heel, Narrow)
|-
|-
|378
|355.sa2mdl
|Super Shadow Right Hand Parent Node
|sshadow_kihon.sa2mdl
|
|Super Shadow's model
|}
== Super Shadow Model IDs ==
 
{| class="wikitable sortable" style="width:auto;"
!data-sort-type="number"|ID!!data-sort-type="name"|File Source!!class="unsortable"|Description!!class="unsortable"|Notes
|-
|-
|379
|65
|Super Shadow Left Hand Parent Node
|terios_kihon
|Shadow Model Root
|
|
|-
|-
|380
|66
|Super Shadow Right Foot Heel
|terios_kihon
|Shadow Model Root 2
|
|
|-
|-
|381
|67
|Super Shadow Left Foot Heel
|terios_kihon
|Shadow Model Root 3
|
|
|-
|-
|382
|68
|Skating Thrust (Left Toe, Narrow)
|terios_kihon
|Shadow Head (Complete)
|
|
|-
|-
|383
|69
|Skating Thrust (Left Toe, Wide)
|terios_kihon
|Shadow Right Eye
|
|
|-
|-
|384
|70
|Skating Thrust (Left Heel, Wide)
|terios_kihon
|Shadow Left Eye
|
|
|-
|-
|385
|72
|Skating Thrust (Left Heel, Narrow)
|terios_h_kageV
|Head Modifier
|DC Only
|-
|73
|terios_kihon
|Shadow Head (Complete)
|
|
|-
|-
|386
|74
|Skating Thrust (Right Toe, Narrow)
|terios_kihon
|Shadow Right Foot Toe
|
|
|-
|-
|387
|75
|Skating Thrust (Right Toe, Wide)
|terios_kihon
|Shadow Left Foot Toe
|
|
|-
|-
|388
|76
|Skating Thrust (Right Heel, Wide)
|terios_kihon
|Shadow Right Foot Heel
|
|
|-
|-
|389
|77
|Skating Thrust (Right Heel, Narrow)
|terios_kihon
|Shadow Left Foot Heel
|
|-
|80
|terios_kihon
|Shadow Right Hand Parent Node
|
|
|}
= Multiplayer Character Model IDs =
In the Dreamcast version, all of the multiplayer characters occupy the model slots for their respective main game counterparts (Amy uses Sonic's model structure, for example). The following pertains only to the updated models seen in SA2B unless otherwise specified.
Big's model uses Mech Eggman's model numbers, except he lacks all upgrades (barring the permanently-attached Jet Engine parts) and the Boxing Glove is replaced with Froggy
== Amy Model IDs ==
{| class="wikitable" style="width:auto;"
!ID||Description||Notes
|-
|-
|19
|81
|Ball Aura
|terios_kihon
|Shadow Left Hand Parent Node
|
|
|-
|-
|20
|82
|Dash Trail
|terios_kihon
|Shadow Right Arm
|
|
|-
|-
|391
|83
|Head (Without Muzzle)
|terios_kihon
|DC Only
|Shadow Left Arm
|-
|393
|Head (Without Muzzle)
|DC Only
|-
|395
|Model Root
|
|
|-
|-
|396
|86
|Model Root 2
|terios_kihon
|Shadow Head (Without Muzzle)
|
|
|-
|-
|397
|87
|Model Root 3
|terios_kihon
|Shadow Muzzle
|
|
|-
|-
|398
|88
|Head (Complete)
|terios_kihon
|Shadow Right Hand Parent Node
|
|
|-
|-
|399
|89
|Right Eye
|terios_kihon
|Shadow Left Hand Parent Node
|
|
|-
|-
|400
|90
|Left Eye
|terios_kihon
|Shadow Right Foot Heel
|
|
|-
|-
|401
|91
|Jumpball
|terios_kihon
|Shadow Left Foot Heel
|
|
|-
|-
|403
|92
|Head (Complete)
|terios_eff_jet_lf1
|Skating Thrust (Left Toe, Narrow)
|
|
|-
|-
|404
|93
|Right Foot Toe
|terios_eff_jet_lf2
|Skating Thrust (Left Toe, Wide)
|
|
|-
|-
|405
|94
|Left Foot Toe
|terios_eff_jet_lb2
|Skating Thrust (Left Heel, Wide)
|
|
|-
|-
|406
|95
|Right Foot Heel
|terios_eff_jet_lb1
|Skating Thrust (Left Heel, Narrow)
|
|
|-
|-
|407
|96
|Left Foot Heel
|terios_eff_jet_rf1
|Skating Thrust (Right Toe, Narrow)
|
|
|-
|-
|410
|97
|Right Hand Parent Node
|terios_eff_jet_rf2
|Skating Thrust (Right Toe, Wide)
|
|
|-
|-
|411
|98
|Left Hand Parent Node
|terios_eff_jet_rb2
|Skating Thrust (Right Heel, Wide)
|
|
|-
|-
|412
|99
|Right Arm
|terios_eff_jet_rb1
|Skating Thrust (Right Heel, Narrow)
|
|
|-
|-
|413
|355
|Left Arm
|sshadow_kihon
|Super Shadow Model Root
|
|
|-
|-
|414
|356
|Head (Without Muzzle)
|sshadow_kihon
|Super Shadow Model Root 2
|
|
|-
|-
|415
|357
|Muzzle
|sshadow_kihon
|Super Shadow Model Root 3
|
|
|-
|-
|416
|358
|Right Hand Parent Node
|sshadow_kihon
|Super Shadow Head (Complete)
|
|
|-
|-
|417
|359
|Left Hand Parent Node
|sshadow_kihon
|Super Shadow Right Eye
|
|
|-
|-
|504
|360
|Storming Heart
|sshadow_kihon
|Super Shadow Left Eye
|
|
|-
|-
|505
|362
|Amy Flash Heart
|terios_h_kageV
|Head Modifier
|DC Only
|-
|363
|sshadow_kihon
|Super Shadow Head (Complete)
|
|
|-
|-
|506
|364
|Piko-Piko Hammer
|sshadow_kihon
|Super Shadow Right Foot Toe
|
|
|}
== Metal Sonic Model IDs ==
{| class="wikitable" style="width:auto;"
!ID||Description||Notes
|-
|-
|418
|365
|Model Root
|sshadow_kihon
|Super Shadow Left Foot Toe
|
|
|-
|-
|419
|366
|Model Root 2
|sshadow_kihon
|Super Shadow Right Foot Heel
|
|
|-
|-
|420
|367
|Model Root 3
|sshadow_kihon
|Super Shadow Left Foot Heel
|
|
|-
|-
|421
|370
|Head (Complete)
|sshadow_kihon
|Super Shadow Right Hand Parent Node
|
|
|-
|-
|422
|371
|Right Eye
|sshadow_kihon
|Super Shadow Left Hand Parent Node
|
|
|-
|-
|423
|372
|Left Eye
|sshadow_kihon
|Super Shadow Right Arm
|
|
|-
|-
|425
|373
|Head (Complete)
|sshadow_kihon
|Super Shadow Left Arm
|
|
|-
|-
|426
|376
|Right Foot Toe
|sshadow_kihon
|Super Shadow Head (Without Muzzle)
|
|
|-
|-
|427
|377
|Left Foot Toe
|sshadow_kihon
|Super Shadow Muzzle
|
|
|-
|-
|428
|378
|Right Foot Heel
|sshadow_kihon
|Super Shadow Right Hand Parent Node
|
|
|-
|-
|429
|379
|Left Foot Heel
|sshadow_kihon
|Super Shadow Left Hand Parent Node
|
|
|-
|-
|432
|380
|Right Hand Parent Node
|sshadow_kihon
|Super Shadow Right Foot Heel
|
|
|-
|-
|433
|381
|Left Hand Parent Node
|sshadow_kihon
|Super Shadow Left Foot Heel
|
|
|-
|-
|434
|382
|Right Arm
|terios_eff_jet_lf1
|Skating Thrust (Left Toe, Narrow)
|
|
|-
|-
|435
|383
|Left Arm
|terios_eff_jet_lf2
|Skating Thrust (Left Toe, Wide)
|
|
|-
|-
|436
|384
|Ball Aura
|terios_eff_jet_lb2
|Skating Thrust (Left Heel, Wide)
|
|
|-
|-
|437
|385
|Dash Trail
|terios_eff_jet_lb1
|Skating Thrust (Left Heel, Narrow)
|
|
|-
|-
|438
|386
|Head (Without Muzzle)
|terios_eff_jet_rf1
|Skating Thrust (Right Toe, Narrow)
|
|
|-
|-
|439
|387
|Muzzle
|terios_eff_jet_rf2
|Skating Thrust (Right Toe, Wide)
|
|
|-
|-
|440
|388
|Right Hand Parent Node
|terios_eff_jet_rb2
|Skating Thrust (Right Heel, Wide)
|
|
|-
|-
|441
|389
|Left Hand Parent Node
|terios_eff_jet_rb1
|
|Skating Thrust (Right Heel, Narrow)
|-
|530
|Black Shield (Metal Sonic's Glow)
|
|-
|531
|Black Shield
|
|
|}
|}


== Chao Walker Model IDs ==
= Multiplayer Character Model IDs =
In the Dreamcast version, all of the multiplayer characters occupy the model slots for their respective main game counterparts (Amy uses Sonic's model structure, for example). The following pertains only to the updated models seen in SA2B unless otherwise specified.
 
