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Sonic Adventure/Character Model Data

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Revision as of 07:53, 24 September 2026 by End User (talk | contribs) (Created Character Model Data page. Data is a mix of the exported filenames and Retro's existing lists for CHRMODELS.DLL.)
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Sonic/Metal Sonic

When the game's data is extracted via SA Tools, these files are placed within the figure/sonic/models folder path. For Sonic Adventure DX projects, Metal Sonic's unique data is placed inside the figure/sonic/models/metalsonic folder path.

Filename Description Notes
s_kihon10_sonic.nja.sa1mdl Sonic
s_spin0_s_spin0.nja.sa1mdl Sonic (Curled)
s_spinball_s_spinball.nja.sa1mdl Sonic Jumpball
s_kihon10_s_head.nja Sonic Event Head
sonic_z.nja.sa1mdl Sonic Head (Morph) Used for the jiggle feature
s_spinball_spinball.nja.sa1mdl Sonic Ball Aura
sonic_dash.nja.sa1mdl Sonic Dash Trail
sonic_fl0.nja.sa1mdl Sonic Left Foot Morph 1
sonic_fl1.nja.sa1mdl Sonic Left Foot Morph 2
sonic_fl2.nja.sa1mdl Sonic Left Foot Morph 3
sonic_fr0.nja.sa1mdl Sonic Right Foot Morph 1
sonic_fr1.nja.sa1mdl Sonic Right Foot Morph 2
sonic_fr2.nja.sa1mdl Sonic Right Foot Morph 3
s_itemshoose_si_shoose.nja.sa1mdl Light Speed Shoes Field upgrade model
s_items_s_l_items0.nja.sa1mdl Light Speed Shoes (Left) This model is applied to Sonic's base model
s_items_s_r_items0.nja.sa1mdl Light Speed Shoes (Right) This model is applied to Sonic's base model
s_effect0_sonic.nja.sa1mdl Light Speed Aura This model is exported to the no_unite folder when extracted
s_itemring_s_itemring.nja.sa1mdl Crystal Ring Field upgrade model
s_ring_s_r_a3.nja.sa1mdl Crystal Ring This model is applied to Sonic's base model
s_sboard.nja.sa1mdl Snowboard
sonic_s_ice.nja.sa1mdl Ice block
s_ice1_s_ice1.nja.sa1mdl Ice debris
ss_kihon0_ssonic.nja.sa1mdl Super Sonic
ss_spinball_ss_spinball.nja.sa1mdl Super Sonic Jumpball
ssonic_s0.nja.sa1mdl Super Sonic Aura (Downward) This model is exported to the no_unite folder when extracted
ssonic_s1.nja.sa1mdl Super Sonic Aura (Forward) This model is exported to the no_unite folder when extracted
ssonic_s2.nja.sa1mdl Super Sonic Aura (High speed) This model is exported to the no_unite folder when extracted
ss_splashl.nja.sa1mdl Water wave (Left) This model is exported to the no_unite folder when extracted
ss_splashr.nja.sa1mdl Water wave (Right) This model is exported to the no_unite folder when extracted
metalsonic_sonic_1.nja.sa1mdl Metal Sonic SADX only, exported to the metalsonic folder when extracted
msonicroll_s_spin0.nja.sa1mdl Metal Sonic (Curled) SADX only, exported to the metalsonic folder when extracted
spinball_s_spinball.nja.sa1mdl Metal Sonic Jumpball SADX only, exported to the metalsonic folder when extracted

SONIC_OBJECTS

When applying model changes in code for Sonic Adventure DX (PC), ___SONIC_OBJECTS is the name of the array used for all of Sonic's model data. ___SONIC_ACTIONS and ___SONIC_MOTIONS are used for animation data, with the former also referencing model data due to its nature of being an array of NJS_ACTION sets.

The following indices are used in conjunction with ___SONIC_OBJECTS.

