Jump to content

New pages

New pages
Hide registered users | Hide bots | Show redirects
(newest | oldest) View ( | older 50) (20 | 50 | 100 | 250 | 500)

13 October 2025

  • 12:0012:00, 13 October 2025 Dreamcast Image Builder/Adding Games (hist | edit) [6,976 bytes] PkR (talk | contribs) (Created page with "== Adding Games in the UI == In addition to built-in games, but you can add support for more games by clicking the <code>+</code> icon to the right of the Games list and selecting a GDI file. When you pick a GDI file, you will see the following dialog: none|thumb|Add New Game dialog '''Brief Title''' is the internal name used by this program. It will be used as a filename base for files containing game sett...") Tag: Visual edit
  • 11:5411:54, 13 October 2025 Dreamcast Image Builder (hist | edit) [10,386 bytes] PkR (talk | contribs) (Created page with "Dreamcast Image Builder is a program that builds modified GDI or CDI images of Dreamcast games using patches (mods). The mods for the Dreamcast Image Builder are different from the mods used for the SADX and SA2 Mod Loaders and are not cross compatible. The user interface of this tool is inspired by and built to resemble MainMemory's mod managers for Sonic games. == Prerequisites == * Windows 10 or later (x64). Windows 7 and 8.1 may or may not work. * [https://aka.ms/...") Tag: Visual edit

12 October 2025

  • 15:1915:19, 12 October 2025 Mod Managers (hist | edit) [2,009 bytes] PkR (talk | contribs) (Created page with "Mod Managers are programs that help you arrange and configure your mods, toggle cheat codes and change game settings. They also have functionality to create simple mods. The difference between a Mod '''Loader''' and a Mod '''Manager''' is as follows: The Mod '''Manager''' is used to configure mods and settings FOR the Mod Loader. The Mod '''Loader''' does the actual work of hooking the game and injecting mods. Below is an overview of mod managers available for SADX an...") Tag: Visual edit
  • 14:5414:54, 12 October 2025 Creating Mods/Mod Testing (hist | edit) [8,631 bytes] PkR (talk | contribs) (Created page with "== Using Test Spawn == To test your mod, you can use the Mod Manager's <code>Test Spawn</code> tab (make sure developer settings are enabled in the <code>Manager Config</code> tab) to bypass all menus and put a specific character in any stage or cutscene. You can also specify a save file override or set up a specific position in the stage. none|thumb|SA Mod Manager's Test Spawn Tab == Using Command Li...") Tag: Visual edit
  • 14:5414:54, 12 October 2025 Sonic Adventure/Character List (hist | edit) [348 bytes] PkR (talk | contribs) (Created page with "Internally, the game uses the following integer IDs for characters: {| class="wikitable" !ID !Name |- |0 |Sonic |- |1 |Eggman |- |2 |Tails |- |3 |Knuckles |- |4 |Tikal |- |5 |Amy |- |6 |E-102 Gamma |- |7 |Big |- |8 |Metal Sonic |}") Tag: Visual edit
  • 14:5214:52, 12 October 2025 Sonic Adventure/Level List (hist | edit) [1,988 bytes] PkR (talk | contribs) (Created page with "Internally, the game uses a different level order than the Adventure Mode order. There are 43 level slots. {| class="wikitable" !ID !Level name !Dreamcast Binary !Layout names (SET & CAM files) |- |0 |Hedgehog Hammer |STG00 |00 |- |1 |Emerald Coast |STG01 |01 |- |2 |Windy Valley |STG02 |02 |- |3 |Twinkle Park |STG03 |03 |- |4 |Speed Highway |STG04 |04 |- |5 |Red Mountain |STG05 |05 |- |6 |Sky Deck |STG06 |06 |- |7 |Lost World |STG07 |07 |- |8 |Ice Cap |STG08 |08 |- |9 |C...") Tag: Visual edit