Big's model uses Mech Eggman's model numbers, except he lacks all upgrades (barring the permanently-attached Jet Engine parts) and the Boxing Glove is replaced with Froggy


== Amy Data ==
=== Amy Filenames ===
{| class="wikitable" style="width:auto;"
{| class="wikitable" style="width:auto;"
!ID||Description||Notes
!ID Filename||Descriptive Filename||Description
|-
|-
|267
|19.sa2mdl
|Vulkan Shot
|amy_aura.sa2mdl
|Amy's Ball Aura
|-
|20.sa2mdl
|amy_trail.sa2mdl
|Amy's Dash Trail
|-
|395.sa2mdl
|amy_kihon.sa2mdl
|Amy's model
|-
|401.sa2mdl
|amy_jumpball.sa2mdl
|Amy's Jumpball
|-
|504.sa2mdl
|amy_heart.sa2mdl
|Storming Heart
|-
|505.sa2mdl
|amy_eff_flash.sa2mdl
|Amy Flash Kiss Heart
|-
|506.sa2mdl
|amy_hammer.sa2mdl
|Amy's Piko-Piko Hammer
|}
 
=== Amy Model IDs ===
 
{| class="wikitable sortable" style="width:auto;"
!data-sort-type="number"|ID!!data-sort-type="name"|File Source!!class="unsortable"|Description!!class="unsortable"|Notes
|-
|19
|amy_aura
|Ball Aura
|
|
|-
|-
|283
|20
|Jet Engine thrust
|amy_trail
|Dash Trail
|
|
|-
|-
|442
|391
|amy_kihon (DC)
|Head (Without Muzzle)
|DC Only
|-
|393
|amy_kihon (DC)
|Head (Without Muzzle)
|DC Only
|-
|395
|amy_kihon
|Model Root
|Model Root
|
|
|-
|-
|443
|396
|amy_kihon
|Model Root 2
|Model Root 2
|
|
|-
|-
|444
|397
|amy_kihon
|Model Root 3
|Model Root 3
|
|
|-
|-
|445
|398
|Right Toe
|amy_kihon
|Head (Complete)
|
|
|-
|-
|446
|399
|Left Toe
|amy_kihon
|Right Eye
|
|
|-
|-
|447
|400
|Floating Ball
|amy_kihon
|Positioning for homing missile shots
|Left Eye
|
|-
|-
|448
|401
|Mech's Right Eye Node
|amy_jumpball
|Positioning for Vulkan Shot
|Jumpball
|
|-
|-
|449
|403
|Mech's Left Eye Node
|amy_kihon
|Positioning for Lock-on Laser
|Head (Complete)
|
|-
|-
|450
|404
|Model Root
|amy_kihon
|Right Foot Toe
|
|
|-
|-
|451
|405
|Omochao (Complete)
|amy_kihon
|Left Foot Toe
|
|
|-
|-
|452
|406
|Omochao
|amy_kihon
|Right Foot Heel
|
|
|-
|-
|453
|407
|Right Foot
|amy_kihon
|Left Foot Heel
|
|
|-
|-
|454
|410
|Left Foot
|amy_kihon
|Right Hand Parent Node
|
|
|-
|-
|455
|411
|Power Laser (Top Layer)
|amy_kihon
|Left Hand Parent Node
|
|
|-
|-
|456
|412
|Power Laser (Bottom Layer)
|amy_kihon
|Right Arm
|
|
|-
|-
|457
|413
|Power Laser (Top Layer Thrust)
|amy_kihon
|Left Arm
|
|
|-
|-
|458
|414
|Rocket Launcher
|amy_kihon
|Head (Without Muzzle)
|
|
|-
|-
|459
|415
|Rockets
|amy_kihon
|Muzzle
|
|
|-
|-
|460
|416
|Cockpit Window
|amy_kihon
|
|Right Hand Parent Node
|}
|
 
|-
== Dark Chao Walker Model IDs ==
|417
 
|amy_kihon
{| class="wikitable" style="width:auto;"
|Left Hand Parent Node
!ID||Description||Notes
|
|-
|-
|267
|504
|Vulkan Shot
|amy_heart
|
|Storming Heart
|-
|
|283
|-
|Jet Engine thrust
|505
|
|amy_eff_flash
|-
|Amy Flash Heart
|461
|
|Cockpit Window
|-
|
|506
|-
|amy_hammer
|465
|Piko-Piko Hammer
|Model Root
|
|
|}
|-
 
|466
== Metal Sonic Data ==
|Model Root 2
=== Metal Sonic Filenames ===
|
{| class="wikitable" style="width:auto;"
|-
!ID Filename||Descriptive Filename||Description
|467
|-
|Model Root 3
|418.sa2mdl
|
|metalsonic_kihon.sa2mdl
|-
|Metal Sonic's model
|468
|-
|Right Toe
|436.sa2mdl
|
|metalsonic_aura.sa2mdl
|-
|Metal Sonic's Ball Aura
|469
|-
|Left Toe
|437.sa2mdl
|
|metalsonic_trail.sa2mdl
|-
|Metal Sonic's Dash Trail
|470
|-
|Floating Ball
|530.sa2mdl
|Positioning for homing missile shots
|metalsonic_eff_glow.sa2mdl
|-
|Metal Sonic's Black Shield Glow
|471
|-
|Mech's Right Eye Node
|531.sa2mdl
|Positioning for Vulkan Shot
|metalsonic_shield.sa2mdl
|-
|Black Shield
|472
|}
|Mech's Left Eye Node
 
=== Metal Sonic Model IDs ===
 
{| class="wikitable sortable" style="width:auto;"
!data-sort-type="number"|ID!!data-sort-type="name"|File Source!!class="unsortable"|Description!!class="unsortable"|Notes
|-
|418
|metalsonic_kihon
|Model Root
|
|-
|419
|metalsonic_kihon
|Model Root 2
|
|-
|420
|metalsonic_kihon
|Model Root 3
|
|-
|421
|metalsonic_kihon
|Head (Complete)
|
|-
|422
|metalsonic_kihon
|Right Eye
|
|-
|423
|metalsonic_kihon
|Left Eye
|
|-
|425
|metalsonic_kihon
|Head (Complete)
|
|-
|426
|metalsonic_kihon
|Right Foot Toe
|
|-
|427
|metalsonic_kihon
|Left Foot Toe
|
|-
|428
|metalsonic_kihon
|Right Foot Heel
|
|-
|429
|metalsonic_kihon
|Left Foot Heel
|
|-
|432
|metalsonic_kihon
|Right Hand Parent Node
|
|-
|433
|metalsonic_kihon
|Left Hand Parent Node
|
|-
|434
|metalsonic_kihon
|Right Arm
|
|-
|435
|metalsonic_kihon
|Left Arm
|
|-
|436
|metalsonic_aura
|Ball Aura
|
|-
|437
|metalsonic_trail
|Dash Trail
|
|-
|438
|metalsonic_kihon
|Head (Without Muzzle)
|
|-
|439
|metalsonic_kihon
|Muzzle
|
|-
|440
|metalsonic_kihon
|Right Hand Parent Node
|
|-
|441
|metalsonic_kihon
|Left Hand Parent Node
|
|-
|530
|metalsonic_eff_glow
|Black Shield (Metal Sonic's Glow)
|
|-
|531
|metalsonic_shield
|Black Shield
|
|}
 
== Chao Walker Data ==
=== Chao Walker Filenames ===
{| class="wikitable" style="width:auto;"
!ID Filename||Descriptive Filename||Description
|-
|267.sa2mdl
|cwalk_bullet.sa2mdl
|Chao Walker's Vulcan Shot
|-
|283.sa2mdl
|cwalk_eff_jet.sa2mdl
|Chao Walker's Booster Thrust
|-
|442.sa2mdl
|cwalk_a.sa2mdl
|Chao Walker's Model
|-
|451.sa2mdl
|cwalk_msger.sa2mdl
|Chao Walker's Omochao Mechanism
|-
|455.sa2mdl
|cwalk_eff_laser1.sa2mdl
|Chao Walker's Zap Laser (Top Layer)
|-
|456.sa2mdl
|cwalk_eff_laser2.sa2mdl
|Chao Walker's Zap Laser (Bottom Layer)
|-
|457.sa2mdl
|cwalk_eff_laser3.sa2mdl
|Chao Walker's Zap Laser (Thrust)
|-
|458.sa2mdl
|cwalk_rocketlauncher.sa2mdl
|Chao Walker's Rocket Launcher
|-
|459.sa2mdl
|cwalk_rocket.sa2mdl
|Chao Walker's Rocket
|-
|460.sa2mdl
|cwalk_window.sa2mdl
|Chao Walker's Cockpit Window
|}
=== Chao Walker Model IDs ===
 
{| class="wikitable sortable" style="width:auto;"
!data-sort-type="number"|ID!!data-sort-type="name"|File Source!!class="unsortable"|Description!!class="unsortable"|Notes
|-
|267
|cwalk_bullet
|Vulkan Shot
|
|-
|283
|cwalk_eff_jet
|Jet Engine thrust
|
|-
|442
|cwalk_a
|Model Root
|
|-
|443
|cwalk_a
|Model Root 2
|
|-
|444
|cwalk_a
|Model Root 3
|
|-
|445
|cwalk_a
|Right Toe
|
|-
|446
|cwalk_a
|Left Toe
|
|-
|447
|cwalk_a
|Floating Ball
|Positioning for homing missile shots
|-
|448
|cwalk_a
|Mech's Right Eye Node
|Positioning for Vulkan Shot
|-
|449
|cwalk_a
|Mech's Left Eye Node
|Positioning for Lock-on Laser
|-
|450
|cwalk_a
|Model Root
|
|-
|451
|cwalk_msger
|Omochao (Complete)
|
|-
|452
|cwalk_msger
|Omochao
|
|-
|453
|cwalk_a
|Right Foot
|
|-
|454
|cwalk_a
|Left Foot
|
|-
|455
|cwalk_eff_laser1
|Power Laser (Top Layer)
|
|-
|456
|cwalk_eff_laser2
|Power Laser (Bottom Layer)
|
|-
|457
|cwalk_eff_laser3
|Power Laser (Top Layer Thrust)
|
|-
|458
|cwalk_rocketlauncher
|Rocket Launcher
|
|-
|459
|cwalk_rocket
|Rockets
|
|-
|460
|cwalk_window
|Cockpit Window
|
|}
 
== Dark Chao Walker Data ==
=== Dark Chao Walker Filenames ===
{| class="wikitable" style="width:auto;"
!ID Filename||Descriptive Filename||Description
|-
|267.sa2mdl
|dwalk_bullet.sa2mdl
|Dark Chao Walker's Vulcan Shot
|-
|283.sa2mdl
|dwalk_eff_jet.sa2mdl
|Dark Chao Walker's Booster Thrust
|-
|461.sa2mdl
|dwalk_window.sa2mdl
|Dark Chao Walker's Cockpit Window
|-
|465.sa2mdl
|dwalk_a.sa2mdl
|Dark Chao Walker's Model
|-
|474.sa2mdl
|dwalk_msger.sa2mdl
|Dark Chao Walker's Omochao Mechanism
|-
|478.sa2mdl
|dwalk_eff_laser1.sa2mdl
|Dark Chao Walker's Dark Finish (Top Layer)
|-
|479.sa2mdl
|dwalk_eff_laser2.sa2mdl
|Dark Chao Walker's Dark Finish (Bottom Layer)
|-
|480.sa2mdl
|dwalk_eff_laser3.sa2mdl
|Dark Chao Walker's Dark Finish (Thrust)
|-
|481.sa2mdl
|dwalk_rocketlauncher.sa2mdl
|Dark Chao Walker's Rocket Launcher
|-
|482.sa2mdl
|dwalk_rocket.sa2mdl
|Dark Chao Walker's Rocket
|}
 
