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Sonic Adventure/Sound Effects/Stage Sounds

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This page contains lists of sound effects loaded into soundbank slot 1 in SADX. Most stages have a unique slot 1 soundbank.

EMERALD_COAST_BANK01

Emerald Coast Sound Effects
Filename ID ID (hex) Internal Name Description
B01_00_00 40 0x28 SE_CS_DUMMY00 Empty
B01_00_01 41 0x29 SE_CS_BRIDGE Bridge creaking
B01_00_02 42 0x2A SE_CS_DAIBREAK Wreckage
B01_00_03 43 0x2B SE_CS_YAMABREAK Wreckage 2
B01_00_04 44 0x2C SE_CS_IWABREAK Rumble
B01_00_05 45 0x2D SE_CS_CHONPA Spiked gate landing
B01_00_06 46 0x2E SE_CS_RUBBER Rubber band
B01_00_07 47 0x2F SE_CS_INWATER Orca hitting the water
B01_00_08 48 0x30 SE_CS_SWIM Dolphins jumping out of the water
B01_00_09 49 0x31 SE_CS_FENCE Fence breaking
B01_00_10 50 0x32 SE_CS_BREAK Badnik destroyed
B01_00_11 51 0x33 SE_CS_JUMPER Accelerator panel
B01_00_12 52 0x34 SE_CS_BUSH Bush rustling

WINDY_VALLEY_BANK01

The E-series boss sound IDs are reused between Windy Valley, Red Mountain and Hot Shelter.

Windy Valley Sound Effects
Filename ID ID (hex) Internal Name Description
B01_00_00 54 0x36 SE_WV_DUMMY00 Boss name tick
B01_00_01 55 0x37 SE_WV_TRAMP Trampoline
B01_00_02 56 0x38 SE_WV_UPWIND Character flying up on wind (unused)
B01_00_03 57 0x39 SE_WV_ELEV Elevator moving (unused)
B01_00_04 58 0x3A SE_WV_DOOR Elevator door? (unused)
B01_00_05 59 0x3B SE_WV_WIND Wind howling
B01_00_06 60 0x3C SE_WV_BRIDGE Bridge creaking
B01_00_07 61 0x3D SE_WV_TOR_FAR Tornado far away
B01_00_08 62 0x3E SE_WV_TOR_NEAR Tornado getting close
B01_00_09 63 0x3F SE_WV_TORNADO Inside the tornado
B01_00_10 64 0x40 SE_WV_BRKBRIDGE Bridge creaking
B01_00_11 - - Landing on a wet surface (unused)
B01_00_12 - - Bridge creaking (unused)
B01_00_13 - - Spinning top? (unused)
B01_00_14 - SE_TG_BOMB E-103 boss bomb
B01_00_15 - SE_TG_DUMMY03 Empty
B01_00_16 - SE_TG_DUMMY04 Empty
B01_00_17 - SE_TG_DUMMY05 Empty
B01_00_18 - SE_TG_DUMMY06 Empty
B01_00_19 - SE_TG_DUMMY07 Empty
B01_00_20 - SE_TG_DUMMY08 Empty
B01_00_21 - SE_TG_DUMMY09 Empty
B01_00_22 - SE_TG_DUMMY0A Empty
B01_00_23 - SE_TG_DUMMY0B Empty
B01_00_24 - SE_TG_DUMMY0C Empty
B01_00_25 - SE_TG_DUMMY0D Empty
B01_00_26 - SE_TG_DUMMY0E Empty
B01_00_27 151 0x97 SE_TG_TELOP E-103 boss name tick
B01_00_28 152 0x98 SE_TG_HOVER E-103 boss hovering
B01_00_29 153 0x99 SE_TG_FIRE E-103 boss firing
B01_00_30 154 0x9A SE_TG_MOVE E-103 boss moving
B01_00_31 155 0x9B SE_TG_ITE E-103 boss metal clang when hit
B01_00_32 156 0x9C SE_TG_ELEC E-103 boss damage sparks
B01_00_33 157 0x9D SE_TG_DUMMY0F Empty
B01_00_34 158 0x9E SE_TG_HIT E-103 boss hit

TWINKLE_PARK_BANK01

Twinkle Park Sound Effects
Filename ID ID (hex) Internal Name Description
B01_00_00 66 0x42 SE_TP_STRIKE
B01_00_01 67 0x43 SE_TP_MERRYGOROUND
B01_00_02 68 0x44 SE_TP_BOWLSHOT
B01_00_03 69 0x45 SE_TP_BOWL
B01_00_04 70 0x46 SE_TP_BOWLBRK
B01_00_05 71 0x47 SE_TP_PANEL
B01_00_06 72 0x48 SE_TP_DUMMY00
B01_00_07 73 0x49 SE_TP_CARTF
B01_00_08 74 0x4A SE_TP_CART
B01_00_09 75 0x4B SE_TP_BALOON
B01_00_10 76 0x4C SE_TP_COASTER
B01_00_11 77 0x4D SE_TP_COASTERACC
B01_00_12 78 0x4E SE_TP_BUYON_F
B01_00_13 79 0x4F SE_TP_BUYON_S
B01_00_14 80 0x50 SE_TP_BUYON_W
B01_00_15 81 0x51 SE_TP_BUYON_R
B01_00_16 82 0x52 SE_TP_SARU
B01_00_17 83 0x53 SE_TP_BOWLING
B01_00_18 84 0x54 SE_TP_BEAM
B01_00_19 85 0x55 SE_TP_CARTSTOP
B01_00_20 86 0x56 SE_TP_SHUTTER1
B01_00_21 87 0x57 SE_TP_SHUTTER2
B01_00_22 88 0x58 SE_TP_SHUTTER3
B01_00_23 89 0x59 SE_TP_SPACESHIP
B01_00_24 90 0x5A SE_TP_ASTEROID

