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27 October 2025
- 06:0706:07, 27 October 2025 diff hist −62 m Sonic Adventure 2/Character Animation Files No edit summary current
- 06:0306:03, 27 October 2025 diff hist −61 m Sonic Adventure 2/Character Model IDs No edit summary current
- 05:5705:57, 27 October 2025 diff hist −3 m Sonic Adventure 2/Sound Effects →Common Object Sounds
- 05:5605:56, 27 October 2025 diff hist −64 m Sonic Adventure 2/Sound Effects No edit summary
- 05:5205:52, 27 October 2025 diff hist −3 m Sonic Adventure 2/Sound Effects No edit summary
- 05:4805:48, 27 October 2025 diff hist +61 m Sonic Adventure/Sound Effects No edit summary current
- 04:0404:04, 27 October 2025 diff hist +1,919 Sonic Adventure 2/Sound Effects No edit summary
- 03:3403:34, 27 October 2025 diff hist +758 Sonic Adventure 2/Sound Effects No edit summary Tag: Visual edit: Switched
- 01:1901:19, 27 October 2025 diff hist +1,213 Sonic Adventure 2/Sound Effects No edit summary
26 October 2025
- 21:4721:47, 26 October 2025 diff hist +1,436 Sonic Adventure 2/Sound Effects No edit summary
- 04:5904:59, 26 October 2025 diff hist −906 Sonic Adventure 2/Sound Effects No edit summary Tag: Visual edit: Switched
- 01:0601:06, 26 October 2025 diff hist +3,972 Sonic Adventure 2/Sound Effects No edit summary
25 October 2025
- 22:3522:35, 25 October 2025 diff hist +3,359 Sonic Adventure 2/Sound Effects No edit summary
- 20:4520:45, 25 October 2025 diff hist +417 Sonic Adventure 2/Sound Effects No edit summary
23 October 2025
- 05:2305:23, 23 October 2025 diff hist +2,226 Sonic Adventure 2/Sound Effects No edit summary Tag: Visual edit: Switched
22 October 2025
- 07:0507:05, 22 October 2025 diff hist +1,252 Sonic Adventure 2/Sound Effects No edit summary
21 October 2025
- 07:3807:38, 21 October 2025 diff hist +15,511 N Sonic Adventure 2/Sound Effects Created Sound Effect page with WIP elements.
20 October 2025
- 05:1605:16, 20 October 2025 diff hist 0 Sonic Adventure/Music Files No edit summary current
- 05:1605:16, 20 October 2025 diff hist +12,658 N Sonic Adventure/Music Files Created page with "The following is a list of all music tracks that are included within ``Sonic Adventure``. With the exception of the 2004 PC release, all music files are stored in the CRI ADX format. Dreamcast places these files within the <code>SONICADV</code> folder. GameCube stores the files on the root of the disc. The 2004 Windows PC release places these files within the <code>SYSTEM/SOUNDDATA/BGM/WMA</code> folder path, saved as <code>.wma</code> audio files. The 2010 Steam re..."
19 October 2025
- 05:0905:09, 19 October 2025 diff hist +2,263 N Sonic Adventure/Fish List Created page with "{|class="wikitable" style="width:auto;" !Model Filename(s)||English Name||Texture File||Screenshot |- | <code>anko_a_hontai</code>, <code>fish_tuno_oya</code> | Deep Sea Angler Fish | <code>ANKO</code> |frameless|500px <br /> frameless|500px |- | <code>h_head_hh_hontai</code> | Hammerhead | <code>HAMMER</code> |frameless|500px |- | <code>isidai_hontai</code>..." current
- 05:0505:05, 19 October 2025 diff hist +75 N File:SA1Utsubo.png SA1 Moray Eel Acquired from the SADX Modding Wiki on GitHub. current
- 05:0405:04, 19 October 2025 diff hist +78 N File:SA1Unagi.png SA1 Japanese Eel Acquired from the SADX Modding Wiki on GitHub. current
- 05:0405:04, 19 October 2025 diff hist +79 N File:SA1Tai.png SA1 Red Sea Bream Acquired from the SADX Modding Wiki on GitHub. current
- 05:0305:03, 19 October 2025 diff hist +76 N File:SA1Coera.png SA1 Coelacanth Acquired from the SADX Modding Wiki on GitHub. current
- 05:0205:02, 19 October 2025 diff hist +74 N File:SA1Seabass.png SA1 Sea Bass Acquired from the SADX Modding Wiki on GitHub. current