9 October 2025

  • 19:5619:56, 9 October 2025 Mod Updates (hist | edit) [2,139 bytes] Kell (talk | contribs) (Initial draft) Tag: Visual edit
  • 06:5306:53, 9 October 2025 Sonic Adventure 2/Character Animation Files (hist | edit) [51,617 bytes] End User (talk | contribs) (Created page with "The following tables list all the animations found in each character's <code>MTN.PRS</code> files in Sonic Adventure 2, along with the special animations that are tied to most stages. When the game data is split using SA Tools Hub, all of the extracted character animations will be placed in the <code>(Project Name)\figure\bin</code> folder path, labeled using their internal IDs within the MTN binaries. As many duplicate references exist within the files, only one file w...")
  • 05:0105:01, 9 October 2025 Sonic Adventure 2/Character Actions (hist | edit) [9,222 bytes] End User (talk | contribs) (Created page with "The lists on this page denote the various actions that each of the character classes can perform in Sonic Adventure 2. While they all share actions denoted in the "Common Actions" section, not all characters can perform all actions through normal means. <h1>Common Actions</h1> All characters pull their actions from the entries in this list, though some of the actions are exclusive to speed-types. {| class="wikitable" style="width:auto" !ID||Description||Notes |- |0 |Non...") Tag: Visual edit: Switched

8 October 2025

6 October 2025

  • 16:0316:03, 6 October 2025 Katana SDK (hist | edit) [37,061 bytes] PkR (talk | contribs) (Created page with "== Dreamcast SDK == Katana SDK (Dreamcast SDK for SEGA Library) was the official SEGA development kit for the Dreamcast console that came with Dreamcast development units. The Dreamcast SDK had a number of libraries and APIs that many developers used in their games. The SDK evolved together with the console, and earlier versions of the SDK had fewer features or targeted different hardware. Updates to the SDK continued after the Dreamcast's release, and some releases were...") Tag: Visual edit
  • 07:3907:39, 6 October 2025 Guide for Contributors (hist | edit) [1,496 bytes] PkR (talk | contribs) (Created page with "Thank you for thinking about contributing to our wiki! Here are a few tips and rules to get started. We are not very strict about these rules at the moment, but please try to follow them to make our wiki more consistent and easy to navigate. == General Formatting Guide == === Page, Section and Link Titles === All words except articles, prepositions and auxiliary verbs should be capitalized in page titles, section titles and link captions that lead to pages or sections...") Tag: Visual edit