=== Dark Chao Walker Model IDs ===
 
{| class="wikitable sortable" style="width:auto;"
!data-sort-type="number"|ID!!data-sort-type="name"|File Source!!class="unsortable"|Description!!class="unsortable"|Notes
|-
|267
|dwalk_bullet
|Vulkan Shot
|
|-
|283
|dwalk_eff_jet
|Jet Engine thrust
|
|-
|461
|dwalk_window
|Cockpit Window
|
|-
|465
|dwalk_a
|Model Root
|
|-
|466
|dwalk_a
|Model Root 2
|
|-
|467
|dwalk_a
|Model Root 3
|
|-
|468
|dwalk_a
|Right Toe
|
|-
|469
|dwalk_a
|Left Toe
|
|-
|470
|dwalk_a
|Floating Ball
|Positioning for homing missile shots
|-
|471
|dwalk_a
|Mech's Right Eye Node
|Positioning for Vulkan Shot
|-
|472
|dwalk_a
|Mech's Left Eye Node
|Positioning for Lock-on Laser
|Positioning for Lock-on Laser
|-
|-
|473
|473
|dwalk_a
|Model Root
|Model Root
|
|
|-
|-
|474
|474
|dwalk_msger
|Dark Omochao (Complete)
|Dark Omochao (Complete)
|
|
|-
|-
|475
|475
|dwalk_msger
|Dark Omochao
|Dark Omochao
|
|
|-
|-
|476
|476
|dwalk_a
|Right Foot
|Right Foot
|
|
|-
|-
|477
|477
|dwalk_a
|Left Foot
|Left Foot
|
|
|-
|-
|478
|478
|dwalk_eff_laser1
|Power Laser (Top Layer)
|Power Laser (Top Layer)
|
|
|-
|-
|479
|479
|dwalk_eff_laser2
|Power Laser (Bottom Layer)
|Power Laser (Bottom Layer)
|
|
|-
|-
|480
|480
|dwalk_eff_laser3
|Power Laser (Top Layer Thrust)
|Power Laser (Top Layer Thrust)
|
|
|-
|-
|481
|481
|dwalk_rocketlauncher
|Rocket Launcher
|Rocket Launcher
|
|
|-
|-
|482
|482
|dwalk_rocket
|Rockets
|Rockets
|
|
|}
|}


== Tikal Model IDs ==
== Tikal Data ==
=== Tikal Filenames ===
{| class="wikitable" style="width:auto;"
!ID Filename||Descriptive Filename||Description
|-
|483.sa2mdl
|tikal.sa2mdl
|Tikal's model
|-
|501.sa2mdl
|tikal_k_head0.sa2mdl
|Tikal's Gliding Head
|}
 
=== Tikal Model IDs ===


{| class="wikitable" style="width:auto;"
{| class="wikitable sortable" style="width:auto;"
!ID||Description||Notes
!data-sort-type="number"|ID!!data-sort-type="name"|File Source!!class="unsortable"|Description!!class="unsortable"|Notes
|-
|-
|483
|483
|tikal
|Model Root
|Model Root
|
|
|-
|-
|484
|484
|tikal
|Model Root 2
|Model Root 2
|
|
|-
|-
|485
|485
|tikal
|Model Root 3
|Model Root 3
|
|
|-
|-
|486
|486
|tikal
|Head (Complete)
|Head (Complete)
|
|
|-
|-
|487
|487
|tikal
|Right Eye
|Right Eye
|
|
|-
|-
|488
|488
|tikal
|Left Eye
|Left Eye
|
|
|-
|-
|489
|489
|tikal
|Head (Complete)
|Head (Complete)
|
|
|-
|-
|490
|490
|tikal
|Right Foot Toe
|Right Foot Toe
|
|
|-
|-
|491
|491
|tikal
|Left Foot Toe
|Left Foot Toe
|
|
|-
|-
|492
|492
|tikal
|Right Hand
|Right Hand
|
|
|-
|-
|493
|493
|tikal
|Left Hand
|Left Hand
|
|
|-
|-
|494
|494
|tikal
|Right Arm
|Right Arm
|
|
|-
|-
|495
|495
|tikal
|Left Arm
|Left Arm
|
|
|-
|-
|496
|496
|tikal
|Head (Without Muzzle)
|Head (Without Muzzle)
|
|
|-
|-
|497
|497
|tikal
|Muzzle
|Muzzle
|
|
|-
|-
|498
|498
|tikal
|Right Hand Parent Node
|Right Hand Parent Node
|
|
|-
|-
|499
|499
|tikal
|Left Hand Parent Node
|Left Hand Parent Node
|
|
|-
|-
|500
|500
|tikal
|Head (Without Muzzle)
|Head (Without Muzzle)
|
|
|-
|-
|501
|501
|tikal_k_head0
|Head (Gliding)
|Head (Gliding)
|
|
|-
|-
|502
|502
|tikal
|Torso
|Torso
|
|
|-
|-
|503
|503
|tikal
|Model Root
|Model Root
|
|
|}
|}


== Chaos Zero Model IDs ==
== Chaos Zero Data ==
=== Chaos Zero Filenames ===
{| class="wikitable" style="width:auto;"
!ID Filename||Descriptive Filename||Description
|-
|507.sa2mdl
|c0_kihon.sa2mdl
|Chaos Zero's model
|-
|525.sa2mdl
|c0_eff_kihon.sa2mdl
|Chaos Zero's body glow model
|-
|526.sa2mdl
|c0_manju.sa2mdl
|Chaos Zero's puddle form
|}
=== Chaos Zero Model IDs ===


{| class="wikitable" style="width:auto;"
{| class="wikitable sortable" style="width:auto;"
!ID||Description||Notes
!data-sort-type="number"|ID!!data-sort-type="name"|File Source!!class="unsortable"|Description!!class="unsortable"|Notes
|-
|-
|507
|507
|c0_kihon
|Model Root
|Model Root
|
|
|-
|-
|508
|508
|c0_kihon
|Model Root 2
|Model Root 2
|
|
|-
|-
|509
|509
|c0_kihon
|Model Root 3
|Model Root 3
|
|
|-
|-
|510
|510
|c0_kihon
|Torso
|Torso
|
|
|-
|-
|511
|511
|c0_kihon
|Head (Complete)
|Head (Complete)
|
|
|-
|-
|512
|512
|c0_kihon
|Right Eye
|Right Eye
|
|
|-
|-
|513
|513
|c0_kihon
|Left Eye
|Left Eye
|
|
|-
|-
|514
|514
|c0_kihon
|Head (Complete)
|Head (Complete)
|
|
|-
|-
|515
|515
|c0_kihon
|Right Foot Toe
|Right Foot Toe
|
|
|-
|-
|516
|516
|c0_kihon
|Left Foot Toe
|Left Foot Toe
|
|
|-
|-
|517
|517
|c0_kihon
|Right Hand Parent Node
|Right Hand Parent Node
|
|
|-
|-
|518
|518
|c0_kihon
|Left Hand Parent Node
|Left Hand Parent Node
|
|
|-
|-
|519
|519
|c0_kihon
|Right Arm
|Right Arm
|
|
|-
|-
|520
|520
|c0_kihon
|Left Arm
|Left Arm
|
|
|-
|-
|522
|522
|c0_kihon
|Brain
|Brain
|
|
|-
|-
|523
|523
|c0_kihon
|Right Hand Parent Node
|Right Hand Parent Node
|
|
|-
|-
|524
|524
|c0_kihon
|Left Hand Parent Node
|Left Hand Parent Node
|
|
|-
|-
|525
|525
|c0_eff_kihon
|Body Glow
|Body Glow
|
|
|-
|-
|526
|526
|c0_manju
|Puddle Form
|Puddle Form
|
|

Latest revision as of 07:27, 9 April 2026

Character Model Packs

SA Tools Hub extracts all of these packs and places their contents in the (Project Name)\figure\bin\ folder path. Normally, none of the extracted files have proper names, instead using their first instance found within the MDL pack (e.g. 0.sa2mdl is Sonic's model, 25.sa2mdl is Sonic's Flame Ring, etc.). SA2 projects created with SA Tools Hub have the ability to provide filenames for each of these models, and their information will be listed alongside the original ID-based filenames for reference.

NOTE: The extracted filenames are not official. Their designations are primarily to provide an easier way of denoting what IDs are used in which extracted file.

Name Description Notes
amymdl Amy
bknuckmdl Knuckles' Multiplayer Costume
brougemdl Rouge's Multiplayer Costume
bwalkmdl Big DC Only
chaos0mdl Chaos Zero
cwalkmdl Chao Walker
dwalkmdl Dark Chao Walker SA2B Only
eggmdl Eggman
ewalk2mdl Mech Eggman's Dark Tank Costume SA2B Only
ewalk1mdl Mech Eggman's Army Camo Costume Only used on DC
ewalkmdl Mech Eggman
hewalkmdl Mech Eggman's Halloween Costume DC Only
hknuckmdl Knuckles' Halloween Costume DC Only
hrougemdl Rouge's Halloween Costume DC Only
hshadowmdl Shadow's Halloween Costume DC Only
hsonicmdl Sonic's Halloween Costume DC Only
htwalkmdl Mech Tails' Halloween Costume DC Only
metalsonicmdl Metal Sonic
milesmdl Tails
psoshadowmdl Shadow's Multiplayer Costume DC Only
psosonicmdl Sonic's Multiplayer Costume DC Only
rougemdl Rouge
shadow1mdl Shadow's Multiplayer Costume SA2B Only
sonic1mdl Sonic's Multiplayer Costume SA2B Only
sonicmdl Sonic
sshadowmdl Super Shadow
ssonicmdl Super Sonic
teriosmdl Shadow
ticalmdl Tikal
twalk1mdl Mech Tails' Multiplayer Costume
twalkmdl Mech Tails
xewalkmdl Mech Eggman's Christmas Costume DC Only
xknuckmdl Knuckles' Christmas Costume DC Only
xrougemdl Rouge's Christmas Costume DC Only
xshadowmdl Shadow's Christmas Costume DC Only
xsonicmdl Sonic's Christmas Costume DC Only
xtwalkmdl Mech Tails' Christmas Costume DC Only

Main Character Model IDs

The following lists denote each character's model data as it appears within their specified MDL packs. Due to differences in the way drop shadows work between the Dreamcast release and the Battle versions, all characters use the lowest-poly model for drop shadows in Battle, while the Dreamcast version uses modifier volumes that are included within both the character's model packs and the game's code.

