This page contains lists of sound effects loaded into soundbank slot 1 in SADX. Most stages have a unique slot 1 soundbank.
EMERALD_COAST_BANK01
Emerald Coast Sound Effects
| Filename
|
ID
|
ID (hex)
|
Internal Name
|
Description
|
| B01_00_00
|
40
|
0x28
|
SE_CS_DUMMY00
|
Empty
|
| B01_00_01
|
41
|
0x29
|
SE_CS_BRIDGE
|
Bridge creaking
|
| B01_00_02
|
42
|
0x2A
|
SE_CS_DAIBREAK
|
Wreckage
|
| B01_00_03
|
43
|
0x2B
|
SE_CS_YAMABREAK
|
Wreckage 2
|
| B01_00_04
|
44
|
0x2C
|
SE_CS_IWABREAK
|
Rumble
|
| B01_00_05
|
45
|
0x2D
|
SE_CS_CHONPA
|
Spiked gate landing
|
| B01_00_06
|
46
|
0x2E
|
SE_CS_RUBBER
|
Rubber band
|
| B01_00_07
|
47
|
0x2F
|
SE_CS_INWATER
|
Orca hitting the water
|
| B01_00_08
|
48
|
0x30
|
SE_CS_SWIM
|
Dolphins jumping out of the water
|
| B01_00_09
|
49
|
0x31
|
SE_CS_FENCE
|
Fence breaking
|
| B01_00_10
|
50
|
0x32
|
SE_CS_BREAK
|
Badnik destroyed
|
| B01_00_11
|
51
|
0x33
|
SE_CS_JUMPER
|
Accelerator panel
|
| B01_00_12
|
52
|
0x34
|
SE_CS_BUSH
|
Bush rustling
|
WINDY_VALLEY_BANK01
The E-series boss sound IDs are reused between Windy Valley, Red Mountain and Hot Shelter.
Windy Valley Sound Effects
| Filename
|
ID
|
ID (hex)
|
Internal Name
|
Description
|
| B01_00_00
|
54
|
0x36
|
SE_WV_DUMMY00
|
Boss name tick
|
| B01_00_01
|
55
|
0x37
|
SE_WV_TRAMP
|
Trampoline
|
| B01_00_02
|
56
|
0x38
|
SE_WV_UPWIND
|
Character flying up on wind (unused)
|
| B01_00_03
|
57
|
0x39
|
SE_WV_ELEV
|
Elevator moving (unused)
|
| B01_00_04
|
58
|
0x3A
|
SE_WV_DOOR
|
Elevator door? (unused)
|
| B01_00_05
|
59
|
0x3B
|
SE_WV_WIND
|
Wind howling
|
| B01_00_06
|
60
|
0x3C
|
SE_WV_BRIDGE
|
Bridge creaking
|
| B01_00_07
|
61
|
0x3D
|
SE_WV_TOR_FAR
|
Tornado far away
|
| B01_00_08
|
62
|
0x3E
|
SE_WV_TOR_NEAR
|
Tornado getting close
|
| B01_00_09
|
63
|
0x3F
|
SE_WV_TORNADO
|
Inside the tornado
|
| B01_00_10
|
64
|
0x40
|
SE_WV_BRKBRIDGE
|
Bridge creaking
|
| B01_00_11
|
-
|
-
|
|
Landing on a wet surface (unused)
|
| B01_00_12
|
-
|
-
|
|
Bridge creaking (unused)
|
| B01_00_13
|
-
|
-
|
|
Spinning top? (unused)
|
| B01_00_14
|
-
|
|
SE_TG_BOMB
|
E-103 boss bomb
|
| B01_00_15
|
-
|
|
SE_TG_DUMMY03
|
Empty
|
| B01_00_16
|
-
|
|
SE_TG_DUMMY04
|
Empty
|
| B01_00_17
|
-
|
|
SE_TG_DUMMY05
|
Empty
|
| B01_00_18
|
-
|
|
SE_TG_DUMMY06
|
Empty
|
| B01_00_19
|
-
|
|
SE_TG_DUMMY07
|
Empty
|
| B01_00_20
|
-
|
|
SE_TG_DUMMY08
|
Empty
|
| B01_00_21
|
-
|
|
SE_TG_DUMMY09
|
Empty
|
| B01_00_22
|
-
|
|
SE_TG_DUMMY0A
|
Empty
|
| B01_00_23
|
-
|
|
SE_TG_DUMMY0B
|
Empty
|
| B01_00_24
|
-
|
|
SE_TG_DUMMY0C
|
Empty
|
| B01_00_25
|
-
|
|
SE_TG_DUMMY0D
|
Empty
|
| B01_00_26
|
-
|
|
SE_TG_DUMMY0E
|
Empty
|
| B01_00_27
|
151
|
0x97
|
SE_TG_TELOP
|
E-103 boss name tick
|
| B01_00_28
|
152
|
0x98
|
SE_TG_HOVER
|
E-103 boss hovering
|
| B01_00_29
|
153
|
0x99
|
SE_TG_FIRE
|
E-103 boss firing
|
| B01_00_30
|
154
|
0x9A
|
SE_TG_MOVE
|
E-103 boss moving
|
| B01_00_31
|
155
|
0x9B
|
SE_TG_ITE
|
E-103 boss metal clang when hit
|
| B01_00_32
|
156
|
0x9C
|
SE_TG_ELEC
|
E-103 boss damage sparks
|
| B01_00_33
|
157
|
0x9D
|
SE_TG_DUMMY0F
|
Empty
|
| B01_00_34
|
158
|
0x9E
|
SE_TG_HIT
|
E-103 boss hit
|
TWINKLE_PARK_BANK01
Twinkle Park Sound Effects
| Filename
|
ID
|
ID (hex)
|
Internal Name
|
Description
|
| B01_00_00
|
66
|
0x42
|
SE_TP_STRIKE
|
|
| B01_00_01
|
67
|
0x43
|
SE_TP_MERRYGOROUND
|
|
| B01_00_02
|
68
|
0x44
|
SE_TP_BOWLSHOT
|
|
| B01_00_03
|
69
|
0x45
|
SE_TP_BOWL
|
|
| B01_00_04
|
70
|
0x46
|
SE_TP_BOWLBRK
|
|
| B01_00_05
|
71
|
0x47
|
SE_TP_PANEL
|
|
| B01_00_06
|
72
|
0x48
|
SE_TP_DUMMY00
|
|
| B01_00_07
|
73
|
0x49
|
SE_TP_CARTF
|
|
| B01_00_08
|
74
|
0x4A
|
SE_TP_CART
|
|
| B01_00_09
|
75
|
0x4B
|
SE_TP_BALOON
|
|
| B01_00_10
|
76
|
0x4C
|
SE_TP_COASTER
|
|
| B01_00_11
|
77
|
0x4D
|
SE_TP_COASTERACC
|
|
| B01_00_12
|
78
|
0x4E
|
SE_TP_BUYON_F
|
|
| B01_00_13
|
79
|
0x4F
|
SE_TP_BUYON_S
|
|
| B01_00_14
|
80
|
0x50
|
SE_TP_BUYON_W
|
|
| B01_00_15
|
81
|
0x51
|
SE_TP_BUYON_R
|
|
| B01_00_16
|
82
|
0x52
|
SE_TP_SARU
|
|
| B01_00_17
|
83
|
0x53
|
SE_TP_BOWLING
|
|
| B01_00_18
|
84
|
0x54
|
SE_TP_BEAM
|
|
| B01_00_19
|
85
|
0x55
|
SE_TP_CARTSTOP
|
|
| B01_00_20
|
86
|
0x56
|
SE_TP_SHUTTER1
|
|
| B01_00_21
|
87
|
0x57
|
SE_TP_SHUTTER2
|
|
| B01_00_22
|
88
|
0x58
|
SE_TP_SHUTTER3
|
|
| B01_00_23
|
89
|
0x59
|
SE_TP_SPACESHIP
|
|
| B01_00_24
|
90
|
0x5A
|
SE_TP_ASTEROID
|
|
HIGHWAY_BANK01
Speed Highway Sound Effects
| Filename
|
ID
|
ID (hex)
|
Internal Name
|
Description
|
| B01_00_00
|
92
|
0x5C
|
SE_HW_DUMMY00
|
|
| B01_00_01
|
93
|
0x5D
|
SE_HW_CANAL
|
|
| B01_00_02
|
94
|
0x5E
|
SE_HW_GLASS
|
|
| B01_00_03
|
95
|
0x5F
|
SE_HW_GLASSBREAK
|
|
| B01_00_04
|
96
|
0x60
|
SE_HW_HELI
|
|
| B01_00_05
|
97
|
0x61
|
SE_HW_ENGINE
|
|
| B01_00_06
|
98
|
0x62
|
SE_HW_BRAKE
|
|
| B01_00_07
|
99
|
0x63
|
SE_HW_CRASH
|
|
| B01_00_08
|
100
|
0x64
|
SE_HW_CLANK
|
|
| B01_00_09
|
101
|
0x65
|
SE_HW_CLSTOP
|
|
| B01_00_10
|
102
|
0x66