Index File Source Description Label
0 s_kihon10_sonic.nja.sa1mdl Sonic (Root) object_0056AF50
1 s_kihon10_sonic.nja.sa1mdl Sonic Bicep (Right) object_00563B7C
2 s_kihon10_sonic.nja.sa1mdl Sonic Elbow (Right) object_00563D0C
3 s_kihon10_sonic.nja.sa1mdl Sonic Wrist (Right) object_005654EC
4 s_kihon10_sonic.nja.sa1mdl Sonic Palm (Right) object_00564CD0
5 s_kihon10_sonic.nja.sa1mdl Sonic Fingers (Right) object_005647B8
6 s_kihon10_sonic.nja.sa1mdl Sonic Thumb (Right) object_00564A78
7 s_kihon10_sonic.nja.sa1mdl Sonic Bicep (Left) object_00561F14
8 s_kihon10_sonic.nja.sa1mdl Sonic Elbow (Left) object_005620A4
9 s_kihon10_sonic.nja.sa1mdl Sonic Wrist (Left) object_005638CC
10 s_kihon10_sonic.nja.sa1mdl Sonic Palm (Left) object_005630B0
11 s_kihon10_sonic.nja.sa1mdl Sonic Fingers (Left) object_00562B80
12 s_kihon10_sonic.nja.sa1mdl Sonic Thigh (Right) object_0056044C
13 s_kihon10_sonic.nja.sa1mdl Sonic Knee (Right) object_005605DC
14 s_kihon10_sonic.nja.sa1mdl Sonic Ankle (Right) object_00561C68
15 s_kihon10_sonic.nja.sa1mdl Sonic Heel (Right) object_005613F8
16 s_kihon10_sonic.nja.sa1mdl Sonic Toe (Right) object_00560DD0
17 s_kihon10_sonic.nja.sa1mdl Sonic Thigh (Left) object_0055E99C
18 s_kihon10_sonic.nja.sa1mdl Sonic Knee (Left) object_0055EB2C
19 s_kihon10_sonic.nja.sa1mdl Sonic Ankle (Left) object_005601B8
20 s_kihon10_sonic.nja.sa1mdl Sonic Heel (Left) object_0055F948
21 s_kihon10_sonic.nja.sa1mdl Sonic Toe (Left) object_0055F330
22 ss_kihon0_ssonic.nja.sa1mdl Super Sonic (Root) object_0062DE88
23 ss_kihon0_ssonic.nja.sa1mdl Super Sonic Bicep (Right) object_00626AB4
24 ss_kihon0_ssonic.nja.sa1mdl Super Sonic Elbow (Right) object_00626C44
25 ss_kihon0_ssonic.nja.sa1mdl Super Sonic Wrist (Right) object_0062840C
26 ss_kihon0_ssonic.nja.sa1mdl Super Sonic Palm (Right) object_00627BF0
27 ss_kihon0_ssonic.nja.sa1mdl Super Sonic Fingers (Right) object_006276D8
28 ss_kihon0_ssonic.nja.sa1mdl Super Sonic Bicep (Left) object_00624E3C
29 ss_kihon0_ssonic.nja.sa1mdl Super Sonic Elbow (Left) object_00624FCC
30 ss_kihon0_ssonic.nja.sa1mdl Super Sonic Wrist (Left) object_006267F4
31 ss_kihon0_ssonic.nja.sa1mdl Super Sonic Palm (Left) object_00625FD8
32 ss_kihon0_ssonic.nja.sa1mdl Super Sonic Fingers (Left) object_00625AA8
33 ss_kihon0_ssonic.nja.sa1mdl Super Sonic Thigh (Right) object_00623474
34 ss_kihon0_ssonic.nja.sa1mdl Super Sonic Knee (Right) object_00623604
35 ss_kihon0_ssonic.nja.sa1mdl Super Sonic Ankle (Right) object_00624B78
36 ss_kihon0_ssonic.nja.sa1mdl Super Sonic Heel (Right) object_00624308
37 ss_kihon0_ssonic.nja.sa1mdl Super Sonic Toe (Right) object_00623C14
38 ss_kihon0_ssonic.nja.sa1mdl Super Sonic Thigh (Left) object_00621AC4
39 ss_kihon0_ssonic.nja.sa1mdl Super Sonic Knee (Left) object_00621C54
40 ss_kihon0_ssonic.nja.sa1mdl Super Sonic Ankle (Left) object_006231E0
41 ss_kihon0_ssonic.nja.sa1mdl Super Sonic Heel (Left) object_00622970
42 ss_kihon0_ssonic.nja.sa1mdl Super Sonic Toe (Left) object_00622254
44 s_spinball_s_spinball.nja.sa1mdl Sonic (Jumpball) object_0057BC44
45 s_kihon10_sonic.nja.sa1mdl Sonic Eye [Parent] (Left) object_0056998C
46 s_kihon10_sonic.nja.sa1mdl Sonic Head object_00569594
47 s_kihon10_s_head.nja Sonic Event Head object_005812AC
48 s_kihon10_sonic.nja.sa1mdl Sonic Head [Parent 2] object_00569DEC
49 s_kihon10_sonic.nja.sa1mdl Sonic Head object_00569594
50 s_kihon10_sonic.nja.sa1mdl Sonic Head [Parent 1] object_00569E20
51 s_kihon10_sonic.nja.sa1mdl Sonic Eye (Right) object_00569CE8
52 s_kihon10_sonic.nja.sa1mdl Sonic Eye (Left) object_005698F0
54 s_effect0_sonic.nja.sa1mdl Light Speed Aura (Root) object_006837E8
55 s_effect0_sonic.nja.sa1mdl Light Speed Aura Head [Parent 1] object_00682EF4
56 s_spinball_spinball.nja.sa1mdl Ball Effect Sphere object_0061B4DC
57 sonic_dash.nja.sa1mdl Spindash/Homing Attack Trail Effect object_0061AA94
58 s_items_s_l_items0.nja.sa1mdl Light Speed Shoes Heel (Left) object_00581FB8
59 s_items_s_l_items0.nja.sa1mdl Light Speed Shoes Toe (Left) object_005818AC
60 s_items_s_r_items0.nja.sa1mdl Light Speed Shoes Heel (Right) object_00582CC0
61 s_items_s_r_items0.nja.sa1mdl Light Speed Shoes Toe (Right) object_005825A4
62 s_kihon10_sonic.nja.sa1mdl Sonic Wrist [Parent] (Right) object_00565520
63 s_ring_s_r_a3.nja.sa1mdl Crystal Ring (Wrist) object_00583284
64 s_itemring_s_itemring.nja.sa1mdl Crystal Ring (Upgrade) object_00583904
65 s_itemshoose_si_shoose.nja.sa1mdl Light Speed Shoes (Upgrade) object_00585EB4
66 s_spin0_s_spin0.nja.sa1mdl Sonic (Curled) object_005729CC
67 s_spinball_s_spinball.nja.sa1mdl Sonic (Jumpball) object_0057BC44
68 metalsonic_sonic_1.nja.sa1mdl Metal Sonic (Root) object_00591068
69 msonicroll_s_spin0.nja.sa1mdl Metal Sonic (Curled) object_0059C234
70 spinball_s_spinball.nja.sa1mdl Metal Sonic (Jumpball) object_0059E254
71 s_sboard.nja.sa1mdl Snowboard object_007276E4
72 sonic_s_ice.nja.sa1mdl Ice Block object_0061BB0C
73 s_ice1_s_ice1.nja.sa1mdl Ice Debris object_0061BCD4
74 ssonic_s0.nja.sa1mdl Super Sonic Aura object_00630794
75 ssonic_s1.nja.sa1mdl Super Sonic Movement Aura 1 object_00631128
76 ssonic_s2.nja.sa1mdl Super Sonic Movement Aura 2 object_00631AC0
77 ss_splashl.nja.sa1mdl Super Sonic Water Effect 1 object_00631DBC
78 ss_splashr.nja.sa1mdl Super Sonic Water Effect 2 object_006320B4

SONIC_MODELS

When applying model changes in code for Sonic Adventure DX (PC), ___SONIC_MODELS is the name of the array used for Sonic's model data that is designed to change in real-time.

The following indices are used in conjunction with ___SONIC_MODELS.

Index File Source Description Label
0 s_kihon10_sonic.nja.sa1mdl Base Shoe Toe (Left) attach_0055F304
1 s_kihon10_sonic.nja.sa1mdl Base Shoe Toe (Right) attach_00560DA4
2 sonic_fl0.nja.sa1mdl Fully Stretched Toe 01 (Left) attach_005735AC
3 sonic_fl1.nja.sa1mdl Fully Stretched Toe 02 (Left) attach_00573DFC
4 sonic_fl2.nja.sa1mdl Unstreched Toe (Left) attach_0057464C
5 sonic_fr0.nja.sa1mdl Fully Stretched Toe 01 (Right) attach_0057525C
6 sonic_fr1.nja.sa1mdl Fully Stretched Toe 02 (Right) attach_00575AB4
7 sonic_fr2.nja.sa1mdl Unstretched Toe (Right) attach_0057630C
8 s_kihon10_sonic.nja.sa1mdl Base Sonic Head attach_00569568
9 sonic_z.nja.sa1mdl Morph Sonic Head attach_00579C68

Tails

When the game's data is extracted via SA Tools, these files are placed within the figure/miles/models folder path. The model used for Eggman in Speed Highway can be found in the figure/miles/eggmoble folder path.