HIGHWAY_BANK01

Speed Highway Sound Effects
Filename ID ID (hex) Internal Name Description
B01_00_00 92 0x5C SE_HW_DUMMY00
B01_00_01 93 0x5D SE_HW_CANAL
B01_00_02 94 0x5E SE_HW_GLASS
B01_00_03 95 0x5F SE_HW_GLASSBREAK
B01_00_04 96 0x60 SE_HW_HELI
B01_00_05 97 0x61 SE_HW_ENGINE
B01_00_06 98 0x62 SE_HW_BRAKE
B01_00_07 99 0x63 SE_HW_CRASH
B01_00_08 100 0x64 SE_HW_CLANK
B01_00_09 101 0x65 SE_HW_CLSTOP
B01_00_10 102 0x66 SE_HW_ELEV
B01_00_11 103 0x67 SE_HW_ESCASTART
B01_00_12 104 0x68 SE_HW_ESCASTOP
B01_00_13 105 0x69 SE_HW_FOUNTAIN
B01_00_14 106 0x6A SE_HW_FJUMP
B01_00_15 107 0x6B SE_HW_SIREN
B01_00_16 108 0x6C SE_HW_SIREN_Q2
B01_00_17 109 0x6D SE_HW_SIREN_Q3
B01_00_18 110 0x6E SE_HW_SIREN_Q4
B01_00_19 111 0x6F SE_HW_TANKBOMB
B01_00_20 112 0x70 SE_HW_TANKDEST
B01_00_21 113 0x71 SE_HW_KANHIT
B01_00_22 114 0x72 SE_HW_KANDEST
B01_00_23 115 0x73 SE_HW_BUSH
B01_00_24 116 0x74 SE_HW_NEON
B01_00_25 117 0x75 SE_HW_CLOCK
B01_00_26 118 0x76 SE_HW_PYLON
B01_00_27 119 0x77 SE_HW_PUPU
B01_00_28 120 0x78 SE_HW_EXTHIT
B01_00_29 121 0x79 SE_HW_EXTWATER
B01_00_30 122 0x7A SE_HW_HELI_Q2

DRY_MOUNTAIN_BANK01

Red Mountain Sound Effects
Filename ID ID (hex) Internal Name Description
B01_00_00 124 0x7C SE_DM_BREAKMT
B01_00_01 125 0x7D SE_DM_HAMMER
B01_00_02 126 0x7E SE_DM_MAGMA
B01_00_03 127 0x7F SE_DM_BREAKROCK
B01_00_04 128 0x80 SE_DM_ROCKBOMB
B01_00_05 129 0x81 SE_DM_MAGMAPOKO
B01_00_06 130 0x82 SE_DM_MAGMAUP
B01_00_07 131 0x83 SE_DM_ESHOCK
B01_00_08 132 0x84 SE_DM_KASSHA
B01_00_09 133 0x85 SE_DM_PLATHOME
B01_00_10 134 0x86 SE_DM_BAT
B01_00_11 135 0x87 SE_DM_DUMMY00
B01_00_12 136 0x88 SE_DM_DUMMY01
B01_00_13 137 0x89 SE_DM_DUMMY02
B01_00_14 138 0x8A SE_TG_BOMB E-104 boss bomb
B01_00_15 139 0x8B SE_TG_DUMMY03 Empty
B01_00_16 140 0x8C SE_TG_DUMMY04 Empty
B01_00_17 141 0x8D SE_TG_DUMMY05 Empty
B01_00_18 142 0x8E SE_TG_DUMMY06 Empty
B01_00_19 143 0x8F SE_TG_DUMMY07 Empty
B01_00_20 144 0x90 SE_TG_DUMMY08 Empty
B01_00_21 145 0x91 SE_TG_DUMMY09 Empty
B01_00_22 146 0x92 SE_TG_DUMMY0A Empty
B01_00_23 147 0x93 SE_TG_DUMMY0B Empty
B01_00_24 148 0x94 SE_TG_DUMMY0C Empty
B01_00_25 149 0x95 SE_TG_DUMMY0D Empty
B01_00_26 150 0x96 SE_TG_DUMMY0E Empty
B01_00_27 151 0x97 SE_TG_TELOP E-104 boss name tick
B01_00_28 152 0x98 SE_TG_HOVER E-104 boss hovering
B01_00_29 153 0x99 SE_TG_FIRE E-104 boss firing
B01_00_30 154 0x9A SE_TG_MOVE E-104 boss moving
B01_00_31 155 0x9B SE_TG_ITE E-104 boss metal clang when hit
B01_00_32 156 0x9C SE_TG_ELEC E-104 boss damage sparks
B01_00_33 157 0x9D SE_TG_DUMMY0F Empty
B01_00_34 158 0x9E SE_TG_HIT E-104 boss hit

SKYDECK_BANK01

Sky Deck Sound Effects
Filename ID ID (hex) Internal Name Description
B01_00_00 160 0xA0 SE_SD_CANH_SIREN
B01_00_01 161 0xA1 SE_SD_CANST_MOVE
B01_00_02 162 0xA2 SE_SD_CAN_STOP
B01_00_03 163 0xA3 SE_SD_CANB_FIRE
B01_00_04 164 0xA4 SE_SD_UNTEI_BROKEN
B01_00_05 165 0xA5 SE_SD_POLH_BROKEN
B01_00_06 166 0xA6 SE_SD_CANH_APPEAR
B01_00_07 167 0xA7 SE_SD_CANH_ROT
B01_00_08 168 0xA8 SE_SD_CANH_FIRE
B01_00_09 169 0xA9 SE_SD_CANH_BOMB
B01_00_10 170 0xAA SE_SD_CANH_HIT
B01_00_11 171 0xAB SE_SD_CANS_MOVE
B01_00_12 172 0xAC SE_SD_CANS_FIRE
B01_00_13 173 0xAD SE_SD_CANM_MOVE
B01_00_14 174 0xAE SE_SD_CANM_FIRE
B01_00_15 175 0xAF SE_SD_GRAB
B01_00_16 176 0xB0 SE_SD_RANE_SINK
B01_00_17 177 0xB1 SE_SD_RANE_BOMB
B01_00_18 178 0xB2 SE_SD_DRUM_BOUND
B01_00_19 179 0xB3 SE_SD_DRUM_BOMB
B01_00_20 180 0xB4 SE_SD_CATCHER
B01_00_21 181 0xB5 SE_SD_CONTAINER
B01_00_22 182 0xB6 SE_SD_FALL
B01_00_23 183 0xB7 SE_SD_JOYSTICK
B01_00_24 184 0xB8 SE_SD_CANST_FIRE
B01_00_25 185 0xB9 SE_SD_CANST_PLAYER
B01_00_26 186 0xBA SE_SD_EXIT
B01_00_27 187 0xBB SE_SD_DUMMY27
B01_00_28 188 0xBC SE_SD_DUMMY28
B01_00_29 189 0xBD SE_SDE_EGGMAN_DOWN Eggman: "Descending into the clouds, slow the ship down!" (removed in SADX).
B01_00_30 190 0xBE SE_SDE_EGGMAN_UP Eggman: "Go up, full speed ahead!" (removed in SADX).