|
SE_HW_ELEV
|
|
| B01_00_11
|
103
|
0x67
|
SE_HW_ESCASTART
|
|
| B01_00_12
|
104
|
0x68
|
SE_HW_ESCASTOP
|
|
| B01_00_13
|
105
|
0x69
|
SE_HW_FOUNTAIN
|
|
| B01_00_14
|
106
|
0x6A
|
SE_HW_FJUMP
|
|
| B01_00_15
|
107
|
0x6B
|
SE_HW_SIREN
|
|
| B01_00_16
|
108
|
0x6C
|
SE_HW_SIREN_Q2
|
|
| B01_00_17
|
109
|
0x6D
|
SE_HW_SIREN_Q3
|
|
| B01_00_18
|
110
|
0x6E
|
SE_HW_SIREN_Q4
|
|
| B01_00_19
|
111
|
0x6F
|
SE_HW_TANKBOMB
|
|
| B01_00_20
|
112
|
0x70
|
SE_HW_TANKDEST
|
|
| B01_00_21
|
113
|
0x71
|
SE_HW_KANHIT
|
|
| B01_00_22
|
114
|
0x72
|
SE_HW_KANDEST
|
|
| B01_00_23
|
115
|
0x73
|
SE_HW_BUSH
|
|
| B01_00_24
|
116
|
0x74
|
SE_HW_NEON
|
|
| B01_00_25
|
117
|
0x75
|
SE_HW_CLOCK
|
|
| B01_00_26
|
118
|
0x76
|
SE_HW_PYLON
|
|
| B01_00_27
|
119
|
0x77
|
SE_HW_PUPU
|
|
| B01_00_28
|
120
|
0x78
|
SE_HW_EXTHIT
|
|
| B01_00_29
|
121
|
0x79
|
SE_HW_EXTWATER
|
|
| B01_00_30
|
122
|
0x7A
|
SE_HW_HELI_Q2
|
|
DRY_MOUNTAIN_BANK01
Red Mountain Sound Effects
| Filename
|
ID
|
ID (hex)
|
Internal Name
|
Description
|
| B01_00_00
|
124
|
0x7C
|
SE_DM_BREAKMT
|
|
| B01_00_01
|
125
|
0x7D
|
SE_DM_HAMMER
|
|
| B01_00_02
|
126
|
0x7E
|
SE_DM_MAGMA
|
|
| B01_00_03
|
127
|
0x7F
|
SE_DM_BREAKROCK
|
|
| B01_00_04
|
128
|
0x80
|
SE_DM_ROCKBOMB
|
|
| B01_00_05
|
129
|
0x81
|
SE_DM_MAGMAPOKO
|
|
| B01_00_06
|
130
|
0x82
|
SE_DM_MAGMAUP
|
|
| B01_00_07
|
131
|
0x83
|
SE_DM_ESHOCK
|
|
| B01_00_08
|
132
|
0x84
|
SE_DM_KASSHA
|
|
| B01_00_09
|
133
|
0x85
|
SE_DM_PLATHOME
|
|
| B01_00_10
|
134
|
0x86
|
SE_DM_BAT
|
|
| B01_00_11
|
135
|
0x87
|
SE_DM_DUMMY00
|
|
| B01_00_12
|
136
|
0x88
|
SE_DM_DUMMY01
|
|
| B01_00_13
|
137
|
0x89
|
SE_DM_DUMMY02
|
|
| B01_00_14
|
138
|
0x8A
|
SE_TG_BOMB
|
E-104 boss bomb
|
| B01_00_15
|
139
|
0x8B
|
SE_TG_DUMMY03
|
Empty
|
| B01_00_16
|
140
|
0x8C
|
SE_TG_DUMMY04
|
Empty
|
| B01_00_17
|
141
|
0x8D
|
SE_TG_DUMMY05
|
Empty
|
| B01_00_18
|
142
|
0x8E
|
SE_TG_DUMMY06
|
Empty
|
| B01_00_19
|
143
|
0x8F
|
SE_TG_DUMMY07
|
Empty
|
| B01_00_20
|
144
|
0x90
|
SE_TG_DUMMY08
|
Empty
|
| B01_00_21
|
145
|
0x91
|
SE_TG_DUMMY09
|
Empty
|
| B01_00_22
|
146
|
0x92
|
SE_TG_DUMMY0A
|
Empty
|
| B01_00_23
|
147
|
0x93
|
SE_TG_DUMMY0B
|
Empty
|
| B01_00_24
|
148
|
0x94
|
SE_TG_DUMMY0C
|
Empty
|
| B01_00_25
|
149
|
0x95
|
SE_TG_DUMMY0D
|
Empty
|
| B01_00_26
|
150
|
0x96
|
SE_TG_DUMMY0E
|
Empty
|
| B01_00_27
|
151
|
0x97
|
SE_TG_TELOP
|
E-104 boss name tick
|
| B01_00_28
|
152
|
0x98
|
SE_TG_HOVER
|
E-104 boss hovering
|
| B01_00_29
|
153
|
0x99
|
SE_TG_FIRE
|
E-104 boss firing
|
| B01_00_30
|
154
|
0x9A
|
SE_TG_MOVE
|
E-104 boss moving
|
| B01_00_31
|
155
|
0x9B
|
SE_TG_ITE
|
E-104 boss metal clang when hit
|
| B01_00_32
|
156
|
0x9C
|
SE_TG_ELEC
|
E-104 boss damage sparks
|
| B01_00_33
|
157
|
0x9D
|
SE_TG_DUMMY0F
|
Empty
|
| B01_00_34
|
158
|
0x9E
|
SE_TG_HIT
|
E-104 boss hit
|
SKYDECK_BANK01
Sky Deck Sound Effects
| Filename
|
ID
|
ID (hex)
|
Internal Name
|
Description
|
| B01_00_00
|
160
|
0xA0
|
SE_SD_CANH_SIREN
|
|
| B01_00_01
|
161
|
0xA1
|
SE_SD_CANST_MOVE
|
|
| B01_00_02
|
162
|
0xA2
|
SE_SD_CAN_STOP
|
|
| B01_00_03
|
163
|
0xA3
|
SE_SD_CANB_FIRE
|
|
| B01_00_04
|
164
|
0xA4
|
SE_SD_UNTEI_BROKEN
|
|
| B01_00_05
|
165
|
0xA5
|
SE_SD_POLH_BROKEN
|
|
| B01_00_06
|
166
|
0xA6
|
SE_SD_CANH_APPEAR
|
|
| B01_00_07
|
167
|
0xA7
|
SE_SD_CANH_ROT
|
|
| B01_00_08
|
168
|
0xA8
|
SE_SD_CANH_FIRE
|
|
| B01_00_09
|
169
|
0xA9
|
SE_SD_CANH_BOMB
|
|
| B01_00_10
|
170
|
0xAA
|
SE_SD_CANH_HIT
|
|
| B01_00_11
|
171
|
0xAB
|
SE_SD_CANS_MOVE
|
|
| B01_00_12
|
172
|
0xAC
|
SE_SD_CANS_FIRE
|
|
| B01_00_13
|
173
|
0xAD
|
SE_SD_CANM_MOVE
|
|
| B01_00_14
|
174
|
0xAE
|
SE_SD_CANM_FIRE
|
|
| B01_00_15
|
175
|
0xAF
|
SE_SD_GRAB
|
|
| B01_00_16
|
176
|
0xB0
|
SE_SD_RANE_SINK
|
|
| B01_00_17
|
177
|
0xB1
|
SE_SD_RANE_BOMB
|
|
| B01_00_18
|
178
|
0xB2
|
SE_SD_DRUM_BOUND
|
|
| B01_00_19
|
179
|
0xB3
|
SE_SD_DRUM_BOMB
|
|
| B01_00_20
|
180
|
0xB4
|
SE_SD_CATCHER
|
|
| B01_00_21
|
181
|
0xB5
|
SE_SD_CONTAINER
|
|
| B01_00_22
|
182
|
0xB6
|
SE_SD_FALL
|
|
| B01_00_23
|
183
|
0xB7
|
SE_SD_JOYSTICK
|
|
| B01_00_24
|
184
|
0xB8
|
SE_SD_CANST_FIRE
|
|
| B01_00_25
|
185
|
0xB9
|
SE_SD_CANST_PLAYER
|
|
| B01_00_26
|
186
|
0xBA
|
SE_SD_EXIT
|
|
| B01_00_27
|
187
|
0xBB
|
SE_SD_DUMMY27
|
|
| B01_00_28
|
188
|
0xBC
|
SE_SD_DUMMY28
|
|
| B01_00_29
|
189
|
0xBD
|
SE_SDE_EGGMAN_DOWN
|
Eggman: "Descending into the clouds, slow the ship down!" (removed in SADX).
|
| B01_00_30
|
190
|
0xBE
|
SE_SDE_EGGMAN_UP
|
Eggman: "Go up, full speed ahead!" (removed in SADX).
|
In the Dreamcast version, Sky Deck had MLT files with Eggman's announcements in Japanese (SKYDECK.MLT) and English (SKYDECK_E.MLT). From the Gamecube version onwards, only one MLT file is used, and Eggman's voice clips are removed. However, the code to play the voice clips is still there, and Eggman's announcements come back in the PC version if the missing sounds are added to the soundbank.