Filename Description Notes
m_kihon3_miles.nja.sa1mdl Tails
m_kihon4_miles.nja.sa1mdl Tails (Flight)
m_spin_m_spin.nja.sa1mdl Tails (Curled)
m_spinball_m_spinball.nja.sa1mdl Tails Jumpball
shape_kihon_m_head.nja.sa1mdl Tails Event Head
miles_head_z.nja.sa1mdl Tails Head (Morph) Used for the jiggle feature
miles_tail_u.nja.sa1mdl Tails' Tail (Morph)
miles_tail_l0.nja.sa1mdl Left Tail Morph 1
miles_tail_l1.nja.sa1mdl Left Tail Morph 2
miles_tail_r0.nja.sa1mdl Right Tail Morph 1
miles_tail_r1.nja.sa1mdl Right Tail Morph 2
m_itembody_m_itembody.nja.sa1mdl Rhythm Badge Field upgrade model
m_itembody.nja.sa1mdl Rhythm Badge This model is applied to Tails' base model
m_itemshoose_m_itemshoose.nja.sa1mdl Jet Anklet Field upgrade model
m_itemls_m_itemls0.nja.sa1mdl Jet Anklet (Left) This model is applied to Tails' base model
m_itemrs_m_itemrs0.nja.sa1mdl Jet Anklet (Right) This model is applied to Tails' base model
m_sboard_snowboard.nja.sa1mdl Snowboard
egm01_egm00.nja.sa1mdl Eggman Rival (Eggmobile) This model is exported to the figure/miles/eggmoble folder when extracted
egman160_body.nja.sa1mdl Eggman Rival (Eggman) This model is exported to the figure/miles/eggmoble folder when extracted

MILES_OBJECTS

When applying model changes in code for Sonic Adventure DX (PC), ___MILES_OBJECTS is the name of the array used for all of Sonic's model data. ___MILES_ACTIONS and ___MILES_MOTIONS are used for animation data, with the former also referencing model data due to its nature of being an array of NJS_ACTION sets.

The following indices are used in conjunction with ___MILES_OBJECTS.

Index File Source Description Label
0 m_kihon3_miles.nja.sa1mdl Miles (Root) object_0042AD54
1 m_kihon4_miles.nja.sa1mdl Miles (Flying, Root) object_00437C44
2 m_spin_m_spin.nja.sa1mdl Miles (Curled) object_0043F4B4
3 m_spinball_m_spinball.nja.sa1mdl Miles (Jumpball) object_0044148C
4 m_kihon3_miles.nja.sa1mdl Miles Head object_0042ABE8
5 m_kihon4_miles.nja.sa1mdl Miles (Flying) Head object_00437AD8
6 m_kihon3_miles.nja.sa1mdl Miles Face Root object_0042AC84
7 m_kihon4_miles.nja.sa1mdl Miles (Flying) Face Root object_00437B74
8 m_kihon3_miles.nja.sa1mdl Miles Right Eye object_00426ED0
9 m_kihon3_miles.nja.sa1mdl Miles Left Eye object_00426B90
10 m_kihon4_miles.nja.sa1mdl Miles (Flying) Right Eye object_00433DC0
11 m_kihon4_miles.nja.sa1mdl Miles (Flying) Left Eye object_00433A80
12 m_kihon3_miles.nja.sa1mdl Miles Left Tail object_0041E548
13 m_kihon3_miles.nja.sa1mdl Miles Right Tail object_0041EC90
14 m_kihon3_miles.nja.sa1mdl Miles Right Tail Root object_0041ED2C
15 m_kihon3_miles.nja.sa1mdl Miles Left Tail Root object_0041E5E4
16 m_kihon4_miles.nja.sa1mdl Miles (Flying) Right Tail Root object_0042BC1C
17 m_kihon4_miles.nja.sa1mdl Miles (Flying) Left Tail Root object_0042B4D4
18 m_kihon4_miles.nja.sa1mdl Miles (Flying) Right Tail Parent object_0042BBE8
19 m_kihon4_miles.nja.sa1mdl Miles (Flying) Left Tail Parent object_0042B4A0
20 m_kihon3_miles.nja.sa1mdl Miles Right Bicep object_00424D00
21 m_kihon3_miles.nja.sa1mdl Miles Right Elbow object_00424E94
22 m_kihon3_miles.nja.sa1mdl Miles Right Wrist object_0042674C
23 m_kihon3_miles.nja.sa1mdl Miles Left Bicep object_00422FD8
24 m_kihon3_miles.nja.sa1mdl Miles Left Elbow object_0042316C
25 m_kihon3_miles.nja.sa1mdl Miles Left Wrist object_00424A14
26 m_kihon3_miles.nja.sa1mdl Miles Right Thigh object_0042182C
27 m_kihon3_miles.nja.sa1mdl Miles Right Knee object_004219BC
28 m_kihon3_miles.nja.sa1mdl Miles Right Ankle object_00422CF0
29 m_kihon3_miles.nja.sa1mdl Miles Left Thigh object_004200CC
30 m_kihon3_miles.nja.sa1mdl Miles Left Knee object_0042025C
31 m_kihon3_miles.nja.sa1mdl Miles Left Ankle object_00421598
32 m_kihon3_miles.nja.sa1mdl Miles Right Foot Heel object_004225C8
33 m_kihon3_miles.nja.sa1mdl Miles Right Foot Toe object_00421FE4
34 m_kihon3_miles.nja.sa1mdl Miles Left Foot Heel object_00420E70
35 m_kihon3_miles.nja.sa1mdl Miles Left Foot Toe object_00420884
36 m_kihon3_miles.nja.sa1mdl Miles Right Palm object_00425E88
37 m_kihon3_miles.nja.sa1mdl Miles Right Fingers object_00425C40
38 m_kihon3_miles.nja.sa1mdl Miles Left Palm object_00424158
39 m_kihon3_miles.nja.sa1mdl Miles Left Fingers object_00423F10
40 m_kihon4_miles.nja.sa1mdl Miles (Flying) Right Bicep object_00431BF0
41 m_kihon4_miles.nja.sa1mdl Miles (Flying) Right Elbow object_00431D84
42 m_kihon4_miles.nja.sa1mdl Miles (Flying) Right Wrist object_0043363C
43 m_kihon4_miles.nja.sa1mdl Miles (Flying) Left Bicep object_0042FEC8
44 m_kihon4_miles.nja.sa1mdl Miles (Flying) Left Elbow object_0043005C
45 m_kihon4_miles.nja.sa1mdl Miles (Flying) Left Wrist object_00431904
46 m_kihon4_miles.nja.sa1mdl Miles (Flying) Right Thigh object_0042E71C
47 m_kihon4_miles.nja.sa1mdl Miles (Flying) Right Knee object_0042E8AC
48 m_kihon4_miles.nja.sa1mdl Miles (Flying) Right Ankle object_0042FBE0
49 m_kihon4_miles.nja.sa1mdl Miles (Flying) Left Thigh object_0042CFBC
50 m_kihon4_miles.nja.sa1mdl Miles (Flying) Left Knee object_0042D14C
51 m_kihon4_miles.nja.sa1mdl Miles (Flying) Left Ankle object_0042E488
52 m_kihon4_miles.nja.sa1mdl Miles (Flying) Right Foot Heel object_0042F4B8
53 m_kihon4_miles.nja.sa1mdl Miles (Flying) Right Foot Toe object_0042EED4
54 m_kihon4_miles.nja.sa1mdl Miles (Flying) Left Foot Heel object_0042DD60
55 m_kihon4_miles.nja.sa1mdl Miles (Flying) Left Foot Toe object_0042D774
56 m_kihon4_miles.nja.sa1mdl Miles (Flying) Right Palm object_00432D78
57 m_kihon4_miles.nja.sa1mdl Miles (Flying) Right Fingers object_00432B30
58 m_kihon4_miles.nja.sa1mdl Miles (Flying) Left Palm object_00431048
59 m_kihon4_miles.nja.sa1mdl Miles (Flying) Left Fingers object_00430E00
60 m_itemls_m_itemls0.nja.sa1mdl Jet Anklet (Left Toe) object_0046E63C
61 m_itemrs_m_itemrs0.nja.sa1mdl Jet Anklet (Right Toe) object_0046F46C
62 m_kihon3_miles.nja.sa1mdl Miles Chest object_0041FE04
63 m_kihon4_miles.nja.sa1mdl Miles (Flying) Chest object_0042CCF4
64 m_itemls_m_itemls0.nja.sa1mdl Jet Anklet (Left Heel) object_0046EE44
65 m_itemrs_m_itemrs0.nja.sa1mdl Jet Anklet (Right Heel) object_0046FC84
66 m_kihon3_miles.nja.sa1mdl Miles Head Sibling object_0042AC1C
67 m_kihon3_miles.nja.sa1mdl Miles Head object_0042ABE8
68 m_kihon4_miles.nja.sa1mdl Miles (Flying) Head Sibling object_00437B0C
69 m_kihon4_miles.nja.sa1mdl Miles (Flying) Head object_00437AD8
70 shape_kihon_m_head.nja.sa1mdl Miles Cinematic Head object_0044C724
71 m_sboard_snowboard.nja.sa1mdl Miles Snowboard object_0055C92C