5 October 2025

4 October 2025

  • 17:2217:22, 4 October 2025 Creating Mods (hist | edit) [3,289 bytes] Kell (talk | contribs) (First draft) Tag: Visual edit originally created as "Creating mods"
  • 14:5114:51, 4 October 2025 SA2B Mod Loader (hist | edit) [10,028 bytes] ItsEasyActually (talk | contribs) (Writing SA2B Mod Loader page and documentation.)
  • 14:2914:29, 4 October 2025 SADX Mod Loader (hist | edit) [14,678 bytes] ItsEasyActually (talk | contribs) (Adding initial SADX Mod Loader page + documentation.) Tag: Visual edit: Switched
  • 05:0905:09, 4 October 2025 Sonic Adventure 2/File Formats (hist | edit) [2,767 bytes] End User (talk | contribs) (Created page with "This page lists all file formats/extensions in SA2 Dreamcast and SA2B along with the tools to work with these files. Italics indicate that the program is part of the [//github.com/sonicretro/sa_tools SA Tools] suite. {| class="wikitable" style="width:auto;" !Extension||Description||Tool(s) |- |PVR |Dreamcast PowerVR texture |''Texture Editor'', ''ArchiveTool'', Puyo Tools, PVRViewer, WinPVR etc. |- |PVP |External palette for a PVR texture |Puyo Tools |- |PVM |Dreamcast t...")
  • 04:2604:26, 4 October 2025 Sonic Adventure 2/Cutscenes (hist | edit) [32,010 bytes] End User (talk | contribs) (Created page with "<h1>Main Cutscenes</h1> Depending on the version of SA2, the data for the event cutscenes can differ. <code>EXXXX.PRS</code> is the main file, while the <code>_0</code> to <code>_J</code> files contain miscellaneous resources, such as audio timings and lighting/screen fade information. In the Dreamcast version, the models and animation data for a scene are all contained within the main file, while in SA2B, the animation data was split off into an uncompressed file labele...")
  • 03:0303:03, 4 October 2025 General Programming Guide (hist | edit) [31,605 bytes] PkR (talk | contribs) (Created page with "This guide is meant for complete beginners without prior knowledge or experience of programming in C. ''Note: Some information here is only relevant in the context of creating mods, and may not apply to other programming languages or contexts. Some details and accuracy have been sacrificed for the sake of simplicity.'' === Comments === Comments in C are preceded by <code>//</code>. Everything after <code>//</code> on the same line will be regarded as a comment, and ign...") Tag: Visual edit
  • 02:3102:31, 4 October 2025 Sonic Adventure 2/Character Model IDs (hist | edit) [24,613 bytes] End User (talk | contribs) (Created page with "<h1>Character Model Packs</h1> SA Tools Hub extracts all of these packs and places their contents in the <code>(Project Name)\figure\bin\</code> folder path. {| class="wikitable" style="width:auto;" !Name||Description||Notes |- |amymdl |Amy | |- |bknuckmdl |Knuckles' Multiplayer Costume | |- |brougemdl |Rouge's Multiplayer Costume | |- |bwalkmdl |Big |DC Only |- |chaos0mdl |Chaos Zero | |- |cwalkmdl |Chao Walker | |- |dwalkmdl |Dark Chao Walker |SA2B Only |- |eggmdl |Eg...")