LOST_WORLD_BANK01
Lost World Sound Effects
| Filename
|
ID
|
ID (hex)
|
Internal Name
|
Description
|
| B01_00_00
|
192
|
0xC0
|
SE_LW_DUMMY00
|
|
| B01_00_01
|
193
|
0xC1
|
SE_LW_POLE
|
|
| B01_00_02
|
194
|
0xC2
|
SE_LW_DOOR
|
|
| B01_00_03
|
195
|
0xC3
|
SE_LW_SURFACE
|
|
| B01_00_04
|
196
|
0xC4
|
SE_LW_SNAKE
|
|
| B01_00_05
|
197
|
0xC5
|
SE_LW_MIRROR
|
|
| B01_00_06
|
198
|
0xC6
|
SE_LW_WATER
|
|
| B01_00_07
|
199
|
0xC7
|
SE_LW_STONE
|
|
| B01_00_08
|
200
|
0xC8
|
SE_LW_PANEL
|
|
| B01_00_09
|
201
|
0xC9
|
SE_LW_ARROW
|
|
| B01_00_10
|
202
|
0xCA
|
SE_LW_POLEBOMB
|
|
| B01_00_11
|
203
|
0xCB
|
SE_LW_COLONY
|
|
| B01_00_12
|
204
|
0xCC
|
SE_LW_NEEDLE
|
|
| B01_00_13
|
205
|
0xCD
|
SE_LW_SWITCH
|
|
| B01_00_14
|
206
|
0xCE
|
SE_LW_SIGESIGE
|
|
ICE_CAP_BANK01
Ice Cap Sound Effects
| Filename
|
ID
|
ID (hex)
|
Internal Name
|
Description
|
| B01_00_00
|
208
|
0xD0
|
SE_IC_DUMMY
|
|
| B01_00_01
|
209
|
0xD1
|
SE_IC_IPBREAK
|
|
| B01_00_02
|
210
|
0xD2
|
SE_IC_IPFALL
|
|
| B01_00_03
|
211
|
0xD3
|
SE_IC_ICEBREAK1
|
|
| B01_00_04
|
212
|
0xD4
|
SE_IC_IPQUAKE
|
|
| B01_00_05
|
213
|
0xD5
|
SE_IC_WATER
|
|
| B01_00_06
|
214
|
0xD6
|
SE_IC_WFREEZE
|
|
| B01_00_07
|
215
|
0xD7
|
SE_IC_ICEBREAK2
|
|
| B01_00_08
|
216
|
0xD8
|
SE_IC_ICEBREAK3
|
|
| B01_00_09
|
217
|
0xD9
|
SE_IC_PFREEZE
|
|
| B01_00_10
|
218
|
0xDA
|
SE_IC_SLIP1
|
|
| B01_00_11
|
219
|
0xDB
|
SE_IC_IPKICK
|
|
| B01_00_12
|
220
|
0xDC
|
SE_IC_BRDOWN1
|
|
| B01_00_13
|
221
|
0xDD
|
SE_IC_BRDOWN2
|
|
| B01_00_14
|
222
|
0xDE
|
SE_IC_ITABREAK
|
|
| B01_00_15
|
223
|
0xDF
|
SE_IC_NADARE
|
|
| B01_00_16
|
224
|
0xE0
|
SE_IC_CRBREAK
|
|
| B01_00_17
|
225
|
0xE1
|
SE_IC_SLIP2
|
|
| B01_00_18
|
226
|
0xE2
|
SE_IC_SLIP3
|
|
| B01_00_19
|
227
|
0xE3
|
SE_IC_SLIP4
|
|
| B01_00_20
|
228
|
0xE4
|
SE_IC_SLIP5
|
|
| B01_00_21
|
229
|
0xE5
|
SE_IC_SNOWFALL
|
|
| B01_00_22
|
230
|
0xE6
|
SE_IC_JUMP
|
|
| B01_00_23
|
231
|
0xE7
|
SE_IC_JUMPWIND
|
|
| B01_00_24
|
232
|
0xE8
|
SE_IC_TOSSBOMB
|
|
| B01_00_25
|
233
|
0xE9
|
SE_IC_BOMB
|
|
| B01_00_26
|
234
|
0xEA
|
SE_IC_BOMBER
|
|
| B01_00_27
|
235
|
0xEB
|
SE_IC_WOODHIT
|
|
| B01_00_28
|
236
|
0xEC
|
SE_IC_ICEHIT
|
|
| B01_00_29
|
237
|
0xED
|
SE_IC_EDGE
|
|
CASINOPOLIS_BANK01
Casinopolis Sound Effects
| Filename
|
ID
|
ID (hex)
|
Internal Name
|
Description
|
| B01_00_00
|
239
|
0xEF
|
SE_CA_NIGHTSRING
|
|
| B01_00_01
|
240
|
0xF0
|
SE_CA_BRKCAPTURE
|
|
| B01_00_02
|
241
|
0xF1
|
SE_CA_PUTIDEA
|
|
| B01_00_03
|
242
|
0xF2
|
SE_CA_DROPTARG
|
|
| B01_00_04
|
243
|
0xF3
|
SE_CA_YAKU
|
|
| B01_00_05
|
244
|
0xF4
|
SE_CA_SYAKU
|
|
| B01_00_06
|
245
|
0xF5
|
SE_CA_BUMPER
|
|
| B01_00_07
|
246
|
0xF6
|
SE_CA_FLIPPER
|
|
| B01_00_08
|
247
|
0xF7
|
SE_CA_SRANE
|
|
| B01_00_09
|
248
|
0xF8
|
SE_CA_SHOT
|
|
| B01_00_10
|
249
|
0xF9
|
SE_CA_OUTFALL
|
|
| B01_00_11
|
250
|
0xFA
|
SE_CA_GIMMICK
|
|
| B01_00_12
|
251
|
0xFB
|
SE_CA_STOPPER
|
|
| B01_00_13
|
252
|
0xFC
|
SE_CA_START
|
|
| B01_00_14
|
253
|
0xFD
|
SE_CA_SLOT
|
|
| B01_00_15
|
254
|
0xFE
|
SE_CA_SLOTSW
|
|
| B01_00_16
|
255
|
0xFF
|
SE_CA_SLOTYAKU
|
|
| B01_00_17
|
256
|
0x100
|
SE_CA_SLOYDAME
|
|
| B01_00_18
|
257
|
0x101
|
SE_CA_FALLSHOOTER
|
|
| B01_00_19
|
258
|
0x102
|
SE_CA_FALLBALL
|
|
| B01_00_20
|
259
|
0x103
|
SE_CA_FAN_GOOD
|
|
| B01_00_21
|
260
|
0x104
|
SE_CA_FAN_BAD
|
|
| B01_00_22
|
261
|
0x105
|
SE_CA_ROT
|
|
| B01_00_23
|
262
|
0x106
|
SE_CA_CLEAN
|
|
| B01_00_24
|
263
|
0x107
|
SE_CA_FUN
|
|
| B01_00_25
|
264
|
0x108
|
SE_CA_FUNWIND
|
|
| B01_00_26
|
265
|
0x109
|
SE_CA_MANHOLE
|
|
| B01_00_27
|
266
|
0x10A
|
SE_CA_SHOWERJ
|
|
| B01_00_28
|
267
|
0x10B
|
SE_CA_SHOWER
|
|
| B01_00_29
|
268
|
0x10C
|
SE_CA_AUTODOOR
|
|
| B01_00_30
|
269
|
0x10D
|
SE_CA_TRANS
|
|
| B01_00_31
|
270
|
0x10E
|
SE_CA_TRANSP
|
|
| B01_00_32
|
271
|
0x10F
|
SE_CA_SH_MOTOR
|
|
| B01_00_33
|
272
|
0x110
|
SE_CA_SH_CATCH
|
|
| B01_00_34
|
273
|
0x111
|
SE_CA_SH_COUNTER
|
|
| B01_00_35
|
274
|
0x112
|
SE_CA_GEAR
|
|
| B01_00_36
|
275
|
0x113
|
SE_CA_NEON
|
|
| B01_00_37
|
276
|
0x114
|
SE_CA_LION
|
|
| B01_00_38
|
277
|
0x115
|
SE_CA_LIONHAND
|
|
| B01_00_39
|
278
|
0x116
|
SE_CA_H
|
Cowgirl moaning (only used in SA1 Japanese release)
|
FINAL_EGG_BANK01
Final Egg Sound Effects
| Filename
|
ID
|
ID (hex)
|
Internal Name
|
Description
|
| B01_00_00
|
280
|
0x118
|
SE_FE_DUMMY00
|
|
| B01_00_01
|
281
|
0x119
|
SE_FE_F_PIPE
|
|
| B01_00_02
|
282
|
0x11A
|
SE_FE_PIPEOUT
|
|
| B01_00_03
|
283
|
0x11B
|
SE_FE_TARGET
|
|
| B01_00_04
|
284
|
0x11C
|
SE_FE_TARGMOVE
|
|
| B01_00_05
|
285
|
0x11D
|
SE_FE_TARGDEST
|
|
| B01_00_06
|
286
|
0x11E
|
SE_FE_ROLLER
|
|
| B01_00_07
|
287
|
0x11F
|
SE_FE_VAC
|
|
| B01_00_08
|
288
|
0x120
|
SE_FE_BELT
|
|
| B01_00_09
|
289
|
0x121
|
SE_FE_FAN
|
|
| B01_00_10
|
290
|
0x122
|
SE_FE_CANBOMB
|
|
| B01_00_11
|
291
|
0x123
|
SE_FE_DOOR
|
|
| B01_00_12
|
292
|
0x124
|
SE_FE_WALLDEST
|
|
| B01_00_13
|
293
|
0x125
|
SE_FE_SHUTTER
|
|
| B01_00_14
|
294
|
0x126
|
SE_FE_ELEV
|
|
| B01_00_15
|
295
|
0x127
|
SE_FE_LASER
|
|
| B01_00_16
|
296
|
0x128
|
SE_FE_ARM
|
|
| B01_00_17
|
297
|
0x129
|
SE_FE_ARMHIT
|
|
| B01_00_18
|
298
|
0x12A
|
SE_FE_BEEP
|
|
| B01_00_19
|
299
|
0x12B
|
SE_FE_GACHABOMB
|
|
| B01_00_20
|
300
|
0x12C
|
SE_FE_ELEVARM
|
|
| B01_00_21
|
301
|
0x12D
|
SE_FE_HATCH
|
|
| B01_00_22
|
302
|
0x12E
|
SE_FE_HAMMER
|
|
| B01_00_23
|
303
|
0x12F
|
SE_FE_STOP
|
|
HOT_SHELTER_BANK01
The E-series boss sound IDs are reused between Windy Valley, Red Mountain and Hot Shelter.