MILES_MODELS

When applying model changes in code for Sonic Adventure DX (PC), ___MILES_MODELS is the name of the array used for Tails' model data that is designed to change in real-time.

The following indices are used in conjunction with ___MILES_MODELS.

Index File Source Description Label
0 m_kihon3_miles.nja.sa1mdl Miles Chest attach_0041FDD8
1 m_kihon4_miles.nja.sa1mdl Miles (Flying) Chest attach_0042CCC8
2 Miles Head m_kihon3_miles.nja.sa1mdl attach_0042ABBC
3 m_kihon4_miles.nja.sa1mdl Miles (Flying) Head attach_00437AAC
4 miles_head_z.nja.sa1mdl Miles Head for Morphs attach_0044517C
5 m_kihon3_miles.nja.sa1mdl Miles Left Tail attach_0041E51C
6 m_kihon3_miles.nja.sa1mdl Miles Right Tail attach_0041EC64
7 m_kihon4_miles.nja.sa1mdl Miles (Flying) Left Tail attach_0042B40C
8 m_kihon4_miles.nja.sa1mdl Miles (Flying) Right Tail attach_0042BB54
9 miles_tail_l0.nja.sa1mdl Left Tail Morph attach_00445778
10 miles_tail_r0.nja.sa1mdl Right Tail Morph attach_00445DA8
11 miles_tail_l1.nja.sa1mdl Left Tail Morph attach_00446A08
12 miles_tail_r1.nja.sa1mdl Right Tail Morph attach_00447038
13 miles_tail_u.nja.sa1mdl Tail Morph (Reference Points) attach_004463D8
14 m_itembody.nja.sa1mdl Rhythm Badge (Worn) attach_0046DFE8

Knuckles

When the game's data is extracted via SA Tools, these files are placed within the figure/knuckles/models folder path.

Filename Description Notes
knuck_a.nja.sa1mdl Knuckles
knuck_b.nja.sa1mdl Knuckles (Gliding) This model is also used during certain actions, such as running at high speed
knuck_spin.nja.sa1mdl Knuckles (Curled)
knuck_ball.nja.sa1mdl Knuckles Jumpball
knuckles41_k_head0.nja.sa1mdl Knuckles Event Head
knuck_z.nja.sa1mdl Knuckles Head (Morph) Used for the jiggle feature
knuckles_combo.nja.sa1mdl Punch aura
k_crow_k_itemonlyc.nja.sa1mdl Shovel Claws Field upgrade model
knu_i_glove_l0.nja.sa1mdl Shovel Claw (Left) This model is applied to Knuckles' base model
knu_i_glove_l1.nja.sa1mdl Shovel Claw (Left, With Fighting Gloves) This model is applied to Knuckles' base model
knu_i_glove_r0.nja.sa1mdl Shovel Claw (Right) This model is applied to Knuckles' base model
knu_i_glove_r1.nja.sa1mdl Shovel Claw (Right, With Fighting Gloves) This model is applied to Knuckles' base model
k_fgrove_k_itemonlyf.nja.sa1mdl Fighting Gloves Field upgrade model
knu_i_claw_lw.nja.sa1mdl Fighting Glove (Left Wrist) This model is applied to Knuckles' base model
knu_i_claw_lx.nja.sa1mdl Fighting Glove (Left Palm) This model is applied to Knuckles' base model
knu_i_claw_ly.nja.sa1mdl Fighting Glove (Left Fingers) This model is applied to Knuckles' base model
knu_i_claw_lz.nja.sa1mdl Fighting Glove (Left Thumb) This model is applied to Knuckles' base model
knu_i_claw_rw.nja.sa1mdl Fighting Glove (Right Wrist) This model is applied to Knuckles' base model
knu_i_claw_rx.nja.sa1mdl Fighting Glove (Right Palm) This model is applied to Knuckles' base model
knu_i_claw_ry.nja.sa1mdl Fighting Glove (Right Fingers) This model is applied to Knuckles' base model
knu_i_claw_rz.nja.sa1mdl Fighting Glove (Right Thumb) This model is applied to Knuckles' base model
knuckles_mh.nja.sa1mdl Maximum Heat aura