Sonic Data

Sonic Filenames

NOTE: The following model files are formatted as if they were to come from SONICMDL.PRS. For the other variants of Sonic's data, the sonic portion of each filename is replaced as follows:

  • psosonicmdl.prs : psosonic
  • sonic1mdl.prs : sonic1
  • hsonicmdl.prs : hsonic
  • xsonicmdl.prs : xsonic
ID Filename Descriptive Filename Description
0.sa2mdl sonic_kihon.sa2mdl Sonic's model
6.sa2mdl sonic_spinball.sa2mdl Sonic's Jumpball
7.sa2mdl sonic_h_kageV.sa2mdl Sonic's Head Modifier Volume (DC only)
13.sa2mdl sonic_shoesR.sa2mdl Sonic's Light Shoes (Right)
14.sa2mdl sonic_shoesL.sa2mdl Sonic's Light Shoes (Left)
19.sa2mdl sonic_aura.sa2mdl Sonic's Ball Aura
20.sa2mdl sonic_trail.sa2mdl Sonic's Dash Trail
25.sa2mdl sonic_flamering.sa2mdl Sonic's Flame Ring
26.sa2mdl sonic_rubberunit.sa2mdl Sonic's Bounce Bracelet
27.sa2mdl sonic_magicwrist.sa2mdl Sonic's Magic Gloves
28.sa2mdl sonic_wind.sa2mdl Sonic Wind
29.sa2mdl sonic_warp.sa2mdl Sonic's Chaos Control Warp Effect
30.sa2mdl sonic_dash.sa2mdl Sonic's Light Dash Afterimage
31.sa2mdl sonic_kihon_l1.sa2mdl Sonic's model (Low-poly)
48.sa2mdl sonic_kihon_l2.sa2mdl Sonic's model (Lower-poly)
394.sa2mdl sonic_psoradio.sa2mdl PSO Headset (DC only)

Sonic Model IDs

ID File Source Description Notes
0 sonic_kihon Model Root
1 sonic_kihon Model Root 2
2 sonic_kihon Model Root 3
3 sonic_kihon Head (Complete) Reference used for head tracking feature
4 sonic_kihon Right Eye Reference used for head tracking feature
5 sonic_kihon Left Eye Reference used for head tracking feature
6 sonic_jumpball Jumpball
7 sonic_h_kageV Head Modifier DC Only
8 sonic_kihon Head (Complete)
9 sonic_kihon Right Foot Toe
10 sonic_kihon Left Foot Toe
11 sonic_kihon Right Foot Heel Reference used for positioning Light Shoes (Right)
12 sonic_kihon Left Foot Heel Reference used for positioning Light Shoes (Left)
13 sonic_shoesR Light Shoes (Right)
14 sonic_shoesL Light Shoes (Left)
15 sonic_kihon Right Hand Parent Node
16 sonic_kihon Left Hand Parent Node
17 sonic_kihon Right Arm
18 sonic_kihon Left Arm
19 sonic_aura Ball Aura
20 sonic_trail Dash Trail
21 sonic_kihon Head (Without Muzzle) Reference used for the jiggle feature and mini-event model hiding code
22 sonic_kihon Muzzle Reference used for mini-event model hiding code
23 sonic_kihon Right Hand Parent Node Reference used for mini-event model hiding code and Bounce Bracelet/Magic Gloves positioning
24 sonic_kihon Left Hand Parent Node Reference used for mini-event model hiding code and Flame Ring positioning
25 sonic_flamering Flame Ring
26 sonic_rubberunit Bounce Bracelet
27 sonic_magicwrist Magic Gloves
28 sonic_wind Sonic Wind
29 sonic_warp Chaos Control Warp Effect (Ring) Used when activating Time Stop and when Sonic warps in Sonic vs. Shadow 2
30 sonic_dash Light Dash Afterimage
31 sonic_kihon_l1 LoD Model Root
32 sonic_kihon_l1 LoD Model Root 2
33 sonic_kihon_l1 LoD Model Root 3
34 sonic_kihon_l1 LoD Head (Complete)
35 sonic_kihon_l1 LoD Right Eye
36 sonic_kihon_l1 LoD Left Eye
37 sonic_kihon_l1 LoD Head (Complete)
38 sonic_kihon_l1 LoD Right Foot Toe
39 sonic_kihon_l1 LoD Left Foot Toe
40 sonic_kihon_l1 LoD Right Foot Heel
41 sonic_kihon_l1 LoD Left Foot Heel
42 sonic_kihon_l1 LoD Right Hand Parent Node
43 sonic_kihon_l1 LoD Left Hand Parent Node
44 sonic_kihon_l1 LoD Right Arm
45 sonic_kihon_l1 LoD Left Arm
46 sonic_kihon_l1 LoD Right Hand Parent Node
47 sonic_kihon_l1 LoD Left Hand Parent Node
48 sonic_kihon_l2 LoD2 Model Root
49 sonic_kihon_l2 LoD2 Model Root 2
50 sonic_kihon_l2 LoD2 Model Root 3
51 sonic_kihon_l2 LoD2 Head (Complete)
52 sonic_kihon_l2 LoD2 Right Eye
53 sonic_kihon_l2 LoD2 Left Eye
54 sonic_kihon_l2 LoD2 Head (Complete)
55 sonic_kihon_l2 LoD2 Right Foot Toe
56 sonic_kihon_l2 LoD2 Left Foot Toe
57 sonic_kihon_l2 LoD2 Right Foot Heel
58 sonic_kihon_l2 LoD2 Left Foot Heel
59 sonic_kihon_l2 LoD2 Right Hand Parent Node
60 sonic_kihon_l2 LoD2 Left Hand Parent Node
61 sonic_kihon_l2 LoD2 Right Arm
62 sonic_kihon_l2 LoD2 Left Arm
63 sonic_kihon_l2 LoD2 Right Hand Parent Node
64 sonic_kihon_l2 LoD2 Left Hand Parent Node
391 sonic_kihon Head (Without Muzzle) Reference used for headset positioning, PSO/Holiday Sonic costumes only
392 sonic_kihon Head (Without Muzzle) Reference used for headset positioning, PSO/Holiday Sonic costumes only
393 sonic_kihon_l2 LoD2 Head (Without Muzzle) Reference used for headset positioning, PSO/Holiday Sonic costumes only
394 sonic_psoradio Headset PSO Sonic costume only

Shadow Data

Shadow Filenames

NOTE: The following model files are formatted as if they were to come from TERIOSMDL.PRS. For the other variants of Shadow's data, the terios portion of each filename is replaced as follows:

  • psoshadowmdl.prs : psoshadow
  • shadow1mdl.prs : shadow1
  • hshadowmdl.prs : hshadow
  • xshadowmdl.prs : xshadow
ID Filename Descriptive Filename Description
65.sa2mdl terios_kihon.sa2mdl Shadow's model
71.sa2mdl terios_spinball.sa2mdl Shadow's Jumpball
72.sa2mdl terios_h_kageV.sa2mdl Shadow's Head Modifier Volume (DC only)
78.sa2mdl terios_shoesR.sa2mdl Shadow's Air Shoes (Right)
79.sa2mdl terios_shoesL.sa2mdl Shadow's Air Shoes (Left)
84.sa2mdl terios_aura.sa2mdl Shadow's Ball Aura
85.sa2mdl terios_trail.sa2mdl Shadow's Dash Trail
92.sa2mdl terios_eff_jet_lf1.sa2mdl Shadow's Skating Thrust (Left Toe, Narrow)
93.sa2mdl terios_eff_jet_lf2.sa2mdl Shadow's Skating Thrust (Left Toe, Wide)
94.sa2mdl terios_eff_jet_lb2.sa2mdl Shadow's Skating Thrust (Left Heel, Wide)
95.sa2mdl terios_eff_jet_lb1.sa2mdl Shadow's Skating Thrust (Left Heel, Narrow)
96.sa2mdl terios_eff_jet_rf1.sa2mdl Shadow's Skating Thrust (Right Toe, Narrow)
97.sa2mdl terios_eff_jet_rf2.sa2mdl Shadow's Skating Thrust (Right Toe, Wide)
98.sa2mdl terios_eff_jet_rb2.sa2mdl Shadow's Skating Thrust (Right Heel, Wide)
99.sa2mdl terios_eff_jet_rb1.sa2mdl Shadow's Skating Thrust (Right Heel, Narrow)
100.sa2mdl terios_flamering.sa2mdl Shadow's Flame Ring
101.sa2mdl terios_spear.sa2mdl Chaos Spear
102.sa2mdl terios_warp.sa2mdl Shadow's Chaos Control Warp Effect
103.sa2mdl terios_dash.sa2mdl Shadow's Light Dash Afterimage
104.sa2mdl terios_kihon_l1.sa2mdl Shadow's model (Low-poly)
123.sa2mdl terios_kihon_l2.sa2mdl Shadow's model (Lower-poly)