Hot Shelter Sound Effects
| Filename
|
ID
|
ID (hex)
|
Internal Name
|
Description
|
| B01_00_00
|
305
|
0x131
|
SE_HS_TELOP
|
|
| B01_00_01
|
306
|
0x132
|
SE_HS_ELV
|
|
| B01_00_02
|
307
|
0x133
|
SE_HS_ELVSTOP
|
|
| B01_00_03
|
308
|
0x134
|
SE_HS_HANDLE
|
|
| B01_00_04
|
309
|
0x135
|
SE_HS_POOL
|
|
| B01_00_05
|
310
|
0x136
|
SE_HS_GLASS
|
|
| B01_00_06
|
311
|
0x137
|
SE_HS_ALERT
|
|
| B01_00_07
|
312
|
0x138
|
SE_HS_LAMP
|
|
| B01_00_08
|
313
|
0x139
|
SE_HS_STAIR
|
|
| B01_00_09
|
314
|
0x13A
|
SE_HS_SEN
|
|
| B01_00_10
|
315
|
0x13B
|
SE_HS_WATER
|
|
| B01_00_11
|
316
|
0x13C
|
SE_HS_HANGUP
|
|
| B01_00_12
|
317
|
0x13D
|
SE_HS_PLUGPULL
|
|
| B01_00_13
|
318
|
0x13E
|
SE_HS_PLUGIN
|
|
| B01_00_14
|
319
|
0x13F
|
SE_HS_PLUGOUT
|
|
| B01_00_15
|
320
|
0x140
|
SE_HS_PLUGYURA
|
|
| B01_00_16
|
321
|
0x141
|
SE_HS_GEARROT
|
|
| B01_00_17
|
322
|
0x142
|
SE_HS_GEARSTART
|
|
| B01_00_18
|
323
|
0x143
|
SE_HS_GEARSTOP
|
|
| B01_00_19
|
324
|
0x144
|
SE_HS_MONITOR
|
|
| B01_00_20
|
325
|
0x145
|
SE_HS_CARGOALERT
|
|
| B01_00_21
|
326
|
0x146
|
SE_HS_CARGOSTOP
|
|
| B01_00_22
|
327
|
0x147
|
SE_HS_DOOR
|
|
| B01_00_23
|
328
|
0x148
|
SE_HS_ROTATE
|
|
| B01_00_24
|
329
|
0x149
|
SE_TG_BOMB2
|
|
| B01_00_25
|
149
|
0x95
|
SE_TG_DUMMY0D
|
Empty
|
| B01_00_26
|
150
|
0x96
|
SE_TG_DUMMY0E
|
Empty
|
| B01_00_27
|
151
|
0x97
|
SE_TG_TELOP
|
E-105 boss name tick
|
| B01_00_28
|
152
|
0x98
|
SE_TG_HOVER
|
E-105 boss hovering (unused?)
|
| B01_00_29
|
153
|
0x99
|
SE_TG_FIRE
|
E-105 boss firing
|
| B01_00_30
|
154
|
0x9A
|
SE_TG_MOVE
|
E-105 boss moving
|
| B01_00_31
|
155
|
0x9B
|
SE_TG_ITE
|
E-105 boss metal clang when hit
|
| B01_00_32
|
156
|
0x9C
|
SE_TG_ELEC
|
E-105 boss damage sparks
|
| B01_00_33
|
157
|
0x9D
|
SE_TG_DUMMY0F
|
Empty
|
| B01_00_34
|
158
|
0x9E
|
SE_TG_HIT
|
E-105 boss hit
|
CHAOS0_BANK01
Chaos 0 reuses sound IDs with Chaos 2.
Chaos 0/2 Sound Effects
| Filename
|
ID
|
ID (hex)
|
Internal Name
|
Description
|
| B01_00_00
|
331
|
0x14B
|
SE_CZ_TELOP
|
|
| B01_00_01
|
332
|
0x14C
|
SE_CZ_FOOT
|
|
| B01_00_02
|
333
|
0x14D
|
SE_CZ_CHARGE
|
|
| B01_00_03
|
334
|
0x14E
|
SE_CZ_ARMATK
|
|
| B01_00_04
|
335
|
0x14F
|
SE_CZ_ARMROT
|
|
| B01_00_05
|
336
|
0x150
|
SE_CZ_PATBOMB
|
|
| B01_00_06
|
337
|
0x151
|
SE_CZ_JUMP
|
|
| B01_00_07
|
338
|
0x152
|
SE_CZ_REFLECT
|
|
| B01_00_08
|
339
|
0x153
|
SE_CZ_HIT
|
|
| B01_00_09
|
340
|
0x154
|
SE_CZ_WBOUND
|
|
| B01_00_10
|
341
|
0x155
|
SE_CZ_REGEN
|
|
CHAOS2_BANK01
Chaos 0 and Chaos 2 banks reuse sound IDs.