KNUCKLES_OBJECTS

When applying model changes in code for Sonic Adventure DX (PC), ___KNUCKLES_OBJECTS is the name of the array used for all of Knuckles' model data. ___KNUCKLES_ACTIONS and ___KNUCKLES_MOTIONS are used for animation data, with the former also referencing model data due to its nature of being an array of NJS_ACTION sets.

The following indices are used in conjunction with ___KNUCKLES_OBJECTS.

Index File Source Description Label
0 knuck_a.nja.sa1mdl Knuckles (Root) object_002E23B0
1 knuck_b.nja.sa1mdl Knuckles (Gliding, Root) object_002EEE50
2 knuck_a.nja.sa1mdl Knuckles Right Bicep object_002DB8A4
3 knuck_a.nja.sa1mdl Knuckles Right Elbow object_002DBA34
4 knuck_a.nja.sa1mdl Knuckles Right Wrist object_002DD0AC
5 knuck_a.nja.sa1mdl Knuckles Right Fingers object_002DC244
6 knuck_a.nja.sa1mdl Knuckles Left Bicep object_002D9E5C
7 knuck_a.nja.sa1mdl Knuckles Left Elbow object_002D9FEC
8 knuck_a.nja.sa1mdl Knuckles Left Wrist object_002DB5F4
9 knuck_a.nja.sa1mdl Knuckles Left Fingers object_002DAB34
10 knuck_a.nja.sa1mdl Knuckles Right Thigh object_002D876C
11 knuck_a.nja.sa1mdl Knuckles Right Knee object_002D88FC
12 knuck_a.nja.sa1mdl Knuckles Right Ankle object_002D9BB0
13 knuck_a.nja.sa1mdl Knuckles Left Thigh object_002D6FE4
14 knuck_a.nja.sa1mdl Knuckles Left Knee object_002D7174
15 knuck_a.nja.sa1mdl Knuckles Left Ankle object_002D8438
16 knuck_a.nja.sa1mdl Knuckles Right Foot Heel object_002D9754
17 knuck_a.nja.sa1mdl Knuckles Right Foot Toe object_002D9088
18 knuck_a.nja.sa1mdl Knuckles Left Foot Heel object_002D7FDC
19 knuck_a.nja.sa1mdl Knuckles Left Foot Toe object_002D7900
20 knuck_a.nja.sa1mdl Knuckles Right Palm object_002DC94C
21 knuck_a.nja.sa1mdl Knuckles Right Fingers object_002DC244
22 knuck_a.nja.sa1mdl Knuckles Left Palm object_002DAEE4
23 knuck_a.nja.sa1mdl Knuckles Left Fingers object_002DAB34
24 knuck_b.nja.sa1mdl Knuckles (Gliding) Right Bicep object_002E8324
25 knuck_b.nja.sa1mdl Knuckles (Gliding) Right Elbow object_002E84B4
26 knuck_b.nja.sa1mdl Knuckles (Gliding) Right Wrist object_002E9B2C
27 knuck_b.nja.sa1mdl Knuckles (Gliding) Right Fingers object_002E8CC4
28 knuck_b.nja.sa1mdl Knuckles (Gliding) Left Bicep object_002E68DC
29 knuck_b.nja.sa1mdl Knuckles (Gliding) Left Elbow object_002E6A6C
30 knuck_b.nja.sa1mdl Knuckles (Gliding) Left Wrist object_002E8074
31 knuck_b.nja.sa1mdl Knuckles (Gliding) Left Fingers object_002E75B4
32 knuck_b.nja.sa1mdl Knuckles (Gliding) Right Thigh object_002E51EC
33 knuck_b.nja.sa1mdl Knuckles (Gliding) Right Knee object_002E537C
34 knuck_b.nja.sa1mdl Knuckles (Gliding) Right Ankle object_002E6630
35 knuck_b.nja.sa1mdl Knuckles (Gliding) Left Thigh object_002E3A64
36 knuck_b.nja.sa1mdl Knuckles (Gliding) Left Knee object_002E3BF4
37 knuck_b.nja.sa1mdl Knuckles (Gliding) Left Ankle object_002E4EB8
38 knuck_b.nja.sa1mdl Knuckles (Gliding) Right Foot Heel object_002E61D4
39 knuck_b.nja.sa1mdl Knuckles (Gliding) Right Foot Toe object_002E5B08
40 knuck_b.nja.sa1mdl Knuckles (Gliding) Left Foot Heel object_002E4A5C
41 knuck_b.nja.sa1mdl Knuckles (Gliding) Left Foot Toe object_002E4380
42 knuck_b.nja.sa1mdl Knuckles (Gliding) Right Palm object_002E93CC
43 knuck_b.nja.sa1mdl Knuckles (Gliding) Right Fingers object_002E8CC4
44 knuck_b.nja.sa1mdl Knuckles (Gliding) Left Palm object_002E7964
45 knuck_b.nja.sa1mdl Knuckles (Gliding) Left Fingers object_002E75B4
46 knuckles_combo.nja.sa1mdl Mega Punch Aura object_00328878
47 knuckles_mh.nja.sa1mdl Maximum Heat Aura object_003291C4
49 knuck_a.nja.sa1mdl Knuckles Head object_002E191C
50 knuck_b.nja.sa1mdl Knuckles (Gliding) Head object_002EE3BC
51 knuck_a.nja.sa1mdl Knuckles Face Root object_002E21A8
52 knuck_a.nja.sa1mdl Knuckles Right Eye object_002E2070
53 knuck_a.nja.sa1mdl Knuckles Left Eye object_002E1C78
54 knuck_a.nja.sa1mdl Knuckles Left Eye Root object_002E1D14
55 knuck_a.nja.sa1mdl Knuckles Head object_002E191C
56 knuckles41_k_head0.nja.sa1mdl Knuckles Cinematic Head object_0030257C
58 knuck_a.nja.sa1mdl Knuckles Left Wrist object_002DB5F4
59 knuck_a.nja.sa1mdl Knuckles Left Palm object_002DAEE4
60 knuck_a.nja.sa1mdl Knuckles Left Fingers object_002DAB34
61 knuck_a.nja.sa1mdl Knuckles Left Thumb object_002DA324
62 knuck_a.nja.sa1mdl Knuckles Right Wrist object_002DD0AC
63 knuck_a.nja.sa1mdl Knuckles Right Palm object_002DC94C
64 knuck_a.nja.sa1mdl Knuckles Right Fingers object_002DC244
65 knuck_a.nja.sa1mdl Knuckles Right Thumb object_002DC59C
66 knuck_b.nja.sa1mdl Knuckles (Gliding) Left Wrist object_002E8074
67 knuck_b.nja.sa1mdl Knuckles (Gliding) Left Palm object_002E7964
68 knuck_b.nja.sa1mdl Knuckles (Gliding) Left Fingers object_002E75B4
69 knuck_b.nja.sa1mdl Knuckles (Gliding) Left Thumb object_002E6DA4
70 knuck_b.nja.sa1mdl Knuckles (Gliding) Right Wrist object_002E9B2C
71 knuck_b.nja.sa1mdl Knuckles (Gliding) Right Palm object_002E93CC
72 knuck_b.nja.sa1mdl Knuckles (Gliding) Right Fingers object_002E8CC4
73 knuck_b.nja.sa1mdl Knuckles (Gliding) Right Thumb object_002E901C