Shadow Model IDs

ID File Source Description Notes
65 terios_kihon Model Root
66 terios_kihon Model Root 2
67 terios_kihon Model Root 3
68 terios_kihon Head (Complete) Reference used for the head tracking feature
69 terios_kihon Right Eye Reference used for the head tracking feature
70 terios_kihon Left Eye Reference used for the head tracking feature
71 terios_jumpball Jumpball
72 terios_h_kageV Head Modifier DC Only
73 terios_kihon Head (Complete)
74 terios_kihon Right Foot Toe Reference used for positioning right foot skating thrust models
75 terios_kihon Left Foot Toe Reference used for positioning left foot skating thrust models
76 terios_kihon Right Foot Heel Reference used for positioning Air Shoes (Right)
77 terios_kihon Left Foot Heel Reference used for positioning Air Shoes (Left)
78 terios_shoesR Air Shoes (Right)
79 terios_shoesL Air Shoes (Left)
80 terios_kihon Right Hand Parent Node
81 terios_kihon Left Hand Parent Node
82 terios_kihon Right Arm
83 terios_kihon Left Arm
84 terios_aura Ball Aura
85 terios_trail Dash Trail
86 terios_kihon Head (Without Muzzle) Reference used for the jiggle feature and mini-event model hiding code
87 terios_kihon Muzzle Reference used for mini-event model hiding code
88 terios_kihon Right Hand Parent Node Reference used for mini-event model hiding code
89 terios_kihon Left Hand Parent Node Reference used for mini-event model hiding code and Flame Ring positioning
90 terios_kihon Right Foot Heel Reference used for positioning right heel skating thrust models
91 terios_kihon Left Foot Heel Reference used for positioning left heel skating thrust models
92 terios_eff_jet_lf1 Skating Thrust (Left Toe, Narrow)
93 terios_eff_jet_lf2 Skating Thrust (Left Toe, Wide)
94 terios_eff_jet_lb2 Skating Thrust (Left Heel, Wide)
95 terios_eff_jet_lb1 Skating Thrust (Left Heel, Narrow)
96 terios_eff_jet_rf1 Skating Thrust (Right Toe, Narrow)
97 terios_eff_jet_rf2 Skating Thrust (Right Toe, Wide)
98 terios_eff_jet_rb2 Skating Thrust (Right Heel, Wide)
99 terios_eff_jet_rb1 Skating Thrust (Right Heel, Narrow)
100 terios_flamering Flame Ring
101 terios_spear Chaos Spear
102 terios_warp Chaos Control Warp Effect (Ring) Used when activating the Chaos Control special attack and when Shadow warps in Sonic vs. Shadow 2
103 terios_dash Light Dash Afterimage Unused
104 terios_kihon_l1 LoD Model Root
105 terios_kihon_l1 LoD Model Root 2
106 terios_kihon_l1 LoD Model Root 3
107 terios_kihon_l1 LoD Head (Complete)
108 terios_kihon_l1 LoD Right Eye
109 terios_kihon_l1 LoD Left Eye
110 terios_kihon_l1 LoD Head (Complete)
111 terios_kihon_l1 LoD Right Foot Toe
112 terios_kihon_l1 LoD Left Foot Toe
113 terios_kihon_l1 LoD Right Foot Heel
114 terios_kihon_l1 LoD Left Foot Heel
115 terios_kihon_l1 LoD Right Hand Parent Node
116 terios_kihon_l1 LoD Left Hand Parent Node
117 terios_kihon_l1 LoD Right Arm
118 terios_kihon_l1 LoD Left Arm
119 terios_kihon_l1 LoD Right Foot Heel
120 terios_kihon_l1 LoD Left Foot Heel
121 terios_kihon_l1 LoD Right Hand Parent Node
122 terios_kihon_l1 LoD Left Hand Parent Node
123 terios_kihon_l1 LoD2 Model Root
124 terios_kihon_l2 LoD2 Model Root 2
125 terios_kihon_l2 LoD2 Model Root 3
126 terios_kihon_l2 LoD2 Head (Complete)
127 terios_kihon_l2 LoD2 Right Eye
128 terios_kihon_l2 LoD2 Left Eye
129 terios_kihon_l2 LoD2 Head (Complete)
130 terios_kihon_l2 LoD2 Right Foot Toe
131 terios_kihon_l2 LoD2 Left Foot Toe
132 terios_kihon_l2 LoD2 Right Foot Heel
133 terios_kihon_l2 LoD2 Left Foot Heel
134 terios_kihon_l2 LoD2 Right Hand Parent Node
135 terios_kihon_l2 LoD2 Left Hand Parent Node
136 terios_kihon_l2 LoD2 Right Arm
137 terios_kihon_l2 LoD2 Left Arm
138 terios_kihon_l2 LoD2 Right Foot Heel
139 terios_kihon_l2 LoD2 Left Foot Heel
140 terios_kihon_l2 LoD2 Right Hand Parent Node
141 terios_kihon_l2 LoD2 Left Hand Parent Node

Knuckles Data

Knuckles Filenames

NOTE: The following model files are formatted as if they were to come from KNUCKMDL.PRS. For the other variants of Knuckles' data, the knuck portion of each filename is replaced as follows:

  • bknuckmdl.prs : bknuck
  • hknuckmdl.prs : hknuck
  • xknuckmdl.prs : xknuck
ID Filename Descriptive Filename Description
142.sa2mdl knuck_a.sa2mdl Knuckles' model
148.sa2mdl knuck_h_kageV.sa2mdl Knuckles' Head Modifier Volume (DC only)
161.sa2mdl knuck_sunglass.sa2mdl Knuckles' Sunglasses
162.sa2mdl knuck_clawsR.sa2mdl Knuckles' Shovel Claws (Right)
163.sa2mdl knuck_clawsL.sa2mdl Knuckles' Shovel Claws (Left)
164.sa2mdl knuck_glovesR.sa2mdl Knuckles' Hammer Gloves (Right)
165.sa2mdl knuck_glovesL.sa2mdl Knuckles' Hammer Gloves (Left)
166.sa2mdl knuck_k_head0.sa2mdl Knuckles' Gliding Head
168.sa2mdl knuck_air.sa2mdl Knuckles' Air Necklace
169.sa2mdl knuck_b.sa2mdl Knuckles' Model (Low-poly)
170.sa2mdl knuck_dive.sa2mdl Knuckles' Drill Claw Afterimage

Knuckles Model IDs

ID File Source Description Notes
142 knuck_a Model Root
143 knuck_a Model Root 2
144 knuck_a Model Root 3
145 knuck_a Head (Complete) Reference used for the head tracking feature
146 knuck_a Right Eye Reference used for the head tracking feature
147 knuck_a Left Eye Reference used for the head tracking feature
148 knuck_h_kageV Head Modifier DC Only
149 knuck_a Head (Complete)
150 knuck_a Right Foot Toe
151 knuck_a Left Foot Toe
152 knuck_a Right Hand Reference used for positioning right hand upgrade models
153 knuck_a Left Hand Reference used for positioning left hand upgrade models
154 knuck_a Right Arm
155 knuck_a Left Arm
156 knuck_a Head (Without Muzzle) Reference used for the jiggle feature and mini-event model hiding code
157 knuck_a Muzzle Reference used for mini-event model hiding code
158 knuck_a Right Hand Parent Node Reference used for mini-event model hiding code
159 knuck_a Left Hand Parent Node Reference used for mini-event model hiding code
160 knuck_a Head (Without Muzzle) Reference used for Sunglasses positioning
161 knuck_sunglass Sunglasses
162 knuck_clawsR Shovel Claw (Right)
163 knuck_clawsL Shovel Claw (Left)
164 knuck_glovesR Hammer Glove (Right)
165 knuck_glovesL Hammer Glove (Left)
166 knuck_k_head0 Head (Gliding)
167 knuck_a Torso Reference used for Air Necklace positioning
168 knuck_air Air Necklace
169 knuck_b LoD Model
170 knuck_dive Drill Claw Afterimage

Rouge Data

Rouge Filenames

NOTE: The following model files are formatted as if they were to come from ROUGEMDL.PRS. For the other variants of Rouge's data, the rouge portion of each filename is replaced as follows:

  • brougemdl.prs : brouge
  • hrougemdl.prs : hrouge
  • xrougemdl.prs : xrouge
ID Filename Descriptive Filename Description
171.sa2mdl rouge_a.sa2mdl Rouge's model
178.sa2mdl rouge_h_kageV.sa2mdl Rouge's Head Modifier Volume (DC only)
190.sa2mdl rouge_wing.sa2mdl Rouge's Wings
192.sa2mdl rouge_heartR.sa2mdl Rouge's Heart Plate (Right)
195.sa2mdl rouge_nailsR.sa2mdl Rouge's Pick Nails (Right)
196.sa2mdl rouge_heartL.sa2mdl Rouge's Heart Plate (Left)
199.sa2mdl rouge_nailsL.sa2mdl Rouge's Pick Nails (Left)
201.sa2mdl rouge_bootsR.sa2mdl Rouge's Iron Boots (Right)
203.sa2mdl rouge_bootsL.sa2mdl Rouge's Iron Boots (Left)
205.sa2mdl rouge_scope.sa2mdl Rouge's Treasure Scope
206.sa2mdl rouge_b.sa2mdl Rouge's Model (Low-poly)
207.sa2mdl rouge_dive.sa2mdl Rouge's Drill Dive Afterimage

Rouge Model IDs

ID File Source Description Notes
171 rouge_a Model Root
172 rouge_a Model Root 2
173 rouge_a Model Root 3
174 rouge_a Torso Reference used for the jiggle feature
175 rouge_a Head (Complete) Reference used for the head tracking feature
176 rouge_a Right Eye Reference used for the head tracking feature
177 rouge_a Left Eye Reference used for the head tracking feature
178 rouge_h_kageV Head Modifier DC Only
179 rouge_a Head (Complete)
180 rouge_a Right Foot Toe
181 rouge_a Left Foot Toe
182 rouge_a Right Hand Parent Node
183 rouge_a Left Hand Parent Node
184 rouge_a Right Arm
185 rouge_a Left Arm
186 rouge_a Head (Without Muzzle) Reference used for the jiggle feature and mini-event model hiding code
187 rouge_a Muzzle Reference used for mini-event model hiding code
188 rouge_a Right Hand Parent Node
189 rouge_a Left Hand Parent Node
190 rouge_wing Wings
191 rouge_a Torso Reference used for positioning the wings
192 rouge_heartR Heart Plate (Right Foot)
193 rouge_a Right Foot Toe Reference used for positioning the right Heart Plate and Pick Nails (Right)
194 rouge_a Right Foot Toe
195 rouge_nailsR Pick Nails (Right)
196 rouge_heartL Heart Plate (Left Foot)
197 rouge_a Left Foot Toe Reference used for positioning the left Heart Plate and Pick Nails (Left)
198 rouge_a Left Foot Toe
199 rouge_nailsL Pick Nails (Left)
200 rouge_a Right Foot Heel Reference used for positioning Iron Boots (Right)
201 rouge_bootsR Iron Boots (Right)
202 rouge_a Left Foot Heel Reference used for positioning Iron Boots (Left)
203 rouge_bootsL Iron Boots (Left)
204 rouge_a Head (Without Muzzle) Reference used for Treasure Scope positioning
205 rouge_scope Treasure Scope
206 rouge_b LoD Model
207 rouge_dive Drill Dive Afterimage

Tails Data

Tails Filenames

ID Filename Descriptive Filename Description
208.sa2mdl miles_kihon.sa2mdl Tails' model
214.sa2mdl miles_h_kageV.sa2mdl Tails' Head Modifier Volume (DC only)
222.sa2mdl miles_tail_w.sa2mdl Tails' tails (Walking)
228.sa2mdl miles_tail_f.sa2mdl Tails' tails (Flying)
229.sa2mdl miles_tail_i.sa2mdl Tails' tails (Idle)
528.sa2mdl miles_kage.sa2mdl Tails' Shadow Model