In the Dreamcast version, Sky Deck had MLT files with Eggman's announcements in Japanese (SKYDECK.MLT) and English (SKYDECK_E.MLT). From the Gamecube version onwards, only one MLT file is used, and Eggman's voice clips are removed. However, the code to play the voice clips is still there, and Eggman's announcements come back in the PC version if the missing sounds are added to the soundbank.

LOST_WORLD_BANK01

Lost World Sound Effects
Filename ID ID (hex) Internal Name Description
B01_00_00 192 0xC0 SE_LW_DUMMY00
B01_00_01 193 0xC1 SE_LW_POLE
B01_00_02 194 0xC2 SE_LW_DOOR
B01_00_03 195 0xC3 SE_LW_SURFACE
B01_00_04 196 0xC4 SE_LW_SNAKE
B01_00_05 197 0xC5 SE_LW_MIRROR
B01_00_06 198 0xC6 SE_LW_WATER
B01_00_07 199 0xC7 SE_LW_STONE
B01_00_08 200 0xC8 SE_LW_PANEL
B01_00_09 201 0xC9 SE_LW_ARROW
B01_00_10 202 0xCA SE_LW_POLEBOMB
B01_00_11 203 0xCB SE_LW_COLONY
B01_00_12 204 0xCC SE_LW_NEEDLE
B01_00_13 205 0xCD SE_LW_SWITCH
B01_00_14 206 0xCE SE_LW_SIGESIGE

ICE_CAP_BANK01

Ice Cap Sound Effects
Filename ID ID (hex) Internal Name Description
B01_00_00 208 0xD0 SE_IC_DUMMY
B01_00_01 209 0xD1 SE_IC_IPBREAK
B01_00_02 210 0xD2 SE_IC_IPFALL
B01_00_03 211 0xD3 SE_IC_ICEBREAK1
B01_00_04 212 0xD4 SE_IC_IPQUAKE
B01_00_05 213 0xD5 SE_IC_WATER
B01_00_06 214 0xD6 SE_IC_WFREEZE
B01_00_07 215 0xD7 SE_IC_ICEBREAK2
B01_00_08 216 0xD8 SE_IC_ICEBREAK3
B01_00_09 217 0xD9 SE_IC_PFREEZE
B01_00_10 218 0xDA SE_IC_SLIP1
B01_00_11 219 0xDB SE_IC_IPKICK
B01_00_12 220 0xDC SE_IC_BRDOWN1
B01_00_13 221 0xDD SE_IC_BRDOWN2
B01_00_14 222 0xDE SE_IC_ITABREAK
B01_00_15 223 0xDF SE_IC_NADARE
B01_00_16 224 0xE0 SE_IC_CRBREAK
B01_00_17 225 0xE1 SE_IC_SLIP2
B01_00_18 226 0xE2 SE_IC_SLIP3
B01_00_19 227 0xE3 SE_IC_SLIP4
B01_00_20 228 0xE4 SE_IC_SLIP5
B01_00_21 229 0xE5 SE_IC_SNOWFALL
B01_00_22 230 0xE6 SE_IC_JUMP
B01_00_23 231 0xE7 SE_IC_JUMPWIND
B01_00_24 232 0xE8 SE_IC_TOSSBOMB
B01_00_25 233 0xE9 SE_IC_BOMB
B01_00_26 234 0xEA SE_IC_BOMBER
B01_00_27 235 0xEB SE_IC_WOODHIT
B01_00_28 236 0xEC SE_IC_ICEHIT
B01_00_29 237 0xED SE_IC_EDGE

CASINOPOLIS_BANK01

Casinopolis Sound Effects
Filename ID ID (hex) Internal Name Description
B01_00_00 239 0xEF SE_CA_NIGHTSRING
B01_00_01 240 0xF0 SE_CA_BRKCAPTURE
B01_00_02 241 0xF1 SE_CA_PUTIDEA
B01_00_03 242 0xF2 SE_CA_DROPTARG
B01_00_04 243 0xF3 SE_CA_YAKU
B01_00_05 244 0xF4 SE_CA_SYAKU
B01_00_06 245 0xF5 SE_CA_BUMPER
B01_00_07 246 0xF6 SE_CA_FLIPPER
B01_00_08 247 0xF7 SE_CA_SRANE
B01_00_09 248 0xF8 SE_CA_SHOT
B01_00_10 249 0xF9 SE_CA_OUTFALL
B01_00_11 250 0xFA SE_CA_GIMMICK
B01_00_12 251 0xFB SE_CA_STOPPER
B01_00_13 252 0xFC SE_CA_START
B01_00_14 253 0xFD SE_CA_SLOT
B01_00_15 254 0xFE SE_CA_SLOTSW
B01_00_16 255 0xFF SE_CA_SLOTYAKU
B01_00_17 256 0x100 SE_CA_SLOYDAME
B01_00_18 257 0x101 SE_CA_FALLSHOOTER
B01_00_19 258 0x102 SE_CA_FALLBALL
B01_00_20 259 0x103 SE_CA_FAN_GOOD
B01_00_21 260 0x104 SE_CA_FAN_BAD
B01_00_22 261 0x105 SE_CA_ROT
B01_00_23 262 0x106 SE_CA_CLEAN
B01_00_24 263 0x107 SE_CA_FUN
B01_00_25 264 0x108 SE_CA_FUNWIND
B01_00_26 265 0x109 SE_CA_MANHOLE
B01_00_27 266 0x10A SE_CA_SHOWERJ
B01_00_28 267 0x10B SE_CA_SHOWER
B01_00_29 268 0x10C SE_CA_AUTODOOR
B01_00_30 269 0x10D SE_CA_TRANS
B01_00_31 270 0x10E SE_CA_TRANSP
B01_00_32 271 0x10F SE_CA_SH_MOTOR
B01_00_33 272 0x110 SE_CA_SH_CATCH
B01_00_34 273 0x111 SE_CA_SH_COUNTER
B01_00_35 274 0x112 SE_CA_GEAR
B01_00_36 275 0x113 SE_CA_NEON
B01_00_37 276 0x114 SE_CA_LION
B01_00_38 277 0x115 SE_CA_LIONHAND
B01_00_39 278 0x116 SE_CA_H Cowgirl moaning (only used in SA1 Japanese release)