3 October 2025

  • 14:4514:45, 3 October 2025 Sonic Adventure 2/Voice List (hist | edit) [201,646 bytes] Mars (talk | contribs) (Created page with "This huge table contains documentation for every AHX file found in event_adx_e.afs. Despite ADX being in the filename, SA2 does NOT support the ADX format in this archive. WAV and AHX are allowed only. Using WAV will bloat the archive to 300mb+, so please stick to using the AHX format. Use CTRL + F to search for specific lines, or type common lines in the find bar that would match where a line would be used. For example, type "ugly" to find Shadow's "Get out, you ugly p...") Tag: Visual edit
  • 14:3714:37, 3 October 2025 Sonic Adventure 2/Texture Files (hist | edit) [48,696 bytes] Mars (talk | contribs) (Created page with "The following is a list of all the texture packs in Sonic Adventure 2. For the Dreamcast version, the texture packages are stored within the <code>SONIC2</code> folder on the disc, usually compressed into PRS files. Note that some texture packs - namely, those related to Kart Racing - are saved as PVM files. For the GameCube version, the texture packages are stored in the root of the disc, but the textures are saved as GVR files within the PRS archives. The PC version...") Tag: Visual edit
  • 13:2413:24, 3 October 2025 Texture Editor (hist | edit) [4,148 bytes] PkR (talk | contribs) (Created page with "Texture Editor is a tool that can view and edit texture archives used in Sonic Adventure games. It can also be used to view individual texture files. == Supported formats == Archives: PVM, GVM, XVM, PRS (texture archives only), PAK, PVMX, PB Textures: PVR, GVR, XVR, DDS, PNG/BMP/JPG/GIF == Using Texture Editor == === Opening files === For ease of use, you can associate the supported file extensions with the program, which will make it open files on double click. Alt...")
  • 13:1713:17, 3 October 2025 Sonic Adventure 2/List of builds (hist | edit) [1,746 bytes] Mars (talk | contribs) (Created page with "''This article is a stub. It needs more information on: any other versions of Sonic Adventure 2 Battle, and the HD versions for Xbox 360, Playstation 3, and Steam.'' This is a list of all distinct Sonic Adventure 2 (+Battle) versions that can be readily obtained. === Dreamcast builds === There are other known versions of the game, like a Focus Test version of the game seen on GameWave, but those have not been made available yet, so they will not be shown. {| class="wi...") Tag: Visual edit
  • 12:3112:31, 3 October 2025 Game Launchers (hist | edit) [1,406 bytes] PkR (talk | contribs) (Created page with "A game launcher is a tool that lets the player configure various settings (display, sound, input etc.) and start the game. There are official launchers and fan-made launchers. == Official launchers == === Sonic Adventure DX === {| class="wikitable" |none|thumb|Installer/launcher for the 2004 port !none|thumb|Dreamcast Collection (2010) launcher for SADX !File:Steamlauncher.png|none|thumb|Official launcher for SADX (Ste...") Tag: Visual edit
  • 11:3611:36, 3 October 2025 Mod Loaders (hist | edit) [8,666 bytes] ItsEasyActually (talk | contribs) (Created page with "The Mod Loaders are Dynamic Link Libraries (DLL) files that inject themselves into the Sonic Adventure titles by replacing existing DLL files from the game. This is what allows mods to exist external to editing the existing files within the game as well as inject their own code into the game. Below you'll find links to documentation pertaining to each mod loader respectively. * SADX Mod Loader * SA2B Mod Loader") Tag: Visual edit: Switched