KNUCKLES_MODELS

When applying model changes in code for Sonic Adventure DX (PC), ___KNUCKLES_MODELS is the name of the array used for Knuckles' model data that is designed to change in real-time.

The following indices are used in conjunction with ___KNUCKLES_MODELS.

Index File Source Description Label
0 knu_i_glove_l0.nja.sa1mdl Shovel Claw (Left, Normal) attach_003298C8
1 knu_i_glove_l1.nja.sa1mdl Shovel Claw (Left, Fighting Gloves) attach_00329FF8
2 knu_i_glove_r0.nja.sa1mdl Shovel Claw (Right, Normal) attach_0032A6F0
3 knu_i_glove_r1.nja.sa1mdl Shovel Claw (Right, Fighting Gloves) attach_0032ADF8
4 knuck_a.nja.sa1mdl Knuckles Head attach_002E18F0
5 knuck_b.nja.sa1mdl Knuckles (Gliding) Head attach_002EE390
6 knuck_z.nja.sa1mdl Knuckles Head for Morphs attach_002FC558
7 knuck_a.nja.sa1mdl Knuckles Left Wrist attach_002DB5C8
8 knuck_a.nja.sa1mdl Knuckles Left Palm attach_002DAEB8
9 knuck_a.nja.sa1mdl Knuckles Left Fingers attach_002DAB08
10 knuck_a.nja.sa1mdl Knuckles Left Thumb attach_002DA2F8
11 knuck_a.nja.sa1mdl Knuckles Right Wrist attach_002DD080
12 knuck_a.nja.sa1mdl Knuckles Right Palm attach_002DC920
13 knuck_a.nja.sa1mdl Knuckles Right Fingers attach_002DC218
14 knuck_a.nja.sa1mdl Knuckles Right Thumb attach_002DC570
15 knu_i_claw_lw.nja.sa1mdl Left Wrist (Fighting Gloves) attach_0032B488
16 knu_i_claw_lx.nja.sa1mdl Left Palm (Fighting Gloves) attach_0032C2F8
17 knu_i_claw_ly.nja.sa1mdl Left Fingers (Fighting Gloves) attach_0032BF48
18 knu_i_claw_lz.nja.sa1mdl Left Thumb (Fighting Gloves) attach_0032B7C0
19 knu_i_claw_rw.nja.sa1mdl Right Wrist (Fighting Gloves) attach_0032C950
20 knu_i_claw_rx.nja.sa1mdl Right Palm (Fighting Gloves) attach_0032D7E0
21 knu_i_claw_ry.nja.sa1mdl Right Fingers (Fighting Gloves) attach_0032D430
22 knu_i_claw_rz.nja.sa1mdl Right Thumb (Fighting Gloves) attach_0032CCA8

Amy

When the game's data is extracted via SA Tools, these files are placed within the figure/amy/models folder path.

Filename Description Notes
amy_a.nja.sa1mdl Amy
shape_kihon_a_head.nja.sa1mdl Amy Event Head
amy_z.nja.sa1mdl Amy Head (Morph) Used for the jiggle feature
amy_y.nja.sa1mdl Amy Dress (Morph) Used for the jiggle feature
amy_shock.nja.sa1mdl Hammer shockwave
amy_i_head.nja.sa1mdl Warrior Feather This model is applied to Amy's base model
a_itemhanma_a_itemh.nja.sa1mdl Long Hammer Field upgrade model
amy_i_hammer.nja.sa1mdl Long Hammer This model is applied to Amy's base model
wing_act.nja.sa1mdl Lily (Flicky)
amy_drum.nja.sa1mdl Barrel

AMY_OBJECTS

When applying model changes in code for Sonic Adventure DX (PC), ___AMY_OBJECTS is the name of the array used for all of Amy's model data. ___AMY_ACTIONS and ___AMY_MOTIONS are used for animation data, with the former also referencing model data due to its nature of being an array of NJS_ACTION sets.

The following indices are used in conjunction with ___AMY_OBJECTS.