Tails Model IDs

ID File Source Description Notes
208 miles_kihon Model Root
209 miles_kihon Model Root 2
210 miles_kihon Model Root 3
211 miles_kihon Head (Complete) Reference used for the head tracking feature
212 miles_kihon Right Eye Reference used for the head tracking feature
213 miles_kihon Left Eye Reference used for the head tracking feature
214 miles_h_kageV Head Modifier DC Only
215 miles_kihon Head (Complete)
216 miles_kihon Right Foot Toe
217 miles_kihon Left Foot Toe
218 miles_kihon Right Hand Parent Node
219 miles_kihon Left Hand Parent Node
220 miles_kihon Right Arm
221 miles_kihon Left Arm
222 miles_tail_w Tails (Walking) Reference used for the jiggle feature
223 miles_kihon Tail Node Positioning for Tails' tails
224 miles_kihon Head (Without Muzzle) Reference used for mini-event model hiding code
225 miles_kihon Muzzle Reference used for mini-event model hiding code
226 miles_kihon Right Hand Parent Node Reference used for mini-event model hiding code
227 miles_kihon Left Hand Parent Node Reference used for mini-event model hiding code
228 miles_tail_f Tails (Flying)
229 miles_tail_i Tails (Idle)
528 miles_kage Shadow Model SA2B Only
529 miles_kage Shadow Model Tail Node Positioning for Tails' tails on his drop shadow, SA2B Only

Eggman Data

Eggman Filenames

ID Filename Descriptive Filename Description
230.sa2mdl eggman.sa2mdl Eggman's model
236.sa2mdl eggman_b_kageV.sa2mdl Eggman's Body Modifier Volume (DC only)
528.sa2mdl eggman_kage.sa2mdl Eggman's Shadow Model

Eggman Model IDs

ID File Source Description Notes
230 eggman Model Root
231 eggman Model Root 2
232 eggman Model Root 3
233 eggman Head
236 eggman_b_kageV Body Modifier DC Only
237 eggman Head
238 eggman Right Foot Toe
239 eggman Left Foot Toe
240 eggman Right Hand Parent Node
241 eggman Left Hand Parent Node
242 eggman Right Arm
243 eggman Left Arm
244 eggman Head
246 eggman Right Hand Parent Node
247 eggman Left Hand Parent Node
527 eggman_kage Shadow Model SA2B Only

Mech Eggman Data

Mech Eggman Filenames

NOTE: The following model files are formatted as if they were to come from EWALKMDL.PRS. For the other variants of Mech Eggman's data, the ewalk portion of each filename is replaced as follows:

  • ewalk1mdl.prs : ewalk1
  • ewalk2mdl.prs : ewalk2
  • hewalkmdl.prs : hewalk
  • xewalkmdl.prs : xewalk
ID Filename Descriptive Filename Description
248.sa2mdl ewalk_a.sa2mdl Mech Eggman's Model
252.sa2mdl ewalk_b_kageV.sa2mdl Mech Eggman's Body Modifier Volume (DC only)
255.sa2mdl ewalk_f_kageV.sa2mdl Mech Eggman's Foot Modifier Volume (DC only)
258.sa2mdl ewalk_normalgun.sa2mdl Mech Eggman's Missile Blaster
260.sa2mdl ewalk_powergun.sa2mdl Mech Eggman's Laser Blaster
263.sa2mdl ewalk_bazooka.sa2mdl Mech Eggman's Large Cannon
266.sa2mdl ewalk_cannon.sa2mdl Mech Eggman's Vulcan Cannon
267.sa2mdl ewalk_bullet.sa2mdl Mech Eggman's Vulcan Shot
268.sa2mdl ewalk_punch.sa2mdl Mech Eggman's Boxing Glove
272.sa2mdl ewalk_bazookabullet.sa2mdl Mech Eggman's Large Cannon Shot
274.sa2mdl ewalk_jetengineR.sa2mdl Mech Eggman's Jet Engine (Right)
276.sa2mdl ewalk_jetengineL.sa2mdl Mech Eggman's Jet Engine (Left)
278.sa2mdl ewalk_extrashield.sa2mdl Mech Eggman's Protection Armor
279.sa2mdl ewalk_eff_bazooka1.sa2mdl Mech Eggman's Large Cannon Shot Exhaust 1
280.sa2mdl ewalk_eff_bazooka2.sa2mdl Mech Eggman's Large Cannon Shot Exhaust 2
281.sa2mdl ewalk_eff_bazooka3.sa2mdl Mech Eggman's Large Cannon Shot Exhaust 3
282.sa2mdl ewalk_eff_bazooka4.sa2mdl Mech Eggman's Large Cannon Shot Exhaust 4
283.sa2mdl ewalk_eff_jet.sa2mdl Mech Eggman's Jet Engine Thrust
284.sa2mdl ewalk_eff_monitor.sa2mdl Mech Eggman's Cockpit Monitor
285.sa2mdl ewalk_eff_lamp.sa2mdl Mech Eggman's Headlight
286.sa2mdl ewalk_eff_brake.sa2mdl Mech Eggman's Brake Lights
287.sa2mdl ewalk_lasercannon.sa2mdl Mech Eggman's Power Laser Cannon
288.sa2mdl ewalk_eff_laser1.sa2mdl Mech Eggman's Power Laser (Top Layer)
289.sa2mdl ewalk_eff_laser2.sa2mdl Mech Eggman's Power Laser (Bottom Layer)
290.sa2mdl ewalk_eff_laser3.sa2mdl Mech Eggman's Power Laser (Thrust)
291.sa2mdl ewalk_rocketlauncher.sa2mdl Mech Eggman's Rocket Launcher
292.sa2mdl ewalk_rocket.sa2mdl Mech Eggman's Rocket
462.sa2mdl ewalk_window.sa2mdl Mech Eggman's Cockpit Window
463.sa2mdl ewalk_kage.sa2mdl Mech Eggman's Shadow Model

Mech Eggman Model IDs

ID File Source Description Notes
248 ewalk_a Model Root
249 ewalk_a Model Root 2
250 ewalk_a Pilot Root
251 ewalk_a Model Root 3
252 ewalk_b_kageV Body Modifier DC Only
253 ewalk_a Right Foot
254 ewalk_a Left Foot
255 ewalk_f_kageV Foot Modifier DC only
256 ewalk_a Mech Accessory Node Positioning for weapon attachments, Node 11 in SA2B or Node 13 on DC
257 ewalk_normalgun Missile Blaster Barrel Node Positioning for homing missile shots
258 ewalk_normalgun Missile Blaster
259 ewalk_powergun Laser Blaster Barrel Node Positioning for homing missile shots
260 ewalk_powergun Laser Blaster
261 ewalk_a Mech Accessory Node 2 Positioning for cannon attachments, Node 12 in SA2B or Node 11 on DC
262 ewalk_bazooka Large Cannon Barrel Node Positioning for Large Cannon Shot
263 ewalk_bazooka Large Cannon
264 ewalk_a Mech Accessory Node 2
265 ewalk_cannon Vulkan Cannon Barrel Node Positioning for Vulkan Shot
266 ewalk_cannon Vulkan Cannon
267 ewalk_bullet Vulkan Shot
268 ewalk_punch Boxing Glove (Complete)
269 ewalk_punch Boxing Glove (Without Mechanism)
270 ewalk_a Model Root 2
271 ewalk_a Mech Accessory Node 3 Positioning for Lock-on Laser, Node 13 in SA2B or Node 12 on DC
272 ewalk_bazookabullet Large Cannon Shot
273 ewalk_a Right Calf
274 ewalk_jetengineR Jet Engine (Right)
275 ewalk_a Left Calf
276 ewalk_jetengineL Jet Engine (Left)
277 ewalk_a Model Root 2
278 ewalk_extrashield Protection Armor
279 ewalk_eff_bazooka1 Large Cannon Shot (exhaust)
280 ewalk_eff_bazooka2 Large Cannon Shot (exhaust)
281 ewalk_eff_bazooka3 Large Cannon Shot (exhaust)
282 ewalk_eff_bazooka4 Large Cannon Shot (exhaust)
283 ewalk_eff_jet Jet Engine thrust
284 ewalk_eff_monitor Cockpit Monitor
285 ewalk_eff_lamp Headlight
286 ewalk_eff_brake Brake Lights
287 ewalk_lasercannon Power Laser Cannon
288 ewalk_eff_laser1 Power Laser (Top Layer)
289 ewalk_eff_laser2 Power Laser (Bottom Layer)
290 ewalk_eff_laser3 Power Laser (Top Layer Thrust)
291 ewalk_rocketlauncher Rocket Launcher
292 ewalk_rocket Rockets
462 ewalk_window Cockpit Window SA2B Only
463 ewalk_kage Shadow Model SA2B Only

Mech Tails Data

Mech Tails Filenames

NOTE: The following model files are formatted as if they were to come from TWALKMDL.PRS. For the other variants of Mech Tails' data, the twalk portion of each filename is replaced as follows:

  • twalk1mdl.prs : twalk1
  • htwalkmdl.prs : htwalk
  • xtwalkmdl.prs : xtwalk
ID Filename Descriptive Filename Description
267.sa2mdl twalk_bullet.sa2mdl Mech Tails' Vulcan Shot
293.sa2mdl twalk_a.sa2mdl Mech Tails' Model
297.sa2mdl twalk_b_kageV.sa2mdl Mech Tails' Body Modifier Volume (DC only)
300.sa2mdl twalk_f_kageV.sa2mdl Mech Tails' Foot Modifier Volume (DC only)
304.sa2mdl twalk_normalgun.sa2mdl Mech Tails' Missile Blaster
306.sa2mdl twalk_laserblaster.sa2mdl Mech Tails' Laser Blaster
309.sa2mdl twalk_bazooka.sa2mdl Mech Tails' Bazooka
312.sa2mdl twalk_cannon.sa2mdl Mech Tails' Vulcan Cannon
313.sa2mdl twalk_punch.sa2mdl Mech Tails' Propeller Punch Mechanism
317.sa2mdl twalk_eff_jet.sa2mdl Mech Tails' Booster Thrust
319.sa2mdl twalk_boosterR.sa2mdl Mech Tails' Booster (Right)
321.sa2mdl twalk_boosterL.sa2mdl Mech Tails' Booster (Left)
322.sa2mdl twalk_eff_laser1.sa2mdl Mech Tails' Power Laser (Top Layer)
323.sa2mdl twalk_eff_laser2.sa2mdl Mech Tails' Power Laser (Bottom Layer)
324.sa2mdl twalk_eff_laser3.sa2mdl Mech Tails' Power Laser (Thrust)
325.sa2mdl twalk_rocketlauncher.sa2mdl Mech Tails' Rocket Launcher
326.sa2mdl twalk_rocket.sa2mdl Mech Tails' Rocket
327.sa2mdl twalk_bazookabullet.sa2mdl Mech Tails' Bazooka Shot
464.sa2mdl twalk_kage.sa2mdl Mech Tails' Shadow Model