  • 11:1611:16, 3 October 2025 Sonic Adventure 2 (hist | edit) [1,310 bytes] Mars (talk | contribs) (Created page with "== General information == Sonic Adventure 2 was released for the Sega Dreamcast on June 19th, 2001. Like its predecessor, it was localized, re-released, and ported to other platforms. == Platforms and ports == The game is available on the following platforms under the following titles. {| class="wikitable" |+ !Platform !Title !Abbreviations !Tool support |- |SEGA Dreamcast |Sonic Adventure 2 |SA2, SA2 DC |Data can be ripped. Mods can be made with the Dreamcast Image B...") Tag: Visual edit
  • 08:1408:14, 3 October 2025 Ripping Assets (hist | edit) [7,818 bytes] PkR (talk | contribs) (Created page with "This guide explains how to use the SA Tools to extract assets from different versions of SA1/DX and SA2/B. To get started, you need an image of the game you want to rip. Dreamcast games usually come in GDI and CDI formats, Gamecube games can be ISO or GCM. For PC, an installed copy of the game is fine. == Supported games == There are many different builds and regional revisions of the games. At the moment the tools support only specific versions of the games. Also,...") Tag: Visual edit originally created as "Ripping assets"
  • 07:5407:54, 3 October 2025 SA Tools/Contributing to the tools (hist | edit) [2,574 bytes] PkR (talk | contribs) (Created page with "= Building SA Tools = Prerequisites: * Visual Studio 2022 * .NET 8.0 Desktop runtime To produce a package, build the <code>SA Tools.sln</code> file in Visual Studio and run <code>buildSATools.exe</code> in the solution's root folder. The package is placed in the <code>output</code> folder by default. Run <code>buildSATools.exe</code> with the <code>-help</code> command line switch for additional build settings. = Contributing to SA Tools = There are many ways to contri...") Tag: Visual edit: Switched
  • 07:5007:50, 3 October 2025 3D Editor Controls (hist | edit) [4,379 bytes] PkR (talk | contribs) (Created page with "This page lists default camera controls for 3D editors in SA Tools, as well as instructions on how to change them. == Basic Camera Movement == '''Camera Look'''. Hold the <code>Middle Mouse Button</code> and move the mouse cursor to look around (camera pan/rotation). '''Camera Move'''. Hold <code>Shift + Middle Mouse Button</code> and move the mouse cursor to move camera position. '''Camera Zoom'''. Hold <code>CTRL + Middle Mouse Button</code> and move the mouse cu...") Tag: Visual edit
  • 07:3607:36, 3 October 2025 Command Line Tools (hist | edit) [3,065 bytes] PkR (talk | contribs) (Created page with "In addition to GUI tools like Texture Editor and SAMDL, SA Tools include several command line tools useful for scripting and other purposes. These tools are located in <code>SA Tools\bin</code>. The <code>bin</code> folder contains a readme file with a brief overview of all command line tools. == Adding the PATH environment variable == To make using command line tools easier, add the <code>bin</code> folder to your system <code>PATH</code> environment variable. Go to S...") Tag: Visual edit: Switched
  • 07:0907:09, 3 October 2025 Sonic Adventure/File Formats (hist | edit) [3,073 bytes] End User (talk | contribs) (Created page with "This page lists all file formats/extensions in SA1 Dreamcast and SADX along with the tools to work with these files. Italics indicate that the program is part of the [//github.com/sonicretro/sa_tools SA Tools] suite. {| class="wikitable" style="width:auto;" ! Extension || Description || Tool(s) |- | PVR | Dreamcast PowerVR texture | ''Texture Editor'', ''ArchiveTool'', Puyo Tools, PVRViewer, WinPVR etc. |- | PVP | External palette for a PVR texture | Puyo Tools |- | PVM...") Tag: Visual edit: Switched
  • 06:5306:53, 3 October 2025 Sonic Adventure/List of Events (hist | edit) [10,287 bytes] End User (talk | contribs) (Created page with "The following table lists all accessible cutscenes in the game with corresponding EV files in the Dreamcast/Gamecube versions. Use decimal IDs to load the game on a specific cutscene using the Test Spawn mod. Credits: ItsEasyActually for the original list of EV files. {| class="wikitable" style="width:auto;" ! EV file || Description || Decimal ID |- | EV0001 | Sonic intro | 1 |- | EV0002 | Sonic defeats Chaos 0 | 2 |- | EV0003 | Sonic sees Tails crash | 3 |- | EV0006 |...") originally created as "Sonic Adventure/Cutscenes"