Chaos 0/2 Sound Effects
| Filename
|
ID
|
ID (hex)
|
Internal Name
|
Description
|
| B01_00_00
|
331
|
0x14B
|
SE_CZ_TELOP
|
|
| B01_00_01
|
332
|
0x14C
|
SE_CZ_FOOT
|
|
| B01_00_02
|
333
|
0x14D
|
SE_CZ_CHARGE
|
|
| B01_00_03
|
334
|
0x14E
|
SE_CZ_ARMATK
|
|
| B01_00_04
|
335
|
0x14F
|
SE_CZ_ARMROT
|
|
| B01_00_05
|
336
|
0x150
|
SE_CZ_PATBOMB
|
|
| B01_00_06
|
337
|
0x151
|
SE_CZ_JUMP
|
|
| B01_00_07
|
338
|
0x152
|
SE_CZ_REFLECT
|
|
| B01_00_08
|
339
|
0x153
|
SE_CZ_HIT
|
|
| B01_00_09
|
340
|
0x154
|
SE_CZ_WBOUND
|
|
| B01_00_10
|
341
|
0x155
|
SE_CZ_REGEN
|
|
| B01_00_11
|
342
|
0x156
|
SE_CZ_FOOT2
|
|
| B01_00_12
|
343
|
0x157
|
SE_CZ_BALLFORM
|
|
| B01_00_13
|
344
|
0x158
|
SE_CZ_BOUND
|
|
| B01_00_14
|
345
|
0x159
|
SE_CZ_REFLECT2
|
|
| B01_00_15
|
346
|
0x15A
|
SE_CZ_EXPLODE
|
|
| B01_00_16
|
347
|
0x15B
|
SE_CZ_BOUND_MINI
|
|
| B01_00_17
|
348
|
0x15C
|
SE_CZ_REFLECT_MINI
|
|
| B01_00_18
|
349
|
0x15D
|
SE_CZ_LIQUID
|
|
| B01_00_19
|
350
|
0x15E
|
SE_CZ_LIQRET
|
|
| B01_00_20
|
351
|
0x15F
|
SE_CZ_ARMATK2
|
|
| B01_00_21
|
352
|
0x160
|
SE_CZ_SHAN
|
|
| B01_00_22
|
353
|
0x161
|
SE_CZ_ELEV
|
|
CHAOS4_BANK01
Chaos 4 Sound Effects
| Filename
|
ID
|
ID (hex)
|
Internal Name
|
Description
|
| B01_00_00
|
355
|
0x163
|
SE_C4_TELOP
|
|
| B01_00_01
|
356
|
0x164
|
SE_C4_DUMMY00
|
|
| B01_00_02
|
357
|
0x165
|
SE_C4_CHARGE
|
|
| B01_00_03
|
358
|
0x166
|
SE_C4_DUMMY01
|
|
| B01_00_04
|
359
|
0x167
|
SE_C4_DUMMY02
|
|
| B01_00_05
|
360
|
0x168
|
SE_C4_DUMMY03
|
|
| B01_00_06
|
361
|
0x169
|
SE_C4_DUMMY04
|
|
| B01_00_07
|
362
|
0x16A
|
SE_C4_REFLECT
|
|
| B01_00_08
|
363
|
0x16B
|
SE_C4_HIT
|
|
| B01_00_09
|
364
|
0x16C
|
SE_C4_DUMMY05
|
|
| B01_00_10
|
365
|
0x16D
|
SE_C4_REGEN
|
|
| B01_00_11
|
366
|
0x16E
|
SE_C4_INSWAMP
|
|
| B01_00_12
|
367
|
0x16F
|
SE_C4_SWAMPWALK
|
|
| B01_00_13
|
368
|
0x170
|
SE_C4_SWAMPSINK
|
|
| B01_00_14
|
369
|
0x171
|
SE_C4_SWAMPSWIM
|
|
| B01_00_15
|
370
|
0x172
|
SE_C4_BSINK
|
|
| B01_00_16
|
371
|
0x173
|
SE_C4_BFLOW
|
|
| B01_00_17
|
372
|
0x174
|
SE_C4_WHIP
|
|
| B01_00_18
|
373
|
0x175
|
SE_C4_WATER
|
|
| B01_00_19
|
374
|
0x176
|
SE_C4_POISON
|
|
| B01_00_20
|
375
|
0x177
|
SE_C4_WBUSTER
|
|
| B01_00_21
|
376
|
0x178
|
SE_C4_CFLOW
|
|
CHAOS6_BANK01
Chaos 6 Sound Effects
| Filename
|
ID
|
ID (hex)
|
Internal Name
|
Description
|
| B01_00_00
|
378
|
0x17A
|
SE_C6_TELOP
|
|
| B01_00_01
|
379
|
0x17B
|
SE_C6_DUMMY00
|
|
| B01_00_02
|
380
|
0x17C
|
SE_C6_CHARGE
|
|
| B01_00_03
|
381
|
0x17D
|
SE_C6_ARMATK
|
|
| B01_00_04
|
382
|
0x17E
|
SE_C6_DUMMY02
|
|
| B01_00_05
|
383
|
0x17F
|
SE_C6_DUMMY03
|
|
| B01_00_06
|
384
|
0x180
|
SE_C6_JUMP
|
|
| B01_00_07
|
385
|
0x181
|
SE_C6_REFLECT
|
|
| B01_00_08
|
386
|
0x182
|
SE_C6_HIT
|
|
| B01_00_09
|
387
|
0x183
|
SE_C6_DUMMY04
|
|
| B01_00_10
|
388
|
0x184
|
SE_C6_REGEN
|
|
| B01_00_11
|
389
|
0x185
|
SE_C6_LAND
|
|
| B01_00_12
|
390
|
0x186
|
SE_C6_WAVE
|
|
| B01_00_13
|
391
|
0x187
|
SE_C6_TAIL1
|
|
| B01_00_14
|
392
|
0x188
|
SE_C6_TAIL2
|
|
| B01_00_15
|
393
|
0x189
|
SE_C6_VACCUM
|
|
| B01_00_16
|
394
|
0x18A
|
SE_C6_ARM
|
|
| B01_00_17
|
395
|
0x18B
|
SE_C6_SATE
|
|
| B01_00_18
|
396
|
0x18C
|
SE_C6_LIQUID
|
|
| B01_00_19
|
397
|
0x18D
|
SE_C6_SATESHOT
|
|
| B01_00_20
|
398
|
0x18E
|
SE_C6_FREEZE
|
|
| B01_00_21
|
399
|
0x18F
|
SE_C6_SATEFALL
|
|
| B01_00_22
|
400
|
0x190
|
SE_C6_SATEBOMB
|
|
| B01_00_23
|
401
|
0x191
|
SE_C6_ICEBOMB
|
|
| B01_00_24
|
402
|
0x192
|
SE_C6_GLASSBOMB
|
|
| B01_00_25
|
403
|
0x193
|
SE_C6_STAGEBOMB
|
|
| B01_00_26
|
404
|
0x194
|
SE_C6_HIRUMI
|
|
| B01_00_27
|
405
|
0x195
|
SE_C6_CANNON
|
|
| B01_00_28
|
406
|
0x196
|
SE_C6_EGGMOBILE
|
|
| B01_00_29
|
407
|
0x197
|
SE_C6_ICEBOMB2
|
|
CHAOS7A_BANK01
Perfect Chaos Phase 1 Sound Effects
| Filename
|
ID
|
ID (hex)
|
Internal Name
|
Description
|
| B01_00_00
|
409
|
0x199
|
SE_PCA_TELOP
|
|
| B01_00_01
|
410
|
0x19A
|
SE_PCA_DUMMY00
|
|
| B01_00_02
|
411
|
0x19B
|
SE_PCA_DUMMY01
|
|
| B01_00_03
|
412
|
0x19C
|
SE_PCA_DUMMY02
|
|
| B01_00_04
|
413
|
0x19D
|
SE_PCA_DUMMY03
|
|
| B01_00_05
|
414
|
0x19E
|
SE_PCA_DUMMY04
|
|
| B01_00_06
|
415
|
0x19F
|
SE_PCA_DUMMY05
|
|
| B01_00_07
|
416
|
0x1A0
|
SE_PCA_DUMMY06
|
|
| B01_00_08
|
417
|
0x1A1
|
SE_PCA_HIT
|
|
| B01_00_09
|
418
|
0x1A2
|
SE_PCA_DUMMY07
|
|
| B01_00_10
|
419
|
0x1A3
|
SE_PCA_DUMMY08
|
|
| B01_00_11
|
420
|
0x1A4
|
SE_PCA_BARBRK
|
|
| B01_00_12
|
421
|
0x1A5
|
SE_PCA_BARREGEN
|
|
| B01_00_13
|
422
|
0x1A6
|
SE_PCA_ARMBRK
|
|
| B01_00_14
|
423
|
0x1A7
|
SE_PCA_WATER
|
|
| B01_00_15
|
424
|
0x1A8
|
SE_PCA_CLEAN
|
|
| B01_00_16
|
425
|
0x1A9
|
SE_PCA_BREAK
|
|
| B01_00_17
|
426
|
0x1AA
|
SE_PCA_RING
|
|
CHAOS7B_BANK01
Perfect Chaos Phase 2 Sound Effects
| Filename
|
ID
|
ID (hex)
|
Internal Name
|
Description
|
| B01_00_00
|
428
|
0x1AC
|
SE_PCB_TELOP
|
|
| B01_00_01
|
429
|
0x1AD
|
SE_PCB_DUMMY00
|
|
| B01_00_02
|
430
|
0x1AE
|
SE_PCB_CHARGE
|
|
| B01_00_03
|
431
|
0x1AF
|
SE_PCB_DUMMY02
|
|
| B01_00_04
|
432
|
0x1B0
|
SE_PCB_DUMMY03
|
|
| B01_00_05
