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25 January 2026
- 08:1008:10, 25 January 2026 Sonic Adventure 2/Lighting and Fog (hist | edit) [4,204 bytes] End User (talk | contribs) (Created Lighting and Fog page with basic information.)
23 January 2026
- 08:5608:56, 23 January 2026 Sonic Adventure 2/Levels (hist | edit) [18,398 bytes] End User (talk | contribs) (Created Levels page with basic information.)
11 January 2026
- 05:3705:37, 11 January 2026 Creating Mods/Texture Replacement (hist | edit) [166 bytes] PkR (talk | contribs) (Created page with "This page has not been created yet. In the meantime, use [https://github.com/X-Hax/SADXModdingGuide/wiki/Texture-Pack-Replacement this guide] for texture replacement.") Tag: Visual edit
13 November 2025
- 23:3123:31, 13 November 2025 Sonic Adventure/Character Faces (hist | edit) [7,111 bytes] Speeps (talk | contribs) (Created page with "right|320px|Faces The expressions characters make in events can be loaded at any time, in contrast to later entries in the series where they're baked into cutscenes. ==Faces in Events== In events, face animations are called using <code>void EV_SetFace(task *tp, char *str)</code>. The parameters are player's Task and a character string that creates a queue of animations to play, with each letter representing an animation. The strings are cas...")
28 October 2025
- 19:5719:57, 28 October 2025 Sonic Adventure/CAM & SET Files (hist | edit) [4,410 bytes] Speeps (talk | contribs) (Created page with "In Sonic Adventure and its ports, placement data for cameras and objects is read from binaries beginning with "CAM" and "SET" respectively. Each file's name contains its type (CAM/SET), stage, act and character. For example: '''SET0400S.BIN''' corresponds to Speed Highway 1 as Sonic. The naming for stages is different depending on whether it's an action stage or not. For action stages, the stage's internal ID is used (In the example, 04 is Speed Hig...")