Index File Source Description Label
0 amy_a.nja.sa1mdl Amy (Root) object_00016460
1 amy_drum.nja.sa1mdl Barrel object_00016E7C
2 amy_a.nja.sa1mdl Piko-Piko Hammer Handle object_0000FB34
3 amy_a.nja.sa1mdl Piko-Piko Hammer Head object_0000F974
4 amy_a.nja.sa1mdl Amy Head object_000159CC
5 amy_a.nja.sa1mdl Amy Dress object_00009C54
6 amy_a.nja.sa1mdl Amy Right Bicep object_0000EA74
7 amy_a.nja.sa1mdl Amy Right Elbow object_0000EC04
8 amy_a.nja.sa1mdl Amy Right Wrist object_000112C4
9 amy_a.nja.sa1mdl Amy Left Bicep object_0000CE6C
10 amy_a.nja.sa1mdl Amy Left Elbow object_0000CFFC
11 amy_a.nja.sa1mdl Amy Left Wrist object_0000D7B4
12 amy_a.nja.sa1mdl Amy Right Thigh object_0000B7D4
13 amy_a.nja.sa1mdl Amy Right Knee object_0000B994
14 amy_a.nja.sa1mdl Amy Right Ankle object_0000CBC0
15 amy_a.nja.sa1mdl Amy Left Thigh object_0000A114
16 amy_a.nja.sa1mdl Amy Left Knee object_0000A2D4
17 amy_a.nja.sa1mdl Amy Left Ankle object_0000B510
18 amy_a.nja.sa1mdl Amy Right Foot Heel object_0000C508
19 amy_a.nja.sa1mdl Amy Right Foot Toe object_0000BE90
20 amy_a.nja.sa1mdl Amy Left Foot Heel object_0000AE48
21 amy_a.nja.sa1mdl Amy Left Foot Toe object_0000A7D0
22 amy_a.nja.sa1mdl Amy Right Palm object_00010AF8
23 amy_a.nja.sa1mdl Amy Right Fingers object_000108A0
24 amy_a.nja.sa1mdl Amy Left Palm object_0000E7C8
25 amy_a.nja.sa1mdl Amy Left Fingers object_0000E570
26 amy_a.nja.sa1mdl Amy Face Root object_00016258
27 amy_a.nja.sa1mdl Amy Right Eye object_00016120
28 amy_a.nja.sa1mdl Amy Left Eye object_00015D28
29 amy_shock.nja.sa1mdl Hammer Shockwave Aura object_0001DBCC
30 amy_a.nja.sa1mdl Amy Left Eye Root object_00015DC4
31 amy_a.nja.sa1mdl Amy Head object_000159CC
32 shape_kihon_a_head.nja.sa1mdl Amy Cinematic Head object_00023300
33 amy_a.nja.sa1mdl Amy Head object_000159CC
34 amy_a.nja.sa1mdl Amy Headband object_00012324
35 amy_i_head.nja.sa1mdl Warrior Feather object_0001D858
36 amy_a.nja.sa1mdl Amy Right Thumb object_0000FDF8
37 amy_a.nja.sa1mdl Piko-Piko Hammer Handle object_0000FB34
38 amy_i_hammer.nja.sa1mdl Long Hammer object_0001D204

AMY_MODELS

When applying model changes in code for Sonic Adventure DX (PC), ___AMY_MODELS is the name of the array used for Amy's model data that is designed to change in real-time.

The following indices are used in conjunction with ___AMY_MODELS.

Index File Source Description Label
0 amy_drum.nja.sa1mdl Barrel attach_00016DE8
1 amy_a.nja.sa1mdl Amy Head attach_000159A0
2 amy_z.nja.sa1mdl Amy Head for Morphs attach_0001C100
3 amy_a.nja.sa1mdl Amy Dress attach_00009C28
4 amy_y.nja.sa1mdl Amy Dress for Morphs attach_00018A90

Big

When the game's data is extracted via SA Tools, these files are placed within the figure/big/models folder path.

Filename Description Notes
b_kihon0_bic.nja.sa1mdl Big
shape_kihon_b_head.nja.sa1mdl Big Event Head Not used
big_z.nja.sa1mdl Big Head (Morph) Used for the jiggle feature
big_castmark0.nja.sa1mdl Casting marker (Circle)
castmarc1_castmark1.nja.sa1mdl Casting marker (Cursor)
b_itemukiwa0_b_itemukiwa0.nja.sa1mdl Life Belt Field upgrade model
b_itemukiwa_b_body.nja.sa1mdl Life Belt This model is applied to Big's base model
b_itemsao_b_itemsao.nja.sa1mdl Power Rod
ruar_hontai.nja.sa1mdl Fishing lure (Default)
ruar_blue_hontai.nja.sa1mdl Fishing lure (Blue)
ruar_red_hontai.nja.sa1mdl Fishing lure (Red)
ruar_silver_hontai.nja.sa1mdl Fishing lure (Silver)
ruar_gold_hontai.nja.sa1mdl Fishing lure (Gold)
big_kaeru.nja.sa1mdl Froggy

BIG_OBJECTS

When applying model changes in code for Sonic Adventure DX (PC), ___BIG_OBJECTS is the name of the array used for all of Big's model data. ___BIG_ACTIONS and ___BIG_MOTIONS are used for animation data, with the former also referencing model data due to its nature of being an array of NJS_ACTION sets.

The following indices are used in conjunction with ___BIG_OBJECTS.

Index File Source Description Label
0 b_kihon0_bic.nja.sa1mdl Big (Root) object_0012541C
1 shape_kihon_b_head.nja.sa1mdl Big Cinematic Head object_0012CA3C
2 b_kihon0_bic.nja.sa1mdl Big Right Bicep object_00120834
3 b_kihon0_bic.nja.sa1mdl Big Right Elbow object_00120C14
4 b_kihon0_bic.nja.sa1mdl Big Right Wrist object_0012210C
5 b_kihon0_bic.nja.sa1mdl Big Right Fingers object_00121910
6 b_kihon0_bic.nja.sa1mdl Big Left Bicep object_0011DD6C
7 b_kihon0_bic.nja.sa1mdl Big Left Elbow object_0011E14C
8 b_kihon0_bic.nja.sa1mdl Big Left Wrist object_0011E6E4
9 b_kihon0_bic.nja.sa1mdl Big Left Fingers object_00120088
10 b_kihon0_bic.nja.sa1mdl Big Left Thigh object_001233D4
11 b_kihon0_bic.nja.sa1mdl Big Left Ankle object_0012414C
12 b_kihon0_bic.nja.sa1mdl Big Left Foot Heel object_00123EA0
13 b_kihon0_bic.nja.sa1mdl Big Left Foot Toe object_001239B4
14 b_kihon0_bic.nja.sa1mdl Big Right Thigh object_0012450C
15 b_kihon0_bic.nja.sa1mdl Big Right Ankle object_001247B4
16 b_kihon0_bic.nja.sa1mdl Big Right Foot Heel object_001252B0
17 b_kihon0_bic.nja.sa1mdl Big Right Foot Toe object_00124DBC
18 b_kihon0_bic.nja.sa1mdl Big Right Palm object_00121B8C
19 b_itemsao_b_itemsao.nja.sa1mdl Power Rod object_001291D4
20 b_kihon0_bic.nja.sa1mdl Big Left Palm object_00120304
22 b_kihon0_bic.nja.sa1mdl Big Jaw Sibling object_0011D7A0
23 b_kihon0_bic.nja.sa1mdl Big Left Iris object_0011B5FC
24 b_kihon0_bic.nja.sa1mdl Big Right Iris object_0011B754
25 b_kihon0_bic.nja.sa1mdl Fishing Rod object_0011F384
26 b_kihon0_bic.nja.sa1mdl Big Jaw object_0011D76C
27 b_kihon0_bic.nja.sa1mdl Big Head object_0011D448
28 shape_kihon_b_head.nja.sa1mdl Big Cinematic Head object_0012CA3C
30 b_itemsao_b_itemsao.nja.sa1mdl Power Rod object_001291D4
31 b_itemukiwa_b_body.nja.sa1mdl Life Belt w/ Big Stomach object_001284BC
32 b_kihon0_bic.nja.sa1mdl Big Chest object_0011B0D0
33 b_kihon0_bic.nja.sa1mdl Big Face Root object_0011D808
34 b_kihon0_bic.nja.sa1mdl Fishing Rod object_0011F384
35 b_kihon0_bic.nja.sa1mdl Fishing Rod Reel object_0011EC34
36 b_itemsao_b_itemsao.nja.sa1mdl Power Rod Reel object_00128A90
37 ruar_hontai.nja.sa1mdl Fishing Lure Level 1 object_0014423C
38 ruar_blue_hontai.nja.sa1mdl Fishing Lure Level 3 object_00145B88
39 ruar_red_hontai.nja.sa1mdl Fishing Lure Level 2 object_00147A50
40 ruar_silver_hontai.nja.sa1mdl Fishing Lure Level 4 object_001497AC
41 ruar_gold_hontai.nja.sa1mdl Fishing Lure Level 5 object_0014B7B0
42 big_castmark0.nja.sa1mdl Fishing Aiming Reticle (Hexagon) object_0014BB28
43 castmarc1_castmark1.nja.sa1mdl Fishing Aiming Reticle (Arrow) object_0014BC64