- 05:0105:01, 19 October 2025 diff hist +71 N File:Same.png SA1 Shark Acquired from the SADX Modding Wiki on GitHub. current
- 05:0105:01, 19 October 2025 diff hist +72 N File:Sake.png SA1 Salmon Acquired from the SADX Modding Wiki on GitHub. current
- 05:0105:01, 19 October 2025 diff hist +73 N File:Ryugu.png SA1 Oarfish Acquired from the SADX Modding Wiki on GitHub. current
- 05:0005:00, 19 October 2025 diff hist +73 N File:Pirania.png SA1 Piranha Acquired from the SADX Modding Wiki on GitHub. current
- 04:5904:59, 19 October 2025 diff hist +81 N File:New bb.png SA1 Largemouth Bass Acquired from the SADX Modding Wiki on GitHub. current
- 04:5904:59, 19 October 2025 diff hist +76 N File:SA1MechaFish.png SA1 Mecha Fish Acquired from the SADX Modding Wiki on GitHub. current
- 04:4704:47, 19 October 2025 diff hist +77 N File:Kajiki.png SA1 Blue Marlin Acquired from the SADX Modding Wiki on GitHub. current
- 04:4604:46, 19 October 2025 diff hist +81 N File:Ishidai.png SA1 Striped Beakfish Acquired from the SADX Modding Wiki on GitHub current
- 04:4604:46, 19 October 2025 diff hist +82 N File:SA1Hammerhead.png SA1 Hammerhead Shark Acquired from the SADX Modding Wiki on GitHub. current
- 04:4404:44, 19 October 2025 diff hist +2 m File:Anko.png →Summary current
- 04:4404:44, 19 October 2025 diff hist +1 File:Tsuno.png →Summary current Tag: Visual edit
- 04:4304:43, 19 October 2025 diff hist +92 N File:Tsuno.png SA1 Deep Sea Angler Fish Antenna Acquired from the SADX Modding Wiki on GitHub
- 04:4204:42, 19 October 2025 diff hist +84 N File:Anko.png SA1 Deep Sea Angler Fish Acquired from the SADX Modding Wiki on GitHub
- 04:1304:13, 19 October 2025 diff hist 0 Sonic Adventure/Sound Effects No edit summary
- 04:1204:12, 19 October 2025 diff hist +49,709 N Sonic Adventure/Sound Effects Created page with "SADX PC stores sound effects in DAT soundbanks, which can be edited with SADXSndSharp in SA Tools. Some banks are only available in some levels or when playing with a specific character. Here is a quick overview of the sound bank system. <h1>List of Soundbanks</h1> There are eight soundbank slots: - Bank 0 - Common sounds. This always loads <code>COMMON_BANK00.DAT</code>.<br /> - Bank 1 - Level sounds. This loads a <code>_BANK01</co..."
- 03:0903:09, 19 October 2025 diff hist +15,665 N Sonic Adventure/Character Actions Created page with "Character actions ("modes" for the game developers) are the main character states. They can be set without crashing the game, but most will return to the normal state immediately because of failsafes. Pointers to the main characters data ("taskwk" for the game developers) are listed at <code>0x03B42E10</code>, one per player (8 players are possible internally, but only the first and second for the AI are used). The action is the very first byte that the pointer points t..." current
18 October 2025
- 06:1906:19, 18 October 2025 diff hist +15 Sonic Adventure/List of Events No edit summary current
- 06:1806:18, 18 October 2025 diff hist +15 Sonic Adventure/Character List No edit summary current
- 06:1806:18, 18 October 2025 diff hist 0 Template:SA1Navbox No edit summary
- 06:1706:17, 18 October 2025 diff hist +15 Sonic Adventure/List of Builds No edit summary current
- 06:1706:17, 18 October 2025 diff hist +15 Sonic Adventure/Voice List No edit summary
- 06:1606:16, 18 October 2025 diff hist +15 Sonic Adventure/Level List No edit summary current
- 06:1606:16, 18 October 2025 diff hist +15 Sonic Adventure/Texture Files No edit summary
- 06:1506:15, 18 October 2025 diff hist +15 Sonic Adventure/File Formats No edit summary current
- 06:1506:15, 18 October 2025 diff hist −379 Sonic Adventure No edit summary current Tag: Visual edit: Switched