FINAL_EGG_BANK01

Final Egg Sound Effects
Filename ID ID (hex) Internal Name Description
B01_00_00 280 0x118 SE_FE_DUMMY00
B01_00_01 281 0x119 SE_FE_F_PIPE
B01_00_02 282 0x11A SE_FE_PIPEOUT
B01_00_03 283 0x11B SE_FE_TARGET
B01_00_04 284 0x11C SE_FE_TARGMOVE
B01_00_05 285 0x11D SE_FE_TARGDEST
B01_00_06 286 0x11E SE_FE_ROLLER
B01_00_07 287 0x11F SE_FE_VAC
B01_00_08 288 0x120 SE_FE_BELT
B01_00_09 289 0x121 SE_FE_FAN
B01_00_10 290 0x122 SE_FE_CANBOMB
B01_00_11 291 0x123 SE_FE_DOOR
B01_00_12 292 0x124 SE_FE_WALLDEST
B01_00_13 293 0x125 SE_FE_SHUTTER
B01_00_14 294 0x126 SE_FE_ELEV
B01_00_15 295 0x127 SE_FE_LASER
B01_00_16 296 0x128 SE_FE_ARM
B01_00_17 297 0x129 SE_FE_ARMHIT
B01_00_18 298 0x12A SE_FE_BEEP
B01_00_19 299 0x12B SE_FE_GACHABOMB
B01_00_20 300 0x12C SE_FE_ELEVARM
B01_00_21 301 0x12D SE_FE_HATCH
B01_00_22 302 0x12E SE_FE_HAMMER
B01_00_23 303 0x12F SE_FE_STOP

HOT_SHELTER_BANK01

The E-series boss sound IDs are reused between Windy Valley, Red Mountain and Hot Shelter.

Hot Shelter Sound Effects
Filename ID ID (hex) Internal Name Description
B01_00_00 305 0x131 SE_HS_TELOP
B01_00_01 306 0x132 SE_HS_ELV
B01_00_02 307 0x133 SE_HS_ELVSTOP
B01_00_03 308 0x134 SE_HS_HANDLE
B01_00_04 309 0x135 SE_HS_POOL
B01_00_05 310 0x136 SE_HS_GLASS
B01_00_06 311 0x137 SE_HS_ALERT
B01_00_07 312 0x138 SE_HS_LAMP
B01_00_08 313 0x139 SE_HS_STAIR
B01_00_09 314 0x13A SE_HS_SEN
B01_00_10 315 0x13B SE_HS_WATER
B01_00_11 316 0x13C SE_HS_HANGUP
B01_00_12 317 0x13D SE_HS_PLUGPULL
B01_00_13 318 0x13E SE_HS_PLUGIN
B01_00_14 319 0x13F SE_HS_PLUGOUT
B01_00_15 320 0x140 SE_HS_PLUGYURA
B01_00_16 321 0x141 SE_HS_GEARROT
B01_00_17 322 0x142 SE_HS_GEARSTART
B01_00_18 323 0x143 SE_HS_GEARSTOP
B01_00_19 324 0x144 SE_HS_MONITOR
B01_00_20 325 0x145 SE_HS_CARGOALERT
B01_00_21 326 0x146 SE_HS_CARGOSTOP
B01_00_22 327 0x147 SE_HS_DOOR
B01_00_23 328 0x148 SE_HS_ROTATE
B01_00_24 329 0x149 SE_TG_BOMB2
B01_00_25 149 0x95 SE_TG_DUMMY0D Empty
B01_00_26 150 0x96 SE_TG_DUMMY0E Empty
B01_00_27 151 0x97 SE_TG_TELOP E-105 boss name tick
B01_00_28 152 0x98 SE_TG_HOVER E-105 boss hovering (unused?)
B01_00_29 153 0x99 SE_TG_FIRE E-105 boss firing
B01_00_30 154 0x9A SE_TG_MOVE E-105 boss moving
B01_00_31 155 0x9B SE_TG_ITE E-105 boss metal clang when hit
B01_00_32 156 0x9C SE_TG_ELEC E-105 boss damage sparks
B01_00_33 157 0x9D SE_TG_DUMMY0F Empty
B01_00_34 158 0x9E SE_TG_HIT E-105 boss hit

CHAOS0_BANK01

Chaos 0 reuses sound IDs with Chaos 2.

Chaos 0/2 Sound Effects
Filename ID ID (hex) Internal Name Description
B01_00_00 331 0x14B SE_CZ_TELOP
B01_00_01 332 0x14C SE_CZ_FOOT
B01_00_02 333 0x14D SE_CZ_CHARGE
B01_00_03 334 0x14E SE_CZ_ARMATK
B01_00_04 335 0x14F SE_CZ_ARMROT
B01_00_05 336 0x150 SE_CZ_PATBOMB
B01_00_06 337 0x151 SE_CZ_JUMP
B01_00_07 338 0x152 SE_CZ_REFLECT
B01_00_08 339 0x153 SE_CZ_HIT
B01_00_09 340 0x154 SE_CZ_WBOUND
B01_00_10 341 0x155 SE_CZ_REGEN

CHAOS2_BANK01

Chaos 0 and Chaos 2 banks reuse sound IDs.

Chaos 0/2 Sound Effects
Filename ID ID (hex) Internal Name Description
B01_00_00 331 0x14B SE_CZ_TELOP
B01_00_01 332 0x14C SE_CZ_FOOT
B01_00_02 333 0x14D SE_CZ_CHARGE
B01_00_03 334 0x14E SE_CZ_ARMATK
B01_00_04 335 0x14F SE_CZ_ARMROT
B01_00_05 336 0x150 SE_CZ_PATBOMB
B01_00_06 337 0x151 SE_CZ_JUMP
B01_00_07 338 0x152 SE_CZ_REFLECT
B01_00_08 339 0x153 SE_CZ_HIT
B01_00_09 340 0x154 SE_CZ_WBOUND
B01_00_10 341 0x155 SE_CZ_REGEN
B01_00_11 342 0x156 SE_CZ_FOOT2
B01_00_12 343 0x157 SE_CZ_BALLFORM
B01_00_13 344 0x158 SE_CZ_BOUND
B01_00_14 345 0x159 SE_CZ_REFLECT2
B01_00_15 346 0x15A SE_CZ_EXPLODE
B01_00_16 347 0x15B SE_CZ_BOUND_MINI
B01_00_17 348 0x15C SE_CZ_REFLECT_MINI
B01_00_18 349 0x15D SE_CZ_LIQUID
B01_00_19 350 0x15E SE_CZ_LIQRET
B01_00_20 351 0x15F SE_CZ_ARMATK2
B01_00_21 352 0x160 SE_CZ_SHAN
B01_00_22 353 0x161 SE_CZ_ELEV

