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3 October 2025

  • 06:5306:53, 3 October 2025 Sonic Adventure/List of Events (hist | edit) [10,287 bytes] End User (talk | contribs) (Created page with "The following table lists all accessible cutscenes in the game with corresponding EV files in the Dreamcast/Gamecube versions. Use decimal IDs to load the game on a specific cutscene using the Test Spawn mod. Credits: ItsEasyActually for the original list of EV files. {| class="wikitable" style="width:auto;" ! EV file || Description || Decimal ID |- | EV0001 | Sonic intro | 1 |- | EV0002 | Sonic defeats Chaos 0 | 2 |- | EV0003 | Sonic sees Tails crash | 3 |- | EV0006 |...") originally created as "Sonic Adventure/Cutscenes"
  • 06:2006:20, 3 October 2025 Sonic Adventure (hist | edit) [2,569 bytes] PkR (talk | contribs) (Created page with "== General information == Sonic Adventure was originally released for the Sega Dreamcast on December 23, 1998. It has since been localized, re-released and ported to other platforms. There are many versions of the game that are not compatible with each other, and the community focuses on modding only specific versions. For a full list of versions, check the list of builds. == Platforms and ports == The game is available on t...") Tag: Visual edit
  • 05:2805:28, 3 October 2025 Sonic Adventure/List of Builds (hist | edit) [17,840 bytes] PkR (talk | contribs) (Created page with "This is a list of all distinct Sonic Adventure (+DX) versions that can be obtained today. There is also a lot of information on SA1 development on TCRF, which we recommend if you want a timeline of SA1 development with screenshots and other details. === Dreamcast builds === Let’s start with the original game on the Dreamcast. Note that I’m not including builds that we don’t have, such as the Tokyo Game Show demo and the version used for the Tokyo International For...") Tag: Visual edit originally created as "Sonic Adventure/List of builds"
  • 04:2704:27, 3 October 2025 SALVL (hist | edit) [8,053 bytes] Mars (talk | contribs) (Created page with "SALVL is a level editor for the Sonic Adventure games. It is primarily meant for editing SADX PC (2004) layouts, with limited support for other games. == Navigating the Editor == thumb|443x443px|The interface of SALVL, with the individual windows highlighted. === 3D Viewport === The ''3D Viewport'' (highlighted in yellow) is the primary window for the interface. You can use it to fly around and view the stage from various angles, se...") Tag: Visual edit
  • 04:1104:11, 3 October 2025 Sonic Adventure/Voice List (hist | edit) [148,970 bytes] End User (talk | contribs) (Created page with "In Dreamcast and GameCube versions, voice files are packed inside the archives <code>EVENT_ADX_E.AFS</code> (English) and <code>EVENT_ADX.AFS</code> (Japanese). In the Dreamcast version the AFS files are located in the <code>SONICADV</code> or <code>SONICAD</code> folder. Only the GameCube version has AFS filenames. In PC ports, voice files are located in the folders <code>SoundData\voice_us\wma</code> (English) and <code>SoundData\voice_jp\wma</code> (Japanese). Their...")
  • 03:4503:45, 3 October 2025 Sonic Adventure/Texture Files (hist | edit) [56,082 bytes] End User (talk | contribs) (Created page with "The following table lists all PVMs found in the game's `system` folder. '''(For PVRs, see the second table below.)''' Files listed as '''(Dreamcast)''' are not used in SADX. Files listed as '''(DX)''' are not used in the Dreamcast version. {| class="wikitable" style="width:auto;" ! PVM file name || Description |- | A_HEAD | Unused / Amy's talking head (used textures are in AMY_EGGROBO) |- | A_MASTER |...")
  • 03:1303:13, 3 October 2025 Other wikis (hist | edit) [889 bytes] PkR (talk | contribs) (Created page with "This page lists sources that have been used to put this wiki together. == Old x-hax wikis == [https://github.com/X-Hax/SADXModdingGuide/wiki SADX Modding Guide] [https://github.com/X-Hax/SA2BModdingGuide/wiki SA2B Modding Guide] [https://github.com/X-Hax/sa_tools/wiki SA Tools wiki] [https://gitlab.com/PiKeyAr/dreamcast-image-builder/-/wikis/home Dreamcast Image Builder wiki] == Sonic Community Hacking Guide (Sonic Retro) == [https://info.sonicretro.org/SCHG:Sonic_A...") Tag: Visual edit