  • 06:2006:20, 3 October 2025 Sonic Adventure (hist | edit) [2,569 bytes] PkR (talk | contribs) (Created page with "== General information == Sonic Adventure was originally released for the Sega Dreamcast on December 23, 1998. It has since been localized, re-released and ported to other platforms. There are many versions of the game that are not compatible with each other, and the community focuses on modding only specific versions. For a full list of versions, check the list of builds. == Platforms and ports == The game is available on t...") Tag: Visual edit
  • 05:2805:28, 3 October 2025 Sonic Adventure/List of Builds (hist | edit) [17,840 bytes] PkR (talk | contribs) (Created page with "This is a list of all distinct Sonic Adventure (+DX) versions that can be obtained today. There is also a lot of information on SA1 development on TCRF, which we recommend if you want a timeline of SA1 development with screenshots and other details. === Dreamcast builds === Let’s start with the original game on the Dreamcast. Note that I’m not including builds that we don’t have, such as the Tokyo Game Show demo and the version used for the Tokyo International For...") Tag: Visual edit originally created as "Sonic Adventure/List of builds"
  • 04:2704:27, 3 October 2025 SALVL (hist | edit) [8,053 bytes] Mars (talk | contribs) (Created page with "SALVL is a level editor for the Sonic Adventure games. It is primarily meant for editing SADX PC (2004) layouts, with limited support for other games. == Navigating the Editor == thumb|443x443px|The interface of SALVL, with the individual windows highlighted. === 3D Viewport === The ''3D Viewport'' (highlighted in yellow) is the primary window for the interface. You can use it to fly around and view the stage from various angles, se...") Tag: Visual edit
  • 04:1104:11, 3 October 2025 Sonic Adventure/Voice List (hist | edit) [148,970 bytes] End User (talk | contribs) (Created page with "In Dreamcast and GameCube versions, voice files are packed inside the archives <code>EVENT_ADX_E.AFS</code> (English) and <code>EVENT_ADX.AFS</code> (Japanese). In the Dreamcast version the AFS files are located in the <code>SONICADV</code> or <code>SONICAD</code> folder. Only the GameCube version has AFS filenames. In PC ports, voice files are located in the folders <code>SoundData\voice_us\wma</code> (English) and <code>SoundData\voice_jp\wma</code> (Japanese). Their...")
  • 03:4503:45, 3 October 2025 Sonic Adventure/Texture Files (hist | edit) [56,082 bytes] End User (talk | contribs) (Created page with "The following table lists all PVMs found in the game's `system` folder. '''(For PVRs, see the second table below.)''' Files listed as '''(Dreamcast)''' are not used in SADX. Files listed as '''(DX)''' are not used in the Dreamcast version. {| class="wikitable" style="width:auto;" ! PVM file name || Description |- | A_HEAD | Unused / Amy's talking head (used textures are in AMY_EGGROBO) |- | A_MASTER |...")
  • 03:1303:13, 3 October 2025 Other wikis (hist | edit) [889 bytes] PkR (talk | contribs) (Created page with "This page lists sources that have been used to put this wiki together. == Old x-hax wikis == [https://github.com/X-Hax/SADXModdingGuide/wiki SADX Modding Guide] [https://github.com/X-Hax/SA2BModdingGuide/wiki SA2B Modding Guide] [https://github.com/X-Hax/sa_tools/wiki SA Tools wiki] [https://gitlab.com/PiKeyAr/dreamcast-image-builder/-/wikis/home Dreamcast Image Builder wiki] == Sonic Community Hacking Guide (Sonic Retro) == [https://info.sonicretro.org/SCHG:Sonic_A...") Tag: Visual edit