CHAOS4_BANK01

Chaos 4 Sound Effects
Filename ID ID (hex) Internal Name Description
B01_00_00 355 0x163 SE_C4_TELOP
B01_00_01 356 0x164 SE_C4_DUMMY00
B01_00_02 357 0x165 SE_C4_CHARGE
B01_00_03 358 0x166 SE_C4_DUMMY01
B01_00_04 359 0x167 SE_C4_DUMMY02
B01_00_05 360 0x168 SE_C4_DUMMY03
B01_00_06 361 0x169 SE_C4_DUMMY04
B01_00_07 362 0x16A SE_C4_REFLECT
B01_00_08 363 0x16B SE_C4_HIT
B01_00_09 364 0x16C SE_C4_DUMMY05
B01_00_10 365 0x16D SE_C4_REGEN
B01_00_11 366 0x16E SE_C4_INSWAMP
B01_00_12 367 0x16F SE_C4_SWAMPWALK
B01_00_13 368 0x170 SE_C4_SWAMPSINK
B01_00_14 369 0x171 SE_C4_SWAMPSWIM
B01_00_15 370 0x172 SE_C4_BSINK
B01_00_16 371 0x173 SE_C4_BFLOW
B01_00_17 372 0x174 SE_C4_WHIP
B01_00_18 373 0x175 SE_C4_WATER
B01_00_19 374 0x176 SE_C4_POISON
B01_00_20 375 0x177 SE_C4_WBUSTER
B01_00_21 376 0x178 SE_C4_CFLOW

CHAOS6_BANK01

Chaos 6 Sound Effects
Filename ID ID (hex) Internal Name Description
B01_00_00 378 0x17A SE_C6_TELOP
B01_00_01 379 0x17B SE_C6_DUMMY00
B01_00_02 380 0x17C SE_C6_CHARGE
B01_00_03 381 0x17D SE_C6_ARMATK
B01_00_04 382 0x17E SE_C6_DUMMY02
B01_00_05 383 0x17F SE_C6_DUMMY03
B01_00_06 384 0x180 SE_C6_JUMP
B01_00_07 385 0x181 SE_C6_REFLECT
B01_00_08 386 0x182 SE_C6_HIT
B01_00_09 387 0x183 SE_C6_DUMMY04
B01_00_10 388 0x184 SE_C6_REGEN
B01_00_11 389 0x185 SE_C6_LAND
B01_00_12 390 0x186 SE_C6_WAVE
B01_00_13 391 0x187 SE_C6_TAIL1
B01_00_14 392 0x188 SE_C6_TAIL2
B01_00_15 393 0x189 SE_C6_VACCUM
B01_00_16 394 0x18A SE_C6_ARM
B01_00_17 395 0x18B SE_C6_SATE
B01_00_18 396 0x18C SE_C6_LIQUID
B01_00_19 397 0x18D SE_C6_SATESHOT
B01_00_20 398 0x18E SE_C6_FREEZE
B01_00_21 399 0x18F SE_C6_SATEFALL
B01_00_22 400 0x190 SE_C6_SATEBOMB
B01_00_23 401 0x191 SE_C6_ICEBOMB
B01_00_24 402 0x192 SE_C6_GLASSBOMB
B01_00_25 403 0x193 SE_C6_STAGEBOMB
B01_00_26 404 0x194 SE_C6_HIRUMI
B01_00_27 405 0x195 SE_C6_CANNON
B01_00_28 406 0x196 SE_C6_EGGMOBILE
B01_00_29 407 0x197 SE_C6_ICEBOMB2

CHAOS7A_BANK01

Perfect Chaos Phase 1 Sound Effects
Filename ID ID (hex) Internal Name Description
B01_00_00 409 0x199 SE_PCA_TELOP
B01_00_01 410 0x19A SE_PCA_DUMMY00
B01_00_02 411 0x19B SE_PCA_DUMMY01
B01_00_03 412 0x19C SE_PCA_DUMMY02
B01_00_04 413 0x19D SE_PCA_DUMMY03
B01_00_05 414 0x19E SE_PCA_DUMMY04
B01_00_06 415 0x19F SE_PCA_DUMMY05
B01_00_07 416 0x1A0 SE_PCA_DUMMY06
B01_00_08 417 0x1A1 SE_PCA_HIT
B01_00_09 418 0x1A2 SE_PCA_DUMMY07
B01_00_10 419 0x1A3 SE_PCA_DUMMY08
B01_00_11 420 0x1A4 SE_PCA_BARBRK
B01_00_12 421 0x1A5 SE_PCA_BARREGEN
B01_00_13 422 0x1A6 SE_PCA_ARMBRK
B01_00_14 423 0x1A7 SE_PCA_WATER
B01_00_15 424 0x1A8 SE_PCA_CLEAN
B01_00_16 425 0x1A9 SE_PCA_BREAK
B01_00_17 426 0x1AA SE_PCA_RING

CHAOS7B_BANK01

Perfect Chaos Phase 2 Sound Effects
Filename ID ID (hex) Internal Name Description
B01_00_00 428 0x1AC SE_PCB_TELOP
B01_00_01 429 0x1AD SE_PCB_DUMMY00
B01_00_02 430 0x1AE SE_PCB_CHARGE
B01_00_03 431 0x1AF SE_PCB_DUMMY02
B01_00_04 432 0x1B0 SE_PCB_DUMMY03
B01_00_05 433 0x1B1 SE_PCB_DUMMY04
B01_00_06 434 0x1B2 SE_PCB_DUMMY05
B01_00_07 435 0x1B3 SE_PCB_DUMMY06
B01_00_08 436 0x1B4 SE_PCB_HIT
B01_00_09 437 0x1B5 SE_PCB_DUMMY07
B01_00_10 438 0x1B6 SE_PCB_DUMMY08
B01_00_11 439 0x1B7 SE_PCB_BREATH
B01_00_12 440 0x1B8 SE_PCB_ARMATTACK
B01_00_13 441 0x1B9 SE_PCB_TORATTACK
B01_00_14 442 0x1BA SE_PCB_ARMWATER
B01_00_15 443 0x1BB SE_PCB_BALLBOMB
B01_00_16 444 0x1BC SE_PCB_ATKHIT
B01_00_17 445 0x1BD SE_PCB_BUILDBRK
B01_00_18 446 0x1BE SE_PCB_GAO1
B01_00_19 447 0x1BF SE_PCB_GAO2
B01_00_20 448 0x1C0 SE_PCB_BODYHIT
B01_00_21 449 0x1C1 SE_PCB_SONICUP
B01_00_22 450 0x1C2 SE_PCB_BRAINBRK
B01_00_23 451 0x1C3 SE_PCB_SONICOUT
B01_00_24 452 0x1C4 SE_PCB_DEEP