Mech Tails Model IDs

ID File Source Description Notes
267 twalk_bullet Vulkan Shot
293 twalk_a Model Root
294 twalk_a Model Root 2
295 twalk_a Pilot Root
296 twalk_a Model Root 3
297 twalk_b_kageV Body Modifier DC Only
298 twalk_a Right Foot
299 twalk_a Left Foot
300 twalk_f_kageV Foot Modifier DC Only
301 twalk_f_kageV Foot Modifier DC Only
302 twalk_a Model Root 3
303 twalk_normalgun Missile Blaster Barrel Node Positioning for homing missile shots
304 twalk_normalgun Missile Blaster
305 twalk_laserblaster Laser Blaster Barrel Node Positioning for homing missile shots
306 twalk_laserblaster Laser Blaster
307 twalk_a Model Root 3
308 twalk_bazooka Bazooka Barrel Node Positioning for Bazooka Shot
309 twalk_bazooka Bazooka
310 twalk_a Model Root 3
311 twalk_cannon Vulkan Cannon Barrel Node Positioning for Vulkan Shot
312 twalk_cannon Vulkan Cannon
313 twalk_punch Propeller Punch (Complete)
314 twalk_punch Propeller Punch
315 twalk_a Model Root 2
316 twalk_a Mech Accessory Node Positioning for Lock-on Laser, Node 4
317 twalk_eff_jet Booster thrust
318 twalk_a RIght Calf
319 twalk_boosterR Booster (Right)
320 twalk_a Left Calf
321 twalk_boosterL Booster (Left)
322 twalk_eff_laser1 Power Laser (Top Layer)
323 twalk_eff_laser2 Power Laser (Bottom Layer)
324 twalk_eff_laser3 Power Laser (Top Layer Thrust)
325 twalk_rocketlauncher Rocket Launcher
326 twalk_rocket Rockets
327 twalk_bazookabullet Bazooka Shot
464 twalk_kage Shadow Model SA2B Only

Super Sonic Data

Super Sonic Filenames

ID Filename Descriptive Filename Description
0.sa2mdl sonic_kihon.sa2mdl Sonic's model
7.sa2mdl sonic_h_kageV.sa2mdl Sonic's Head Modifier Volume (DC only)
328.sa2mdl ssonic_kihon.sa2mdl Super Sonic's model

Super Sonic Model IDs

ID File Source Description Notes
0 sonic_kihon Sonic Model Root
1 sonic_kihon Sonic Model Root 2
2 sonic_kihon Sonic Model Root 3
3 sonic_kihon Sonic Head (Complete)
4 sonic_kihon Sonic Right Eye
5 sonic_kihon Sonic Left Eye
7 sonic_h_kageV Head Modifier DC Only
8 sonic_kihon Sonic Head (Complete)
9 sonic_kihon Sonic Right Foot Toe
10 sonic_kihon Sonic Left Foot Toe
11 sonic_kihon Sonic Right Foot Heel
12 sonic_kihon Sonic Left Foot Heel
15 sonic_kihon Sonic Right Hand Parent Node
16 sonic_kihon Sonic Left Hand Parent Node
17 sonic_kihon Sonic Right Arm
18 sonic_kihon Sonic Left Arm
21 sonic_kihon Sonic Head (Without Muzzle)
22 sonic_kihon Sonic Muzzle
23 sonic_kihon Sonic Right Hand Parent Node
24 sonic_kihon Sonic Left Hand Parent Node
328 ssonic_kihon Super Sonic Model Root
329 ssonic_kihon Super Sonic Model Root 2
330 ssonic_kihon Super Sonic Model Root 3
331 ssonic_kihon Super Sonic Head (Complete)
332 ssonic_kihon Super Sonic Right Eye
333 ssonic_kihon Super Sonic Left Eye
335 sonic_h_kageV Head Modifier DC Only
336 ssonic_kihon Super Sonic Head (Complete)
337 ssonic_kihon Super Sonic Right Foot Toe
338 ssonic_kihon Super Sonic Left Foot Toe
339 ssonic_kihon Super Sonic Right Foot Heel
340 ssonic_kihon Super Sonic Left Foot Heel
343 ssonic_kihon Super Sonic Right Hand Parent Node
344 ssonic_kihon Super Sonic Left Hand Parent Node
345 ssonic_kihon Super Sonic Right Arm
346 ssonic_kihon Super Sonic Left Arm
349 ssonic_kihon Super Sonic Head (Without Muzzle)
350 ssonic_kihon Super Sonic Muzzle
351 ssonic_kihon Super Sonic Right Hand Parent Node
352 ssonic_kihon Super Sonic Left Hand Parent Node

Super Shadow Data

Super Shadow Filenames

ID Filename Descriptive Filename Description
65.sa2mdl terios_kihon.sa2mdl Shadow's model
72.sa2mdl terios_h_kageV Shadow's Head Modifier Volume (DC only)
92.sa2mdl terios_eff_jet_lf1.sa2mdl Shadow's Skating Thrust (Left Toe, Narrow)
93.sa2mdl terios_eff_jet_lf2.sa2mdl Shadow's Skating Thrust (Left Toe, Wide)
94.sa2mdl terios_eff_jet_lb2.sa2mdl Shadow's Skating Thrust (Left Heel, Wide)
95.sa2mdl terios_eff_jet_lb1.sa2mdl Shadow's Skating Thrust (Left Heel, Narrow)
96.sa2mdl terios_eff_jet_rf1.sa2mdl Shadow's Skating Thrust (Right Toe, Narrow)
97.sa2mdl terios_eff_jet_rf2.sa2mdl Shadow's Skating Thrust (Right Toe, Wide)
98.sa2mdl terios_eff_jet_rb2.sa2mdl Shadow's Skating Thrust (Right Heel, Wide)
99.sa2mdl terios_eff_jet_rb1.sa2mdl Shadow's Skating Thrust (Right Heel, Narrow)
355.sa2mdl sshadow_kihon.sa2mdl Super Shadow's model

Super Shadow Model IDs

ID File Source Description Notes
65 terios_kihon Shadow Model Root
66 terios_kihon Shadow Model Root 2
67 terios_kihon Shadow Model Root 3
68 terios_kihon Shadow Head (Complete)
69 terios_kihon Shadow Right Eye
70 terios_kihon Shadow Left Eye
72 terios_h_kageV Head Modifier DC Only
73 terios_kihon Shadow Head (Complete)
74 terios_kihon Shadow Right Foot Toe
75 terios_kihon Shadow Left Foot Toe
76 terios_kihon Shadow Right Foot Heel
77 terios_kihon Shadow Left Foot Heel
80 terios_kihon Shadow Right Hand Parent Node
81 terios_kihon Shadow Left Hand Parent Node
82 terios_kihon Shadow Right Arm
83 terios_kihon Shadow Left Arm
86 terios_kihon Shadow Head (Without Muzzle)
87 terios_kihon Shadow Muzzle
88 terios_kihon Shadow Right Hand Parent Node
89 terios_kihon Shadow Left Hand Parent Node
90 terios_kihon Shadow Right Foot Heel
91 terios_kihon Shadow Left Foot Heel
92 terios_eff_jet_lf1 Skating Thrust (Left Toe, Narrow)
93 terios_eff_jet_lf2 Skating Thrust (Left Toe, Wide)
94 terios_eff_jet_lb2 Skating Thrust (Left Heel, Wide)
95 terios_eff_jet_lb1 Skating Thrust (Left Heel, Narrow)
96 terios_eff_jet_rf1 Skating Thrust (Right Toe, Narrow)
97 terios_eff_jet_rf2 Skating Thrust (Right Toe, Wide)
98 terios_eff_jet_rb2 Skating Thrust (Right Heel, Wide)
99 terios_eff_jet_rb1 Skating Thrust (Right Heel, Narrow)
355 sshadow_kihon Super Shadow Model Root
356 sshadow_kihon Super Shadow Model Root 2
357 sshadow_kihon Super Shadow Model Root 3
358 sshadow_kihon Super Shadow Head (Complete)
359 sshadow_kihon Super Shadow Right Eye
360 sshadow_kihon Super Shadow Left Eye
362 terios_h_kageV Head Modifier DC Only
363 sshadow_kihon Super Shadow Head (Complete)
364 sshadow_kihon Super Shadow Right Foot Toe
365 sshadow_kihon Super Shadow Left Foot Toe
366 sshadow_kihon Super Shadow Right Foot Heel
367 sshadow_kihon Super Shadow Left Foot Heel
370 sshadow_kihon Super Shadow Right Hand Parent Node
371 sshadow_kihon Super Shadow Left Hand Parent Node
372 sshadow_kihon Super Shadow Right Arm
373 sshadow_kihon Super Shadow Left Arm
376 sshadow_kihon Super Shadow Head (Without Muzzle)
377 sshadow_kihon Super Shadow Muzzle
378 sshadow_kihon Super Shadow Right Hand Parent Node
379 sshadow_kihon Super Shadow Left Hand Parent Node
380 sshadow_kihon Super Shadow Right Foot Heel
381 sshadow_kihon Super Shadow Left Foot Heel
382 terios_eff_jet_lf1 Skating Thrust (Left Toe, Narrow)
383 terios_eff_jet_lf2 Skating Thrust (Left Toe, Wide)
384 terios_eff_jet_lb2 Skating Thrust (Left Heel, Wide)
385 terios_eff_jet_lb1 Skating Thrust (Left Heel, Narrow)
386 terios_eff_jet_rf1 Skating Thrust (Right Toe, Narrow)
387 terios_eff_jet_rf2 Skating Thrust (Right Toe, Wide)
388 terios_eff_jet_rb2 Skating Thrust (Right Heel, Wide)
389 terios_eff_jet_rb1 Skating Thrust (Right Heel, Narrow)

Multiplayer Character Model IDs

In the Dreamcast version, all of the multiplayer characters occupy the model slots for their respective main game counterparts (Amy uses Sonic's model structure, for example). The following pertains only to the updated models seen in SA2B unless otherwise specified.