|
433
|
0x1B1
|
SE_PCB_DUMMY04
|
|
| B01_00_06
|
434
|
0x1B2
|
SE_PCB_DUMMY05
|
|
| B01_00_07
|
435
|
0x1B3
|
SE_PCB_DUMMY06
|
|
| B01_00_08
|
436
|
0x1B4
|
SE_PCB_HIT
|
|
| B01_00_09
|
437
|
0x1B5
|
SE_PCB_DUMMY07
|
|
| B01_00_10
|
438
|
0x1B6
|
SE_PCB_DUMMY08
|
|
| B01_00_11
|
439
|
0x1B7
|
SE_PCB_BREATH
|
|
| B01_00_12
|
440
|
0x1B8
|
SE_PCB_ARMATTACK
|
|
| B01_00_13
|
441
|
0x1B9
|
SE_PCB_TORATTACK
|
|
| B01_00_14
|
442
|
0x1BA
|
SE_PCB_ARMWATER
|
|
| B01_00_15
|
443
|
0x1BB
|
SE_PCB_BALLBOMB
|
|
| B01_00_16
|
444
|
0x1BC
|
SE_PCB_ATKHIT
|
|
| B01_00_17
|
445
|
0x1BD
|
SE_PCB_BUILDBRK
|
|
| B01_00_18
|
446
|
0x1BE
|
SE_PCB_GAO1
|
|
| B01_00_19
|
447
|
0x1BF
|
SE_PCB_GAO2
|
|
| B01_00_20
|
448
|
0x1C0
|
SE_PCB_BODYHIT
|
|
| B01_00_21
|
449
|
0x1C1
|
SE_PCB_SONICUP
|
|
| B01_00_22
|
450
|
0x1C2
|
SE_PCB_BRAINBRK
|
|
| B01_00_23
|
451
|
0x1C3
|
SE_PCB_SONICOUT
|
|
| B01_00_24
|
452
|
0x1C4
|
SE_PCB_DEEP
|
|
MOBILE1_BANK01
Egg Hornet Sound Effects
| Filename
|
ID
|
ID (hex)
|
Internal Name
|
Description
|
| B01_00_00
|
454
|
0x1C6
|
SE_M1_TELOP
|
|
| B01_00_01
|
455
|
0x1C7
|
SE_M1_MISSILE
|
|
| B01_00_02
|
456
|
0x1C8
|
SE_M1_BOMB
|
|
| B01_00_03
|
457
|
0x1C9
|
SE_M1_JET
|
|
| B01_00_04
|
458
|
0x1CA
|
SE_M1_JET_S
|
|
| B01_00_05
|
459
|
0x1CB
|
SE_M1_JET_L
|
|
| B01_00_06
|
460
|
0x1CC
|
SE_M1_ENERGY
|
|
| B01_00_07
|
461
|
0x1CD
|
SE_M1_COLLI
|
|
| B01_00_08
|
462
|
0x1CE
|
SE_M1_WAIT
|
|
| B01_00_09
|
463
|
0x1CF
|
SE_M1_IMPACT
|
|
| B01_00_10
|
464
|
0x1D0
|
SE_M1_DEST
|
|
| B01_00_11
|
465
|
0x1D1
|
SE_M1_HIT
|
|
| B01_00_12
|
466
|
0x1D2
|
SE_M1_DTAME
|
|
MOBILE2_BANK01
Egg Walker Sound Effects
| Filename
|
ID
|
ID (hex)
|
Internal Name
|
Description
|
| B01_00_00
|
468
|
0x1D4
|
SE_M2_TELOP
|
|
| B01_00_01
|
469
|
0x1D5
|
SE_M2_LAND
|
|
| B01_00_02
|
470
|
0x1D6
|
SE_M2_KANSETSU
|
|
| B01_00_03
|
471
|
0x1D7
|
SE_M2_WALK
|
|
| B01_00_04
|
472
|
0x1D8
|
SE_M2_STAMP
|
|
| B01_00_05
|
473
|
0x1D9
|
SE_M2_B_SHOT
|
|
| B01_00_06
|
474
|
0x1DA
|
SE_M2_B_FALL
|
|
| B01_00_07
|
475
|
0x1DB
|
SE_M2_B_BOMB
|
|
| B01_00_08
|
476
|
0x1DC
|
SE_M2_FLAME
|
|
| B01_00_09
|
477
|
0x1DD
|
SE_M2_BALANCE_L
|
|
| B01_00_10
|
478
|
0x1DE
|
SE_M2_BALANCE
|
|
| B01_00_11
|
479
|
0x1DF
|
SE_M2_KISIMI
|
|
| B01_00_12
|
480
|
0x1E0
|
SE_M2_DAMAGE
|
|
| B01_00_13
|
481
|
0x1E1
|
SE_M2_GIMOUT
|
|
| B01_00_14
|
482
|
0x1E2
|
SE_M2_JUMP
|
|
| B01_00_15
|
483
|
0x1E3
|
SE_M2_BOMB
|
|
| B01_00_16
|
484
|
0x1E4
|
SE_M2_SB_FALL
|
Missing in SADX
|
| B01_00_17
|
485
|
0x1E5
|
SE_M2_SB_BOMB
|
Missing in SADX
|
MOBILE3_BANK01
Egg Viper Sound Effects
| Filename
|
ID
|
ID (hex)
|
Internal Name
|
Description
|
| B01_00_00
|
487
|
0x1E7
|
SE_M3_TELOP
|
|
| B01_00_01
|
488
|
0x1E8
|
SE_M3_BEAMCHARGE
|
|
| B01_00_02
|
489
|
0x1E9
|
SE_M3_BEAMSHOT
|
|
| B01_00_03
|
490
|
0x1EA
|
SE_M3_FIRE
|
|
| B01_00_04
|
491
|
0x1EB
|
SE_M3_SMOKE
|
|
| B01_00_05
|
492
|
0x1EC
|
SE_M3_DUMMY00
|
|
| B01_00_06
|
493
|
0x1ED
|
SE_M3_SHIELD
|
|
| B01_00_07
|
494
|
0x1EE
|
SE_M3_COCKPIT
|
|
| B01_00_08
|
495
|
0x1EF
|
SE_M3_ENERGYCHARGE
|
|
| B01_00_09
|
496
|
0x1F0
|
SE_M3_ENERGYSOLID
|
|
| B01_00_10
|
497
|
0x1F1
|
SE_M3_ENERGYSHOT
|
|
| B01_00_11
|
498
|
0x1F2
|
SE_M3_ENERGYBOMB
|
|
| B01_00_12
|
499
|
0x1F3
|
SE_M3_NEEDLE
|
|
| B01_00_13
|
500
|
0x1F4
|
SE_M3_NEEDLEROT
|
|
| B01_00_14
|
501
|
0x1F5
|
SE_M3_DUMMY01
|
|
| B01_00_15
|
502
|
0x1F6
|
SE_M3_GRBOMB
|
|
| B01_00_16
|
503
|
0x1F7
|
SE_M3_DUMMY02
|
|
| B01_00_17
|
504
|
0x1F8
|
SE_M3_CANBOMB
|
|
| B01_00_18
|
505
|
0x1F9
|
SE_M3_COCKHIT
|
|
| B01_00_19
|
506
|
0x1FA
|
SE_M3_FINALBOMB
|
|
E101_BANK01
E-101 mk2 Sound Effects
| Filename
|
ID
|
ID (hex)
|
Internal Name
|
Description
|
| B01_00_00
|
508
|
0x1FC
|
SE_ER_TELOP
|
|
| B01_00_01
|
509
|
0x1FD
|
SE_ER_HOVER
|
|
| B01_00_02
|
510
|
0x1FE
|
SE_ER_FIRE
|
|
| B01_00_03
|
511
|
0x1FF
|
SE_ER_MOVE
|
|
| B01_00_04
|
512
|
0x200
|
SE_ER_ITE
|
|
| B01_00_05
|
513
|
0x201
|
SE_ER_ELEC
|
|
| B01_00_06
|
514
|
0x202
|
SE_ER_BOMB
|
|
| B01_00_07
|
515
|
0x203
|
SE_ER_HIT
|
|
| B01_00_08
|
516
|
0x204
|
SE_ER_ENERGY
|
|
| B01_00_09
|
517
|
0x205
|
SE_ER_EBULLET
|
|
| B01_00_10
|
518
|
0x206
|
SE_ER_ILLUSION
|
|
| B01_00_11
|
519
|
0x207
|
SE_ER_CHARGE
|
|
| B01_00_12
|
520
|
0x208
|
SE_ER_REFLECT
|
|
STATION_SQUARE_BANK01
Station Square Sound Effects
| Filename
|
ID
|
ID (hex)
|
Internal Name
|
Description
|
| B01_00_00
|
522
|
0x20A
|
SE_SS_CUBEIN
|
|
| B01_00_01
|
523
|
0x20B
|
SE_SS_TRAINDOOR
|
|
| B01_00_02
|
524
|
0x20C
|
SE_SS_DUMMY00
|
|
| B01_00_03
|
525
|
0x20D
|
SE_SS_DUMMY01
|
|
| B01_00_04
|
526
|
0x20E
|
SE_SS_DUMMY02
|
|
| B01_00_05
|
527
|
0x20F
|
SE_SS_DUMMY03
|
|
| B01_00_06
|
528
|
0x210
|
SE_SS_DOOR1
|
|
| B01_00_07
|
529
|
0x211
|
SE_SS_DOOR2
|
|
| B01_00_08
|
530
|
0x212
|
SE_SS_AUTODOOR
|
|
| B01_00_09
|
531
|
0x213
|
SE_SS_ELVDOOR
|
|
| B01_00_10
|
532
|
0x214
|
SE_SS_ELVATTEN
|
|
| B01_00_11
|
533
|
0x215
|
SE_SS_PUTEGG
|
|
| B01_00_12
|
534
|
0x216
|
SE_SS_FENCECLOSE
|
|
| B01_00_13