2 October 2025

  • 18:3018:30, 2 October 2025 DLC Editor (hist | edit) [14,068 bytes] PkR (talk | contribs) (Created page with "This tool lets you edit and create your own downloadable content for Sonic Adventure on the Dreamcast. The DLCs created with this tool can be played on real Dreamcast hardware without hacking the base game. = DLC VMS File Structure = A VMS file with SA1 DLC contains the following sections: # A general header common for all VMS files; # An object layout (item table) to tell which objects to load in which level as well as flags to restrict the DLC to specific characters...") Tag: Visual edit: Switched
  • 18:2718:27, 2 October 2025 Challenge Result Viewer (hist | edit) [1,557 bytes] PkR (talk | contribs) (Created page with "This tool can display the results stored in Sonic Adventure Cart and Event Result upload data. At the moment you cannot create or modify Challenge Result files themselves. == Challenge Result VMS File Structure == A Challenge Result VMS file contains the following sections: # A general header common for all VMS files; # An HTML page intended for the Dreamcast browser. This page sets up a form to interact with the official website and upload data to it. The data to be u...") Tag: Visual edit
  • 18:2618:26, 2 October 2025 World Rankings Converter (hist | edit) [1,792 bytes] PkR (talk | contribs) (Created page with "This tool can convert Sonic Adventure World Rankings upload data to a regular Sonic Adventure save file. At the moment you cannot create or modify World Rankings files themselves. == World Rankings VMS File Structure == A World Rankings VMS file contains the following sections: # A general header common for all VMS files; # An HTML page intended for the Dreamcast browser. This page sets up a form to interact with the official website and upload data to it. The data to...") Tag: Visual edit
  • 18:2118:21, 2 October 2025 Chao Editor (hist | edit) [4,310 bytes] PkR (talk | contribs) (Created page with "The Chao Editor lets you view and edit Chao in various VMU files in Sonic Adventure. = Supported Files = {| class="wikitable" |- ! Filename ! Data Type ! Notes |- | SONICADV''''VM | Chao Download Data or Chao Adventure | Chao Download Data is generated by a script on the official website when you download Chao from Chao Daycare. Chao Adventure is a minigame that is installed on the VMU when you put a Chao in the VMU Transporter. In Chao Adventure, Chao data is written d...") Tag: Visual edit: Switched
  • 18:1218:12, 2 October 2025 VMS Editor (hist | edit) [3,303 bytes] PkR (talk | contribs) (Created page with "VMS Editor is a tool that can read and modify the data in various VMS files used by the Dreamcast version of Sonic Adventure. These files are usually created on the VMU by the game itself or downloaded from the official website using the Dreamcast browser. This tool also has an [#vmi-editor editor for Dreamcast VMI files], which is required for importing VMS files in some emulators or downloading them using the Dreamcast browser. = Supported Files = {| class="wikitabl...") Tag: Visual edit: Switched
  • 17:2517:25, 2 October 2025 Binary Files (hist | edit) [6,253 bytes] PkR (talk | contribs) (Created page with "In Sonic Adventure 1/2 and its ports most assets are compiled into the game's executable or other binary files. The formats of these files can differ depending on the platform and the version of the game. SA Tools allow to rip ("split") the assets from binary files automatically for several supported titles. See the [SA-Tools-Hub SA Tools Hub] for getting started with creating projects which split content out of the currently supported titles and versions. You can also w...") Tag: Visual edit: Switched
  • 13:4213:42, 2 October 2025 PL Tool (hist | edit) [18,704 bytes] PkR (talk | contribs) (Created page with "PL Tool is an editor for Sonic Adventure lighting files (PL and SL files). <span id="overview-of-the-sa1-lighting-system"></span> = Overview of the SA1 Lighting System = The Dreamcast version of Sonic Adventure has a lighting system (referred to internally as “LANTERN”) that consists of two modes: # Palette lighting using a series of 256-color palettes. # Lights set up by the Dreamcast’s Ninja library. Lighting information for each level is stored in a pair of...") Tag: Visual edit: Switched
  • 12:2212:22, 2 October 2025 Data Toolbox (hist | edit) [9,064 bytes] PkR (talk | contribs) (Created page with "Data Toolbox is a set of tools to work with [https://github.com/X-Hax/sa_tools/wiki/Working-with-Binary-Files binary files]. = Table of Contents = * [#using-data-toolbox Using Data Toolbox] * [#binary-data-extractor Binary Data Extractor] * [#struct-converter Struct Converter] * [#split Split] * [#splitmdl SplitMDL] * [#scanner Scanner] * [#label-tool Label Tool] * [#data-locations Data Locations] * [#model-locations-in-sadx-pc-2004 Model Locations in SADX (PC, 2004)] *...") Tag: Visual edit: Switched
  • 10:2510:25, 2 October 2025 SAFontEdit (hist | edit) [6,441 bytes] PkR (talk | contribs) (Created page with "SAFontEdit is an editor and import/export tool for font files in various versions of Sonic Adventure/DX and Sonic Adventure 2/Battle/PC. == Supported files == Font files in different versions of SA1 and SA2 come in various formats and their data is stored in different ways. There can also be files that share the same name but their format is different between games. When you open a font file, the editor will show a dialog asking you to select the format and character m...")
  • 10:1410:14, 2 October 2025 SA Tools (hist | edit) [3,592 bytes] PkR (talk | contribs) (Created page with "The SA Tools are the main modding suite for Sonic Adventure DX and Sonic Adventure 2. The following tools are available in the suite: <strong>Common tools</strong> SA Tools Hub: Main application for creating mod projects and managing the tools SALVL: Level viewer/editor SAMDL: Model viewer/editor SAFontEdit: Font editor Texture Editor: Viewer for PVM, GVM, PVMX, PAK and other archives, as well as PVR and GVR textures Data Toolbox: A mult...")
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