Big's model uses Mech Eggman's model numbers, except he lacks all upgrades (barring the permanently-attached Jet Engine parts) and the Boxing Glove is replaced with Froggy

Amy Data

Amy Filenames

ID Filename Descriptive Filename Description
19.sa2mdl amy_aura.sa2mdl Amy's Ball Aura
20.sa2mdl amy_trail.sa2mdl Amy's Dash Trail
395.sa2mdl amy_kihon.sa2mdl Amy's model
401.sa2mdl amy_jumpball.sa2mdl Amy's Jumpball
504.sa2mdl amy_heart.sa2mdl Storming Heart
505.sa2mdl amy_eff_flash.sa2mdl Amy Flash Kiss Heart
506.sa2mdl amy_hammer.sa2mdl Amy's Piko-Piko Hammer

Amy Model IDs

ID File Source Description Notes
19 amy_aura Ball Aura
20 amy_trail Dash Trail
391 amy_kihon (DC) Head (Without Muzzle) DC Only
393 amy_kihon (DC) Head (Without Muzzle) DC Only
395 amy_kihon Model Root
396 amy_kihon Model Root 2
397 amy_kihon Model Root 3
398 amy_kihon Head (Complete)
399 amy_kihon Right Eye
400 amy_kihon Left Eye
401 amy_jumpball Jumpball
403 amy_kihon Head (Complete)
404 amy_kihon Right Foot Toe
405 amy_kihon Left Foot Toe
406 amy_kihon Right Foot Heel
407 amy_kihon Left Foot Heel
410 amy_kihon Right Hand Parent Node
411 amy_kihon Left Hand Parent Node
412 amy_kihon Right Arm
413 amy_kihon Left Arm
414 amy_kihon Head (Without Muzzle)
415 amy_kihon Muzzle
416 amy_kihon Right Hand Parent Node
417 amy_kihon Left Hand Parent Node
504 amy_heart Storming Heart
505 amy_eff_flash Amy Flash Heart
506 amy_hammer Piko-Piko Hammer

Metal Sonic Data

Metal Sonic Filenames

ID Filename Descriptive Filename Description
418.sa2mdl metalsonic_kihon.sa2mdl Metal Sonic's model
436.sa2mdl metalsonic_aura.sa2mdl Metal Sonic's Ball Aura
437.sa2mdl metalsonic_trail.sa2mdl Metal Sonic's Dash Trail
530.sa2mdl metalsonic_eff_glow.sa2mdl Metal Sonic's Black Shield Glow
531.sa2mdl metalsonic_shield.sa2mdl Black Shield

Metal Sonic Model IDs

ID File Source Description Notes
418 metalsonic_kihon Model Root
419 metalsonic_kihon Model Root 2
420 metalsonic_kihon Model Root 3
421 metalsonic_kihon Head (Complete)
422 metalsonic_kihon Right Eye
423 metalsonic_kihon Left Eye
425 metalsonic_kihon Head (Complete)
426 metalsonic_kihon Right Foot Toe
427 metalsonic_kihon Left Foot Toe
428 metalsonic_kihon Right Foot Heel
429 metalsonic_kihon Left Foot Heel
432 metalsonic_kihon Right Hand Parent Node
433 metalsonic_kihon Left Hand Parent Node
434 metalsonic_kihon Right Arm
435 metalsonic_kihon Left Arm
436 metalsonic_aura Ball Aura
437 metalsonic_trail Dash Trail
438 metalsonic_kihon Head (Without Muzzle)
439 metalsonic_kihon Muzzle
440 metalsonic_kihon Right Hand Parent Node
441 metalsonic_kihon Left Hand Parent Node
530 metalsonic_eff_glow Black Shield (Metal Sonic's Glow)
531 metalsonic_shield Black Shield

Chao Walker Data

Chao Walker Filenames

ID Filename Descriptive Filename Description
267.sa2mdl cwalk_bullet.sa2mdl Chao Walker's Vulcan Shot
283.sa2mdl cwalk_eff_jet.sa2mdl Chao Walker's Booster Thrust
442.sa2mdl cwalk_a.sa2mdl Chao Walker's Model
451.sa2mdl cwalk_msger.sa2mdl Chao Walker's Omochao Mechanism
455.sa2mdl cwalk_eff_laser1.sa2mdl Chao Walker's Zap Laser (Top Layer)
456.sa2mdl cwalk_eff_laser2.sa2mdl Chao Walker's Zap Laser (Bottom Layer)
457.sa2mdl cwalk_eff_laser3.sa2mdl Chao Walker's Zap Laser (Thrust)
458.sa2mdl cwalk_rocketlauncher.sa2mdl Chao Walker's Rocket Launcher
459.sa2mdl cwalk_rocket.sa2mdl Chao Walker's Rocket
460.sa2mdl cwalk_window.sa2mdl Chao Walker's Cockpit Window

Chao Walker Model IDs

ID File Source Description Notes
267 cwalk_bullet Vulkan Shot
283 cwalk_eff_jet Jet Engine thrust
442 cwalk_a Model Root
443 cwalk_a Model Root 2
444 cwalk_a Model Root 3
445 cwalk_a Right Toe
446 cwalk_a Left Toe
447 cwalk_a Floating Ball Positioning for homing missile shots
448 cwalk_a Mech's Right Eye Node Positioning for Vulkan Shot
449 cwalk_a Mech's Left Eye Node Positioning for Lock-on Laser
450 cwalk_a Model Root
451 cwalk_msger Omochao (Complete)
452 cwalk_msger Omochao
453 cwalk_a Right Foot
454 cwalk_a Left Foot
455 cwalk_eff_laser1 Power Laser (Top Layer)
456 cwalk_eff_laser2 Power Laser (Bottom Layer)
457 cwalk_eff_laser3 Power Laser (Top Layer Thrust)
458 cwalk_rocketlauncher Rocket Launcher
459 cwalk_rocket Rockets
460 cwalk_window Cockpit Window

Dark Chao Walker Data

Dark Chao Walker Filenames

ID Filename Descriptive Filename Description
267.sa2mdl dwalk_bullet.sa2mdl Dark Chao Walker's Vulcan Shot
283.sa2mdl dwalk_eff_jet.sa2mdl Dark Chao Walker's Booster Thrust
461.sa2mdl dwalk_window.sa2mdl Dark Chao Walker's Cockpit Window
465.sa2mdl dwalk_a.sa2mdl Dark Chao Walker's Model
474.sa2mdl dwalk_msger.sa2mdl Dark Chao Walker's Omochao Mechanism
478.sa2mdl dwalk_eff_laser1.sa2mdl Dark Chao Walker's Dark Finish (Top Layer)
479.sa2mdl dwalk_eff_laser2.sa2mdl Dark Chao Walker's Dark Finish (Bottom Layer)
480.sa2mdl dwalk_eff_laser3.sa2mdl Dark Chao Walker's Dark Finish (Thrust)
481.sa2mdl dwalk_rocketlauncher.sa2mdl Dark Chao Walker's Rocket Launcher
482.sa2mdl dwalk_rocket.sa2mdl Dark Chao Walker's Rocket

Dark Chao Walker Model IDs

ID File Source Description Notes
267 dwalk_bullet Vulkan Shot
283 dwalk_eff_jet Jet Engine thrust
461 dwalk_window Cockpit Window
465 dwalk_a Model Root
466 dwalk_a Model Root 2
467 dwalk_a Model Root 3
468 dwalk_a Right Toe
469 dwalk_a Left Toe
470 dwalk_a Floating Ball Positioning for homing missile shots
471 dwalk_a Mech's Right Eye Node Positioning for Vulkan Shot
472 dwalk_a Mech's Left Eye Node Positioning for Lock-on Laser
473 dwalk_a Model Root
474 dwalk_msger Dark Omochao (Complete)
475 dwalk_msger Dark Omochao
476 dwalk_a Right Foot
477 dwalk_a Left Foot
478 dwalk_eff_laser1 Power Laser (Top Layer)
479 dwalk_eff_laser2 Power Laser (Bottom Layer)
480 dwalk_eff_laser3 Power Laser (Top Layer Thrust)
481 dwalk_rocketlauncher Rocket Launcher
482 dwalk_rocket Rockets

Tikal Data

Tikal Filenames

ID Filename Descriptive Filename Description
483.sa2mdl tikal.sa2mdl Tikal's model
501.sa2mdl tikal_k_head0.sa2mdl Tikal's Gliding Head

Tikal Model IDs

ID File Source Description Notes
483 tikal Model Root
484 tikal Model Root 2
485 tikal Model Root 3
486 tikal Head (Complete)
487 tikal Right Eye
488 tikal Left Eye
489 tikal Head (Complete)
490 tikal Right Foot Toe
491 tikal Left Foot Toe
492 tikal Right Hand
493 tikal Left Hand
494 tikal Right Arm
495 tikal Left Arm
496 tikal Head (Without Muzzle)
497 tikal Muzzle
498 tikal Right Hand Parent Node
499 tikal Left Hand Parent Node
500 tikal Head (Without Muzzle)
501 tikal_k_head0 Head (Gliding)
502 tikal Torso
503 tikal Model Root

Chaos Zero Data

Chaos Zero Filenames

ID Filename Descriptive Filename Description
507.sa2mdl c0_kihon.sa2mdl Chaos Zero's model
525.sa2mdl c0_eff_kihon.sa2mdl Chaos Zero's body glow model
526.sa2mdl c0_manju.sa2mdl Chaos Zero's puddle form

Chaos Zero Model IDs

ID File Source Description Notes
507 c0_kihon Model Root
508 c0_kihon Model Root 2
509 c0_kihon Model Root 3
510 c0_kihon Torso
511 c0_kihon Head (Complete)
512 c0_kihon Right Eye
513 c0_kihon Left Eye
514 c0_kihon Head (Complete)
515 c0_kihon Right Foot Toe
516 c0_kihon Left Foot Toe
517 c0_kihon Right Hand Parent Node
518 c0_kihon Left Hand Parent Node
519 c0_kihon Right Arm
520 c0_kihon Left Arm
522 c0_kihon Brain
523 c0_kihon Right Hand Parent Node
524 c0_kihon Left Hand Parent Node
525 c0_eff_kihon Body Glow
526 c0_manju Puddle Form
Sonic Adventure 2 Information
General Information File FormatsModel FormatsLevelsTexture FilesLight and Fog DataGame Builds
Character Information General Model DataAnimation FilesActions
Animation Lists Speed-Types SonicShadowAmyMetal Sonic
Hunting-Types KnucklesRougeTikalChaos Zero
Shooting-Types Mech TailsMech EggmanChao WalkerDark Chao Walker
Miscellaneous TailsEggmanSuper SonicSuper Shadow
Sound Information Voice ListMusic FilesSound Effects
Other Cutscenes