MOBILE1_BANK01

Egg Hornet Sound Effects
Filename ID ID (hex) Internal Name Description
B01_00_00 454 0x1C6 SE_M1_TELOP
B01_00_01 455 0x1C7 SE_M1_MISSILE
B01_00_02 456 0x1C8 SE_M1_BOMB
B01_00_03 457 0x1C9 SE_M1_JET
B01_00_04 458 0x1CA SE_M1_JET_S
B01_00_05 459 0x1CB SE_M1_JET_L
B01_00_06 460 0x1CC SE_M1_ENERGY
B01_00_07 461 0x1CD SE_M1_COLLI
B01_00_08 462 0x1CE SE_M1_WAIT
B01_00_09 463 0x1CF SE_M1_IMPACT
B01_00_10 464 0x1D0 SE_M1_DEST
B01_00_11 465 0x1D1 SE_M1_HIT
B01_00_12 466 0x1D2 SE_M1_DTAME

MOBILE2_BANK01

Egg Walker Sound Effects
Filename ID ID (hex) Internal Name Description
B01_00_00 468 0x1D4 SE_M2_TELOP
B01_00_01 469 0x1D5 SE_M2_LAND
B01_00_02 470 0x1D6 SE_M2_KANSETSU
B01_00_03 471 0x1D7 SE_M2_WALK
B01_00_04 472 0x1D8 SE_M2_STAMP
B01_00_05 473 0x1D9 SE_M2_B_SHOT
B01_00_06 474 0x1DA SE_M2_B_FALL
B01_00_07 475 0x1DB SE_M2_B_BOMB
B01_00_08 476 0x1DC SE_M2_FLAME
B01_00_09 477 0x1DD SE_M2_BALANCE_L
B01_00_10 478 0x1DE SE_M2_BALANCE
B01_00_11 479 0x1DF SE_M2_KISIMI
B01_00_12 480 0x1E0 SE_M2_DAMAGE
B01_00_13 481 0x1E1 SE_M2_GIMOUT
B01_00_14 482 0x1E2 SE_M2_JUMP
B01_00_15 483 0x1E3 SE_M2_BOMB
B01_00_16 484 0x1E4 SE_M2_SB_FALL Missing in SADX
B01_00_17 485 0x1E5 SE_M2_SB_BOMB Missing in SADX

MOBILE3_BANK01

Egg Viper Sound Effects
Filename ID ID (hex) Internal Name Description
B01_00_00 487 0x1E7 SE_M3_TELOP
B01_00_01 488 0x1E8 SE_M3_BEAMCHARGE
B01_00_02 489 0x1E9 SE_M3_BEAMSHOT
B01_00_03 490 0x1EA SE_M3_FIRE
B01_00_04 491 0x1EB SE_M3_SMOKE
B01_00_05 492 0x1EC SE_M3_DUMMY00
B01_00_06 493 0x1ED SE_M3_SHIELD
B01_00_07 494 0x1EE SE_M3_COCKPIT
B01_00_08 495 0x1EF SE_M3_ENERGYCHARGE
B01_00_09 496 0x1F0 SE_M3_ENERGYSOLID
B01_00_10 497 0x1F1 SE_M3_ENERGYSHOT
B01_00_11 498 0x1F2 SE_M3_ENERGYBOMB
B01_00_12 499 0x1F3 SE_M3_NEEDLE
B01_00_13 500 0x1F4 SE_M3_NEEDLEROT
B01_00_14 501 0x1F5 SE_M3_DUMMY01
B01_00_15 502 0x1F6 SE_M3_GRBOMB
B01_00_16 503 0x1F7 SE_M3_DUMMY02
B01_00_17 504 0x1F8 SE_M3_CANBOMB
B01_00_18 505 0x1F9 SE_M3_COCKHIT
B01_00_19 506 0x1FA SE_M3_FINALBOMB

E101_BANK01

E-101 mk2 Sound Effects
Filename ID ID (hex) Internal Name Description
B01_00_00 508 0x1FC SE_ER_TELOP
B01_00_01 509 0x1FD SE_ER_HOVER
B01_00_02 510 0x1FE SE_ER_FIRE
B01_00_03 511 0x1FF SE_ER_MOVE
B01_00_04 512 0x200 SE_ER_ITE
B01_00_05 513 0x201 SE_ER_ELEC
B01_00_06 514 0x202 SE_ER_BOMB
B01_00_07 515 0x203 SE_ER_HIT
B01_00_08 516 0x204 SE_ER_ENERGY
B01_00_09 517 0x205 SE_ER_EBULLET
B01_00_10 518 0x206 SE_ER_ILLUSION
B01_00_11 519 0x207 SE_ER_CHARGE
B01_00_12 520 0x208 SE_ER_REFLECT

STATION_SQUARE_BANK01

Station Square Sound Effects
Filename ID ID (hex) Internal Name Description
B01_00_00 522 0x20A SE_SS_CUBEIN
B01_00_01 523 0x20B SE_SS_TRAINDOOR
B01_00_02 524 0x20C SE_SS_DUMMY00
B01_00_03 525 0x20D SE_SS_DUMMY01
B01_00_04 526 0x20E SE_SS_DUMMY02
B01_00_05 527 0x20F SE_SS_DUMMY03
B01_00_06 528 0x210 SE_SS_DOOR1
B01_00_07 529 0x211 SE_SS_DOOR2
B01_00_08 530 0x212 SE_SS_AUTODOOR
B01_00_09 531 0x213 SE_SS_ELVDOOR
B01_00_10 532 0x214 SE_SS_ELVATTEN
B01_00_11 533 0x215 SE_SS_PUTEGG
B01_00_12 534 0x216 SE_SS_FENCECLOSE
B01_00_13 535 0x217 SE_SS_FENCEDOWN
B01_00_14 536 0x218 SE_SS_FENCEUP
B01_00_15 537 0x219 SE_SS_NEOELV
B01_00_16 538 0x21A SE_SS_BALIHIT
B01_00_17 539 0x21B SE_SS_BALIBOMB
B01_00_18 540 0x21C SE_SS_ENGINE
B01_00_19 541 0x21D SE_SS_BRAKE
B01_00_20 542 0x21E SE_SS_CARHIT
B01_00_21 543 0x21F SE_SS_BUSH
B01_00_22 544 0x220 SE_SS_NEON
B01_00_23 545 0x221 SE_SS_PUPU
B01_00_24 546 0x222 SE_SS_EXTBOMB
B01_00_25 547 0x223 SE_SS_EXTWATER
B01_00_26 548 0x224 SE_SS_RING Unused
B01_00_27 549 0x225 SE_SS_ENGINE_Q2 Missing in SADX
B01_00_28 550 0x226 SE_SS_ENGINE_Q3 Missing in SADX
B01_00_29 551 0x227 SE_SS_ENGINE_Q4 Missing in SADX