BIG_MODELS

When applying model changes in code for Sonic Adventure DX (PC), ___BIG_MODELS is the name of the array used for Big's model data that is designed to change in real-time.

The following indices are used in conjunction with ___BIG_MODELS.

Index File Source Description Label
0 b_kihon0_bic.nja.sa1mdl Big Head attach_0011D41C
1 big_z.nja.sa1mdl Big Head for Morphs attach_00126D14
2 b_kihon0_bic.nja.sa1mdl Fishing Rod attach_0011F358
3 b_itemsao_b_itemsao.nja.sa1mdl Power Rod attach_001291A8

Gamma

When the game's data is extracted via SA Tools, these files are placed within the figure/e102/models folder path.

Filename Description Notes
e102_a.nja.sa1mdl E-102 Gamma
e102_gun.nja.sa1mdl Targeting arm
e102_scope.nja.sa1mdl Targeting scope
e102_swb.nja.sa1mdl Blaster shockwave
e102_ef_beam.nja.sa1mdl Blaster shot trail
e102_ef_beam2.nja.sa1mdl Blaster shot trail (End)
e102_normalgun.nja.sa1mdl Missile Blaster
e102_normalgun_a.nja.sa1mdl Missile Blaster
e102_itemgun.nja.sa1mdl Laser Blaster
e102_itemgun_a.nja.sa1mdl Laser Blaster
e102_fan.nja.sa1mdl Jet Booster
e_fun_ejet.nja.sa1mdl Jet Booster exhaust

E102_OBJECTS

When applying model changes in code for Sonic Adventure DX (PC), ___E102_OBJECTS is the name of the array used for all of Gamma's model data. ___E102_ACTIONS and ___E102_MOTIONS are used for animation data, with the former also referencing model data due to its nature of being an array of NJS_ACTION sets.

The following indices are used in conjunction with ___E102_OBJECTS.

Index File Source Description Label
0 e102_a.nja.sa1mdl E102 Gamma (Root) object_00207290
1 e102_gun.nja.sa1mdl Basic Blaster w/Arm object_00208138
2 e102_fan.nja.sa1mdl Jet Booster object_0020B19C
4 e102_swb.nja.sa1mdl Shot Shockwave object_0020C5C0
5 e102_ef_beam.nja.sa1mdl Shot Trail object_0020C7F4
6 e102_ef_beam2.nja.sa1mdl Shot Trail End object_0020CA7C
7 e102_a.nja.sa1mdl Gamma Right Arm Bicep object_00202C9C
8 e102_a.nja.sa1mdl Gamma Right Arm Elbow object_00202F8C
9 e102_a.nja.sa1mdl Gamma Gun Base object_002037EC
10 e102_a.nja.sa1mdl Gamma Gun Handle object_0020323C
11 e102_a.nja.sa1mdl Gamma Gun Sibling object_00203820
12 e102_a.nja.sa1mdl Gamma Head object_00201AE4
13 e_fun_ejet.nja.sa1mdl Jet Booster Thrust object_0020CDE4
14 e102_normalgun.nja.sa1mdl Basic Blaster (standalone) object_0020899C
15 e102_normalgun.nja.sa1mdl Basic Blaster Standalone (Handle) object_002083EC
16 e102_itemgun.nja.sa1mdl Laser Blaster object_0020969C
17 e102_itemgun.nja.sa1mdl Laser Blaster (Handle) object_00208CF4
18 e102_normalgun_a.nja.sa1mdl Basic Blaster (standalone) object_00209EFC
19 e102_normalgun_a.nja.sa1mdl Basic Blaster Standalone (Handle) object_0020994C
20 e102_itemgun_a.nja.sa1mdl Laser Blaster object_0020ABBC
21 e102_itemgun_a.nja.sa1mdl Laser Blaster (Handle) object_0020A254
22 e102_a.nja.sa1mdl Gamma Gun Sibling object_00203820
23 e102_gun.nja.sa1mdl Gun Sibling (Basic Blaster w/Arm) object_00208068
24 e102_a.nja.sa1mdl Gamma Gun Handle object_0020323C
25 e102_a.nja.sa1mdl Gamma Left Palm object_00202744
26 e102_a.nja.sa1mdl Gamma Left Ankle object_00205CC8
27 e102_a.nja.sa1mdl Gamma Right Ankle object_002070F0
Sonic Adventure Information
General Information File Formats • Model Formats • Level List • Texture Files • Game Builds • CAM & SET Files • Camera Data
Character Information Character List • Model Data • Actions • Animation Data • Faces
Sound Information General Voice List • Music Files
Sound Effects Stage Sounds • Stage Background Sounds
Other Cutscene List • Fish List