|
535
|
0x217
|
SE_SS_FENCEDOWN
|
|
| B01_00_14
|
536
|
0x218
|
SE_SS_FENCEUP
|
|
| B01_00_15
|
537
|
0x219
|
SE_SS_NEOELV
|
|
| B01_00_16
|
538
|
0x21A
|
SE_SS_BALIHIT
|
|
| B01_00_17
|
539
|
0x21B
|
SE_SS_BALIBOMB
|
|
| B01_00_18
|
540
|
0x21C
|
SE_SS_ENGINE
|
|
| B01_00_19
|
541
|
0x21D
|
SE_SS_BRAKE
|
|
| B01_00_20
|
542
|
0x21E
|
SE_SS_CARHIT
|
|
| B01_00_21
|
543
|
0x21F
|
SE_SS_BUSH
|
|
| B01_00_22
|
544
|
0x220
|
SE_SS_NEON
|
|
| B01_00_23
|
545
|
0x221
|
SE_SS_PUPU
|
|
| B01_00_24
|
546
|
0x222
|
SE_SS_EXTBOMB
|
|
| B01_00_25
|
547
|
0x223
|
SE_SS_EXTWATER
|
|
| B01_00_26
|
548
|
0x224
|
SE_SS_RING
|
Unused
|
| B01_00_27
|
549
|
0x225
|
SE_SS_ENGINE_Q2
|
Missing in SADX
|
| B01_00_28
|
550
|
0x226
|
SE_SS_ENGINE_Q3
|
Missing in SADX
|
| B01_00_29
|
551
|
0x227
|
SE_SS_ENGINE_Q4
|
Missing in SADX
|
EGG_CARRIER_BANK01
Egg Carrier Sound Effects
| Filename
|
ID
|
ID (hex)
|
Internal Name
|
Description
|
| B01_00_00
|
553
|
0x229
|
SE_EC_EM_SEAT
|
|
| B01_00_01
|
554
|
0x22A
|
SE_EC_EM_FAILED
|
|
| B01_00_02
|
555
|
0x22B
|
SE_EC_FUTA
|
|
| B01_00_03
|
556
|
0x22C
|
SE_EC_FIRE
|
|
| B01_00_04
|
557
|
0x22D
|
SE_EC_P_FIRE
|
|
| B01_00_05
|
558
|
0x22E
|
SE_EC_LADDER
|
|
| B01_00_06
|
559
|
0x22F
|
SE_EC_LIFT
|
|
| B01_00_07
|
560
|
0x230
|
SE_EC_LIFT_MOVE
|
|
| B01_00_08
|
561
|
0x231
|
SE_EC_SD_ENTRY
|
|
| B01_00_09
|
562
|
0x232
|
SE_EC_MR_FUTA
|
|
| B01_00_10
|
563
|
0x233
|
SE_EC_MR
|
|
| B01_00_11
|
564
|
0x234
|
SE_EC_MR_MOVE
|
|
| B01_00_12
|
565
|
0x235
|
SE_EC_MR_BRAKE
|
|
| B01_00_13
|
566
|
0x236
|
SE_EC_SD_KNUCK
|
|
| B01_00_14
|
567
|
0x237
|
SE_EC_RING
|
|
| B01_00_15
|
568
|
0x238
|
SE_EC_EM_BUTTON
|
|
| B01_00_16
|
569
|
0x239
|
SE_EC_MIURA
|
|
| B01_00_17
|
570
|
0x23A
|
SE_EC_HAMMERSW
|
|
| B01_00_18
|
571
|
0x23B
|
SE_EC_MOLE
|
|
| B01_00_19
|
572
|
0x23C
|
SE_EC_SMOLE
|
|
| B01_00_20
|
573
|
0x23D
|
SE_EC_BMOLE
|
|
| B01_00_21
|
574
|
0x23E
|
SE_EC_EMOLE
|
|
| B01_00_22
|
575
|
0x23F
|
SE_EC_MOLESTART
|
|
| B01_00_23
|
576
|
0x240
|
SE_EC_TRANSFORM
|
|
| B01_00_24
|
577
|
0x241
|
SE_EC_DOOR
|
|
| B01_00_25
|
578
|
0x242
|
SE_EC_ROCKET
|
|
| B01_00_26
|
579
|
0x243
|
SE_EC_CLEANER
|
|
MYSTIC_RUIN_BANK01
Mystic Ruins Sound Effects
| Filename
|
ID
|
ID (hex)
|
Internal Name
|
Description
|
| B01_00_00
|
581
|
0x245
|
SE_MR_EM_FAILED
|
|
| B01_00_01
|
582
|
0x246
|
SE_MR_CUBESET
|
|
| B01_00_02
|
583
|
0x247
|
SE_MR_LADDER
|
|
| B01_00_03
|
584
|
0x248
|
SE_MR_RING
|
|
| B01_00_04
|
585
|
0x249
|
SE_MR_MIURA
|
|
| B01_00_05
|
586
|
0x24A
|
SE_MR_DOOR
|
|
| B01_00_06
|
587
|
0x24B
|
SE_MR_TAKI
|
|
| B01_00_07
|
588
|
0x24C
|
SE_MR_RIVER
|
|
| B01_00_08
|
589
|
0x24D
|
SE_MR_TOLOCOS
|
|
| B01_00_09
|
590
|
0x24E
|
SE_MR_TOLOCO
|
|
| B01_00_10
|
591
|
0x24F
|
SE_MR_DUMMY00
|
|
| B01_00_11
|
592
|
0x250
|
SE_MR_SAND
|
|
| B01_00_12
|
593
|
0x251
|
SE_MR_ROCK
|
|
| B01_00_13
|
594
|
0x252
|
SE_MR_ROCKDOOR
|
|
| B01_00_14
|
595
|
0x253
|
SE_MR_JUNGLE1
|
|
| B01_00_15
|
596
|
0x254
|
SE_MR_JUNGLE2
|
|
| B01_00_16
|
597
|
0x255
|
SE_MR_BUSH
|
|
| B01_00_17
|
598
|
0x256
|
SE_MR_GAN
|
|
| B01_00_18
|
|
|
|
Unused
|
CHAO_EFX_BANK01
This bank contains sound effects used in Chao Gardens and Chao Race.
The IDs used in this bank are mixed between SA1 and SADX. Some sounds only exist in one version of the game.
Chao Sound Effects (SADX)
| Filename
|
ID
|
ID (hex)
|
Internal Name
|
Description
|
| B01_00_00
|
600
|
0x258
|
SE_CH_EAT
|
|
| B01_00_01
|
601
|
0x259
|
SE_CH_PICK
|
|
| B01_00_02
|
602
|
0x25A
|
SE_CH_FOOTSTEP_R
|
|
| B01_00_03
|
603
|
0x25B
|
SE_CH_FOOTSTEP_L
|
|
| B01_00_04
|
604
|
0x25C
|
SE_CH_CAPTURE_KYUKYU
|
|
| B01_00_05
|
605
|
0x25D
|
SE_CH_CAPTURE_KYUPIN
|
|
| B01_00_06
|
606
|
0x25E
|
SE_CH_HOGE0
|
|
| B01_00_07
|
607
|
0x25F
|
SE_CH_PON
|
|
| B01_00_08
|
608
|
0x260
|
SE_CH_TREE_YUSA
|
|
| B01_00_09
|
609
|
0x261
|
SE_CH_FRUIT_FALL
|
|
| B01_00_10
|
610
|
0x262
|
SE_CH_KOKE
|
|
| B01_00_11
|
611
|
0x263
|
SE_CH_JUMP
|
|
| B01_00_12
|
612
|
0x264
|
SE_CH_FLY
|
|
| B01_00_13
|
613
|
0x265
|
SE_CH_MABATAKI
|
|
| B01_00_14
|
614
|
0x266
|
SE_CH_HIRAMEKI
|
|
| B01_00_15
|
615
|
0x267
|
SE_CH_KONKON
|
|
| B01_00_16
|
616
|
0x268
|
SE_CH_UMARERU
|
|
| B01_00_17
|
617
|
0x269
|
SE_CH_EGG_CRASH
|
|
| B01_00_18
|
618
|
0x26A
|
SE_CH_GOO
|
|
| B01_00_19
|
619
|
0x26B
|
SE_CH_PHOO
|
|
| B01_00_20
|
620
|
0x26C
|
SE_CH_NYOKI
|
|
| B01_00_21
|
621
|
0x26D
|
SE_CH_PORIPORI
|
|
| B01_00_22
|
622
|
0x26E
|
SE_CH_HANABI_PACHI
|
|
| B01_00_23
|
623
|
0x26F
|
SE_CH_HAKYUSYU
|
|
| B01_00_24
|
624
|
0x270
|
SE_CH_SAVE
|
|
| B01_00_25
|
625
|
0x271
|
SE_CH_VM_DERU
|
|
| B01_00_26
|
626
|
0x272
|
SE_CH_FALL
|
|
| B01_00_27
|
627
|
0x273
|
SE_CH_HANABI_SYUU
|
|
| B01_00_28
|
628
|
0x274
|
SE_CH_MAYU_MAKING
|
|
| B01_00_29
|
629
|
0x275
|
SE_CH_MAYU_DERU
|
|
| B01_00_30
|
630
|
0x276
|
SE_CH_FIRE
|
|
| B01_00_31
|
631
|
0x277
|
SE_CH_SWIM
|
|
| B01_00_32
|
632
|
0x278
|
SE_CH_DOPUN
|
|
| B01_00_33
|
633
|
0x279
|
SE_CH_CHAPU
|
|
| B01_00_34
|
634
|
0x27A
|