EGG_CARRIER_BANK01

Egg Carrier Sound Effects
Filename ID ID (hex) Internal Name Description
B01_00_00 553 0x229 SE_EC_EM_SEAT
B01_00_01 554 0x22A SE_EC_EM_FAILED
B01_00_02 555 0x22B SE_EC_FUTA
B01_00_03 556 0x22C SE_EC_FIRE
B01_00_04 557 0x22D SE_EC_P_FIRE
B01_00_05 558 0x22E SE_EC_LADDER
B01_00_06 559 0x22F SE_EC_LIFT
B01_00_07 560 0x230 SE_EC_LIFT_MOVE
B01_00_08 561 0x231 SE_EC_SD_ENTRY
B01_00_09 562 0x232 SE_EC_MR_FUTA
B01_00_10 563 0x233 SE_EC_MR
B01_00_11 564 0x234 SE_EC_MR_MOVE
B01_00_12 565 0x235 SE_EC_MR_BRAKE
B01_00_13 566 0x236 SE_EC_SD_KNUCK
B01_00_14 567 0x237 SE_EC_RING
B01_00_15 568 0x238 SE_EC_EM_BUTTON
B01_00_16 569 0x239 SE_EC_MIURA
B01_00_17 570 0x23A SE_EC_HAMMERSW
B01_00_18 571 0x23B SE_EC_MOLE
B01_00_19 572 0x23C SE_EC_SMOLE
B01_00_20 573 0x23D SE_EC_BMOLE
B01_00_21 574 0x23E SE_EC_EMOLE
B01_00_22 575 0x23F SE_EC_MOLESTART
B01_00_23 576 0x240 SE_EC_TRANSFORM
B01_00_24 577 0x241 SE_EC_DOOR
B01_00_25 578 0x242 SE_EC_ROCKET
B01_00_26 579 0x243 SE_EC_CLEANER

MYSTIC_RUIN_BANK01

Mystic Ruins Sound Effects
Filename ID ID (hex) Internal Name Description
B01_00_00 581 0x245 SE_MR_EM_FAILED
B01_00_01 582 0x246 SE_MR_CUBESET
B01_00_02 583 0x247 SE_MR_LADDER
B01_00_03 584 0x248 SE_MR_RING
B01_00_04 585 0x249 SE_MR_MIURA
B01_00_05 586 0x24A SE_MR_DOOR
B01_00_06 587 0x24B SE_MR_TAKI
B01_00_07 588 0x24C SE_MR_RIVER
B01_00_08 589 0x24D SE_MR_TOLOCOS
B01_00_09 590 0x24E SE_MR_TOLOCO
B01_00_10 591 0x24F SE_MR_DUMMY00
B01_00_11 592 0x250 SE_MR_SAND
B01_00_12 593 0x251 SE_MR_ROCK
B01_00_13 594 0x252 SE_MR_ROCKDOOR
B01_00_14 595 0x253 SE_MR_JUNGLE1
B01_00_15 596 0x254 SE_MR_JUNGLE2
B01_00_16 597 0x255 SE_MR_BUSH
B01_00_17 598 0x256 SE_MR_GAN
B01_00_18 Unused

CHAO_EFX_BANK01

This bank contains sound effects used in Chao Gardens and Chao Race.

The IDs used in this bank are mixed between SA1 and SADX. Some sounds only exist in one version of the game.