2 October 2025

  • 18:3018:30, 2 October 2025 DLC Editor (hist | edit) [14,068 bytes] PkR (talk | contribs) (Created page with "This tool lets you edit and create your own downloadable content for Sonic Adventure on the Dreamcast. The DLCs created with this tool can be played on real Dreamcast hardware without hacking the base game. = DLC VMS File Structure = A VMS file with SA1 DLC contains the following sections: # A general header common for all VMS files; # An object layout (item table) to tell which objects to load in which level as well as flags to restrict the DLC to specific characters...") Tag: Visual edit: Switched
  • 18:2718:27, 2 October 2025 Challenge Result Viewer (hist | edit) [1,557 bytes] PkR (talk | contribs) (Created page with "This tool can display the results stored in Sonic Adventure Cart and Event Result upload data. At the moment you cannot create or modify Challenge Result files themselves. == Challenge Result VMS File Structure == A Challenge Result VMS file contains the following sections: # A general header common for all VMS files; # An HTML page intended for the Dreamcast browser. This page sets up a form to interact with the official website and upload data to it. The data to be u...") Tag: Visual edit
  • 18:2618:26, 2 October 2025 World Rankings Converter (hist | edit) [1,792 bytes] PkR (talk | contribs) (Created page with "This tool can convert Sonic Adventure World Rankings upload data to a regular Sonic Adventure save file. At the moment you cannot create or modify World Rankings files themselves. == World Rankings VMS File Structure == A World Rankings VMS file contains the following sections: # A general header common for all VMS files; # An HTML page intended for the Dreamcast browser. This page sets up a form to interact with the official website and upload data to it. The data to...") Tag: Visual edit
  • 18:2118:21, 2 October 2025 Chao Editor (hist | edit) [4,310 bytes] PkR (talk | contribs) (Created page with "The Chao Editor lets you view and edit Chao in various VMU files in Sonic Adventure. = Supported Files = {| class="wikitable" |- ! Filename ! Data Type ! Notes |- | SONICADV''''VM | Chao Download Data or Chao Adventure | Chao Download Data is generated by a script on the official website when you download Chao from Chao Daycare. Chao Adventure is a minigame that is installed on the VMU when you put a Chao in the VMU Transporter. In Chao Adventure, Chao data is written d...") Tag: Visual edit: Switched
  • 18:1218:12, 2 October 2025 VMS Editor (hist | edit) [3,303 bytes] PkR (talk | contribs) (Created page with "VMS Editor is a tool that can read and modify the data in various VMS files used by the Dreamcast version of Sonic Adventure. These files are usually created on the VMU by the game itself or downloaded from the official website using the Dreamcast browser. This tool also has an [#vmi-editor editor for Dreamcast VMI files], which is required for importing VMS files in some emulators or downloading them using the Dreamcast browser. = Supported Files = {| class="wikitabl...") Tag: Visual edit: Switched
  • 17:2517:25, 2 October 2025 Binary Files (hist | edit) [6,253 bytes] PkR (talk | contribs) (Created page with "In Sonic Adventure 1/2 and its ports most assets are compiled into the game's executable or other binary files. The formats of these files can differ depending on the platform and the version of the game. SA Tools allow to rip ("split") the assets from binary files automatically for several supported titles. See the [SA-Tools-Hub SA Tools Hub] for getting started with creating projects which split content out of the currently supported titles and versions. You can also w...") Tag: Visual edit: Switched
  • 13:4213:42, 2 October 2025 PL Tool (hist | edit) [18,704 bytes] PkR (talk | contribs) (Created page with "PL Tool is an editor for Sonic Adventure lighting files (PL and SL files). <span id="overview-of-the-sa1-lighting-system"></span> = Overview of the SA1 Lighting System = The Dreamcast version of Sonic Adventure has a lighting system (referred to internally as “LANTERN”) that consists of two modes: # Palette lighting using a series of 256-color palettes. # Lights set up by the Dreamcast’s Ninja library. Lighting information for each level is stored in a pair of...") Tag: Visual edit: Switched
  • 12:2212:22, 2 October 2025 Data Toolbox (hist | edit) [9,064 bytes] PkR (talk | contribs) (Created page with "Data Toolbox is a set of tools to work with [https://github.com/X-Hax/sa_tools/wiki/Working-with-Binary-Files binary files]. = Table of Contents = * [#using-data-toolbox Using Data Toolbox] * [#binary-data-extractor Binary Data Extractor] * [#struct-converter Struct Converter] * [#split Split] * [#splitmdl SplitMDL] * [#scanner Scanner] * [#label-tool Label Tool] * [#data-locations Data Locations] * [#model-locations-in-sadx-pc-2004 Model Locations in SADX (PC, 2004)] *...") Tag: Visual edit: Switched
  • 10:2510:25, 2 October 2025 SAFontEdit (hist | edit) [6,441 bytes] PkR (talk | contribs) (Created page with "SAFontEdit is an editor and import/export tool for font files in various versions of Sonic Adventure/DX and Sonic Adventure 2/Battle/PC. == Supported files == Font files in different versions of SA1 and SA2 come in various formats and their data is stored in different ways. There can also be files that share the same name but their format is different between games. When you open a font file, the editor will show a dialog asking you to select the format and character m...")
  • 10:1410:14, 2 October 2025 SA Tools (hist | edit) [3,592 bytes] PkR (talk | contribs) (Created page with "The SA Tools are the main modding suite for Sonic Adventure DX and Sonic Adventure 2. The following tools are available in the suite: <strong>Common tools</strong> SA Tools Hub: Main application for creating mod projects and managing the tools SALVL: Level viewer/editor SAMDL: Model viewer/editor SAFontEdit: Font editor Texture Editor: Viewer for PVM, GVM, PVMX, PAK and other archives, as well as PVR and GVR textures Data Toolbox: A mult...")
(newest | oldest) View ( | older 50) (20 | 50 | 100 | 250 | 500)