SE_CH_SYABON
|
|
| B01_00_35
|
635
|
0x27B
|
SE_CH_SUNAHORI
|
|
| B01_00_36
|
636
|
0x27C
|
SE_CH_TATAKU
|
|
| B01_00_37
|
637
|
0x27D
|
SE_CH_HOUKI
|
|
| B01_00_38
|
638
|
0x27E
|
SE_CH_RAKUGAKI
|
|
| B01_00_39
|
639
|
0x27F
|
SE_CH_CRACKER
|
|
| B01_00_40
|
640
|
0x280
|
SE_CH_GARAGARA
|
|
| B01_00_41
|
641
|
0x281
|
SE_CH_HANABI_DOKAN
|
|
| B01_00_42
|
642
|
0x282
|
SE_CH_BIKKURIBAKO
|
|
| B01_00_43
|
643
|
0x283
|
SE_CH_BOING
|
|
| B01_00_44
|
644
|
0x284
|
SE_CH_LION
|
|
| B01_00_45
|
645
|
0x285
|
SE_CH_GORILLA
|
|
| B01_00_46
|
646
|
0x286
|
SE_CH_AZARASHI
|
|
| B01_00_47
|
647
|
0x287
|
SE_CH_BIRD
|
|
| B01_00_48
|
648
|
0x288
|
SE_CH_SHEEP
|
|
| B01_00_49
|
649
|
0x289
|
SE_CH_BAT
|
|
| B01_00_50
|
650
|
0x28A
|
SE_CH_HOGE1
|
|
| B01_00_51
|
651
|
0x28B
|
SE_CH_RAKKO
|
|
| B01_00_52
|
652
|
0x28C
|
SE_CH_ACROBAT
|
|
| B01_00_53
|
653
|
0x28D
|
SE_CH_AZARASHI2
|
|
| B01_00_54
|
654
|
0x28E
|
SE_CH_KUJAKU
|
|
| B01_00_55
|
655
|
0x28F
|
SE_CH_TUBAME
|
|
| B01_00_56
|
656
|
0x290
|
SE_CH_OUMU
|
|
| B01_00_57
|
657
|
0x291
|
SE_CH_BANBI
|
|
| B01_00_58
|
658
|
0x292
|
SE_CH_GORILLA2
|
|
| B01_00_59
|
659
|
0x293
|
SE_CH_LION2
|
|
| B01_00_60
|
660
|
0x294
|
SE_CH_ZOU
|
|
| B01_00_61
|
661
|
0x295
|
SE_CH_BELL
|
|
| B01_00_62
|
662
|
0x296
|
SE_CH_BASS
|
|
| B01_00_63
|
663
|
0x297
|
SE_CH_BRASS
|
|
| B01_00_64
|
664
|
0x298
|
SE_CH_HOGE2
|
|
| B01_00_65
|
665
|
0x299
|
SE_CH_OBOE
|
|
| B01_00_66
|
666
|
0x29A
|
SE_CH_WARP
|
|
| B01_00_67
|
667
|
0x29B
|
SE_CH_OSANPO_FUTA_N
|
|
| B01_00_68
|
668
|
0x29C
|
SE_CH_OSANPO_FUTA_H
|
|
| B01_00_69
|
669
|
0x29D
|
SE_CH_OSANPO_FUTA_D
|
|
| B01_00_70
|
670
|
0x29E
|
SE_CH_WARP2
|
|
| B01_00_71
|
671
|
0x29F
|
SE_CH_BASS2
|
|
| B01_00_72
|
672
|
0x2A0
|
SE_CH_WOODBASS
|
|
| B01_00_73
|
673
|
0x2A1
|
SE_CH_FLUTE
|
|
| B01_00_74
|
674
|
0x2A2
|
SE_CH_PIPEORGAN
|
|
| B01_00_75
|
675
|
0x2A3
|
SE_CH_TRUMPET
|
|
| B01_00_76
|
676
|
0x2A4
|
SE_CH_VIBRAPHONE
|
|
| B01_00_77
|
677
|
0x2A5
|
SE_CH_PIANO
|
|
| B01_00_78
|
678
|
0x2A6
|
SE_CH_HOGE3
|
|
| B01_00_79
|
679
|
0x2A7
|
SE_CH_HOGE4
|
|
| B01_00_80
|
680
|
0x2A8
|
SE_CH_ELEVATOR_UP
|
|
| B01_00_81
|
681
|
0x2A9
|
SE_CH_ELEVATOR_STOP
|
|
| B01_00_82
|
682
|
0x2AA
|
SE_CH_ELEVATOR_FUTA
|
|
| B01_00_83
|
683
|
0x2AB
|
SE_CH_GATE_OPEN
|
|
| B01_00_84
|
684
|
0x2AC
|
SE_CH_HOGE5
|
|
| B01_00_85
|
685
|
0x2AD
|
SE_CH_DORE_OPEN
|
|
| B01_00_86
|
686
|
0x2AE
|
SE_CH_SPRING
|
|
| B01_00_87
|
687
|
0x2AF
|
SE_CH_HOGE6
|
|
| B01_00_88
|
688
|
0x2B0
|
SE_CH_BEACH
|
|
| B01_00_89
|
689
|
0x2B1
|
SE_CH_HOGE7
|
|
| B01_00_90
|
690
|
0x2B2
|
SE_CH_START
|
|
| B01_00_91
|
691
|
0x2B3
|
SE_CH_TAIKO
|
|
| B01_00_92
|
692
|
0x2B4
|
SE_CH_RAPPA
|
|
| B01_00_93
|
693
|
0x2B5
|
SE_CH_FUE
|
|
| B01_00_94
|
694
|
0x2B6
|
SE_CH_THINBAL
|
|
| B01_00_95
|
695
|
0x2B7
|
SE_CH_AGOGOBELL
|
|
| B01_00_96
|
696
|
0x2B8
|
SE_CH_TAMBOURINE
|
|
| B01_00_97
|
697
|
0x2B9
|
SE_CH_BONGO
|
|
| B01_00_98
|
698
|
0x2BA
|
SE_CH_SUZU
|
|
CART_BANK01
Twinkle Circuit Sound Effects
| Filename
|
ID
|
ID (hex)
|
Internal Name
|
Description
|
| B01_00_00
|
700
|
0x2BC
|
SE_CT_WALLHIT
|
Hitting a wall
|
| B01_00_01
|
701
|
0x2BD
|
SE_CT_READY
|
Countdown
|
| B01_00_02
|
702
|
0x2BE
|
SE_CT_START
|
Race start
|
| B01_00_03
|
703
|
0x2BF
|
SE_CT_GOAL
|
Race finish
|
| B01_00_04
|
704
|
0x2C0
|
SE_CT_FLOW
|
Car engine sound
|
| B01_00_05
|
|
|
|
Unused
|
SHOOTING_BANK01
Sky Chase Sound Effects
| Filename
|
ID
|
ID (hex)
|
Internal Name
|
Description
|
| B01_00_00
|
706
|
0x2C2
|
SE_SHT_FMINE
|
|
| B01_00_01
|
707
|
0x2C3
|
SE_SHT_FLY_PP
|
|
| B01_00_02
|
708
|
0x2C4
|
SE_SHT_FLY_JET
|
|
| B01_00_03
|
709
|
0x2C5
|
SE_SHT_FLY_ENEMY
|
|
| B01_00_04
|
710
|
0x2C6
|
SE_SHT_MISSILE
|
|
| B01_00_05
|
711
|
0x2C7
|
SE_SHT_ENEMYBOMB
|
|
| B01_00_06
|
712
|
0x2C8
|
SE_SHT_VULCAN
|
|
| B01_00_07
|
713
|
0x2C9
|
SE_SHT_EGGCARRIER
|
|
| B01_00_08
|
714
|
0x2CA
|
SE_SHT_CANNON
|
|
| B01_00_09
|
715
|
0x2CB
|
SE_SHT_BOSSWING
|
|
| B01_00_10
|
716
|
0x2CC
|
SE_SHT_BOSSFIRE
|
|
| B01_00_11
|
717
|
0x2CD
|
SE_SHT_BOSSGAO
|
|
| B01_00_12
|
718
|
0x2CE
|
SE_SHT_BOSSCOLD
|
|
| B01_00_13
|
719
|
0x2CF
|
SE_SHT_BOSSGAO2
|
|
| B01_00_14
|
720
|
0x2D0
|
SE_SHT_KAGU
|
|
| B01_00_15
|
721
|
0x2D1
|
SE_SHT_FMINEBOMB
|
|
| B01_00_16
|
722
|
0x2D2
|
SE_SHT_LOCKON
|
|
| B01_00_17
|
723
|
0x2D3
|
SE_SHT_ARM
|
|
| B01_00_18
|
724
|
0x2D4
|
SE_SHT_EMCOPEN
|
|
| B01_00_19
|
725
|
0x2D5
|
SE_SHT_EMCSTOP
|
|
| B01_00_20
|
726
|
0x2D6
|
SE_SHT_EMCCHARGE
|
|
| B01_00_21
|
727
|
0x2D7
|
SE_SHT_EMCFIRE
|
|
SANDHILL_BANK01
Sand Hill Sound Effects
| Filename
|
ID
|
ID (hex)
|
Internal Name
|
Description
|
| B01_00_00
|
729
|
0x2D9
|
SE_SH_RIDE
|
|
| B01_00_01
|
730
|
0x2DA
|
SE_SH_EDGE
|
|
| B01_00_02
|
731
|
0x2DB
|
SE_SH_WORM
|
|
| B01_00_03
|
732
|
0x2DC
|
SE_SH_POLE
|
|
| B01_00_04
|
733
|
0x2DD
|
SE_SH_POLEEND
|
|
| B01_00_05
|
734
|
0x2DE
|
SE_SH_SABOTEN
|
|
| B01_00_06
|
735
|
0x2DF
|
SE_SH_ROCK
|
|
| B01_00_07
|
736
|
0x2E0
|
SE_SH_WORM_Q2
|
Missing in SADX
|