Chao Sound Effects (SADX)
Filename ID ID (hex) Internal Name Description
B01_00_00 600 0x258 SE_CH_EAT
B01_00_01 601 0x259 SE_CH_PICK
B01_00_02 602 0x25A SE_CH_FOOTSTEP_R
B01_00_03 603 0x25B SE_CH_FOOTSTEP_L
B01_00_04 604 0x25C SE_CH_CAPTURE_KYUKYU
B01_00_05 605 0x25D SE_CH_CAPTURE_KYUPIN
B01_00_06 606 0x25E SE_CH_HOGE0
B01_00_07 607 0x25F SE_CH_PON
B01_00_08 608 0x260 SE_CH_TREE_YUSA
B01_00_09 609 0x261 SE_CH_FRUIT_FALL
B01_00_10 610 0x262 SE_CH_KOKE
B01_00_11 611 0x263 SE_CH_JUMP
B01_00_12 612 0x264 SE_CH_FLY
B01_00_13 613 0x265 SE_CH_MABATAKI
B01_00_14 614 0x266 SE_CH_HIRAMEKI
B01_00_15 615 0x267 SE_CH_KONKON
B01_00_16 616 0x268 SE_CH_UMARERU
B01_00_17 617 0x269 SE_CH_EGG_CRASH
B01_00_18 618 0x26A SE_CH_GOO
B01_00_19 619 0x26B SE_CH_PHOO
B01_00_20 620 0x26C SE_CH_NYOKI
B01_00_21 621 0x26D SE_CH_PORIPORI
B01_00_22 622 0x26E SE_CH_HANABI_PACHI
B01_00_23 623 0x26F SE_CH_HAKYUSYU
B01_00_24 624 0x270 SE_CH_SAVE
B01_00_25 625 0x271 SE_CH_VM_DERU
B01_00_26 626 0x272 SE_CH_FALL
B01_00_27 627 0x273 SE_CH_HANABI_SYUU
B01_00_28 628 0x274 SE_CH_MAYU_MAKING
B01_00_29 629 0x275 SE_CH_MAYU_DERU
B01_00_30 630 0x276 SE_CH_FIRE
B01_00_31 631 0x277 SE_CH_SWIM
B01_00_32 632 0x278 SE_CH_DOPUN
B01_00_33 633 0x279 SE_CH_CHAPU
B01_00_34 634 0x27A SE_CH_SYABON
B01_00_35 635 0x27B SE_CH_SUNAHORI
B01_00_36 636 0x27C SE_CH_TATAKU
B01_00_37 637 0x27D SE_CH_HOUKI
B01_00_38 638 0x27E SE_CH_RAKUGAKI
B01_00_39 639 0x27F SE_CH_CRACKER
B01_00_40 640 0x280 SE_CH_GARAGARA
B01_00_41 641 0x281 SE_CH_HANABI_DOKAN
B01_00_42 642 0x282 SE_CH_BIKKURIBAKO
B01_00_43 643 0x283 SE_CH_BOING
B01_00_44 644 0x284 SE_CH_LION
B01_00_45 645 0x285 SE_CH_GORILLA
B01_00_46 646 0x286 SE_CH_AZARASHI
B01_00_47 647 0x287 SE_CH_BIRD
B01_00_48 648 0x288 SE_CH_SHEEP
B01_00_49 649 0x289 SE_CH_BAT
B01_00_50 650 0x28A SE_CH_HOGE1
B01_00_51 651 0x28B SE_CH_RAKKO
B01_00_52 652 0x28C SE_CH_ACROBAT
B01_00_53 653 0x28D SE_CH_AZARASHI2
B01_00_54 654 0x28E SE_CH_KUJAKU
B01_00_55 655 0x28F SE_CH_TUBAME
B01_00_56 656 0x290 SE_CH_OUMU
B01_00_57 657 0x291 SE_CH_BANBI
B01_00_58 658 0x292 SE_CH_GORILLA2
B01_00_59 659 0x293 SE_CH_LION2
B01_00_60 660 0x294 SE_CH_ZOU
B01_00_61 661 0x295 SE_CH_BELL
B01_00_62 662 0x296 SE_CH_BASS
B01_00_63 663 0x297 SE_CH_BRASS
B01_00_64 664 0x298 SE_CH_HOGE2
B01_00_65 665 0x299 SE_CH_OBOE
B01_00_66 666 0x29A SE_CH_WARP
B01_00_67 667 0x29B SE_CH_OSANPO_FUTA_N
B01_00_68 668 0x29C SE_CH_OSANPO_FUTA_H
B01_00_69 669 0x29D SE_CH_OSANPO_FUTA_D
B01_00_70 670 0x29E SE_CH_WARP2
B01_00_71 671 0x29F SE_CH_BASS2
B01_00_72 672 0x2A0 SE_CH_WOODBASS
B01_00_73 673 0x2A1 SE_CH_FLUTE
B01_00_74 674 0x2A2 SE_CH_PIPEORGAN
B01_00_75 675 0x2A3 SE_CH_TRUMPET
B01_00_76 676 0x2A4 SE_CH_VIBRAPHONE
B01_00_77 677 0x2A5 SE_CH_PIANO
B01_00_78 678 0x2A6 SE_CH_HOGE3
B01_00_79 679 0x2A7 SE_CH_HOGE4
B01_00_80 680 0x2A8 SE_CH_ELEVATOR_UP
B01_00_81 681 0x2A9 SE_CH_ELEVATOR_STOP
B01_00_82 682 0x2AA SE_CH_ELEVATOR_FUTA
B01_00_83 683 0x2AB SE_CH_GATE_OPEN
B01_00_84 684 0x2AC SE_CH_HOGE5
B01_00_85 685 0x2AD SE_CH_DORE_OPEN
B01_00_86 686 0x2AE SE_CH_SPRING
B01_00_87 687 0x2AF SE_CH_HOGE6
B01_00_88 688 0x2B0 SE_CH_BEACH
B01_00_89 689 0x2B1 SE_CH_HOGE7
B01_00_90 690 0x2B2 SE_CH_START
B01_00_91 691 0x2B3 SE_CH_TAIKO
B01_00_92 692 0x2B4 SE_CH_RAPPA
B01_00_93 693 0x2B5 SE_CH_FUE
B01_00_94 694 0x2B6 SE_CH_THINBAL
B01_00_95 695 0x2B7 SE_CH_AGOGOBELL
B01_00_96 696 0x2B8 SE_CH_TAMBOURINE
B01_00_97 697 0x2B9 SE_CH_BONGO
B01_00_98 698 0x2BA SE_CH_SUZU

CART_BANK01

Twinkle Circuit Sound Effects
Filename ID ID (hex) Internal Name Description
B01_00_00 700 0x2BC SE_CT_WALLHIT Hitting a wall
B01_00_01 701 0x2BD SE_CT_READY Countdown
B01_00_02 702 0x2BE SE_CT_START Race start
B01_00_03 703 0x2BF SE_CT_GOAL Race finish
B01_00_04 704 0x2C0 SE_CT_FLOW Car engine sound
B01_00_05 Unused

SHOOTING_BANK01

Sky Chase Sound Effects
Filename ID ID (hex) Internal Name Description
B01_00_00 706 0x2C2 SE_SHT_FMINE
B01_00_01 707 0x2C3 SE_SHT_FLY_PP
B01_00_02 708 0x2C4 SE_SHT_FLY_JET
B01_00_03 709 0x2C5 SE_SHT_FLY_ENEMY
B01_00_04 710 0x2C6 SE_SHT_MISSILE
B01_00_05 711 0x2C7 SE_SHT_ENEMYBOMB
B01_00_06 712 0x2C8 SE_SHT_VULCAN
B01_00_07 713 0x2C9 SE_SHT_EGGCARRIER
B01_00_08 714 0x2CA SE_SHT_CANNON
B01_00_09 715 0x2CB SE_SHT_BOSSWING
B01_00_10 716 0x2CC SE_SHT_BOSSFIRE
B01_00_11 717 0x2CD SE_SHT_BOSSGAO
B01_00_12 718 0x2CE SE_SHT_BOSSCOLD
B01_00_13 719 0x2CF SE_SHT_BOSSGAO2
B01_00_14 720 0x2D0 SE_SHT_KAGU
B01_00_15 721 0x2D1 SE_SHT_FMINEBOMB
B01_00_16 722 0x2D2 SE_SHT_LOCKON
B01_00_17 723 0x2D3 SE_SHT_ARM
B01_00_18 724 0x2D4 SE_SHT_EMCOPEN
B01_00_19 725 0x2D5 SE_SHT_EMCSTOP
B01_00_20 726 0x2D6 SE_SHT_EMCCHARGE
B01_00_21 727 0x2D7 SE_SHT_EMCFIRE

SANDHILL_BANK01

Sand Hill Sound Effects
Filename ID ID (hex) Internal Name Description
B01_00_00 729 0x2D9 SE_SH_RIDE
B01_00_01 730 0x2DA SE_SH_EDGE
B01_00_02 731 0x2DB SE_SH_WORM
B01_00_03 732 0x2DC SE_SH_POLE
B01_00_04 733 0x2DD SE_SH_POLEEND
B01_00_05 734 0x2DE SE_SH_SABOTEN
B01_00_06 735 0x2DF SE_SH_ROCK
B01_00_07 736 0x2E0 SE_SH_WORM_Q2 Missing in SADX
Sonic Adventure Information
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